Garrett Brown
1b74b34cce
Update userdata stuff to how new box2d wants it
2020-10-17 22:30:01 -04:00
Garrett Brown
77f238767f
Update to box2d 2.4.1
2020-10-17 22:15:18 -04:00
Garrett Brown
7d24beab90
Add box2d to includes
2020-09-17 09:51:38 -04:00
Garrett Brown
bd4f256735
Lower case folders
2020-09-17 09:37:23 -04:00
Garrett Brown
228e0b9df1
Fix casing here?
2020-09-16 21:47:58 -04:00
Garrett Brown
a16640c89c
Added backwards compatible frequency/dampingRatio functions. Added new stiffness/damping functions.
2020-08-23 02:50:47 -04:00
Garrett Brown
2d6efd8b8d
Update mk file
2020-08-18 00:19:37 -04:00
Garrett Brown
ed257083c3
Revert this whitespace change
2020-08-16 22:42:29 -04:00
Garrett Brown
10002c91db
Didn't mean to change these
2020-08-16 21:20:16 -04:00
Garrett Brown
be5ad1f445
Fix isfinite erroring
2020-08-16 20:57:20 -04:00
Garrett Brown
b074ae8f4c
Gotta lowercase these too
2020-08-16 19:39:36 -04:00
Garrett Brown
350054e190
Rename Box2D folder to box2d
2020-08-16 19:28:20 -04:00
Garrett Brown
8f4476ca3d
Add one sided edge support. Just not sure if the ghost vertices are fine.
2020-08-16 19:12:56 -04:00
Garrett Brown
09db462fd6
Fixes
2020-08-16 19:01:59 -04:00
Garrett Brown
59a1a4b2cd
Finish wrapper function renames
2020-08-16 18:27:51 -04:00
Garrett Brown
a5004f4c8d
Add assert modification
2020-08-16 18:25:03 -04:00
Garrett Brown
74c6021e8d
Starting box2d update
2020-08-16 10:40:04 -04:00
Alex Szpakowski
365387150e
Merge branch 'master' into 12.0-development
2020-08-09 12:25:07 -03:00
Alex Szpakowski
5f4d2f3323
Fix love.graphics.newVolumeImage when explicit mipmaps are given
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Fixes issue #1602
2020-08-09 12:12:28 -03:00
Alex Szpakowski
aa219c0d7a
Simplify some boilerplate internal code
2020-08-02 16:00:08 -03:00
Alex Szpakowski
f168333938
Simplify Buffer APIs.
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Remove Buffer:set/getElement, Buffer:isCPUReadable, and the cpureadable flag in newBuffer's settings parameter.
2020-08-01 21:51:37 -03:00
Alex Szpakowski
b011487a3e
Add new texel buffer type.
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GLSL 3+ shaders can read from texel buffers by declaring a uniform samplerBuffer variable and calling texelFetch with a 0-based index, in the shader code. All attributes in a texel buffer's format array must have the same data format (e.g. all 'floatvec4' formats).
Shader:send accepts a texel Buffer for samplerBuffer uniforms.
Added 'texelbuffer' to love.graphics.getSupported (requires GLSL 3+ and desktop OpenGL).
Added 'texelbuffersize' to love.graphics.getSystemLimits. Returns the max number of values in a texel buffer (array length multiplied by the number of attributes declared in the buffer's format array).
2020-07-28 20:44:36 -03:00
Alex Szpakowski
3c65d5ae41
love.graphics.newIndexBuffer uses 0-based index values.
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It can't be consistent with other buffer types or Buffer methods if it's 1-based.
2020-07-27 17:35:16 -03:00
Alex Szpakowski
de370beb68
Remove deprecation notices from newImage for now
2020-07-26 16:59:09 -03:00
Alex Szpakowski
6045b0f483
Merge branch 'GraphicsBuffer' into 12.0-development
2020-07-26 16:49:59 -03:00
Alex Szpakowski
2d7267a428
Add Buffer:isBufferType and Buffer:isCPUReadable.
2020-07-26 16:43:40 -03:00
Alex Szpakowski
36b0394afc
Add love.graphics.newVertexBuffer and love.graphics.newBuffer.
2020-07-26 16:32:18 -03:00
Alex Szpakowski
d75f5df80d
Add Buffer methods
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flush, setArrayData, setElement, getElement, getElementCount, getElementStride, getSize, getFormat
2020-07-25 19:48:54 -03:00
Alex Szpakowski
1d087cc5c2
Fix Mesh/Buffer:flush uploading more data than it needs to, sometimes.
2020-07-21 21:56:47 -03:00
Alex Szpakowski
7ad5e5a21a
Fix newMesh(format, ...). Fix Mesh:attachAttribute.
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Deprecate the mesh argument variant of attachAttribute in favor of the buffer argument variant.
2020-07-21 21:46:45 -03:00
Alex Szpakowski
c2be89f130
Fix crashes when creating a Buffer.
2020-07-21 20:50:49 -03:00
Alex Szpakowski
77834d8e6c
Add a Data object variant of love.graphics.newIndexBuffer
2020-07-21 19:09:13 -03:00
Alex Szpakowski
3b67db4672
Add love.graphics.newIndexBuffer
2020-07-21 18:57:50 -03:00
Alex Szpakowski
834cddc34c
Add Mesh:getVertexBuffer.
2020-07-20 22:13:30 -03:00
Alex Szpakowski
e60736f5a6
Add Mesh:set/getIndexBuffer.
2020-07-20 22:10:08 -03:00
Alex Szpakowski
3f4161dd5d
Merge branch '12.0-development' into GraphicsBuffer
2020-07-20 18:13:27 -03:00
Alex Szpakowski
0c7793e195
Fix detection of #pragma language glsl3 in shaders
2020-07-19 15:41:04 -03:00
Alex Szpakowski
f848b201ae
Merge branch 'master' into 12.0-development
2020-07-18 21:29:36 -03:00
Alex Szpakowski
dde3db3006
Apply Image:replacePixels/missing text workaround to more ATI drivers
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issue #1563
2020-07-12 18:25:55 -03:00
Alex Szpakowski
d60d8867f4
Possible workaround for an Intel driver bug with readable depth buffers
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https://github.com/love2d/love/issues/1592
2020-07-11 17:21:26 -03:00
Alex Szpakowski
50eeed7bb1
Fix Shader:send's Data variant when a matrix layout arg is used.
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Also add a second more consistent Data+matrix layout variant of Shader:send which matches the argument order of the table+matrix layout variant - Shader:send(name, matrixlayout, data, ...).
2020-07-10 22:52:23 -03:00
Alex Szpakowski
96b8d29a5c
Clean up code for computing smooth line vertex colors.
2020-06-28 21:58:13 -03:00
Miku AuahDark
a5cc52478f
Merge branch 'master' into 12.0-development
2020-06-15 13:48:24 +08:00
Miku AuahDark
cd6bbc1299
Merge branch 'master' of https://github.com/love2d/love
2020-06-15 13:44:28 +08:00
Miku AuahDark
74ceb08dce
Add LodePNG and stb_image to license
2020-06-15 13:43:36 +08:00
Miku AuahDark
4191351f55
Update stb_image to 2.25
2020-06-15 13:23:53 +08:00
Miku AuahDark
5602d29812
Update lodepng to 20200306
2020-06-15 13:18:36 +08:00
Miku AuahDark
b092347823
Enable JIT in Android
2020-06-10 12:22:16 +08:00
Alex Szpakowski
c1d5937d0e
Merge pull request #1584 from qaisjp/fix/github-typo
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Fix "github" typo in readme
2020-06-08 23:16:26 -03:00
Qais Patankar
ee43401c81
Fix "github" typo in readme
2020-06-08 11:38:45 +01:00