Alex Szpakowski
259bb8ffdb
Fixed errors caused by love exceptions to give a line number (see issue #772 )
2013-10-23 15:20:31 -03:00
Alex Szpakowski
faf483d156
Fixed error message when an invalid vertex index is given to Mesh:setVertex, Mesh:getVertex, and Mesh:setVertexMap (resolves issue #772 )
2013-10-23 13:52:04 -03:00
Alex Szpakowski
cfd030d4ab
Fixed building on Mac OS 10.9
2013-10-23 06:53:52 -03:00
rude
27de844472
Include <algorithm> when std::min/max is used.
...
It won't build in Visual Studio 2013 unless we do this.
2013-10-23 00:09:12 +02:00
Alex Szpakowski
037ba6f93d
Updated changelog
2013-10-21 19:52:42 -03:00
Alex Szpakowski
d9da19d665
Error for misspelled / invalid window attributes in love.window.setMode (resolves issue #736 )
2013-10-20 13:17:57 -03:00
Alex Szpakowski
249dad3cae
love.filesystem.mkdir -> love.filesystem.createDirectory, love.filesystem.enumerate -> love.filesystem.getDirectoryItems. Resolves issue #609 .
2013-10-20 04:07:37 -03:00
Alex Szpakowski
3e9fcacf07
Code style fixes
2013-10-20 04:02:09 -03:00
Alex Szpakowski
5542ab7f4e
Fixed crash when checking if a sound file can be decoded by GME
2013-10-19 16:16:42 -03:00
Alex Szpakowski
cf6acfa258
Added Source:getChannels. Positional/directional audio only works with 1-channel (mono) sources.
2013-10-15 23:09:35 -04:00
Bart van Strien
f846ed60b2
Old merge?
2013-10-15 20:03:58 +02:00
Bart van Strien
f6f8251234
Hopefully fix appdata dir creation on windows
2013-10-15 20:03:22 +02:00
Alex Szpakowski
b556dde3cb
love.graphics.draw(image, quad, x, y, ...) now errors instead of shifting parameters if the quad argument is nil
2013-10-14 03:38:07 -03:00
Alex Szpakowski
43b3629e01
Improved performance of Image:refresh
2013-10-13 16:31:29 -03:00
Alex Szpakowski
e068aab6ea
The function passed to ImageData:mapPixel must return at least r,g,b. Alpha component defaults to 255 (resolves issue #603 )
2013-10-12 00:40:18 -03:00
Alex Szpakowski
e5f56d93ce
Updated visual studio project files (thanks Boolsheet)
2013-10-11 21:21:11 -03:00
Alex Szpakowski
13ea750454
Added Source:setCone(innerAngle, outerAngle, outerVolume). Resolves issue #643 .
...
When combined with Source:setDirection (and Source:setPosition or love.audio.setPosition), the cone parameters allow for directional sound output from a Source.
2013-10-11 05:30:11 -03:00
Alex Szpakowski
e2eb99a6af
Added BezierCurve:getControlPointCount (resolves issue #759 )
2013-10-11 02:53:53 -03:00
Alex Szpakowski
b21f8ed3af
Updated CMakeLists.txt
2013-10-11 02:44:44 -03:00
Alex Szpakowski
7f3cd7f044
Added Source:setRelativePosition and Source:hasRelativePosition, if enabled the Source's position will always be relative to the listener instead of absolute.
2013-10-11 02:25:48 -03:00
Alex Szpakowski
2710c6c488
Renamed Source:s/getDistance to Source:s/getAttenuationDistances (resolves issue #632 ).
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Fixed detection for mipmap sharpness support.
2013-10-10 23:05:45 -03:00
Alex Szpakowski
bf070afffa
Fixed a SoundData constructor to compile in Visual C++ 2010
2013-10-08 18:17:31 -03:00
Alex Szpakowski
1c7c72472a
Removed unused wrap_Geometry.cpp file
2013-10-08 17:29:07 -03:00
Alex Szpakowski
206e184cde
love.graphics.print's x and y arguments now default to 0 (resolves issue #638 )
2013-10-07 23:52:30 -03:00
Alex Szpakowski
951f5740bb
Renamed ChainShape:setPrevVertex to ChainShape:setPreviousVertex (see issue #691 )
2013-10-07 23:49:49 -03:00
Alex Szpakowski
4fa7347e26
Reduced code duplication in love.graphics.newImage
2013-10-07 22:18:44 -03:00
Alex Szpakowski
0f3c28392f
Updated changelog
2013-10-07 18:29:18 -03:00
Alex Szpakowski
83a9e5912f
Merged bartbes/love-experiments/Mesh into default
2013-10-07 15:43:32 -03:00
Alex Szpakowski
fb34f5bc9e
Auto-padded NPOT images' texture coordinates are now scaled at draw time via the texture matrix (fixes auto-padded images with Meshes.) Also fixed love.graphics.newQuad.
...
--HG--
branch : Mesh
2013-10-06 23:25:29 -03:00
Alex Szpakowski
f87f97e4fe
Better parameter checking for SoundData (resolves issue #764 )
2013-10-06 21:52:05 -03:00
Alex Szpakowski
25caa188ba
Fixed Joystick:getName to be more consistent
2013-10-05 04:07:39 -03:00
Alex Szpakowski
8b7f151a4d
Added joystick vibration support for most common controllers (resolves issue #159 ).
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Added Joystick:setVibration(left, right), Joystick:getVibration, and Joystick:isVibrationSupported.
left and right are numbers between 0 and 1 which correspond to the strength of the gamepad's left and right rumble motors, if it has them.
2013-10-05 01:54:41 -03:00
Bart van Strien
6aa150fe8b
Add t.window.icon to love.conf ( resolves #668 )
2013-10-04 14:36:29 +02:00
Bart van Strien
0e6786988e
Try to create appdata dir if it doesn't exist (hopefully resolves #680 )
2013-10-04 14:30:56 +02:00
Bart van Strien
89140ee657
Add currently disabled automake rule for updating scripts
2013-10-04 14:18:09 +02:00
Bart van Strien
3ba22cad7b
Seed love.math's random, instead of lua's in love.run ( resolves #732 )
2013-10-04 14:01:55 +02:00
Alex Szpakowski
d161d5c0fc
Fixed an uncaught exception in Mesh:getVertexMap
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--HG--
branch : Mesh
2013-10-01 23:52:20 -03:00
Alex Szpakowski
c426998b04
Fixed Mesh:setVertexMap when the mesh has more than 2^16-1 vertices (still needs more work to make it use smaller data types when available), added Mesh:setVertices
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--HG--
branch : Mesh
2013-09-30 04:30:17 -03:00
Alex Szpakowski
857296f107
Merged default into Mesh
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--HG--
branch : Mesh
2013-09-30 04:00:28 -03:00
Alex Szpakowski
95eedcd1be
Using auto for some iterators for less dense-looking code
2013-09-30 02:35:10 -03:00
Alex Szpakowski
8d0246ada6
Xcode project now builds for 64 bit x86 only, by default (resolves issue #760 ).
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Building for 32 bit x86 in OS X still works if you enable it.
2013-09-29 22:44:04 -03:00
Alex Szpakowski
b59e3d9c35
Meshes now use vertex buffers for more efficient drawing.
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--HG--
branch : Mesh
2013-09-29 21:24:19 -03:00
rude
d07f0cc71e
Add CMakeLists.txt.
...
This currently only works on Windows with Megasource
( http://bitbucket.org/rude/megasource ).
2013-09-30 00:49:56 +02:00
Bart van Strien
6cf25f9209
Clean up warnings in luasocket and box2d
2013-09-29 12:56:48 +02:00
Bart van Strien
375cbd4003
Make autoconf detect and enable c++11 support in compilers
2013-09-29 12:47:34 +02:00
Alex Szpakowski
c63e2ec624
Merged default into Mesh
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--HG--
branch : Mesh
2013-09-29 04:58:26 -03:00
Alex Szpakowski
5f609c2e2b
OS X: switched to -std=c++11, fixed compilation, cleaned up obsolete files in src/platform/macosx/
2013-09-29 02:50:37 -03:00
rude
fc5d5e3f26
Fixed shutdown crash in ~Math.
...
The 'registry' global in Module.cpp appears to be destroyed before the last
module is destroyed, specifically the math module. This is bad, because ~Module
tries to look for itself in 'registry' after it's gone. This causes a nasty
debug assert in VS2012, and a shutdown crash in release builds.
Fixed by dynamically allocating/releasing the registry.
2013-09-29 00:49:50 +02:00
Alex Szpakowski
1e696c4505
Added Mesh objects and love.graphics.newMesh. Mesh objects are similar to Geometry but they're drawables (the relationship between meshes and images is the opposite of geometry and images.)
...
Removed Geometry objects and re-added Quads.
example:
local vertices = {{0, 0, 0, 0}, {100, 0, 1, 0}, {100, 100, 1, 1}, {0, 100, 0, 1}}
mesh = love.graphics.newMesh(vertices, image, "fan")
..
love.graphics.draw(mesh, 0, 0)
--HG--
branch : Mesh
2013-09-28 18:26:47 -03:00
Alex Szpakowski
1be8ac5be4
Removed some unused functions and fixed up some wrap_ headers
2013-09-26 00:48:48 -03:00