Alex Szpakowski
206e184cde
love.graphics.print's x and y arguments now default to 0 (resolves issue #638 )
2013-10-07 23:52:30 -03:00
Alex Szpakowski
fb34f5bc9e
Auto-padded NPOT images' texture coordinates are now scaled at draw time via the texture matrix (fixes auto-padded images with Meshes.) Also fixed love.graphics.newQuad.
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--HG--
branch : Mesh
2013-10-06 23:25:29 -03:00
Alex Szpakowski
c426998b04
Fixed Mesh:setVertexMap when the mesh has more than 2^16-1 vertices (still needs more work to make it use smaller data types when available), added Mesh:setVertices
...
--HG--
branch : Mesh
2013-09-30 04:30:17 -03:00
Alex Szpakowski
b59e3d9c35
Meshes now use vertex buffers for more efficient drawing.
...
--HG--
branch : Mesh
2013-09-29 21:24:19 -03:00
Alex Szpakowski
c63e2ec624
Merged default into Mesh
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--HG--
branch : Mesh
2013-09-29 04:58:26 -03:00
Alex Szpakowski
1e696c4505
Added Mesh objects and love.graphics.newMesh. Mesh objects are similar to Geometry but they're drawables (the relationship between meshes and images is the opposite of geometry and images.)
...
Removed Geometry objects and re-added Quads.
example:
local vertices = {{0, 0, 0, 0}, {100, 0, 1, 0}, {100, 100, 1, 1}, {0, 100, 0, 1}}
mesh = love.graphics.newMesh(vertices, image, "fan")
..
love.graphics.draw(mesh, 0, 0)
--HG--
branch : Mesh
2013-09-28 18:26:47 -03:00
Alex Szpakowski
bcee9a222b
Made some float/int/unsigned char conversions explicit, fixed ParticleSystem:getColors, fixed love.mouse.isDown with x1 and x2 buttons
2013-09-26 00:36:50 -03:00
Alex Szpakowski
5de43a7207
The Vertex struct is now recognized as POD by C++, also fixed the name to be consistent with other love structs
2013-09-24 11:09:18 -03:00
Alex Szpakowski
b36d643570
Changed love.graphics.getRendererInfo to return all the info (resolves issue #757 )
2013-09-23 18:03:10 -03:00
Alex Szpakowski
21d1e7737c
Fixed ParticleSystem:setAreaSpread("none") to not require x/y arguments (resolves issue #738 )
2013-09-17 00:54:55 -03:00
Alex Szpakowski
f89097ed90
Fixed the error message when only one argument is given to newImageFont (resolves issue #737 )
2013-09-16 03:11:38 -03:00
Alex Szpakowski
ef9f30d5c4
Fixed a typo preventing compressed textures from being loaded into images
2013-09-06 00:59:19 -03:00
Alex Szpakowski
06f80d5c08
Fixed undefined behaviour when love exceptions are converted into Lua errors (resolves issue #729 )
2013-09-05 23:17:29 -03:00
Alex Szpakowski
ec9dec6b80
Replaced luax_newtype with luax_pushtype (and added luax_rawnewtype for the old functionality of luax_newtype.)
...
luax_pushtype keeps the object in a weak table and checks the table before creating a new userdata, so it re-uses the object's existing wrapper userdata if it can, whenever the object is pushed to Lua.
This fixes some subtle issues with love objects, where using them as keys in tables would not always work as expected (https://love2d.org/forums/viewtopic.php?f=4&t=39398&p=112388#p112415 ). It also decreases the amount of new Lua objects created, saving the garbage collector some work.
2013-08-29 00:40:06 -03:00
Alex Szpakowski
1b5912a461
Really fixed setScissor erroring when scissoring is disabled and x,y,w,h from getScissor is used (see issue #709 )
2013-08-21 19:37:26 -03:00
Alex Szpakowski
394888bd13
Fixed love.graphics.setScissor and love.graphics.setColorMask to not error if a single nil argument is given (resolves issue #709 )
2013-08-21 18:52:07 -03:00
Alex Szpakowski
96a668ecf3
Renamed CompressedData:getType to CompressedData:getFormat
2013-08-17 14:30:23 -03:00
Alex Szpakowski
72068ba519
love.graphics.isSupported now errors if an invalid string is given (see issue #690 )
2013-08-17 00:12:46 -03:00
Alex Szpakowski
73e9f327dc
Cleaned up boot.lua a tiny bit
2013-08-08 03:19:54 -03:00
vrld
be205544b3
Issue #659 : Add line joins.
...
Added:
love.graphics.setLineJoin(linejoin)
linejoin = love.graphics.getLineJoin()
where linjoin is one of:
- none
- miter
- bevel
Bevel and miter drawing is slightly faster than the 0.8 default (miter), while
the `none` join mode will be slower when overdraw is enabled.
2013-08-07 21:48:21 +02:00
Alex Szpakowski
a4ff39e0d4
Improved error checking for some enum strings (resolves issue #690 ).
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Also moved love.audio.newSource from Lua code into C++ code
2013-08-03 21:24:43 -03:00
Alex Szpakowski
d7802b053b
Removed love.graphics.setAlphaTest: incompatible with OpenGL ES 2+, core OpenGL 3+, and Direct3D 10+. Shaders can accomplish the same things and more.
2013-08-01 12:55:46 -03:00
Alex Szpakowski
f41a2ed910
Reverted commit 8c64a0c (love.graphics.setCanvas(nil) erroring)
2013-07-19 19:53:39 -03:00
Alex Szpakowski
cb0a974546
Merged love.graphics.setCanvases into love.graphics.setCanvas (resolves issue #684 )
2013-07-19 15:45:40 -03:00
Alex Szpakowski
7cf7f3a25f
Merged love.graphics.drawg into love.graphics.draw, and SpriteBatch:addg/setg into SpriteBatch:add/set (resolves issue #639 )
2013-07-17 18:34:57 -03:00
Alex Szpakowski
57aa632841
Added love.graphics.getMaxImageSize
2013-07-17 00:35:25 -03:00
Alex Szpakowski
267d901cd6
Fixed Geometry:flip when the Geometry was created with newQuad (resolves issue #671 )
2013-07-11 16:09:41 -03:00
Alex Szpakowski
454ba9d968
love.graphics.newGeometry now takes an optional draw mode argument ("fan", "strip", or "triangles".) "fan" is the default.
...
This allows for more diverse and complex Geometries, provided the lover understands how to use each mode. See http://escience.anu.edu.au/lecture/cg/surfaceModeling/image/surfaceModeling015.png
Changed love.graphics.newGeometry to optionally accept vertices as individual arguments instead of just a table of vertices (resolves issue #651 ).
Changed Geometry:setVertex to optionally accept a table containing x,y,u,v,r,g,b,a instead of just individual arguments.
Added Geometry:set/getDrawMode.
Removed the convex-check in love.graphics.newGeometry (all geometry modes have at least some form of concavity support, lovers can do their own check if needed with love.math.isConvex.)
Added an optional "vertex map" table argument to love.graphics.newGeometry (AKA a vertex index array / element array in graphics programming lingo.)
This allows lovers to change the order in which the vertices are used when drawing, or re-use a single vertex multiple times for different parts of the Geometry.
This is especially useful in the "triangles" Geometry draw mode. The vertex map lets you draw very complex (and concave) shapes / meshes without duplicating vertex data.
Added Geometry:set/getVertexMap.
2013-07-10 15:34:10 -03:00
Bart van Strien
f5603b0291
Make love compile against lua5.2
2013-07-10 16:02:52 +02:00
Alex Szpakowski
de745aa37c
Fixed ParticleSystem drawing order (issue #604 ) & added ParticleSystem:s/getInsertMode. Thanks @Boolsheet!
2013-07-09 04:17:34 -03:00
Alex Szpakowski
abd31ca4e2
Fixed ParticleSystems and Files crashing instead of erroring when given bad sizes (issue #666 )
2013-07-04 06:29:02 -03:00
Alex Szpakowski
cd97e9ec05
Added Image:getData, returns the original ImageData (or CompressedData) used to create the image
2013-06-17 13:43:40 -03:00
Alex Szpakowski
d48d1fd441
Exposed the internal Rasterizer and GlyphData object methods to Lua. Also added Font:hasGlyph.
2013-06-16 07:36:18 -03:00
Alex Szpakowski
15535517d6
love.graphics.setColorMask() with no arguments enabled all color components
2013-06-15 21:52:39 -03:00
Alex Szpakowski
0a1c90f2d7
Removed love.graphics.setLine and love.graphics.setPoint.
...
Both functions are redundant (setLineStyle+setLineWidth and setPointStyle+setPointSize do the same thing) and have misleading names.
2013-06-14 10:12:09 -03:00
Alex Szpakowski
8718e064e0
Fixed love.graphics.print[f] truncating strings with embedded zeros
2013-06-13 17:37:14 -03:00
Alex Szpakowski
0a36c41ba0
Removed support for BC7-compressed DDS images (only *very* modern systems support it right now); updated the ddsparse library
2013-06-09 16:31:02 -03:00
Alex Szpakowski
cd1a23c4ad
Improved handling of (File)Data in love.graphics.newFont and love.thread.newThread
2013-06-08 16:50:13 -03:00
Alex Szpakowski
6a76e082e4
Re-added love.graphics.getWidth/getHeight
2013-05-28 20:23:31 -03:00
Alex Szpakowski
ff77eb4b29
Added love.window (issue #6.) All window-related functions have been moved from love.graphics to love.window.
...
love.graphics.setCaption has been renamed to love.window.setTitle.
2013-05-10 22:32:15 -03:00
Alex Szpakowski
c7ebb50b70
love.graphics.newParticleSystem now uses a default buffer size of 1000 (issue #598 )
2013-05-08 17:19:25 -03:00
Alex Szpakowski
7ab3809165
Fixed Object:typeOf for love.physics objects new to 0.8.0, removed vestigial ColorMode code
2013-05-07 15:23:26 -03:00
Alex Szpakowski
63404f7097
Added love.graphics.getRendererInfo(infotype). Useful for creating more informative error reports and advanced debugging.
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Returned string can be highly system-dependent, so don't rely on its output!
infotype can be "name", "version", "vendor", or "device"
2013-05-05 16:47:42 -03:00
Alex Szpakowski
08d6e658c1
Removed love.graphics.newStencil (issue #569 )
2013-05-03 15:49:39 -03:00
Alex Szpakowski
3bf43dadd8
Renamed CompressedData:getNumMipmaps to CompressedData:getMipmapCount; Improved type-checking error messages for some functions which expect function arguments
2013-05-02 17:26:50 -04:00
Alex Szpakowski
8b50dd499b
Removed now-unnecessary optional filter parameters from love.graphics.newImageFont
2013-04-28 18:15:03 -07:00
Alex Szpakowski
ad2239aaaf
Error instead of crash when love.graphics.newScreenshot fails
2013-04-28 11:12:19 -07:00
Alex Szpakowski
d0970658bf
Exposed Geometry:setVertexColors and Geometry:hasVertexColors, to enable/disable per-vertex colors.
...
Vertex colors are automatically enabled if newGeometry or setVertex is called with a color other than 255,255,255,255
2013-04-24 12:04:24 -07:00
Alex Szpakowski
3b05ec0635
Geometries now automatically use per-vertex colors when drawing if any vertex has a custom color set, otherwise the constant color is used.
...
Still not a perfect solution, but it works better than before
2013-04-23 23:25:45 -07:00
Alex Szpakowski
f05e681b24
Error instead of crash when love.graphics.newGeometry fails
2013-04-21 18:49:56 -07:00