Alex Szpakowski
16ebaea390
Fix DXT1 textures which use 1 bit alpha-cutout.
...
Note that premultiplied alpha blending must be used with DXT1 alpha cutout textures if linear filtering is used, otherwise transparent black pixels will be blended with opaque non-black pixels resulting in dark fringes.
2021-09-05 12:55:32 -03:00
Miku AuahDark
216d5ca4b2
Fix love.displayrotated passes boolean instead of string
...
Fixes #1722
2021-08-21 14:31:44 +08:00
Alex Szpakowski
d419795a28
Expand stb_image thread-local workaround to apply to iOS devices
2021-05-30 21:12:45 -03:00
Alex Szpakowski
042b0ffe31
Fix previous workaround commit...
2021-05-30 16:06:11 -03:00
Alex Szpakowski
f20c637dd6
iOS: Fix simulator build
2021-05-30 16:04:37 -03:00
Alex Szpakowski
aa8ed7c8c5
Revert change that added codepoint variant of Font:getWidth.
...
It could break code that relied on Lua's implicit conversion from numbers to strings.
2021-05-30 15:46:21 -03:00
Alex Szpakowski
e9c58c8192
Work around certain buggy Vivante GPU drivers on Android
...
love2d/love-android#204
2021-04-17 15:09:21 -03:00
Alex Szpakowski
977c690fa9
Fix physics meter value persisting after love.event.quit("restart").
...
Fixes #1685
2021-04-11 19:53:16 -03:00
Alex Szpakowski
7b6978f052
Add Font:getKerning.
...
Also add a variant of Font:getWidth which accepts a codepoint number.
Fixes #1403
2021-04-05 11:22:54 -03:00
Alex Szpakowski
c59c85e04c
Fix Text:getWidth when the Text only contains spaces
...
Fixes #1555
2021-04-05 10:32:01 -03:00
Alex Szpakowski
f89aabb0bb
Update copyright year for 2021
2021-04-04 16:14:45 -03:00
Alex Szpakowski
1e3e4faba7
Fix the wrong type of deletion used in some internal Mesh data
2021-04-04 16:02:59 -03:00
Alex Szpakowski
c991f999eb
Account for different DPI scales in font fallbacks.
...
Fixes #1675
2021-04-04 16:01:22 -03:00
Miku AuahDark
22455276f6
Implement experimental fusing method.
...
https://github.com/love2d/love-android/issues/201#issuecomment-772628115
2021-02-06 22:10:49 +08:00
Miku AuahDark
61580c7a0d
Update src/modules/filesystem/DroppedFile.cpp
...
as suggested
Co-authored-by: Qais Patankar <qaisjp@gmail.com >
2021-01-01 20:48:15 +08:00
Miku AuahDark
781acf5c4d
Support for >2GB DroppedFile in desktops.
2020-12-31 16:48:42 +08:00
Miku AuahDark
7524677d4c
Don't use feof to check for end-of-file in DroppedFile.
...
Fixes #1551
Apparently `feof` is only set when `fread(..., size, count, ...) < size * count` happends,
however we actually have code that automatically adjust amount of bytes to read
(and at "eof" it really happends to be 0) so fread is never able to set the EOF flag.
2020-12-31 10:32:05 +08:00
Qais Patankar
562cc6b1cb
Fix #1614 : add Body:getLocalPoints
2020-12-30 04:27:48 +00:00
Alex Szpakowski
95ab4054ff
Fix a freeze on Intel drivers when using mipmapped Canvases
...
Fixes #1585
Also disallow generateMipmaps on depth/stencil canvases because it's not really supported.
2020-12-26 16:37:37 -04:00
Alex Szpakowski
4f730e930b
Potential workaround for driver bug related to canvas mipmaps
2020-12-25 16:13:29 -04:00
Miku AuahDark
9c4db00e94
Android: Fix changing orientation with t.window.fullscreen = true
...
Fixes love2d/love-android#196
2020-12-25 21:45:32 +08:00
Alex Szpakowski
fe23c16198
Disable gamma correction on Windows + Intel HD 2/3000 / Intel HD Graphics
...
It's completely broken there. Closes #1592
2020-12-24 20:31:33 -04:00
Alex Szpakowski
9e460ba53e
Fix explicit window position not being restored in some cases when exiting fullscreen
...
Fixes #1426
2020-12-24 12:29:00 -04:00
Alex Szpakowski
48a13d443b
Fix validating glsl1 shaders using array textures on GLES3
2020-12-23 20:42:12 -04:00
Alex Szpakowski
d357ceb191
Merge pull request #1648 from xordspar0/tegra-3-bug
...
Work around Ouya driver bug related to texture array support
2020-12-23 20:13:41 -04:00
Alex Szpakowski
f3afdee70a
Keep math.mod and string.gfind when LuaJIT 2.1 is used
...
Code written assuming LuaJIT 2.0 is being used might rely on them, even though they're deprecated (and removed in LuaJIT 2.1).
2020-12-23 12:58:26 -04:00
Alex Szpakowski
73c79d1b73
Merge pull request #1646 from cigumo/ios-audio-interruption-handling
...
adds iOS audio interruption handling and recovery
2020-12-18 22:53:02 -04:00
Miku AuahDark
81272ba5b5
Only use pinned memory on AMD GPUs.
...
As per in Discord, for some reason Intel driver in Linux(?) expose
pinned memory extension and causes driver crash in one test case.
2020-12-15 10:25:38 +08:00
Jordan Christiansen
0fd53e2e3d
Disable GL_EXT_texture_array on OpenGL ES 2.0
...
The Nvidia Tegra 3 driver for Android (used by Ouya) erroneously claims
to support the desktop-oriented GL_EXT_texture_array extension. On
desktop GPUs using (non ES) OpenGL, the glTexImage3D and similar
functions are always present, and the GL_EXT_texture_array extension
simply adds support for texture arrays to those functions. On OpenGL ES
2.0, those functions do not exist, and GL_OES_texture_3D is required to
define them.
Calling glTexImage3D on the Tegra 3 causes a segfault. This change works
around the issue by manually setting GLAD_EXT_texture_array to 0 on
OpenGL ES 2.0 systems, which causes LÖVE to avoid codepaths that assume
that the 3D texture functions are available. It doesn't make sense for
any OpenGL ES 2.0 GPU to claim support for GL_EXT_texture_array.
Fixes #1647
2020-12-09 19:54:36 -06:00
cigumo
74edaf8fba
adds iOS audio interruption handling and recovery
2020-12-08 23:13:52 -03:00
Alex Szpakowski
e32935e0f6
Backport Canvas memory stats fix from 12.0.
...
Fixes #1642
2020-11-11 15:11:00 -04:00
Gleb Mazovetskiy
0ad34a3c71
System.cpp: Do not require posix_spawn on "Linux"
...
Many libc implementations do not implement posix_spawn.
Allow love2d to build without it.
2020-10-13 08:39:54 +01:00
Alex Szpakowski
8c86515d04
Revert "Windows: reduce stuttering in windowed mode via DwmFlush"
...
This reverts commit 5dd4a463be .
2020-10-01 22:09:47 -03:00
Alex Szpakowski
5dd4a463be
Windows: reduce stuttering in windowed mode via DwmFlush
...
Resolves issue #1628
2020-09-29 20:22:41 -03:00
Alex Szpakowski
5f4d2f3323
Fix love.graphics.newVolumeImage when explicit mipmaps are given
...
Fixes issue #1602
2020-08-09 12:12:28 -03:00
Alex Szpakowski
dde3db3006
Apply Image:replacePixels/missing text workaround to more ATI drivers
...
issue #1563
2020-07-12 18:25:55 -03:00
Alex Szpakowski
d60d8867f4
Possible workaround for an Intel driver bug with readable depth buffers
...
https://github.com/love2d/love/issues/1592
2020-07-11 17:21:26 -03:00
Alex Szpakowski
50eeed7bb1
Fix Shader:send's Data variant when a matrix layout arg is used.
...
Also add a second more consistent Data+matrix layout variant of Shader:send which matches the argument order of the table+matrix layout variant - Shader:send(name, matrixlayout, data, ...).
2020-07-10 22:52:23 -03:00
Alex Szpakowski
96b8d29a5c
Clean up code for computing smooth line vertex colors.
2020-06-28 21:58:13 -03:00
Alex Szpakowski
44033cd143
Fix a compile error on macOS/iOS
2020-05-21 20:08:43 -03:00
Joel Schumacher
1c5b8431ca
Remove usage of invalid timespec
...
Also add a comment to clarify why the subtraction of timespec values
should work.
2020-05-22 00:33:47 +02:00
Joel Schumacher
ba37b262c0
Fix getTime for Windows
2020-05-21 16:02:12 +02:00
Joel Schumacher
0a5db1ba6d
Subtract start time before double conversion
...
To preserve precision the subtraction of the start time happens with
integer values now and the platform specific implementations have been
split completely.
2020-05-21 15:56:57 +02:00
Joel Schumacher
8d627c88ae
Fix comment regarding first invocation of getTime
2020-05-21 15:56:43 +02:00
Joel Schumacher
b9dd24d3ce
Make getTime() relative to first invocation
2020-05-20 23:49:45 +02:00
Alex Szpakowski
8fac08809a
Eliminate redundant glActiveTexture calls when shaders are used.
...
The redundant calls were introduced with the previous commit.
2020-03-15 19:24:49 -03:00
Alex Szpakowski
9c2454816f
Fix the active GL texture unit not always being set properly.
...
Fixes issues where texture methods wouldn't have any effect, depending on the current internal opengl state.
2020-03-15 01:29:33 -03:00
Alex Szpakowski
15f0e4109b
Fix a typo in a comment
2020-02-15 13:50:47 -04:00
Alex Szpakowski
813b1e0e69
Remove debug print
2020-02-05 18:03:34 -04:00
Alex Szpakowski
ca84b6db48
More robust error handling for AMD Pinned Memory buffers (issue #1540 )
...
Also print out any errors that are produced from that (for now).
2020-02-05 07:49:38 -04:00