Joel Schumacher
1c5b8431ca
Remove usage of invalid timespec
...
Also add a comment to clarify why the subtraction of timespec values
should work.
2020-05-22 00:33:47 +02:00
Joel Schumacher
ba37b262c0
Fix getTime for Windows
2020-05-21 16:02:12 +02:00
Joel Schumacher
0a5db1ba6d
Subtract start time before double conversion
...
To preserve precision the subtraction of the start time happens with
integer values now and the platform specific implementations have been
split completely.
2020-05-21 15:56:57 +02:00
Joel Schumacher
8d627c88ae
Fix comment regarding first invocation of getTime
2020-05-21 15:56:43 +02:00
Joel Schumacher
b9dd24d3ce
Make getTime() relative to first invocation
2020-05-20 23:49:45 +02:00
Alex Szpakowski
d13e97fd83
Merge branch 'master' into 12.0-development
2020-03-15 19:25:48 -03:00
Alex Szpakowski
8fac08809a
Eliminate redundant glActiveTexture calls when shaders are used.
...
The redundant calls were introduced with the previous commit.
2020-03-15 19:24:49 -03:00
Alex Szpakowski
c5b6cc3228
Merge branch 'master' into 12.0-development
2020-03-15 19:17:04 -03:00
Alex Szpakowski
9c2454816f
Fix the active GL texture unit not always being set properly.
...
Fixes issues where texture methods wouldn't have any effect, depending on the current internal opengl state.
2020-03-15 01:29:33 -03:00
Alex Szpakowski
5db1e835ce
Prevent stb_image from exporting public symbols in the love dll
2020-03-07 16:09:40 -04:00
Alex Szpakowski
e0ff593d09
Fix love.graphics.newTexture(imagedata, {canvas=true}) not using an sRGB format when it should
2020-03-04 20:37:41 -04:00
Alex Szpakowski
10fbdf68f4
Fix love.graphics.newCanvas(w, h) not creating a canvas-capable texture
2020-03-04 20:36:06 -04:00
Alex Szpakowski
2cff535eb1
Move shader parsing code from Lua to C++.
2020-03-03 19:30:22 -04:00
Alex Szpakowski
bbdadcba8a
Fix build
2020-02-28 23:12:22 -04:00
Alex Szpakowski
7fbb68e90e
Merge branch '12.0-development' into GraphicsBuffer
2020-02-28 23:10:21 -04:00
Alex Szpakowski
d77dabaa6b
Add Mesh:getAttachedAttributes.
2020-02-28 23:01:35 -04:00
Alex Szpakowski
e71f27c65d
Move Lua wrapper code for Variants out of the Variant class file.
2020-02-28 21:54:03 -04:00
Alex Szpakowski
b95788c104
Shader:send now returns false if the uniform doesn't exist
...
It also returns false if the uniform exists but was optimized out by the shader compiler. Previously it would cause a Lua error in both situations.
2020-02-27 20:19:55 -04:00
Alex Szpakowski
9425c9224b
Rename internal batched draw code to be more clear
2020-02-27 20:08:50 -04:00
Alex Szpakowski
4197a364fd
Internal restructuring of some Mesh code
2020-02-23 22:39:18 -04:00
Alex Szpakowski
2c90ccabb3
Avoid some hardcoded strings
2020-02-23 16:49:38 -04:00
Alex Szpakowski
1ddfcd4cc8
Always use explicitly typed buffers, even in internal code
2020-02-23 16:30:55 -04:00
Alex Szpakowski
2828761060
Move some code from Mesh wrapper to Buffer wrapper
2020-02-22 18:58:41 -04:00
Alex Szpakowski
b1c028a4d3
Merge branch '12.0' into GraphicsBuffer
2020-02-17 16:31:02 -04:00
Alex Szpakowski
ac524e681a
Change the default font from Vera size 12 to Noto Sans size 13.
...
Resolves issue #1075 .
2020-02-17 01:55:49 -04:00
Alex Szpakowski
7c34345fa6
Rename new/set/getRenderTarget back to new/set/getCanvas, for now.
...
The setRenderTarget/setCanvas API will likely change before 12.0 is released, so there's no reason to rename things unnecessarily before then.
2020-02-16 19:42:11 -04:00
Alex Szpakowski
b8f20ed8db
Merge pull request #5 from MikuAuahDark/replace-mpg123
...
Replace Mpg123 with dr_mp3
2020-02-16 18:34:07 -04:00
Miku AuahDark
7697f34c5d
Fix compile error.
2020-02-16 16:01:28 +08:00
Miku AuahDark
afd68a95a2
Remove more mpg123-related reference.
2020-02-16 14:42:54 +08:00
Miku AuahDark
2b03e25c65
Remove Mpg123 decoder files.
2020-02-16 14:35:36 +08:00
Miku AuahDark
1076ee6112
Add non-mpg123 MP3 decoder.
2020-02-16 14:25:40 +08:00
Miku AuahDark
851c2f315e
Move dr_flac/dr_flac.h to dr/dr_flac.h
2020-02-16 14:00:45 +08:00
Alex Szpakowski
024d9443a0
Merge branch '12.0' into Texture
2020-02-15 13:53:15 -04:00
Alex Szpakowski
a0a933a1b9
Merge branch 'master' into 12.0
2020-02-15 13:51:12 -04:00
Alex Szpakowski
15f0e4109b
Fix a typo in a comment
2020-02-15 13:50:47 -04:00
Alex Szpakowski
185498ba6d
Fix depth sample mode validation checking the wrong state.
2020-02-15 13:49:04 -04:00
Alex Szpakowski
4ec9cafdea
Better error checking in the GL texture backend
2020-02-12 22:57:13 -04:00
Alex Szpakowski
5c06b2a860
Replace getCanvas/ImageFormats with getTextureFormats
2020-02-12 22:25:04 -04:00
Alex Szpakowski
f5f7e908a9
Rename love.graphics.get/setCanvas to get/setRenderTarget
...
Rename 'canvasswitches' field in love.graphics.getStats to 'rendertargetswitches'.
2020-02-12 21:50:23 -04:00
Alex Szpakowski
8478a870a9
Add new*Texture variants which don't require image files.
...
Update the no-game screen to avoid deprecated functions.
2020-02-12 20:07:35 -04:00
Alex Szpakowski
ceb854db5b
rename new[Cube|Array|Volume]Image to new[Cube|Array|Volume]Texture
2020-02-12 18:56:55 -04:00
Alex Szpakowski
d24b9e9e6f
Rename love.graphics.newCanvas to newRenderTarget
2020-02-11 19:32:00 -04:00
Alex Szpakowski
aa636381d0
Fix MSAA texture creation logic
2020-02-09 12:46:52 -04:00
Alex Szpakowski
694bc9c5b7
rename love_Canvases to love_RenderTargets in shaders.
...
More misc. renaming
2020-02-09 12:11:19 -04:00
Alex Szpakowski
453322678c
Rename internal uses of canvas to texture/render target
2020-02-08 20:40:10 -04:00
Alex Szpakowski
12c90b3dca
Merge Image and Canvas GL backend classes into new common Texture class.
2020-02-07 20:29:21 -04:00
Alex Szpakowski
17f77407bb
Replace internal C++ newImage and newCanvas methods with newTexture
2020-02-05 20:39:55 -04:00
Alex Szpakowski
813b1e0e69
Remove debug print
2020-02-05 18:03:34 -04:00
Alex Szpakowski
ca84b6db48
More robust error handling for AMD Pinned Memory buffers (issue #1540 )
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Also print out any errors that are produced from that (for now).
2020-02-05 07:49:38 -04:00
Alex Szpakowski
0017f9c77d
Remove a redundant internal Texture method
2020-02-04 22:15:18 -04:00