Alex Szpakowski
1945b7975d
Cleaned up exception handling code when creating new fonts, spritebatches, and shaders
2013-02-14 21:49:11 -04:00
Alex Szpakowski
96161c66f6
Updated copyright text for the new year
2013-02-05 05:32:49 -04:00
Alexander Szpakowski
8fdd6cbbb2
Merged in from main repository (originally from love-mipmap fork)
2013-01-12 18:07:14 -05:00
Alexander Szpakowski
eb98e8cc48
Removed unnecessary tabs in empty lines, fixed texture filtering when the minification and mipmap filter are the same
2013-01-07 06:56:59 -04:00
Alexander Szpakowski
6560019829
opengl graphics module files now always include OpenGL.h rather than GLee.h
2013-01-01 17:54:14 -04:00
rude
54498ce378
Apply slime73's ParticleSystem patch.
2012-11-18 11:02:30 +01:00
vrld
4ec7609d37
Fix issue #437 : Area-based particle spawn.
...
New particles are spawned around the particle emitter position according to a
configurabe distribution.
New functionality:
particlesystem:setAreaSpread(distributon, x, y)
distribution, x, y = particlesystem:getAreaSpread()
Where `distribution' is one of "none", "uniform", "normal".
`x' and `y' take different meaning based on the distribution:
* none: no area spread - particles spawned at emitter position.
* uniform: particle spawned at px,py in the rectangle around emitter
position ex,ey, i.e.:
ex - x < px < ex + x, ey - y < py < ey + y,
* normal: particle position drawn from a normal/gaussian distribution
with mean ex,ey and standard deviation x,y, i.e.:
px \in N(ex, x²), py \in N(ey, y²).
2012-09-10 19:58:44 +02:00
Bart van Strien
7793e7f02f
CRLF to LF
2012-07-04 14:40:24 +02:00
rude
81c38e22d0
Applied the new style guidelines.
...
Well, sort of. Lot's more to be done, but this is a start.
2012-06-28 23:52:33 +02:00
Bill Meltsner
86abc9323b
Add ParticleSystem:getPosition (issue #368 )
2012-02-04 11:31:07 -05:00
Bill Meltsner
be55579a22
Happy New Year, have an enormous diff
2012-01-09 02:41:11 -06:00
vrld
a855a01f02
Fix two particle system typos (thanks, Boolsheet!)
2011-12-26 21:29:47 +01:00
Bill Meltsner
969c53e592
make love build on OS X again - there's no need to include gl.h directly, GLee.h does that for us in a cross-platform way
2011-12-19 00:28:45 -06:00
Bart van Strien
7c8fff979a
Create love.window, abstract SDL out of love.graphics
2011-12-11 16:55:52 +01:00
Bart van Strien
0aae9684b3
Automated formatting fix
2011-11-16 11:32:41 +01:00
rude
9a4b921605
Particles now have fixed origin. (ParticleSystem::SetPosition will only affect
...
new particles, and existing particles will not gravitate against the new point).
This is another requirement to implement ParticleSystem in GLSL.
2011-07-24 18:47:13 +02:00
rude
e1d1ebb2f1
Fix warnings in MSVC 2010.
2011-07-24 18:32:11 +02:00
vrld
d420d68048
Add shear transformation and transform object (issue #152 ).
...
Add origin parameters to love.graphics.print.
New shear parameters kx,ky for:
- love.graphics.draw,
- love.graphics.drawq,
- love.graphics.print,
- SpriteBatch:add,
- SpriteBatch:addq.
Transform objects apply to:
- love.graphics.draw,
- love.graphics.drawq,
- love.graphics.print.
2011-07-05 14:33:34 +02:00
vrld
2425ea9979
Change particle system to accept an arbitrary number of colors and sizes to inerpolate.
...
API changes:
- ParticleSystem:setSize(min, max, var) -> ParticleSystem:setSizes(s0, ..., sN)
!! ParticleSystem:setSize() drops variation parameter !!
- ParticleSystem:setColor([color1], [color2]) -> ParticleSystem:setColor([color1], ..., [colorN])
--HG--
branch : minor
2011-04-06 21:24:09 +02:00
Bill Meltsner
fde708160e
bringing in the new year by changing every 2010 to 2011
2011-01-15 14:40:27 -06:00
rude
ea38442770
Fixed VS project files, and a bug where ParticleSystem::setSprite did not retain the new Image.
2010-05-04 18:06:10 +02:00
Bill Meltsner
80bea88c9f
replaced a few hardcoded radian->degree conversions with LOVE_TODEG
2010-04-14 11:10:17 -04:00
rude
aa01c984b9
Updated all dates to 2010.
2010-01-31 16:54:47 +01:00
bart@bartbes.ath.cx
af01b840a1
Several rad2deg conversions for glRotate
2009-11-30 08:21:48 +01:00
bart@bartbes.ath.cx
692fd9a890
Converted ParticleSystem to radians
2009-11-29 13:40:37 +01:00
bill@Ixion
8d666d0284
user can now manually set the offset for particle rotation
2009-08-30 05:05:27 -05:00
bill@Ixion
98db275e76
particles now rotate around their center
2009-08-30 04:33:54 -05:00
rude
a3bff7cde9
Reintegrated ParticleSystem.
2009-08-26 00:14:40 +02:00
rude
84bf839872
Removed classes which should be implemented in Lua (or need of re-implementation).
2009-07-26 23:08:40 +02:00
rude
dcb3dfd83d
Initial Mercurial commit.
2009-07-26 15:46:49 +02:00