Commit Graph

1264 Commits

Author SHA1 Message Date
Alex Szpakowski 0b68c92570 Rename some internal functionality to better match what it actually is.
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branch : minor
2017-08-25 22:42:03 -03:00
Alex Szpakowski 25afd740b4 Fast gamma correction functions in shaders are now more accurate. Always use the fast versions by default.
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branch : minor
2017-08-25 18:27:16 -03:00
Alex Szpakowski 7fdad7c010 Workaround for off-by-one line numbers in shader validation errors.
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branch : minor
2017-08-19 17:20:03 -03:00
Alex Szpakowski fee157b6b9 Functions that take a boolean argument now properly type-check for it.
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branch : minor
2017-08-14 22:56:20 -03:00
Alex Szpakowski fea9f82cfa Remove the undocumented formatted variant of Text:set (Text:setf still exists). Resolves issue #1329.
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branch : minor
2017-08-14 18:41:22 -03:00
Alex Szpakowski 01c091882a Fix love.graphics.newImage(ImageData). Thanks Santos!
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branch : minor
2017-08-07 18:53:40 -03:00
Alex Szpakowski 2dd6408d00 Images/[Compressed]ImageData can be created using any Data, instead of just files or FileData.
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branch : minor
2017-08-05 23:55:20 -03:00
Alex Szpakowski b129d49a6c Move Color.h from modules/graphics/ to common/
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branch : minor
2017-08-01 23:53:44 -03:00
Alex Szpakowski 84d5d8b636 Move decoder-agnostic love.image code out of the magpie backend folder.
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branch : minor
2017-08-01 23:22:24 -03:00
Alex Szpakowski 217552b5ff love.graphics.newShader can accept File and FileData arguments (resolves issue #1308).
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branch : minor
2017-08-01 18:35:35 -03:00
Alex Szpakowski 17cf7bba83 Cleaned up love.graphics.newShader's wrapper code a bit.
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branch : minor
2017-07-29 23:09:45 -03:00
Alex Szpakowski 5ef6730497 Added a variant of love.graphics.captureScreenshot which takes a single filename parameter. Resolves issue #1293.
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branch : minor
2017-07-29 12:54:53 -03:00
Alex Szpakowski 68f1ab5f47 Check a couple more vendor strings to determine if an AMD driver is being used.
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branch : minor
2017-07-29 02:06:32 -03:00
Alex Szpakowski d338f274ff Update naming convention for builtin shader matrices.
- ClipSpaceFromLocal replaces TransformProjectionMatrix
- ViewSpaceFromLocal replaces TransformMatrix
- ClipSpaceFromView replaces ProjectionMatrix
- ViewNormalFromLocal replaces NormalMatrix

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branch : minor
2017-07-29 01:25:56 -03:00
Alex Szpakowski d578c35f4a Fix love.graphics.circle (thanks xenthral!)
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branch : minor
2017-07-25 08:05:46 -03:00
Alex Szpakowski b3d4443f9d Added 'drawcallsbatched' field to the table returned by love.graphics.getStats.
It has the number of draw calls that were saved by auto-batching.

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branch : minor
2017-07-23 01:58:25 -03:00
Alex Szpakowski c37e9ed6bf Use vector2 arrays instead of raw float arrays for graphics primitives. Simplifies the code a bit.
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branch : minor
2017-07-23 01:49:27 -03:00
Alex Szpakowski 864147c38c love.graphics: move more platform-independent code out of the opengl backend
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branch : minor
2017-07-22 23:34:39 -03:00
Alex Szpakowski 34ebe18f14 Use luaL_check/optinteger instead of luaL_check/optnumber when getting integer arguments to functions. Resolves issue #1251.
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branch : minor
2017-07-16 12:17:50 -03:00
Alex Szpakowski 130ee7e1d9 Consolidated Image and Canvas dimension validation code.
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branch : minor
2017-07-11 20:38:47 -03:00
Alex Szpakowski a129982e56 Fix Texture:get/setWrap for 3D textures.
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branch : minor
2017-07-09 21:06:54 -03:00
Alex Szpakowski 025201d0c2 Hopefully work around Array Texture intel GMA driver bug on windows (resolves issue #1265).
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branch : minor
2017-07-09 17:31:07 -03:00
Alex Szpakowski 34f25bd6c8 ESSL: always enable standard derivative functionality (dFdx, dFdy, fwidth) when available. Added 'shaderderivatives' graphics feature enum.
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branch : minor
2017-07-09 16:55:21 -03:00
Alex Szpakowski 54a049e206 Restructured internal code for graphics capabilities. Added love.graphics.getTextureTypes which returns a table of Texture Type to boolean supported fields.
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branch : minor
2017-06-27 22:26:30 -03:00
Alex Szpakowski 45de7cebb6 Cleaned up some graphics code.
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branch : minor
2017-06-10 15:09:33 -03:00
Alex Szpakowski 9fe81ad922 Allow a temporary/internal depth buffer to be used when a Canvas is active, similar to how temporary stencil buffers are allowed.
Syntax is setCanvas{canvas [, depth=true, stencil=true]} or setCanvas{canvas, depthstencil=true}.

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branch : minor
2017-06-10 14:25:22 -03:00
Alex Szpakowski 30a63b6642 Fix crashes on OpenGL ES (thanks xenthral!)
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branch : minor
2017-06-08 21:10:17 -03:00
Alex Szpakowski e03c763215 Fix love.graphics.drawLayer.
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branch : minor
2017-05-20 15:37:29 -03:00
bjornbytes 4f855b5ac4 Fix newline kerning;
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branch : fix-kerning
2017-05-19 18:11:46 -06:00
Alex Szpakowski 76a7d30f1a Extrude font glyph quads by 1 pixel to add some antialiasing at the edges of the glyphs.
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branch : minor
2017-05-19 20:28:37 -03:00
Alex Szpakowski 6bdbd17249 Fix colors not being applied properly in auto-batched draws
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branch : minor
2017-05-19 20:21:04 -03:00
Alex Szpakowski 69a2da76dc Fixed BMFont y coordinates.
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branch : minor
2017-05-19 19:22:04 -03:00
Alex Szpakowski 0b3b58adb8 Hopefully fixed Font baseline calculation.
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branch : minor
2017-05-19 19:14:58 -03:00
Alex Szpakowski 7694edfd52 Auto-batched draws (except for love.graphics.print, for now) are affected by 3D transforms.
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branch : minor
2017-05-17 22:03:09 -03:00
Alex Szpakowski 955fb9b60c Fixed love.graphics.draw(particlesystem, …) to actually use the transformation parameters.
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branch : minor
2017-05-17 18:51:42 -03:00
Alex Szpakowski ac697ddb0f Clean up love’s internal Vector code a bit, and rename it to Vector2 so it’s more obvious what it is.
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branch : minor
2017-05-16 22:07:01 -03:00
Alex Szpakowski 135d928922 Fix compilation
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branch : minor
2017-05-06 23:59:15 -03:00
Alex Szpakowski b019a4a64c Cleaned up texture VRAM usage tracking.
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branch : minor
2017-05-06 23:56:10 -03:00
Alex Szpakowski 16f5557131 Move more backend-agnostic code out of the love.graphics opengl implementation files.
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branch : minor
2017-04-30 00:01:23 -03:00
Alex Szpakowski 621fb24ba1 Require stencil=true to be specified in setCanvas if stenciling is used while a Canvas is active and there is no custom stencil buffer.
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branch : minor
2017-04-29 21:29:37 -03:00
Alex Szpakowski 10d73ea1d7 Moved some backend-agnostic code out of the OpenGL backend of love.graphics.
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branch : minor
2017-04-29 18:38:23 -03:00
Alex Szpakowski fd64999748 Allow calling love.graphics.drawLayer(arraycanvas, layer) when rendering to a different layer of the same Canvas.
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branch : minor
2017-04-29 13:35:07 -03:00
Alex Szpakowski 353852ca24 Fix the default mipmap filter of mipmapped Canvases (thanks Shell32).
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branch : minor
2017-04-28 21:36:50 -03:00
Alex Szpakowski 70b32c47ce Error if a non-2D/affine matrix is used with auto-batched draws, since they perform CPU-side matrix transforms on 2-component vectors.
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branch : minor
2017-04-23 00:12:57 -03:00
Alex Szpakowski 7161d600b7 Add mipmapping support to Canvases.
- Added an optional mipmap index argument to the non-table variant of love.graphics.setCanvas, and an optional ‘mipmap’ field to the table variant.
- Canvas:setMipmapFilter now works.
- Added Canvas:generateMipmaps.
- Added Canvas:getMipmapMode.
- Added a new ‘mipmaps’ enum field to the table passed into love.graphics.newCanvas. Accepted values are “none” (default), “manual”, and “auto”.

If a Canvas has the manual mipmap mode, you will either need to render to a mipmap level or call Canvas:generateMipmaps. If it has the auto mode, mipmaps will be automatically generated after rendering to that Canvas. Generating mipmaps is not free.

--HG--
branch : minor
2017-04-15 01:58:03 -03:00
Alex Szpakowski a0ef2ac28b Add Depth compare / shadow sampler support. Officially this is only supported in glsl3 shaders.
- Add Texture:setDepthSampleMode(comparemode). Only works on textures with depth pixel formats. A texture with the depth sample mode set will only work with a depth sampler.
- Add DepthImage, DepthArrayImage, and DepthCubeImage sampler keywords to glsl3.

--HG--
branch : minor
2017-04-12 20:26:06 -03:00
Alex Szpakowski 0001b4695e Add new variants of love.graphics.clear for controlling how the depth and stencil buffers are cleared.
- Add love.graphics.clear(r, g, b, a [, stencilvalue, depthvalue]).
- Add love.graphics.clear(color1, color2, …, [, stencilvalue, depthvalue]).
- Add love.graphics.clear(false, stencilvalue, depthvalue).

stencilvalue and depthvalue are either true, false, or a number. True is the default behaviour and clears that buffer to the default value (0 for stencil, 1 for depth), false prevents clearing.

The third variant listed above only clears the depth and/or stencil buffers and not the color buffer.

--HG--
branch : minor
2017-04-11 22:32:40 -03:00
Alex Szpakowski 72c7602650 Readable depth-stencil Canvases with MSAA are not currently supported.
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branch : minor
2017-04-11 20:45:12 -03:00
Alex Szpakowski fca3d4a841 Improved the error message when a Canvas with the readable field explicitly set is not supported.
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branch : minor
2017-04-11 19:06:51 -03:00
Alex Szpakowski 43172bd3f6 Add optional ‘readable’ boolean field to the table passed into love.graphics.newCanvas. Added new variant of love.graphics.getCanvasFormats which takes a ‘readable’ boolean.
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branch : minor
2017-04-11 19:03:13 -03:00