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Hopefully work around Array Texture intel GMA driver bug on windows (resolves issue #1265).
--HG-- branch : minor
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@@ -276,8 +276,20 @@ bool Graphics::setMode(int width, int height, int pixelwidth, int pixelheight, b
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if (i == Shader::STANDARD_ARRAY && !capabilities.textureTypes[TEXTURE_2D_ARRAY])
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continue;
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if (!Shader::standardShaders[i])
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Shader::standardShaders[i] = newShader(defaultShaderCode[i][target][gammacorrect]);
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// Apparently some intel GMA drivers on windows fail to compile shaders
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// which use array textures despite claiming support for the extension.
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try
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{
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if (!Shader::standardShaders[i])
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Shader::standardShaders[i] = newShader(defaultShaderCode[i][target][gammacorrect]);
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}
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catch (love::Exception &)
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{
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if (i == Shader::STANDARD_ARRAY)
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capabilities.textureTypes[TEXTURE_2D_ARRAY] = false;
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else
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throw;
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}
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}
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// A shader should always be active, but the default shader shouldn't be
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