mirror of
https://github.com/love2d/love.git
synced 2026-08-12 08:30:56 +02:00
Merge default branch.
--HG-- branch : minor
This commit is contained in:
@@ -348,6 +348,30 @@ int luax_convobj(lua_State *L, int idxs[], int n, const char *mod, const char *f
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return 0;
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}
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int luax_pconvobj(lua_State *L, int idx, const char *mod, const char *fn)
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||||
{
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||||
// Convert string to a file.
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||||
luax_getfunction(L, mod, fn);
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||||
lua_pushvalue(L, idx); // The initial argument.
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||||
int ret = lua_pcall(L, 1, 1, 0); // Call the function, one arg, one return value.
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if (ret == 0)
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lua_replace(L, idx); // Replace the initial argument with the new object.
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return ret;
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}
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int luax_pconvobj(lua_State *L, int idxs[], int n, const char *mod, const char *fn)
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{
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luax_getfunction(L, mod, fn);
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||||
for (int i = 0; i < n; i++)
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||||
{
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lua_pushvalue(L, idxs[i]); // The arguments.
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||||
}
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int ret = lua_pcall(L, n, 1, 0); // Call the function, n args, one return value.
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if (ret == 0)
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lua_replace(L, idxs[0]); // Replace the initial argument with the new object.
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return ret;
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}
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||||
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||||
int luax_strtofile(lua_State *L, int idx)
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||||
{
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||||
return luax_convobj(L, idx, "filesystem", "newFile");
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||||
@@ -276,6 +276,10 @@ int luax_convobj(lua_State *L, int idx, const char *module, const char *function
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||||
**/
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||||
int luax_convobj(lua_State *L, int idxs[], int n, const char *module, const char *function);
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||||
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||||
// pcall versions of the above
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||||
int luax_pconvobj(lua_State *L, int idx, const char *module, const char *function);
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||||
int luax_pconvobj(lua_State *L, int idxs[], int n, const char *module, const char *function);
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/**
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||||
* 'Insist' that a table 'k' exists in the table at idx. Insistence involves that the
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||||
* table (k) is created if it does not exist in the table at idx. The table at idx must
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||||
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||||
@@ -44,7 +44,7 @@ int w_Data_getSize(lua_State *L)
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||||
const luaL_Reg w_Data_functions[] =
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||||
{
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{ "getPointer", w_Data_getPointer },
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// { "getPointer", w_Data_getPointer },
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{ "getSize", w_Data_getSize },
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{ 0, 0 }
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};
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@@ -118,13 +118,34 @@ FileData *File::read(int64 size)
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if (!isOpen && !open(READ))
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throw love::Exception("Could not read file %s.", filename.c_str());
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||||
int64 max = (int64)PHYSFS_fileLength(file);
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||||
int64 max = getSize();
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||||
int64 cur = tell();
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||||
size = (size == ALL) ? max : size;
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||||
size = (size > max) ? max : size;
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||||
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||||
// Clamping because the file offset may be in a weird position.
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||||
if (cur < 0)
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||||
cur = 0;
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||||
else if (cur > max)
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cur = max;
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||||
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||||
if (cur + size > max)
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||||
size = max - cur;
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||||
|
||||
FileData *fileData = new FileData(size, getFilename());
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||||
int64 bytesRead = read(fileData->getData(), size);
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||||
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||||
read(fileData->getData(), size);
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||||
if (bytesRead < 0 || (bytesRead == 0 && bytesRead != size))
|
||||
{
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||||
delete fileData;
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||||
throw love::Exception("Could not read from file.");
|
||||
}
|
||||
if (bytesRead < size)
|
||||
{
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||||
FileData *tmpFileData = new FileData(bytesRead, getFilename());
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||||
memcpy(tmpFileData->getData(), fileData->getData(), (size_t) bytesRead);
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||||
delete fileData;
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||||
fileData = tmpFileData;
|
||||
}
|
||||
|
||||
if (!isOpen)
|
||||
close();
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||||
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||||
@@ -39,18 +39,25 @@ static Font *instance = 0;
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||||
int w_newRasterizer(lua_State *L)
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||||
{
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||||
Rasterizer *t = NULL;
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||||
if (luax_istype(L, 1, IMAGE_IMAGE_DATA_T))
|
||||
try
|
||||
{
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||||
love::image::ImageData *d = luax_checktype<love::image::ImageData>(L, 1, "ImageData", IMAGE_IMAGE_DATA_T);
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||||
const char *g = luaL_checkstring(L, 2);
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||||
std::string glyphs(g);
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||||
t = instance->newRasterizer(d, glyphs);
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||||
if (luax_istype(L, 1, IMAGE_IMAGE_DATA_T))
|
||||
{
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||||
love::image::ImageData *d = luax_checktype<love::image::ImageData>(L, 1, "ImageData", IMAGE_IMAGE_DATA_T);
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||||
const char *g = luaL_checkstring(L, 2);
|
||||
std::string glyphs(g);
|
||||
t = instance->newRasterizer(d, glyphs);
|
||||
}
|
||||
else if (luax_istype(L, 1, DATA_T))
|
||||
{
|
||||
Data *d = luax_checkdata(L, 1);
|
||||
int size = luaL_checkint(L, 2);
|
||||
t = instance->newRasterizer(d, size);
|
||||
}
|
||||
}
|
||||
else if (luax_istype(L, 1, DATA_T))
|
||||
catch (love::Exception &e)
|
||||
{
|
||||
Data *d = luax_checkdata(L, 1);
|
||||
int size = luaL_checkint(L, 2);
|
||||
t = instance->newRasterizer(d, size);
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||||
return luaL_error(L, "%s", e.what());
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||||
}
|
||||
|
||||
luax_newtype(L, "Rasterizer", FONT_RASTERIZER_T, t);
|
||||
|
||||
@@ -39,6 +39,9 @@ namespace graphics
|
||||
namespace opengl
|
||||
{
|
||||
|
||||
const int Font::TEXTURE_WIDTHS[] = {128, 256, 256, 512, 512, 1024, 1024};
|
||||
const int Font::TEXTURE_HEIGHTS[] = {128, 128, 256, 256, 512, 512, 1024};
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||||
|
||||
Font::Font(love::font::Rasterizer *r, const Image::Filter &filter)
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||||
: rasterizer(r)
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, height(r->getHeight())
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@@ -47,10 +50,37 @@ Font::Font(love::font::Rasterizer *r, const Image::Filter &filter)
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||||
, filter(filter)
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||||
{
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||||
r->retain();
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||||
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||||
love::font::GlyphData *gd = r->getGlyphData(32);
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type = (gd->getFormat() == love::font::GlyphData::FORMAT_LUMINANCE_ALPHA ? FONT_TRUETYPE : FONT_IMAGE);
|
||||
delete gd;
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||||
createTexture();
|
||||
|
||||
// try to find the best texture size match for the font size
|
||||
// default to the largest texture size if no rough match is found
|
||||
texture_size_index = NUM_TEXTURE_SIZES - 1;
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||||
for (int i = 0; i < NUM_TEXTURE_SIZES; i++)
|
||||
{
|
||||
// base our chosen texture width/height on a very rough guess of the total size taken up by the font's used glyphs
|
||||
// the estimate is likely larger than the actual total size taken up, which is good since texture changes are expensive
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||||
if ((height * 0.8) * height * 95 <= TEXTURE_WIDTHS[i] * TEXTURE_HEIGHTS[i])
|
||||
{
|
||||
texture_size_index = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
texture_width = TEXTURE_WIDTHS[texture_size_index];
|
||||
texture_height = TEXTURE_HEIGHTS[texture_size_index];
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||||
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||||
try
|
||||
{
|
||||
createTexture();
|
||||
}
|
||||
catch (love::Exception &e)
|
||||
{
|
||||
r->release();
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||||
throw;
|
||||
}
|
||||
}
|
||||
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||||
Font::~Font()
|
||||
@@ -59,9 +89,30 @@ Font::~Font()
|
||||
unloadVolatile();
|
||||
}
|
||||
|
||||
bool Font::initializeTexture(GLint format)
|
||||
{
|
||||
GLint internalformat = (format == GL_LUMINANCE_ALPHA) ? GL_LUMINANCE8_ALPHA8 : GL_RGBA8;
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||||
|
||||
// clear errors before initializing
|
||||
while (glGetError() != GL_NO_ERROR);
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||||
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||||
glTexImage2D(GL_TEXTURE_2D,
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||||
0,
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||||
internalformat,
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||||
(GLsizei)texture_width,
|
||||
(GLsizei)texture_height,
|
||||
0,
|
||||
format,
|
||||
GL_UNSIGNED_BYTE,
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||||
NULL);
|
||||
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||||
return glGetError() == GL_NO_ERROR;
|
||||
}
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||||
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||||
void Font::createTexture()
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||||
{
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||||
texture_x = texture_y = rowHeight = TEXTURE_PADDING;
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||||
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||||
GLuint t;
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||||
glGenTextures(1, &t);
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textures.push_back(t);
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||||
@@ -74,65 +125,85 @@ void Font::createTexture()
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||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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||||
GLint format = (type == FONT_TRUETYPE ? GL_LUMINANCE_ALPHA : GL_RGBA);
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||||
// Initialize the texture
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||||
glTexImage2D(GL_TEXTURE_2D,
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||||
0,
|
||||
GL_RGBA,
|
||||
(GLsizei)TEXTURE_WIDTH,
|
||||
(GLsizei)TEXTURE_HEIGHT,
|
||||
0,
|
||||
format,
|
||||
GL_UNSIGNED_BYTE,
|
||||
NULL);
|
||||
|
||||
|
||||
// try to initialize the texture, attempting smaller sizes if initialization fails
|
||||
bool initialized = false;
|
||||
while (texture_size_index >= 0)
|
||||
{
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||||
texture_width = TEXTURE_WIDTHS[texture_size_index];
|
||||
texture_height = TEXTURE_HEIGHTS[texture_size_index];
|
||||
|
||||
initialized = initializeTexture(format);
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||||
|
||||
if (initialized || texture_size_index <= 0)
|
||||
break;
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||||
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||||
--texture_size_index;
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||||
}
|
||||
|
||||
if (!initialized)
|
||||
{
|
||||
// cleanup before throwing
|
||||
deleteTexture(t);
|
||||
bindTexture(0);
|
||||
textures.pop_back();
|
||||
|
||||
throw love::Exception("Could not create font texture!");
|
||||
}
|
||||
|
||||
// Fill the texture with transparent black
|
||||
std::vector<GLubyte> emptyData(TEXTURE_WIDTH * TEXTURE_HEIGHT * (type == FONT_TRUETYPE ? 2 : 4), 0);
|
||||
std::vector<GLubyte> emptyData(texture_width * texture_height * (type == FONT_TRUETYPE ? 2 : 4), 0);
|
||||
glTexSubImage2D(GL_TEXTURE_2D,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
(GLsizei)TEXTURE_WIDTH,
|
||||
(GLsizei)TEXTURE_HEIGHT,
|
||||
0, 0,
|
||||
(GLsizei)texture_width,
|
||||
(GLsizei)texture_height,
|
||||
format,
|
||||
GL_UNSIGNED_BYTE,
|
||||
&emptyData[0]);
|
||||
}
|
||||
|
||||
Font::Glyph *Font::addGlyph(int glyph)
|
||||
Font::Glyph *Font::addGlyph(const int glyph)
|
||||
{
|
||||
love::font::GlyphData *gd = rasterizer->getGlyphData(glyph);
|
||||
int w = gd->getWidth();
|
||||
int h = gd->getHeight();
|
||||
|
||||
if (texture_x + w + TEXTURE_PADDING > TEXTURE_WIDTH)
|
||||
if (texture_x + w + TEXTURE_PADDING > texture_width)
|
||||
{
|
||||
// out of space - new row!
|
||||
texture_x = TEXTURE_PADDING;
|
||||
texture_y += rowHeight;
|
||||
rowHeight = TEXTURE_PADDING;
|
||||
}
|
||||
if (texture_y + h + TEXTURE_PADDING > TEXTURE_HEIGHT)
|
||||
if (texture_y + h + TEXTURE_PADDING > texture_height)
|
||||
{
|
||||
// totally out of space - new texture!
|
||||
createTexture();
|
||||
}
|
||||
|
||||
Glyph *g = new Glyph;
|
||||
g->list = g->texture = 0;
|
||||
|
||||
g->texture = 0;
|
||||
g->spacing = gd->getAdvance();
|
||||
|
||||
memset(&g->quad, 0, sizeof(GlyphQuad));
|
||||
|
||||
// don't waste space for empty glyphs. also fixes a division by zero bug with ati drivers
|
||||
if (w > 0 && h > 0)
|
||||
{
|
||||
g->list = glGenLists(1);
|
||||
if (0 == g->list)
|
||||
{
|
||||
delete g;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
GLuint t = textures.back();
|
||||
const GLuint t = textures.back();
|
||||
|
||||
bindTexture(t);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, texture_x, texture_y, w, h, (type == FONT_TRUETYPE ? GL_LUMINANCE_ALPHA : GL_RGBA), GL_UNSIGNED_BYTE, gd->getData());
|
||||
glTexSubImage2D(GL_TEXTURE_2D,
|
||||
0,
|
||||
texture_x,
|
||||
texture_y,
|
||||
w, h,
|
||||
(type == FONT_TRUETYPE ? GL_LUMINANCE_ALPHA : GL_RGBA),
|
||||
GL_UNSIGNED_BYTE,
|
||||
gd->getData());
|
||||
|
||||
g->texture = t;
|
||||
|
||||
@@ -141,25 +212,17 @@ Font::Glyph *Font::addGlyph(int glyph)
|
||||
v.y = (float) texture_y;
|
||||
v.w = (float) w;
|
||||
v.h = (float) h;
|
||||
Quad *q = new Quad(v, (const float) TEXTURE_WIDTH, (const float) TEXTURE_HEIGHT);
|
||||
const vertex *verts = q->getVertices();
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&verts[0].x);
|
||||
glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&verts[0].s);
|
||||
|
||||
glNewList(g->list, GL_COMPILE);
|
||||
glPushMatrix();
|
||||
glTranslatef(static_cast<float>(gd->getBearingX()), static_cast<float>(-gd->getBearingY()), 0.0f);
|
||||
glDrawArrays(GL_QUADS, 0, 4);
|
||||
glPopMatrix();
|
||||
glEndList();
|
||||
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
|
||||
delete q;
|
||||
|
||||
Quad q = Quad(v, (const float) texture_width, (const float) texture_height);
|
||||
const vertex *verts = q.getVertices();
|
||||
|
||||
// copy vertex data to the glyph and set proper bearing
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
g->quad.vertices[i] = verts[i];
|
||||
g->quad.vertices[i].x += gd->getBearingX();
|
||||
g->quad.vertices[i].y -= gd->getBearingY();
|
||||
}
|
||||
}
|
||||
|
||||
if (w > 0)
|
||||
@@ -168,7 +231,18 @@ Font::Glyph *Font::addGlyph(int glyph)
|
||||
rowHeight = std::max(rowHeight, h + TEXTURE_PADDING);
|
||||
|
||||
delete gd;
|
||||
|
||||
glyphs[glyph] = g;
|
||||
|
||||
return g;
|
||||
}
|
||||
|
||||
Font::Glyph *Font::findGlyph(const int glyph)
|
||||
{
|
||||
Glyph *g = glyphs[glyph];
|
||||
if (!g)
|
||||
g = addGlyph(glyph);
|
||||
|
||||
return g;
|
||||
}
|
||||
|
||||
@@ -177,61 +251,120 @@ float Font::getHeight() const
|
||||
return static_cast<float>(height);
|
||||
}
|
||||
|
||||
void Font::print(std::string text, float x, float y, float letter_spacing, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
|
||||
void Font::print(const std::string &text, float x, float y, float letter_spacing, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
|
||||
{
|
||||
float dx = 0.0f; // spacing counter for newline handling
|
||||
float dy = 0.0f;
|
||||
|
||||
// keeps track of when we need to switch textures in our vertex array
|
||||
std::vector<GlyphArrayDrawInfo> glyphinfolist;
|
||||
|
||||
std::vector<GlyphQuad> glyphquads;
|
||||
glyphquads.reserve(text.size()); // pre-allocate space for the maximum possible number of quads
|
||||
|
||||
int quadindex = 0;
|
||||
|
||||
glPushMatrix();
|
||||
|
||||
Matrix t;
|
||||
t.setTransformation(ceil(x), ceil(y), angle, sx, sy, ox, oy, kx, ky);
|
||||
glMultMatrixf((const GLfloat *)t.getElements());
|
||||
|
||||
try
|
||||
{
|
||||
utf8::iterator<std::string::iterator> i(text.begin(), text.begin(), text.end());
|
||||
utf8::iterator<std::string::iterator> end(text.end(), text.begin(), text.end());
|
||||
utf8::iterator<std::string::const_iterator> i(text.begin(), text.begin(), text.end());
|
||||
utf8::iterator<std::string::const_iterator> end(text.end(), text.begin(), text.end());
|
||||
|
||||
while (i != end)
|
||||
{
|
||||
int g = *i++;
|
||||
|
||||
if (g == '\n')
|
||||
{
|
||||
// wrap newline, but do not print it
|
||||
glTranslatef(-dx, floor(getHeight() * getLineHeight() + 0.5f), 0);
|
||||
dy += floor(getHeight() * getLineHeight() + 0.5f);
|
||||
dx = 0.0f;
|
||||
continue;
|
||||
}
|
||||
Glyph *glyph = glyphs[g];
|
||||
if (!glyph) glyph = addGlyph(g);
|
||||
glPushMatrix();
|
||||
// 1.25 is magic line height for true type fonts
|
||||
if (type == FONT_TRUETYPE) glTranslatef(0, floor(getHeight() / 1.25f + 0.5f), 0);
|
||||
bindTexture(glyph->texture);
|
||||
glCallList(glyph->list);
|
||||
glPopMatrix();
|
||||
glTranslatef(static_cast<GLfloat>(glyph->spacing + letter_spacing), 0, 0);
|
||||
|
||||
Glyph *glyph = findGlyph(g);
|
||||
|
||||
// we only care about the vertices of glyphs which have a texture
|
||||
if (glyph->texture != 0)
|
||||
{
|
||||
// copy glyphquad (4 vertices) from original glyph to our current quad list
|
||||
glyphquads.push_back(glyph->quad);
|
||||
|
||||
// 1.25 is magic line height for true type fonts
|
||||
float lineheight = (type == FONT_TRUETYPE) ? floor(getHeight() / 1.25f + 0.5f) : 0.0f;
|
||||
|
||||
// set proper relative position
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
glyphquads[quadindex].vertices[i].x += dx;
|
||||
glyphquads[quadindex].vertices[i].y += dy + lineheight;
|
||||
}
|
||||
|
||||
size_t listsize = glyphinfolist.size();
|
||||
|
||||
// check if current glyph texture has changed since the previous iteration
|
||||
if (listsize == 0 || glyphinfolist[listsize-1].texture != glyph->texture)
|
||||
{
|
||||
// keep track of each sub-section of the string whose glyphs use different textures than the previous section
|
||||
GlyphArrayDrawInfo glyphdrawinfo;
|
||||
glyphdrawinfo.startquad = quadindex;
|
||||
glyphdrawinfo.numquads = 0;
|
||||
glyphdrawinfo.texture = glyph->texture;
|
||||
glyphinfolist.push_back(glyphdrawinfo);
|
||||
}
|
||||
|
||||
++quadindex;
|
||||
++glyphinfolist[glyphinfolist.size()-1].numquads;
|
||||
}
|
||||
|
||||
// advance the x position for the next glyph
|
||||
dx += glyph->spacing + letter_spacing;
|
||||
}
|
||||
}
|
||||
catch(utf8::exception &e)
|
||||
catch (love::Exception &e)
|
||||
{
|
||||
glPopMatrix();
|
||||
throw;
|
||||
}
|
||||
catch (utf8::exception &e)
|
||||
{
|
||||
glPopMatrix();
|
||||
throw love::Exception("%s", e.what());
|
||||
}
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
void Font::print(char character, float x, float y)
|
||||
{
|
||||
Glyph *glyph = glyphs[character];
|
||||
if (!glyph) glyph = addGlyph(character);
|
||||
|
||||
if (0 != glyph->texture)
|
||||
{
|
||||
glPushMatrix();
|
||||
glTranslatef(x, floor(y+getHeight() + 0.5f), 0.0f);
|
||||
bindTexture(glyph->texture);
|
||||
glCallList(glyph->list);
|
||||
glPopMatrix();
|
||||
|
||||
if (quadindex > 0 && glyphinfolist.size() > 0)
|
||||
{
|
||||
// sort glyph draw info list by texture first, and quad position in memory second (using the struct's < operator)
|
||||
std::sort(glyphinfolist.begin(), glyphinfolist.end());
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
|
||||
glVertexPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&glyphquads[0].vertices[0].x);
|
||||
glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&glyphquads[0].vertices[0].s);
|
||||
|
||||
// we need to draw a new vertex array for every section of the string that uses a different texture than the previous section
|
||||
std::vector<GlyphArrayDrawInfo>::const_iterator it;
|
||||
for (it = glyphinfolist.begin(); it != glyphinfolist.end(); ++it)
|
||||
{
|
||||
bindTexture(it->texture);
|
||||
|
||||
int startvertex = it->startquad * 4;
|
||||
int numvertices = it->numquads * 4;
|
||||
|
||||
glDrawArrays(GL_QUADS, startvertex, numvertices);
|
||||
}
|
||||
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
int Font::getWidth(const std::string &str)
|
||||
@@ -253,8 +386,7 @@ int Font::getWidth(const std::string &str)
|
||||
while (i != end)
|
||||
{
|
||||
int c = *i++;
|
||||
g = glyphs[c];
|
||||
if (!g) g = addGlyph(c);
|
||||
g = findGlyph(c);
|
||||
width += static_cast<int>(g->spacing * mSpacing);
|
||||
}
|
||||
}
|
||||
@@ -277,12 +409,11 @@ int Font::getWidth(const char *str)
|
||||
|
||||
int Font::getWidth(const char character)
|
||||
{
|
||||
Glyph *g = glyphs[character];
|
||||
if (!g) g = addGlyph(character);
|
||||
Glyph *g = findGlyph(character);
|
||||
return g->spacing;
|
||||
}
|
||||
|
||||
std::vector<std::string> Font::getWrap(const std::string text, float wrap, int *max_width)
|
||||
std::vector<std::string> Font::getWrap(const std::string &text, float wrap, int *max_width)
|
||||
{
|
||||
using namespace std;
|
||||
const float width_space = static_cast<float>(getWidth(' '));
|
||||
@@ -376,7 +507,6 @@ void Font::unloadVolatile()
|
||||
while (it != glyphs.end())
|
||||
{
|
||||
g = it->second;
|
||||
glDeleteLists(g->list, 1);
|
||||
delete g;
|
||||
glyphs.erase(it++);
|
||||
}
|
||||
|
||||
@@ -32,7 +32,6 @@
|
||||
#include "graphics/Image.h"
|
||||
|
||||
#include "OpenGL.h"
|
||||
#include "GLee.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
@@ -69,16 +68,7 @@ public:
|
||||
* @param kx Shear along the x axis.
|
||||
* @param ky Shear along the y axis.
|
||||
**/
|
||||
void print(std::string text, float x, float y, float letter_spacing = 0.0f, float angle = 0.0f, float sx = 1.0f, float sy = 1.0f, float ox = 0.0f, float oy = 0.0f, float kx = 0.0f, float ky = 0.0f);
|
||||
|
||||
/**
|
||||
* Prints the character at the designated position.
|
||||
*
|
||||
* @param character A character.
|
||||
* @param x The x-coordinate.
|
||||
* @param y The y-coordinate.
|
||||
**/
|
||||
void print(char character, float x, float y);
|
||||
void print(const std::string &text, float x, float y, float letter_spacing = 0.0f, float angle = 0.0f, float sx = 1.0f, float sy = 1.0f, float ox = 0.0f, float oy = 0.0f, float kx = 0.0f, float ky = 0.0f);
|
||||
|
||||
/**
|
||||
* Returns the height of the font.
|
||||
@@ -109,7 +99,7 @@ public:
|
||||
* @param max_width Optional output of the maximum width
|
||||
* Returns a vector with the lines.
|
||||
**/
|
||||
std::vector<std::string> getWrap(const std::string text, float wrap, int *max_width = 0);
|
||||
std::vector<std::string> getWrap(const std::string &text, float wrap, int *max_width = 0);
|
||||
|
||||
/**
|
||||
* Sets the line height (which should be a number to multiply the font size by,
|
||||
@@ -139,6 +129,7 @@ public:
|
||||
// Implements Volatile.
|
||||
bool loadVolatile();
|
||||
void unloadVolatile();
|
||||
|
||||
private:
|
||||
|
||||
enum FontType
|
||||
@@ -147,12 +138,35 @@ private:
|
||||
FONT_IMAGE,
|
||||
FONT_UNKNOWN
|
||||
};
|
||||
|
||||
// thin wrapper for an array of 4 vertices
|
||||
struct GlyphQuad
|
||||
{
|
||||
vertex vertices[4];
|
||||
};
|
||||
|
||||
struct Glyph
|
||||
{
|
||||
GLuint list;
|
||||
GLuint texture;
|
||||
int spacing;
|
||||
GlyphQuad quad;
|
||||
};
|
||||
|
||||
// used to determine when to change textures in the vertex array generated when printing text
|
||||
struct GlyphArrayDrawInfo
|
||||
{
|
||||
GLuint texture;
|
||||
int startquad, numquads;
|
||||
|
||||
// used when sorting with std::sort
|
||||
// sorts by texture first (binding textures is expensive) and relative position in memory second
|
||||
bool operator < (const GlyphArrayDrawInfo &other) const
|
||||
{
|
||||
if (texture != other.texture)
|
||||
return texture < other.texture;
|
||||
else
|
||||
return startquad < other.startquad;
|
||||
};
|
||||
};
|
||||
|
||||
love::font::Rasterizer *rasterizer;
|
||||
@@ -160,20 +174,29 @@ private:
|
||||
int height;
|
||||
float lineHeight;
|
||||
float mSpacing; // modifies the spacing by multiplying it with this value
|
||||
|
||||
int texture_size_index;
|
||||
int texture_width;
|
||||
int texture_height;
|
||||
|
||||
std::vector<GLuint> textures; // vector of packed textures
|
||||
std::map<int, Glyph *> glyphs; // maps glyphs to display lists
|
||||
std::map<int, Glyph *> glyphs; // maps glyphs to quad information
|
||||
FontType type;
|
||||
Image::Filter filter;
|
||||
|
||||
static const int NUM_TEXTURE_SIZES = 7;
|
||||
static const int TEXTURE_WIDTHS[NUM_TEXTURE_SIZES];
|
||||
static const int TEXTURE_HEIGHTS[NUM_TEXTURE_SIZES];
|
||||
|
||||
static const int TEXTURE_WIDTH = 512;
|
||||
static const int TEXTURE_HEIGHT = 512;
|
||||
static const int TEXTURE_PADDING = 1;
|
||||
|
||||
int texture_x, texture_y;
|
||||
int rowHeight;
|
||||
|
||||
bool initializeTexture(GLint format);
|
||||
void createTexture();
|
||||
Glyph *addGlyph(int glyph);
|
||||
Glyph *addGlyph(const int glyph);
|
||||
Glyph *findGlyph (const int glyph);
|
||||
}; // Font
|
||||
|
||||
} // opengl
|
||||
|
||||
@@ -26,6 +26,12 @@
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <algorithm>
|
||||
#include <limits>
|
||||
|
||||
// Conflicts with std::numeric_limits<GLushort>::max() (Windows).
|
||||
#ifdef max
|
||||
# undef max
|
||||
#endif
|
||||
|
||||
namespace love
|
||||
{
|
||||
@@ -276,8 +282,9 @@ size_t VertexIndex::getIndexCount(size_t elements) const
|
||||
GLenum VertexIndex::getType(size_t s) const
|
||||
{
|
||||
// Calculates if unsigned short is big enough to hold all the vertex indices.
|
||||
static const GLint type_table[] = {GL_UNSIGNED_INT, GL_UNSIGNED_SHORT};
|
||||
return type_table[int(GLushort(-1) < s * 4)];
|
||||
static const GLenum type_table[] = {GL_UNSIGNED_SHORT, GL_UNSIGNED_INT};
|
||||
return type_table[s * 4 > std::numeric_limits<GLushort>::max()];
|
||||
// if buffer-size > max(GLushort) then GL_UNSIGNED_INT else GL_UNSIGNED_SHORT
|
||||
}
|
||||
|
||||
VertexBuffer *VertexIndex::getVertexBuffer() const
|
||||
|
||||
@@ -335,7 +335,12 @@ int w_newFont(lua_State *L)
|
||||
if (luax_istype(L, 1, DATA_T))
|
||||
{
|
||||
int idxs[] = {1, 2};
|
||||
luax_convobj(L, idxs, 2, "font", "newRasterizer");
|
||||
int ret = luax_pconvobj(L, idxs, 2, "font", "newRasterizer");
|
||||
if (ret != 0)
|
||||
{
|
||||
font_data->release();
|
||||
return lua_error(L);
|
||||
}
|
||||
}
|
||||
|
||||
if (font_data)
|
||||
@@ -343,8 +348,16 @@ int w_newFont(lua_State *L)
|
||||
|
||||
love::font::Rasterizer *rasterizer = luax_checktype<love::font::Rasterizer>(L, 1, "Rasterizer", FONT_RASTERIZER_T);
|
||||
|
||||
// Create the font.
|
||||
Font *font = instance->newFont(rasterizer, instance->getDefaultImageFilter());
|
||||
Font *font = NULL;
|
||||
try
|
||||
{
|
||||
// Create the font.
|
||||
font = instance->newFont(rasterizer, instance->getDefaultImageFilter());
|
||||
}
|
||||
catch (love::Exception &e)
|
||||
{
|
||||
return luaL_error(L, e.what());
|
||||
}
|
||||
|
||||
if (font == 0)
|
||||
return luaL_error(L, "Could not load font.");
|
||||
|
||||
Reference in New Issue
Block a user