Changed the default mipmap filter to be 'linear' instead of 'nearest'.

This commit is contained in:
Alex Szpakowski
2015-04-13 12:51:48 -03:00
parent d8a68d6ce1
commit c62b005ff3
+1 -1
View File
@@ -37,7 +37,7 @@ int Image::imageCount = 0;
float Image::maxMipmapSharpness = 0.0f;
Texture::FilterMode Image::defaultMipmapFilter = Texture::FILTER_NEAREST;
Texture::FilterMode Image::defaultMipmapFilter = Texture::FILTER_LINEAR;
float Image::defaultMipmapSharpness = 0.0f;
Image::Image(love::image::ImageData *data, const Flags &flags)