Alex Szpakowski
32a7d41df8
Merge branch '12.0-development' into filesystem
2021-01-01 19:42:20 -04:00
Alex Szpakowski
cf67e97290
Fix another windows compile error
2021-01-01 16:41:39 -04:00
Alex Szpakowski
6e6292ccb2
Fix a potential compile error on Windows
2021-01-01 16:32:34 -04:00
Alex Szpakowski
f151190548
filesystem restructure work.
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Add mount/unmountCommonPath, mount/unmountFullPath, getFullCommonPath.
Reimplement identity and save directory code in terms of new commonpath code.
Add internal createRealDirectory function (not exposed, currently).
2021-01-01 16:29:40 -04:00
Alex Szpakowski
f61a650a87
Add 'readonly' field to love.filesystem.getInfo's returned table
2020-12-31 00:06:41 -04:00
Alex Szpakowski
0ec7ea73de
Improve error message slightly
2020-12-30 11:46:00 -04:00
Alex Szpakowski
2fb88cb4a5
Remove some obsolete code
2020-12-27 19:52:27 -04:00
Alex Szpakowski
2a5a90ccef
Add 'vertexmain' and 'pixelmain' shader entry points.
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These are low level 'raw' entry points which don't declare any inputs or outputs themselves. They require GLSL 3 to use.
2020-12-27 19:17:47 -04:00
Alex Szpakowski
801bc4b5d4
Merge branch '12.0-development' into filesystem
2020-12-27 14:22:38 -04:00
Alex Szpakowski
65bfeedd4e
Merge branch 'master' into 12.0-development
2020-12-26 22:48:08 -04:00
Alex Szpakowski
95ab4054ff
Fix a freeze on Intel drivers when using mipmapped Canvases
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Fixes #1585
Also disallow generateMipmaps on depth/stencil canvases because it's not really supported.
2020-12-26 16:37:37 -04:00
Alex Szpakowski
4f730e930b
Potential workaround for driver bug related to canvas mipmaps
2020-12-25 16:13:29 -04:00
Miku AuahDark
9c4db00e94
Android: Fix changing orientation with t.window.fullscreen = true
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Fixes love2d/love-android#196
2020-12-25 21:45:32 +08:00
Alex Szpakowski
fe23c16198
Disable gamma correction on Windows + Intel HD 2/3000 / Intel HD Graphics
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It's completely broken there. Closes #1592
2020-12-24 20:31:33 -04:00
Alex Szpakowski
9e460ba53e
Fix explicit window position not being restored in some cases when exiting fullscreen
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Fixes #1426
2020-12-24 12:29:00 -04:00
Alex Szpakowski
48a13d443b
Fix validating glsl1 shaders using array textures on GLES3
2020-12-23 20:42:12 -04:00
Alex Szpakowski
d357ceb191
Merge pull request #1648 from xordspar0/tegra-3-bug
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Work around Ouya driver bug related to texture array support
2020-12-23 20:13:41 -04:00
Alex Szpakowski
f3afdee70a
Keep math.mod and string.gfind when LuaJIT 2.1 is used
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Code written assuming LuaJIT 2.0 is being used might rely on them, even though they're deprecated (and removed in LuaJIT 2.1).
2020-12-23 12:58:26 -04:00
Alex Szpakowski
b7400892a4
Merge branch 'master' into 12.0-development
2020-12-22 19:35:06 -04:00
Alex Szpakowski
1f9d98263d
Refactor Buffer internals.
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Allows buffers created with love.graphics.newBuffer to only allocate VRAM data. Previously they had a copy of their contents in RAM.
Also makes it easier to implement Buffers in other graphics APIs and to implement more types of Buffers in the future.
2020-12-22 19:23:02 -04:00
Alex Szpakowski
a1861a8ff4
Don't allow calling Texture:generateMipmaps on depth/stencil textures
2020-12-21 13:36:29 -04:00
Alex Szpakowski
73c79d1b73
Merge pull request #1646 from cigumo/ios-audio-interruption-handling
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adds iOS audio interruption handling and recovery
2020-12-18 22:53:02 -04:00
Miku AuahDark
81272ba5b5
Only use pinned memory on AMD GPUs.
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As per in Discord, for some reason Intel driver in Linux(?) expose
pinned memory extension and causes driver crash in one test case.
2020-12-15 10:25:38 +08:00
Jordan Christiansen
0fd53e2e3d
Disable GL_EXT_texture_array on OpenGL ES 2.0
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The Nvidia Tegra 3 driver for Android (used by Ouya) erroneously claims
to support the desktop-oriented GL_EXT_texture_array extension. On
desktop GPUs using (non ES) OpenGL, the glTexImage3D and similar
functions are always present, and the GL_EXT_texture_array extension
simply adds support for texture arrays to those functions. On OpenGL ES
2.0, those functions do not exist, and GL_OES_texture_3D is required to
define them.
Calling glTexImage3D on the Tegra 3 causes a segfault. This change works
around the issue by manually setting GLAD_EXT_texture_array to 0 on
OpenGL ES 2.0 systems, which causes LÖVE to avoid codepaths that assume
that the 3D texture functions are available. It doesn't make sense for
any OpenGL ES 2.0 GPU to claim support for GL_EXT_texture_array.
Fixes #1647
2020-12-09 19:54:36 -06:00
cigumo
74edaf8fba
adds iOS audio interruption handling and recovery
2020-12-08 23:13:52 -03:00
Alex Szpakowski
fc2cf602f6
Fix RopeJoints not working.
2020-11-12 23:46:49 -04:00
Alex Szpakowski
e32935e0f6
Backport Canvas memory stats fix from 12.0.
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Fixes #1642
2020-11-11 15:11:00 -04:00
Alex Szpakowski
7a18190c5c
Restructure SpriteBatch internal vertex data
2020-11-03 22:12:56 -04:00
Alex Szpakowski
cbde2ce76c
Merge pull request #1613 from thegrb93/box2d-update
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Box2d update to 2.4.1
2020-11-02 21:27:57 -04:00
Alex Szpakowski
3d2614ff2e
Fix compilation when SDL < 2.0.5 is used
2020-11-02 18:20:58 -04:00
Alex Szpakowski
5031cb5f56
Images don't hold on to RAM copies of their contents anymore
2020-11-02 18:17:07 -04:00
Alex Szpakowski
316fccfe1b
love.window.setMode no longer destroys and recreates the window
2020-11-02 18:08:35 -04:00
Alex Szpakowski
905e5baf06
Replace highdpi window flag with t.highdpi in love.conf
2020-11-01 21:36:15 -04:00
Alex Szpakowski
f0838a4eb7
Merge branch 'master' into 12.0-development
2020-10-26 20:43:52 -03:00
Alex Szpakowski
7e0c7e3a67
Fix the default mipmap filter for textures.
2020-10-26 18:25:40 -03:00
Alex Szpakowski
99875d83b3
Fix explicit texture MSAA of 1 or 0 not being treated the same as the default
2020-10-26 17:11:50 -03:00
Alex Szpakowski
e10444c21f
Move Texture:generateMipmaps error handling out of backend code
2020-10-25 23:13:50 -03:00
Alex Szpakowski
442f37e0a1
Fix a potential bug in captureScreenshot on some older systems
2020-10-25 23:00:12 -03:00
Alex Szpakowski
7934ce0a66
Handle backbuffer MSAA manually in love.graphics code
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Previously love would use SDL APIs to make the system (WGL etc) handle it, which meant the OpenGL context had to be recreated whenever MSAA changed.
2020-10-25 22:24:07 -03:00
Garrett Brown
1b74b34cce
Update userdata stuff to how new box2d wants it
2020-10-17 22:30:01 -04:00
Garrett Brown
77f238767f
Update to box2d 2.4.1
2020-10-17 22:15:18 -04:00
Alex Szpakowski
2b0f8495bf
Fix a crash in Text:set. Fixes issue #1639
2020-10-16 21:19:50 -03:00
Gleb Mazovetskiy
0ad34a3c71
System.cpp: Do not require posix_spawn on "Linux"
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Many libc implementations do not implement posix_spawn.
Allow love2d to build without it.
2020-10-13 08:39:54 +01:00
Alex Szpakowski
d083c87d74
Update glslang
2020-10-12 17:29:08 -03:00
Alex Szpakowski
0706b6243c
Add love.filesystem.mountFullPath.
2020-10-03 19:28:57 -03:00
Alex Szpakowski
8c86515d04
Revert "Windows: reduce stuttering in windowed mode via DwmFlush"
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This reverts commit 5dd4a463be .
2020-10-01 22:09:47 -03:00
Alex Szpakowski
5dd4a463be
Windows: reduce stuttering in windowed mode via DwmFlush
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Resolves issue #1628
2020-09-29 20:22:41 -03:00
Miku AuahDark
e8ddcdceb2
Fix copy on bit depth mismatch
2020-09-22 13:50:49 +08:00
Miku AuahDark
87e1955bcf
Fix compare logic.
2020-09-22 13:09:33 +08:00
Miku AuahDark
04b20624b2
Add SoundData:slice
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SoundData:slice(start, length = -1)
When length = -1, it will slice until the end.
2020-09-22 13:09:03 +08:00