Alex Szpakowski
3a5c3df02f
Add sync and async texture and buffer readback APIs.
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- Add imagedata = love.graphics.readbackTexture(texture, [slice, mipmap, x, y, w, h, [dest, destx, desty]]).
- Add readback = love.graphics.readbackTextureAsync(texture, [slice, mipmap, x, y, w, h, [dest, destx, desty]]).
- Add bytedata = love.graphics.readbackBuffer(buffer, [offset, size, [dest, destoffset]]).
- Add readback = ove.graphics.readbackBufferAsync(buffer, [offset, size, [dest, destoffset]]).
- Deprecate Texture:newImageData.
The async variants return a new GraphicsReadback object. It has the following methods:
- isComplete()
- hasError()
- wait()
- getBufferData()
- getImageData()
- update() (called automatically every frame by love, not normally needed).
Support notes:
- readbackBuffer and readbackBufferAsync require buffer copying support.
- readbackTexture with a render target (canvas) is always supported. readbackTexture with a non-render-target requires copy-texture-to-buffer support.
- readbackTextureAsync with a render target requires copy-render-target-to-buffer support. readbackTextureAsync with a non-render-target requires copy-texture-to-buffer support.
2022-05-30 21:53:55 -03:00
Alex Szpakowski
fb450b1df4
Add internal code for temporary buffers.
2022-05-30 21:46:55 -03:00
Alex Szpakowski
28a64c2b29
Use uint32 instead of int for some internal bit-flags.
2022-04-23 09:41:29 -03:00
Miku AuahDark
405e33a689
Use int instead of PixelFormatUsageFlags for isPixelFormatSupported.
2022-03-05 13:42:20 +08:00
Alex Szpakowski
0fa00e0bdc
love.graphics.newShader: add a compile options table parameter.
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The only field currently read from the table is 'defines', which can contain either an array of define names, or name-value pairs.
For example: newShader(file, {defines={"MYFEATURE_ENABLED", MYSETTING=1}})
Fixes #1577
2022-02-20 12:23:41 -04:00
Alex Szpakowski
6dbb7fa5de
Add love.graphics.setStencilMode. Remove old stencil API.
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- Add setStencilMode(drawaction, comparemode, value = 0, readmask = 0xFF, writemask = 0xFF).
- Add getStencilMode.
- Remove love.graphics.stencil.
- Remove love.graphics.set/getStencilTest.
Note that the new setStencilMode API does not clear the stencil buffer, and does not turn off color writes (it can still be done manually), unlike love.graphics.stencil.
Fixes #1161 .
Fixes #1251 .
2022-01-22 23:36:07 -04:00
Alex Szpakowski
87592513a2
metal: fix automatic depth/stencil with setCanvas.
2022-01-22 20:57:06 -04:00
Alex Szpakowski
62de8f62c7
metal: hook up emulated 'fan' mesh draw mode.
2022-01-22 12:59:09 -04:00
Alex Szpakowski
4ca3535cd2
Metal: fix clamp-to-one texture wrap mode detection.
2022-01-15 23:31:07 -04:00
Alex Szpakowski
f93d167a47
Merge branch '12.0-development' into metal
2022-01-12 18:23:23 -04:00
Alex Szpakowski
ff83ee6a9c
Add basic ortho and perspective projection APIs to love.graphics.
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- Added love.graphics.setOrthoProjection.
- Added love.graphics.setPerspectiveProjection.
- Added love.graphics.resetProjection.
Note that the projection is reset whenever the canvas changes.
2022-01-08 22:56:21 -04:00
Alex Szpakowski
d51e012812
Merge branch '12.0-development' into metal
2022-01-05 21:12:22 -04:00
Alex Szpakowski
7f3538d2ba
Merge branch 'main' into 12.0-development
2022-01-05 21:10:27 -04:00
Alex Szpakowski
5864d83c31
Add ability to configure which renderers are used by love.graphics.
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- Add t.renderers and t.excluderenderers love.conf fields. They can be an array of renderer names.
- Add --renderers a,list,of,renderernames and --excluderenderers more,renderers argument options.
2022-01-04 21:29:56 -04:00
Alex Szpakowski
ecbc5ca7f6
Add love.graphics.getQuadIndexBuffer.
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love's pre-generated quad index buffer is useful when combined with drawShaderVertices. Note that it uses 16 bit indices so it can only draw up to 16k quads in a single call.
2022-01-03 16:22:08 -04:00
Alex Szpakowski
42e8df1489
Add a GraphicsFeature support enum for 32 bit index buffers.
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Some old OpenGL ES 2 systems don't support them.
2022-01-03 16:09:38 -04:00
Alex Szpakowski
0c4be3d5e3
Add love.graphics.drawShaderVertices (name subject to change).
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It draws a number of vertices, or a number of indices from an index buffer, without using any vertex data from a vertex buffer. A custom shader is required while using it.
It is useful when a custom GLSL3 vertex shader which uses love_VertexID is used to pull or compute per-vertex information from other sources.
2022-01-03 14:33:54 -04:00
Alex Szpakowski
de89f5a9eb
love.graphics.apply/replaceTransform can accept x,y,angle,etc. args.
2022-01-03 11:57:05 -04:00
Alex Szpakowski
40aa50662a
Merge branch '12.0-development' into metal
2022-01-01 15:36:57 -04:00
Alex Szpakowski
8e7fd10b6f
Update copyright year for 2022
2021-12-31 18:33:40 -04:00
Alex Szpakowski
52101b2563
Add love.graphics.copyTextureToBuffer and copyBufferToTexture.
2021-12-28 12:46:56 -04:00
Alex Szpakowski
e63025b74f
Merge branch '12.0-development' into metal
2021-12-24 15:34:05 -04:00
Alex Szpakowski
a551fcd492
Initial support for writing to textures in compute shaders.
2021-08-13 14:43:03 -03:00
Alex Szpakowski
cffd485976
Allow rendering to integer textures.
2021-08-12 17:43:33 -03:00
Alex Szpakowski
4caeb27047
Slightly less heavy-handed compute memory barrier implementation.
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Also validate whether there are any unbound writable resources when dispatching compute shader work.
2021-08-11 18:41:38 -03:00
bjorn
13a10ac482
love.graphics.newComputeShader;
2021-07-17 19:58:11 -07:00
bjorn
25fbf1d8ce
love.graphics.dispatchThreadgroups;
2021-07-17 19:49:53 -07:00
bjorn
085ba2cb6e
Add compute ShaderStage;
2021-07-17 19:46:05 -07:00
bjorn
f6559ce49e
Add threadgroups{x,y,z} SystemLimits;
2021-07-17 19:38:45 -07:00
Alex Szpakowski
14cda7818f
Rename internal enum
2021-04-07 20:43:22 -03:00
Alex Szpakowski
21f5ba86d3
Merge branch 'master' into 12.0-development
2021-04-07 20:33:44 -03:00
Alex Szpakowski
f89aabb0bb
Update copyright year for 2021
2021-04-04 16:14:45 -03:00
Alex Szpakowski
2d2918a254
Merge branch '12.0-development' into metal
2021-03-26 21:42:08 -03:00
Alex Szpakowski
deff795908
Rename some internal buffer enums to better match what they do
2021-01-17 20:59:16 -04:00
Alex Szpakowski
e2838131f2
Add love.graphics.copyBuffer.
2021-01-17 14:02:00 -04:00
Alex Szpakowski
e1f40b433d
Clean up some graphics enum declaration code
2021-01-16 20:51:06 -04:00
Alex Szpakowski
5e77944dc0
refactor texture format support internals
2021-01-16 13:09:01 -04:00
Alex Szpakowski
98f8fe02a1
Merge branch '12.0-development' into metal
2021-01-14 20:33:45 -04:00
Alex Szpakowski
50ff86bd92
Graphics Buffers can be used as Shader Storage Buffers.
2021-01-10 17:53:12 -04:00
Alex Szpakowski
20a92a4106
Merge branch '12.0-development' into metal
2020-12-22 22:37:17 -04:00
Alex Szpakowski
7e0c7e3a67
Fix the default mipmap filter for textures.
2020-10-26 18:25:40 -03:00
Alex Szpakowski
7934ce0a66
Handle backbuffer MSAA manually in love.graphics code
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Previously love would use SDL APIs to make the system (WGL etc) handle it, which meant the OpenGL context had to be recreated whenever MSAA changed.
2020-10-25 22:24:07 -03:00
Alex Szpakowski
4b9c648c8b
metal: work towards shader uniform implementation.
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Misc cleanup.
2020-10-24 00:33:02 -03:00
Alex Szpakowski
7a50f32585
Merge branch '12.0-development' into metal
2020-07-29 18:21:19 -03:00
Alex Szpakowski
b011487a3e
Add new texel buffer type.
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GLSL 3+ shaders can read from texel buffers by declaring a uniform samplerBuffer variable and calling texelFetch with a 0-based index, in the shader code. All attributes in a texel buffer's format array must have the same data format (e.g. all 'floatvec4' formats).
Shader:send accepts a texel Buffer for samplerBuffer uniforms.
Added 'texelbuffer' to love.graphics.getSupported (requires GLSL 3+ and desktop OpenGL).
Added 'texelbuffersize' to love.graphics.getSystemLimits. Returns the max number of values in a texel buffer (array length multiplied by the number of attributes declared in the buffer's format array).
2020-07-28 20:44:36 -03:00
Alex Szpakowski
9aa9319eb5
metal: implement depth/stencil state
2020-06-14 21:14:56 -03:00
Alex Szpakowski
2c4bfab1de
Merge branch '12.0-development' into GraphicsBuffer
2020-05-23 20:29:38 -03:00
Alex Szpakowski
acc4064a6c
metal: implement stubs for missing methods
2020-04-22 23:18:00 -03:00
Alex Szpakowski
2cff535eb1
Move shader parsing code from Lua to C++.
2020-03-03 19:30:22 -04:00
Alex Szpakowski
a5b87a10d1
Merge branch '12.0-development' into metal
2020-02-28 23:21:08 -04:00