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Changed the default mipmap filter to be 'linear' instead of 'nearest'.
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@@ -37,7 +37,7 @@ int Image::imageCount = 0;
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float Image::maxMipmapSharpness = 0.0f;
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Texture::FilterMode Image::defaultMipmapFilter = Texture::FILTER_NEAREST;
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Texture::FilterMode Image::defaultMipmapFilter = Texture::FILTER_LINEAR;
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float Image::defaultMipmapSharpness = 0.0f;
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Image::Image(love::image::ImageData *data, const Flags &flags)
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