Merge pull request #2342 from erinmaus/relax-shader-storage-requirements

Relax shader storage requirements
This commit is contained in:
Sasha Szpakowski
2026-07-29 18:00:43 -03:00
committed by GitHub
11 changed files with 307 additions and 25 deletions
+53 -4
View File
@@ -821,6 +821,8 @@ bool Graphics::setMode(void *context, const BackbufferSettings &settings)
void Graphics::initCapabilities()
{
VkPhysicalDeviceFeatures features;
vkGetPhysicalDeviceFeatures(physicalDevice, &features);
capabilities.features[FEATURE_MULTI_RENDER_TARGET_FORMATS] = true;
capabilities.features[FEATURE_CLAMP_ZERO] = true;
capabilities.features[FEATURE_CLAMP_ONE] = true;
@@ -834,7 +836,9 @@ void Graphics::initCapabilities()
capabilities.features[FEATURE_TEXEL_BUFFER] = true;
capabilities.features[FEATURE_COPY_TEXTURE_TO_BUFFER] = true;
capabilities.features[FEATURE_INDIRECT_DRAW] = true;
static_assert(FEATURE_MAX_ENUM == 13, "Graphics::initCapabilities must be updated when adding a new graphics feature!");
capabilities.features[FEATURE_VERTEX_WRITE] = features.vertexPipelineStoresAndAtomics;
capabilities.features[FEATURE_PIXEL_WRITE] = features.fragmentStoresAndAtomics;
static_assert(FEATURE_MAX_ENUM == 15, "Graphics::initCapabilities must be updated when adding a new graphics feature!");
VkPhysicalDeviceProperties properties;
vkGetPhysicalDeviceProperties(physicalDevice, &properties);
@@ -953,6 +957,11 @@ void Graphics::draw(const DrawCommand &cmd)
{
prepareDraw(cmd.attributesID, *cmd.buffers, cmd.texture, cmd.primitiveType, cmd.cullMode);
VkAccessFlags dstAccessMask;
VkPipelineStageFlags dstStageMask;
if (!prepareBarrier(dstAccessMask, dstStageMask))
return;
if (cmd.indirectBuffer != nullptr)
{
vkCmdDrawIndirect(
@@ -972,6 +981,7 @@ void Graphics::draw(const DrawCommand &cmd)
0);
}
tryBarrier(dstAccessMask, dstStageMask);
drawCalls++;
}
@@ -979,6 +989,11 @@ void Graphics::draw(const DrawIndexedCommand &cmd)
{
prepareDraw(cmd.attributesID, *cmd.buffers, cmd.texture, cmd.primitiveType, cmd.cullMode);
VkAccessFlags dstAccessMask;
VkPipelineStageFlags dstStageMask;
if (!prepareBarrier(dstAccessMask, dstStageMask))
return;
vkCmdBindIndexBuffer(
commandBuffers.at(currentFrame),
(VkBuffer) cmd.indexBuffer->getHandle(),
@@ -1005,6 +1020,7 @@ void Graphics::draw(const DrawIndexedCommand &cmd)
0);
}
tryBarrier(dstAccessMask, dstStageMask);
drawCalls++;
}
@@ -1015,6 +1031,12 @@ void Graphics::drawQuads(int start, int count, VertexAttributesID attributesID,
prepareDraw(attributesID, buffers, texture, PRIMITIVE_TRIANGLES, CULL_NONE);
VkAccessFlags dstAccessMask;
VkPipelineStageFlags dstStageMask;
if (!prepareBarrier(dstAccessMask, dstStageMask))
return;
vkCmdBindIndexBuffer(
commandBuffers.at(currentFrame),
(VkBuffer)quadIndexBuffer->getHandle(),
@@ -1036,6 +1058,7 @@ void Graphics::drawQuads(int start, int count, VertexAttributesID attributesID,
0);
baseVertex += quadcount * 4;
tryBarrier(dstAccessMask, dstStageMask);
drawCalls++;
}
}
@@ -1291,7 +1314,7 @@ graphics::StreamBuffer *Graphics::newStreamBuffer(BufferUsage type, size_t size)
return new StreamBuffer(this, type, size);
}
static bool computeDispatchBarrierFlags(Shader *shader, VkAccessFlags &dstAccessFlags, VkPipelineStageFlags &dstStageFlags)
static bool shaderBarrierFlags(Shader *shader, VkAccessFlags &dstAccessFlags, VkPipelineStageFlags &dstStageFlags)
{
for (const auto &info : shader->getActiveTextureInfo())
{
@@ -1333,7 +1356,7 @@ bool Graphics::dispatch(love::graphics::Shader *shader, int x, int y, int z)
barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
VkPipelineStageFlags dstStageMask = 0;
if (!computeDispatchBarrierFlags(computeShader, barrier.dstAccessMask, dstStageMask))
if (!shaderBarrierFlags(computeShader, barrier.dstAccessMask, dstStageMask))
return false;
usedShadersInFrame.insert(computeShader);
@@ -1362,7 +1385,7 @@ bool Graphics::dispatch(love::graphics::Shader *shader, love::graphics::Buffer *
barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
VkPipelineStageFlags dstStageMask = 0;
if (!computeDispatchBarrierFlags(computeShader, barrier.dstAccessMask, dstStageMask))
if (!shaderBarrierFlags(computeShader, barrier.dstAccessMask, dstStageMask))
return false;
usedShadersInFrame.insert(computeShader);
@@ -2788,6 +2811,32 @@ void Graphics::prepareDraw(VertexAttributesID attributesID, const BufferBindings
vkCmdBindVertexBuffers(commandBuffers.at(currentFrame), VERTEX_BUFFER_BINDING_START, buffercount, vkbuffers, vkoffsets);
}
bool Graphics::prepareBarrier(VkAccessFlags &dstAccessMask, VkPipelineStageFlags &dstStageMask)
{
auto shader = dynamic_cast<Shader *>(Shader::current);
if (!shader)
return false;
if (!shaderBarrierFlags(shader, dstAccessMask, dstStageMask))
return false;
return true;
}
void Graphics::tryBarrier(VkAccessFlags dstAccessMask, VkPipelineStageFlags dstStageMask)
{
if (dstAccessMask == 0 && dstStageMask == 0)
return;
VkMemoryBarrier barrier{};
barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
barrier.dstAccessMask = dstAccessMask;
if (barrier.dstAccessMask != 0 || dstStageMask != 0)
vkCmdPipelineBarrier(commandBuffers.at(currentFrame), VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, dstStageMask, 0, 1, &barrier, 0, nullptr, 0, nullptr);
}
void Graphics::setDefaultRenderPass()
{
uint32_t numClearValues = 2;