Commit Graph

1264 Commits

Author SHA1 Message Date
Alex Szpakowski 901cc362df Added 'shaderswitches' to love.graphics.getStats. 2016-04-02 18:14:52 -03:00
Bart van Strien db8e7a7670 Merge default into minor
--HG--
branch : minor
2016-04-02 17:19:20 +02:00
Alex Szpakowski 175c3af10b Updated stb_image to 2.12. 2016-04-02 12:02:39 -03:00
Alex Szpakowski cc1b9bc619 Moved most love.math functions out of the Math class, since they're pure functions.
--HG--
branch : minor
2016-03-28 19:46:29 -03:00
Alex Szpakowski 3d25416e14 Removed an unused variable. 2016-03-27 11:28:34 -03:00
Alex Szpakowski aa88383793 Fixed per-vertex colors (e.g. spritebatch colors) improperly applying gamma correction when the default shader is used and gamma correction is requested but not supported on OpenGL ES. 2016-03-26 12:01:34 -03:00
Alex Szpakowski 829cf5fd06 Fixed ImageFonts and BMFonts with colored bitmap images to proper sRGB conversions when gamma correction is enabled. 2016-03-25 20:13:49 -03:00
Alex Szpakowski 9efbe4892c Merge default into minor.
--HG--
branch : minor
2016-03-22 20:53:09 -03:00
Alex Szpakowski 090c50795a Fix love.window.setMode crashing if a Canvas is active. 2016-03-22 18:05:26 -03:00
Alex Szpakowski 8b07bad15e Fixed the build. 2016-03-20 22:36:54 -03:00
Alex Szpakowski 9ebd759851 Don't call glGetFloat every time love.graphics.getSystemLimits is called. 2016-03-20 22:00:24 -03:00
Bart van Strien 6533665f15 Ignore carriage returns (\r) in print and friends (issue #1114)
--HG--
branch : minor
2016-03-14 14:40:10 +01:00
Bart van Strien dc7b1fb049 Remove the default source type (resolves #1082)
--HG--
branch : minor
2016-03-08 11:44:36 +01:00
Alex Szpakowski d4e701b434 SpriteBatch:add will now automatically increase the maximum size of the SpriteBatch if there's no more room.
--HG--
branch : minor
2016-03-05 12:59:00 -04:00
Alex Szpakowski 2e5f385be3 Merge default into minor
--HG--
branch : minor
2016-03-03 21:28:30 -04:00
Alex Szpakowski 7370bd56ce Improved the error message when love.graphics.newImage fails due to CompressedImageData not having all required mipmap levels (thanks Shell32!) 2016-03-03 20:36:30 -04:00
Alex Szpakowski f51bbb8462 Cleaned up some StrongRef-related code. 2016-03-01 18:57:17 -04:00
Bart van Strien 977ffd1154 Merge in default
--HG--
branch : minor
2016-02-26 14:52:02 +01:00
Alex Szpakowski 4ca6106d7a Cleaned up Canvas::checkCreateStencil a bit. 2016-02-24 18:36:34 -04:00
Adam M 62b642f28a Support combined depth/stencil buffers when using vendor extensions. 2016-02-24 19:42:22 +00:00
Alex Szpakowski ff91fa1327 Improved Shader:send performance by removing some temporary memory allocations. 2016-02-20 19:24:33 -04:00
Alex Szpakowski cf4b409302 Renamed some things. 2016-02-18 22:11:41 -04:00
Alex Szpakowski 1be2e34c92 Merged default into minor.
--HG--
branch : minor
2016-02-14 19:59:34 -04:00
Alex Szpakowski f7ee949af8 Fixed love.graphics.clear(colortable) causing crashes in GLES 2.0 when a Canvas is active (resolves issue #1127). 2016-02-14 00:26:02 -04:00
Alex Szpakowski 7c4edf2efc love.graphics object creation functions (love.graphics.new*) now cause an error instead of hard-crashing, if called when the window has not been created yet. 2016-02-11 22:34:33 -04:00
Alex Szpakowski ed933847f8 Color values in love's APIs are now in the range of [0, 1] rather than [0, 255].
--HG--
branch : minor
2016-01-31 10:49:29 -04:00
Alex Szpakowski 7299a237fb Added Text:getDimensions 2016-01-16 12:51:31 -04:00
Alex Szpakowski abd3c64bc5 Moved another AMD-specific driver bug workaround to the OpenGL Bugs struct. 2016-01-13 21:43:00 -04:00
Alex Szpakowski 314a82b126 Fixed the piecewise function in linearToGamma to use <= instead of < when determining whether to use the linear part of the function. 2016-01-13 21:23:56 -04:00
Alex Szpakowski a95235ffa1 Typo fixes in a comment 2016-01-10 20:13:06 -04:00
Alex Szpakowski 8a59743481 Added comments to the Bugs struct in OpenGL.h detailing some driver bugs that have workarounds that don't need conditional codepaths. 2016-01-10 16:12:51 -04:00
Alex Szpakowski 6d6d805858 Workaround for love.graphics.clear + love.graphics.setCanvas AMD driver bug, take two. 2016-01-09 23:40:04 -04:00
Alex Szpakowski 4f093e7fac Added a workaround for an AMD driver bug where setCanvas + clear + setCanvas doesn't work. 2016-01-09 17:14:05 -04:00
Alex Szpakowski 46a2e7b85c Happy new year! 🎉 2016-01-01 00:05:06 -04:00
Alex Szpakowski b48117544d Added "lighten" and "darken" blend modes (resolves issue #443).
They perform the equations res.rgba = max(dst.rgba, src.rgba) and res.rgba = min(dst.rgba, src.rgba) respectively.

They only work when the "premultiplied" blend alpha mode is used, and an error occurs otherwise.  They also aren't supported on some non-iOS OpenGL ES 2 systems. Check for support with love.graphics.getSupported().lighten.
2015-12-31 15:54:02 -04:00
Alex Szpakowski 5a98af7e2d ASTC has guaranteed support when OpenGL ES 3.2 is used. 2015-12-31 15:48:05 -04:00
Alex Szpakowski a42341aa73 Added a new variant of love.graphics.arc: arc(drawmode, arcmode, x, y, radius, angle1, angle2 [, points]).
arcmode is "open", "closed", or "pie" (with pie being the mode used for the original variant of the function).
2015-12-31 00:13:01 -04:00
Alex Szpakowski ef94e43af1 Fixed Shader:sendColor incorrectly converting alpha from sRGB to linear RGB when gamma-correct rendering is enabled. 2015-12-29 01:30:45 -04:00
Alex Szpakowski 1ad5a768f6 Fixed love.graphics.newMesh(vertices) double-converting colors from sRGB to linear RGB, when gamma-correct rendering is enabled. 2015-12-29 01:11:05 -04:00
Alex Szpakowski 09e6a9a434 When multiple canvases are active at once (MRT), individual canvases can now be selectively cleared with love.graphics.clear(c1, c2, ...) by passing empty tables for the canvases that shouldn't be cleared, and color tables for the canvases that should. 2015-12-29 00:10:40 -04:00
Alex Szpakowski 67fe29b30e More accurate comment. 2015-12-24 17:33:50 -05:00
Alex Szpakowski c751e4881a Possibly fixed everything showing up as black on some Android devices. 2015-12-24 17:09:30 -05:00
Alex Szpakowski 538f3869c5 Don't query the current texture bindings when initializing OpenGL. 2015-12-24 15:53:50 -05:00
Alex Szpakowski 2ad1712eaf Font:getWrap can now accept a colored text table in the same format as what's accepted by love.graphics.print. Resolves issue #1108.
The returned table of strings still has no color information.
2015-12-20 19:25:09 -05:00
Alex Szpakowski 48345bd58c Changed the optional 'multiply alpha' boolean argument in love.graphics.setBlendMode to be an enum with constants 'alphamultiply' and 'premultiplied'.
The default value for the second argument of setBlendMode is 'alphamultiply'.
2015-12-16 14:53:16 -04:00
Alex Szpakowski dad93959f9 Fixed a memory leak. 2015-12-15 21:51:47 -04:00
Alex Szpakowski 5460a5b872 Hopefully work around an nvidia graphics driver bug in OS X.
Some nvidia GPUs in OS X fail to render geometry that uses an OpenGL index buffer and client-side vertex arrays. This affected ParticleSystems and love.graphics.print. The code for those has been changed to use a client-side index array instead of an OpenGL index buffer.
2015-12-15 21:50:38 -04:00
Alex Szpakowski 0a059814e7 Revamped love.graphics.stencil and love.graphics.setStencilTest:
- Each canvas (and the screen) has an invisible stencil value associated with each pixel. Stencil values are between [0, 255].

- love.graphics.stencil takes a function argument which draws things, and makes the geometry of what's drawn set the stencil values of pixels instead of coloring the pixels.

- Its second argument is a 'stencil action' which determines what happens to the stencil values of pixels. The possible stencil actions are 'replace' (the default), 'invert', 'increment', 'decrement', 'incrementwrap', and 'decrementwrap'. If the stencil action is 'replace', the third argument of love.graphics.stencil is a number between [0, 255] which determines what the stencil value of each pixel that touches drawn objects is replaced with.

The fourth argument is a boolean which determines whether the previous stencil values of all pixels on-screen should be kept (true), or cleared to 0 (false, the default.) love.graphics.clear also clears the stencil values.

- love.graphics.setStencilTest allows for anything drawn to be affected by a comparison between the arguments to setStencilTest and the existing stencil value of the pixels that are touched by what's drawn. Its first argument is a compare mode which can be 'equal', 'notequal', 'less', 'lequal', 'gequal', or 'greater', and the second argument is an integer value (between 0 and 255) used in the comparison with the value in the stencil buffer.

For example, love.graphics.setStencilTest("greater", 0) will cause any geometry drawn afterwards to only appear on pixels whose stencil value is greater than 0.
2015-12-14 20:43:39 -04:00
Alex Szpakowski c73fb2ef98 Fixed stenciling inside a Canvas in OpenGL ES 2. 2015-12-13 23:50:23 -04:00
Alex Szpakowski 493d5d6911 Removed more dead video remote code. 2015-12-13 21:54:55 -04:00