Alex Szpakowski
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0f6980f82a
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Xcode project now compiles with -O3 for greater performance with the same binary size. Rejoice!
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2013-06-13 23:36:57 -03:00 |
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Alex Szpakowski
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8718e064e0
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Fixed love.graphics.print[f] truncating strings with embedded zeros
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2013-06-13 17:37:14 -03:00 |
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Alex Szpakowski
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66b9b46846
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Removed the love.joystickball event callback function
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2013-06-12 06:30:00 -03:00 |
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Alex Szpakowski
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4b92c4bf4b
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Fixed old save directories not being removed from the filesystem search path properly when setIdentity is called
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2013-06-12 00:54:46 -03:00 |
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Alex Szpakowski
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6b7eb35d8a
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Added love.visible(boolean visible) event callback
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2013-06-11 20:15:55 -03:00 |
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Alex Szpakowski
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d286f78ec7
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Improved error messages when canvas/image creation fails because the size is too big for the system
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2013-06-09 18:24:19 -03:00 |
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Alex Szpakowski
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0a36c41ba0
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Removed support for BC7-compressed DDS images (only *very* modern systems support it right now); updated the ddsparse library
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2013-06-09 16:31:02 -03:00 |
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Alex Szpakowski
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17c5ff56f1
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Updated changelog
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2013-06-09 02:49:30 -03:00 |
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Alex Szpakowski
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35984790e5
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Added a way for love's reference-counted objects to be released more safely in some situations (e.g. setters)
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2013-06-09 02:42:33 -03:00 |
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Alex Szpakowski
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f253a016f6
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Cleaned up love.run a bit
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2013-06-08 19:56:36 -03:00 |
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Alex Szpakowski
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b3990e89f9
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Reverted accidental XCode project changes
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2013-06-08 16:51:52 -03:00 |
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Alex Szpakowski
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cd1a23c4ad
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Improved handling of (File)Data in love.graphics.newFont and love.thread.newThread
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2013-06-08 16:50:13 -03:00 |
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Alex Szpakowski
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1afc47511c
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Fixed the graphics viewport not matching the window size when an unsupported fullscreen resolution is set
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2013-06-08 08:35:16 -03:00 |
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Alex Szpakowski
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c0998cd996
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Fixed love.graphics.setScissor when love.graphics.setCanvas is called directly after a setScissor call
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2013-06-07 03:31:30 -03:00 |
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Alex Szpakowski
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1482b13363
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Fixed SpriteBatch:unbind
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2013-06-01 23:18:28 -03:00 |
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Alex Szpakowski
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da9675e424
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SpriteBatch:addg can now take triangle Geometries
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2013-06-01 14:56:00 -03:00 |
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Alex Szpakowski
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6fe1bfd5f9
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Removed convex-check from Geometry:setVertex to prevent errors when re-ordering vertices
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2013-06-01 04:00:54 -03:00 |
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Alex Szpakowski
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6c6cb270de
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Fixed Canvas:clear
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2013-05-30 04:31:32 -03:00 |
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Alex Szpakowski
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6a76e082e4
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Re-added love.graphics.getWidth/getHeight
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2013-05-28 20:23:31 -03:00 |
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Alex Szpakowski
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252aa114a7
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Fixed a potential error in the release errhand function
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2013-05-27 16:18:38 -03:00 |
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Bart van Strien
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b6c8a48c25
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--disable-mpg123 needs the header conditionally included, too
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2013-05-26 23:21:35 +02:00 |
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Bart van Strien
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c99fb2fb99
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Fix --disable-mpg123 by telling automake to not compile it, instead of using ifdefs
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2013-05-26 22:34:04 +02:00 |
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Bart van Strien
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6bc4f7a34e
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Revision 1500 s/''/'/ on configure.ac, how fitting
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2013-05-26 21:04:51 +02:00 |
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Bart van Strien
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d8dfd62035
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Rework configure.ac, clean up platform/unix
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2013-05-26 17:45:14 +02:00 |
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Bart van Strien
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7b923dc75b
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On windows, open the console window before the main window, which should mean that the main window gets focus
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2013-05-24 22:22:40 +02:00 |
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Alex Szpakowski
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005344dddd
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Codename Baby Inspector
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2013-05-24 04:16:19 -03:00 |
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Alex Szpakowski
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0545138f1e
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Added ParticleSystem:isStopped (issue #623)
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2013-05-24 02:21:47 -03:00 |
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Alex Szpakowski
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4dc2072fc6
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Fixed error messages in functions where love.filesystem.newFile(Data) is called internally
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2013-05-23 17:59:15 -03:00 |
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Alex Szpakowski
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7959158ffa
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love.audio.newSource now optionally accepts FileData (issue #624)
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2013-05-23 14:03:58 -03:00 |
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Alex Szpakowski
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0c58d5d46a
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Added ParticleSystem:isPaused (issue #623) and removed ParticleSystem:isEmpty/isFull (issue #621)
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2013-05-23 13:42:29 -03:00 |
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Alex Szpakowski
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0e9d73503c
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Stencil buffers are now created and attached to canvases on-demand, instead of always on canvas creation.
saves VRAM when stencils aren't used in canvases.
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2013-05-22 23:08:21 -03:00 |
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Alex Szpakowski
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ac094f9437
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Fixed love.graphics.newScreenshot to always read from the main framebuffer, even when a canvas is bound
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2013-05-22 19:18:11 -03:00 |
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Alex Szpakowski
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0b71fa1483
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Added SpriteBatch:getCount and SpriteBatch:getBufferSize, and removed SpriteBatch:isEmpty/isFull.
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2013-05-22 18:44:40 -03:00 |
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Alex Szpakowski
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264948690c
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Renamed BlendMode "none" to "replace" and updated changelog
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2013-05-22 04:26:29 -03:00 |
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Alex Szpakowski
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eaf69aead1
|
Renamed love.window.setTitle back to love.window.setCaption
Previous rename was unnecessary
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2013-05-21 22:24:51 -03:00 |
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Alex Szpakowski
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123889dfed
|
Converted code for Shader:send from Lua to C++
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2013-05-21 20:41:26 -03:00 |
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Alex Szpakowski
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89265107ea
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Fixed SpriteBatch:addg/setg to error properly instead of crash when attempting to use a Geometry without exactly 4 vertices
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2013-05-20 14:47:37 -03:00 |
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Bart van Strien
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167d3183b9
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Rename SpriteBatch:setq to setg
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2013-05-20 19:04:27 +02:00 |
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Alex Szpakowski
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2b54ea23de
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Added love.window.isVisible
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2013-05-20 06:25:51 -03:00 |
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Alex Szpakowski
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4718267c31
|
Updated Xcode project to be more LuaJIT-friendly
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2013-05-18 20:13:26 -03:00 |
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Alex Szpakowski
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60ca08e220
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Merged in kyleconroy/love/add-visual-studio-files (pull request #27)
Add files to the visual studio project
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2013-05-18 07:03:52 -03:00 |
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Kyle Conroy
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2b0bf794b5
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Add files to the visual studio project
--HG--
branch : add-visual-studio-files
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2013-05-18 03:00:45 -07:00 |
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Alex Szpakowski
|
daea857c1e
|
Removed duplicated code for a crash workaround in Mac OS 10.5
|
2013-05-16 15:30:34 -03:00 |
|
Alex Szpakowski
|
c620553e28
|
Updated changelog and organized it slightly
|
2013-05-12 18:11:24 -03:00 |
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Alex Szpakowski
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04ca33d127
|
Updated Xcode project with new bezier files
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2013-05-12 17:04:56 -03:00 |
|
vrld
|
aa4d96317f
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[bezier curve] add missing files
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2013-05-12 22:01:12 +02:00 |
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vrld
|
19eade843c
|
Add support for Bezier curves of arbitrary degree.
New functions:
bezier = love.math.newBezierCurve(control-points)
degree = bezier:getDegree() -- degree = #control-points - 1
x,y = bezier:getControlPoint(pos) -- pos < 0 => string.sub semantics
bezier:setControlPoint(pos, x, y) -- pos < 0 => string.sub semantics
bezier:insertControlPoint(x,y, [pos = -1])
x,y = bezier:eval(t) -- 0 <= t <= 1
polyline = bezier:render([accuracy = 5]) -- returns a table of points
Example:
function love.load()
b = love.math.newBezierCurve(10,10, 80,400, 380,400, 470,10)
end
function love.draw()
if not curve then -- curve rendering is expensive-ish
curve = b:render()
end
love.graphics.line(curve)
end
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2013-05-12 21:57:06 +02:00 |
|
Alex Szpakowski
|
aa59761177
|
Fixed smooth lines with love.graphics.origin() after love.graphics.scale
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2013-05-12 16:13:32 -03:00 |
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vrld
|
e9d0204cdc
|
Disallow concave shapes as geometry.
|
2013-05-12 13:01:05 +02:00 |
|
vrld
|
d454be7025
|
Add love.math.isConvex()
Checks whether a given polygon is convex or not.
|
2013-05-12 13:00:08 +02:00 |
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