Bart van Strien
2e51a976db
Merge default into minor
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--HG--
branch : minor
2016-04-02 17:26:35 +02:00
Bart van Strien
b365574bff
Re-apply enet patch to use autoconf results
2016-04-02 17:25:38 +02:00
Bart van Strien
db8e7a7670
Merge default into minor
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--HG--
branch : minor
2016-04-02 17:19:20 +02:00
Alex Szpakowski
62c97381e9
Updated ENet to 1.3.13.
2016-04-02 12:10:44 -03:00
Alex Szpakowski
175c3af10b
Updated stb_image to 2.12.
2016-04-02 12:02:39 -03:00
Alex Szpakowski
8ecdb889db
Backout changeset 812e6b8024c4d0e590918f846a33b67686b04266
2016-04-01 07:48:19 -03:00
Alex Szpakowski
38cb10c8ed
Testing using an older version of NSIS in appveyor builds
2016-03-31 18:27:34 -03:00
Alex Szpakowski
1b1572ad85
love.filesystem.mount accepts DroppedFiles in the first parameter. You could previously pass in DroppedFile:getFilename() and it would work too, this just makes it a bit nicer.
2016-03-31 17:58:27 -03:00
Bart van Strien
8dd7cc16ab
Fix end-of-stream detection for videos
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Fixes hang when a video file contains frames past the end of the video stream
2016-03-29 22:43:20 +02:00
Alex Szpakowski
cc1b9bc619
Moved most love.math functions out of the Math class, since they're pure functions.
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--HG--
branch : minor
2016-03-28 19:46:29 -03:00
Alex Szpakowski
734789eb93
Added love.math.encode(format, data | string [, linelength]) and love.math.decode(format, data | string). Current formats are "base64" and "hex". The optional line length only applies to base64 and specifies the maximum number of characters per line in the encoded string.
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Removed the variant of love.filesystem.newFileData which decoded a base64-encoded string since it's redundant.
--HG--
branch : minor
2016-03-28 19:28:40 -03:00
Alex Szpakowski
3d25416e14
Removed an unused variable.
2016-03-27 11:28:34 -03:00
Alex Szpakowski
49e1dc5342
Updated the changelog
2016-03-26 12:18:36 -03:00
Alex Szpakowski
aa88383793
Fixed per-vertex colors (e.g. spritebatch colors) improperly applying gamma correction when the default shader is used and gamma correction is requested but not supported on OpenGL ES.
2016-03-26 12:01:34 -03:00
Alex Szpakowski
829cf5fd06
Fixed ImageFonts and BMFonts with colored bitmap images to proper sRGB conversions when gamma correction is enabled.
2016-03-25 20:13:49 -03:00
Alex Szpakowski
9efbe4892c
Merge default into minor.
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--HG--
branch : minor
2016-03-22 20:53:09 -03:00
Alex Szpakowski
090c50795a
Fix love.window.setMode crashing if a Canvas is active.
2016-03-22 18:05:26 -03:00
Alex Szpakowski
ea2aadf888
Cleaned up the code for main() a bit.
2016-03-21 20:50:20 -03:00
Alex Szpakowski
8b07bad15e
Fixed the build.
2016-03-20 22:36:54 -03:00
Alex Szpakowski
9ebd759851
Don't call glGetFloat every time love.graphics.getSystemLimits is called.
2016-03-20 22:00:24 -03:00
Bart van Strien
bc932aecef
Move spawn.h include, because android doesn't use (or have) posix_spawn
2016-03-20 22:28:14 +01:00
Bart van Strien
2af327dcf9
Make sure android includes the right headers for System.cpp too
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Hopefully.
2016-03-20 10:44:36 +01:00
Alex Szpakowski
36cc48d306
Move the Timer::sleep implementation up from timer/sdl/Timer.cpp to timer/Timer.cpp, since it doesn't directly use any SDL-specific code.
2016-03-18 23:01:49 -03:00
Alex Szpakowski
b983588d2e
We don't need to initialize the SDL timer subsystem to use SDL_Delay, and initializing it causes SDL to create a worker thread (which it uses for SDL_AddTimer and friends, which we don't use).
2016-03-18 22:58:48 -03:00
Bart van Strien
f7d226d072
Improve reaping of zombie processes on linux ( resolves #1042 )
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Sadly, it's not a complete fix for #1042 , as there seems to be no good way to
deal with system() in multithreaded applications. At least os.execute can
return values other than -1 now.
2016-03-14 17:14:49 +01:00
Bart van Strien
6533665f15
Ignore carriage returns (\r) in print and friends (issue #1114 )
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--HG--
branch : minor
2016-03-14 14:40:10 +01:00
Alex Szpakowski
293bc79b97
Merge default into minor
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--HG--
branch : minor
2016-03-12 22:04:07 -04:00
Alex Szpakowski
d0c0240e09
Very minor channel / variant performance improvements and cleanup.
2016-03-12 19:11:03 -04:00
Alex Szpakowski
140faf0cae
Channel:push now returns an id value. Added Channel:hasRead(id), which returns true if the value that the id represents has already been popped, demanded, or cleared from the Channel. Resolves issue #1104 .
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--HG--
branch : minor
2016-03-09 22:04:14 -04:00
Bart van Strien
e515cf076e
Make configure not search for dependencies of disabled implementations ( resolves #1099 )
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Also rewrite dependency searching so we have a single file with all test macros.
--HG--
branch : minor
2016-03-08 12:55:49 +01:00
Bart van Strien
dc7b1fb049
Remove the default source type ( resolves #1082 )
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--HG--
branch : minor
2016-03-08 11:44:36 +01:00
Bart van Strien
34b6aa608b
Merge in default
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--HG--
branch : minor
2016-03-08 11:29:50 +01:00
Alex Szpakowski
a0bbcce8ee
The video decoding thread efficiently waits for a video to be created before doing anything, rather than sleeping for 2ms in a loop. Reduces the CPU usage of the video worker thread to ~0% when no videos are loaded.
2016-03-05 21:56:51 -04:00
Alex Szpakowski
d4e701b434
SpriteBatch:add will now automatically increase the maximum size of the SpriteBatch if there's no more room.
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--HG--
branch : minor
2016-03-05 12:59:00 -04:00
Alex Szpakowski
9ee1d3cf2f
Increased the version on Windows / OS X / iOS
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--HG--
branch : minor
2016-03-03 21:30:46 -04:00
Alex Szpakowski
2e5f385be3
Merge default into minor
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--HG--
branch : minor
2016-03-03 21:28:30 -04:00
Alex Szpakowski
7370bd56ce
Improved the error message when love.graphics.newImage fails due to CompressedImageData not having all required mipmap levels (thanks Shell32!)
2016-03-03 20:36:30 -04:00
Alex Szpakowski
a3ff90c94c
Cleaned up the GlyphData code.
2016-03-02 22:12:32 -04:00
Alex Szpakowski
f51bbb8462
Cleaned up some StrongRef-related code.
2016-03-01 18:57:17 -04:00
Alex Szpakowski
8d7481c3b2
Improved the error message given when jpeg, TGA, and BMP images fail to decode.
2016-02-28 12:41:27 -04:00
Alex Szpakowski
e08374fdd1
We don't need a mutex lock in Channel::retain/release... I think.
2016-02-26 18:38:39 -04:00
Bart van Strien
33341de7bc
Rewrite the c module loader, adding a search path ( fixes #1050 )
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Note: also removes the restriction that only fused games can load libraries from
their save folders.
--HG--
branch : minor
2016-02-26 15:24:01 +01:00
Bart van Strien
2f7492667a
Bump version
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--HG--
branch : minor
2016-02-26 15:11:42 +01:00
Bart van Strien
977ffd1154
Merge in default
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--HG--
branch : minor
2016-02-26 14:52:02 +01:00
Alex Szpakowski
4ca6106d7a
Cleaned up Canvas::checkCreateStencil a bit.
2016-02-24 18:36:34 -04:00
Adam M
62b642f28a
Support combined depth/stencil buffers when using vendor extensions.
2016-02-24 19:42:22 +00:00
Alex Szpakowski
ff91fa1327
Improved Shader:send performance by removing some temporary memory allocations.
2016-02-20 19:24:33 -04:00
Alex Szpakowski
cf4b409302
Renamed some things.
2016-02-18 22:11:41 -04:00
Alex Szpakowski
bd93f0dfef
Fixed and reenabled lovec.exe.
2016-02-15 16:29:16 -04:00
Alex Szpakowski
78fa2ab536
Disabled lovec.exe until I can actually test it (since it doesn't work yet).
2016-02-14 22:06:43 -04:00