vrld
3904e49c75
Check argument sanity in w_ParticleSystem_setColors.
2012-01-19 14:59:36 +01:00
vrld
1a9eafb76a
Fix buffer over-read in draw_overdraw() (thanks, Boolsheet!).
2012-01-15 14:36:51 +01:00
Bart van Strien
f6e9f4cac7
Stop Body:getWorldPoints from overflowing the lua stack
2012-01-15 11:09:38 +01:00
Bart van Strien
e57e9efe0e
Improve love.filesystem.lines
2012-01-14 18:18:18 +01:00
Bart van Strien
d525349549
Fix usage of a string past its lifetime, and set a default type for encode
2012-01-12 11:30:09 +01:00
Bart van Strien
9dc4138366
Fix a comment
2012-01-12 11:26:22 +01:00
Bart van Strien
fbfd20a142
Move the references from _G to the registry
2012-01-12 11:24:05 +01:00
Bart van Strien
9bf6f43a4e
Adding the files is a crucial step, you know
...
And I so blame slime73 for his incorrect diff
2012-01-10 15:39:44 +01:00
Bart van Strien
2549d84ec8
Merged in thelinx/love (Body:setMass)
2012-01-10 15:38:26 +01:00
Bart van Strien
2ac4a9e6d0
Manually keep track of bound textures, so we don't have to poll each frame
...
Patch submitted by slime73.
2012-01-10 15:36:18 +01:00
Bart van Strien
51d4553b7d
Fix love.event.push/quit issues
2012-01-10 11:23:50 +01:00
Linus Sjögren
7f13fc47c7
Damn you, copy paste!
2012-01-10 04:24:13 +01:00
Linus Sjögren
afd0ef1d9e
Add a custom Body:setMass function.
2012-01-10 04:14:17 +01:00
Bill Meltsner
be55579a22
Happy New Year, have an enormous diff
2012-01-09 02:41:11 -06:00
Bill Meltsner
21516fc658
Add padding around every glyph in a Font texture, fixing the fringing seen with scaled text (actually fixes issue #321 )
2012-01-08 20:59:52 -06:00
Bill Meltsner
2077408351
Add Audio.cpp to Xcode project
2012-01-08 20:18:45 -06:00
Bill Meltsner
4c5d11d582
Backout changeset e90d89c7b9712297c14ba73eda37ec28f25101f9
2012-01-08 20:14:27 -06:00
Bart van Strien
5fa0a4cfa3
Drastically improve the font scaling quality (issue #321 )
...
Note that it isn't perfect yet, but a lot better.
2012-01-08 14:11:40 +01:00
Bart van Strien
1509403ca7
Add SpriteBatch:getImage (issue #321 )
2012-01-08 13:46:01 +01:00
Bart van Strien
7c1e1fd0db
Return nil if the raycasts don't hit anything (issue #335 )
2012-01-08 13:27:10 +01:00
Bart van Strien
c1f68e058d
Use Box2D's callbacks for destruction of physics objects and wait until the end of the timestep before destroying them.
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Merge of box2d-id2 from love-experiments
2012-01-08 13:16:50 +01:00
Bart van Strien
9629e5b233
Update changelog
2012-01-08 12:35:14 +01:00
Bart van Strien
e0b420c988
Properly export love modules to lua, package.loaded is correct now
2012-01-07 14:08:41 +01:00
Bart van Strien
870973197c
Only bind images when they weren't (issue #353 )
2012-01-07 11:37:50 +01:00
Bart van Strien
c78c6801e9
Formatting fix
2012-01-06 17:08:52 +01:00
Bart van Strien
f58f80397e
Fix fsaa crash on OSX, can't enable multisampling before a window is created (bug #350 )
2012-01-06 17:04:48 +01:00
vrld
d218291473
Fix issue #348 - strict mode. Use setCanvas instead of setRenderTarget in
...
love.releaseerrhand.
2012-01-04 14:01:14 +01:00
rude
e7dd3f7f13
Added Boolsheet's improved app.rc file (UTF-16LE).
2012-01-04 10:25:39 +01:00
Bart van Strien
ee231e7b4c
Fix DistanceModel enum conversion
2011-12-31 18:40:54 +01:00
Bart van Strien
ca279b6d87
Update changelog
2011-12-31 16:47:30 +01:00
Bart van Strien
7bd08ad72d
Dramatically speed up ImageData:paste (issue #336 )
2011-12-31 16:34:34 +01:00
Bart van Strien
3a9c71ad8f
Check if enum-string conversions succeed in love.audio.get/setDistanceModel (bug #347 )
2011-12-31 15:54:11 +01:00
vrld
751d7aa368
Leaner source distance model API.
2011-12-30 15:03:50 +01:00
vrld
9c9b1810b7
Decrese core-line width when overdrawing to preserve original line width.
2011-12-30 14:09:26 +01:00
vrld
3b01da803e
Merge pull request 2 by Bloutiouf: Sound attenuation by distanceSound
...
attenuation by distance.
Adds:
love.audio.[gs]etDistanceModel(model-identifier)
Source:[gs]etMinVolume(min-volume)
Source:[gs]etMaxVolume(max-volume)
Source:[gs]etDistance(reference, max)
Source:[gs]etRolloffFactor(rolloff)
Valid Distance models:
"none", "inverse", "inverse clamped", "linear", "linear clamped", "exponent",
"exponent clamped"
Suggestion:
Merge Source:setMinVolume, Source:setMinVolume and Source:setVolume. May be
confusing for lovers though.
May have broken platform/msvc2010/love.vcxproj.filters (had to be modified by
hand without really knowing what I am doing).
2011-12-29 22:45:51 +01:00
vrld
6178aea6ef
Discard active stencil when switching canvas.
2011-12-29 15:27:04 +01:00
vrld
b0fbff108c
Better line smoothing.
...
- Overdraw now uses only one array buffer.
- Line endings are overdrawn if the line is not closed.
- Includes more magic.
2011-12-29 15:16:53 +01:00
Bart van Strien
ae833449d4
Move some includes over to the right file, fixing an include loop in the process
2011-12-29 13:47:39 +01:00
Bart van Strien
5ad9821290
ASSERT_GUARD raycasts
2011-12-29 13:37:42 +01:00
Bart van Strien
f72e61be06
Optimize string->enum conversion (issue #345 , thanks Kai)
2011-12-29 13:06:12 +01:00
Bart van Strien
4b6df9baa2
Hopefully fix some more warnings in filesystem
2011-12-28 14:39:13 +01:00
vrld
cde8b92113
Remove some type conversion warnings.
2011-12-28 14:17:10 +01:00
vrld
a7e040001b
Reset current color after drawing smooth lines.
...
GL_COLOR_ARRAY used by line smoothing leaves the current color
undefined after calling glDrawArrays. This makes it defined again.
2011-12-27 23:32:11 +01:00
Bart van Strien
cd330783f0
Apparently some compilers hate macros being redefined..
2011-12-27 23:04:50 +01:00
Bart van Strien
864c800e10
Fix some warnings
2011-12-27 21:25:06 +01:00
vrld
a855a01f02
Fix two particle system typos (thanks, Boolsheet!)
2011-12-26 21:29:47 +01:00
vrld
247f57c10b
Fix issue 246: Add line antialiasing through 'overdraw'.
...
Points to consider:
- Make softness customizable (`halo' in Graphics::polyline()).
- Add overdraw at beginning and ending edge of the line.
2011-12-25 19:05:04 +01:00
Bart van Strien
c707a4ca45
Properly export all lua-facing functions and use those for initialization (love.cpp no longer explicitly mentions implementations)
2011-12-24 01:10:40 +01:00
Bart van Strien
e0dcf55703
Make love.event.clear thread-safe, though it's only callable from the main thread (with SDL backend, anyway)
2011-12-23 12:16:36 +01:00
Bill Meltsner
bc278cf2b8
love.graphics.arc is now better and actually draws in the right direction
2011-12-22 03:37:34 -06:00