Alex Szpakowski
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15f0e4109b
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Fix a typo in a comment
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2020-02-15 13:50:47 -04:00 |
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Alex Szpakowski
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185498ba6d
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Fix depth sample mode validation checking the wrong state.
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2020-02-15 13:49:04 -04:00 |
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Alex Szpakowski
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4ec9cafdea
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Better error checking in the GL texture backend
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2020-02-12 22:57:13 -04:00 |
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Alex Szpakowski
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5c06b2a860
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Replace getCanvas/ImageFormats with getTextureFormats
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2020-02-12 22:25:04 -04:00 |
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Alex Szpakowski
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f5f7e908a9
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Rename love.graphics.get/setCanvas to get/setRenderTarget
Rename 'canvasswitches' field in love.graphics.getStats to 'rendertargetswitches'.
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2020-02-12 21:50:23 -04:00 |
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Alex Szpakowski
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8478a870a9
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Add new*Texture variants which don't require image files.
Update the no-game screen to avoid deprecated functions.
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2020-02-12 20:07:35 -04:00 |
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Alex Szpakowski
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ceb854db5b
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rename new[Cube|Array|Volume]Image to new[Cube|Array|Volume]Texture
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2020-02-12 18:56:55 -04:00 |
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Alex Szpakowski
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d24b9e9e6f
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Rename love.graphics.newCanvas to newRenderTarget
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2020-02-11 19:32:00 -04:00 |
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Alex Szpakowski
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aa636381d0
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Fix MSAA texture creation logic
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2020-02-09 12:46:52 -04:00 |
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Alex Szpakowski
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694bc9c5b7
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rename love_Canvases to love_RenderTargets in shaders.
More misc. renaming
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2020-02-09 12:11:19 -04:00 |
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Alex Szpakowski
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453322678c
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Rename internal uses of canvas to texture/render target
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2020-02-08 20:40:10 -04:00 |
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Alex Szpakowski
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12c90b3dca
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Merge Image and Canvas GL backend classes into new common Texture class.
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2020-02-07 20:29:21 -04:00 |
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Alex Szpakowski
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17f77407bb
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Replace internal C++ newImage and newCanvas methods with newTexture
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2020-02-05 20:39:55 -04:00 |
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Alex Szpakowski
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813b1e0e69
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Remove debug print
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2020-02-05 18:03:34 -04:00 |
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Alex Szpakowski
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ca84b6db48
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More robust error handling for AMD Pinned Memory buffers (issue #1540)
Also print out any errors that are produced from that (for now).
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2020-02-05 07:49:38 -04:00 |
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Alex Szpakowski
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0017f9c77d
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Remove a redundant internal Texture method
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2020-02-04 22:15:18 -04:00 |
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Alex Szpakowski
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258129738f
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Remove graphics::Canvas and graphics::Image
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2020-02-04 22:06:55 -04:00 |
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Alex Szpakowski
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b71eaf73cc
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Replaced some references to Image and Canvas with Texture.
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2020-02-04 20:52:57 -04:00 |
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Alex Szpakowski
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c3b77e0a92
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Remove wrap_Canvas and wrap_Image files
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2020-02-04 20:09:46 -04:00 |
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Alex Szpakowski
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61a5f0c7e2
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Move Canvas:renderTo to Texture:renderTo.
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2020-02-04 20:05:31 -04:00 |
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Alex Szpakowski
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0304bdf450
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Move getMipmapMode from Canvas to Texture
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2020-02-04 19:56:19 -04:00 |
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Alex Szpakowski
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4104c136cf
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Move Canvas:newImageData to Texture:newImageData
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2020-02-04 19:19:37 -04:00 |
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Alex Szpakowski
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4716211c14
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Move replacePixels from Image to Texture
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2020-02-04 19:05:43 -04:00 |
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Alex Szpakowski
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63c5df6aa7
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Begin unification of Canvases and Images.
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2020-02-03 23:05:46 -04:00 |
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Alex Szpakowski
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fc0d60a96d
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Move Canvas:getMSAA to Texture:getMSAA.
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2020-02-03 19:26:11 -04:00 |
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Alex Szpakowski
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323f86f31e
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Fix link error. Move a couple Lua wrappers from Image to Texture.
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2020-02-03 19:15:24 -04:00 |
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Alex Szpakowski
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b46b3ed552
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Move some Canvas code to Texture, devirtualize Texture::draw.
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2020-02-03 19:02:58 -04:00 |
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Alex Szpakowski
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f9248d478c
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Refactor sampler state parameters for textures.
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2020-02-02 22:26:28 -04:00 |
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Alex Szpakowski
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f24b1aa377
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Move internal Slices class from Image to Texture
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2020-02-02 13:50:37 -04:00 |
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Alex Szpakowski
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e0ffdfc1ba
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Move some OpenGL-specific Image code into the GL backend
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2020-02-02 01:21:27 -04:00 |
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Alex Szpakowski
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6c447ab4f6
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Clean up some common Image and Canvas code.
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2020-02-01 23:54:51 -04:00 |
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Alex Szpakowski
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7a997fb21f
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Merge branch '12.0' into GraphicsBuffer
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2020-02-01 17:34:32 -04:00 |
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Alex Szpakowski
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c9809d8d82
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Clean up some Mesh code
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2020-02-01 15:59:38 -04:00 |
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Alex Szpakowski
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2572f0c7a1
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Meshes expose GraphicsBuffers, part 2
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2020-02-01 15:39:59 -04:00 |
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Alex Szpakowski
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7684920f19
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Merge branch 'master' into 12.0
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2020-01-30 20:03:24 -04:00 |
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Miku AuahDark
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5a27742c34
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FLAC: Update dr_flac to 0.12.3
Improved seeking for FLAC audio files.
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2020-01-29 13:22:13 +08:00 |
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Miku AuahDark
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67ee1e4d76
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Windows: Actually query page size.
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2020-01-28 22:05:05 +08:00 |
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Reiner Herrmann
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27942191c5
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Fix typos
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2020-01-24 18:56:16 +01:00 |
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Alex Szpakowski
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afcb467fa7
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Remove some unrelated code that was accidentally included in previous commits.
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2020-01-19 19:03:46 -04:00 |
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Alex Szpakowski
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25d9ae2ba0
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Meshes expose vertex buffers, part 1
(compiles, but is currently half-implemented and broken)
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2020-01-19 15:03:19 -04:00 |
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Alex Szpakowski
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816f132c9d
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Expose GraphicsBuffer type to Lua.
It currently doesn't have any methods or any way to access it, yet.
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2020-01-18 17:37:03 -04:00 |
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Alex Szpakowski
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d597275207
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Add StringMap for DataFormat
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2020-01-15 23:26:24 -04:00 |
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Antonin Décimo
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66e3f29a68
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Change file permissions from 755 to 644
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2020-01-15 14:59:00 +01:00 |
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Alex Szpakowski
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9ebb6a5c44
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Add internal module type enum value for use with out-of-tree third party modules.
https://bitbucket.org/rude/love/pull-requests/79/add-pluggable-modules-to-the-build-system/
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2020-01-14 23:01:21 -04:00 |
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Alex Szpakowski
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d5d50d2e0d
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Move DataFormat enum to vertex.h
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2020-01-13 23:20:49 -04:00 |
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Alex Szpakowski
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1bc2b947fc
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Rename Attributes struct to VertexAttributes
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2020-01-13 20:44:39 -04:00 |
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Alex Szpakowski
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ee5304ba53
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Remove vertex namespace
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2020-01-13 20:41:05 -04:00 |
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Alex Szpakowski
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b0232a4a6b
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Initial work on unified graphics buffers representing different types of data.
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2020-01-12 16:41:23 -04:00 |
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Alex Szpakowski
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23bc1a7aae
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Add new mesh data formats: int32, uint32, [u]int8, [u]int16, snorm8, and snorm16.
Integer formats for vertex attributes are only supported in glsl3 shaders. They use ivec/uvec types in glsl.
--HG--
branch : minor
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2020-01-11 22:24:38 -04:00 |
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Alex Szpakowski
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5c009d4bb9
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Fix shader compilation on GLES.
--HG--
branch : minor
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2020-01-09 21:37:33 -04:00 |
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