mirror of
https://github.com/love2d/love.git
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c03e35b6cc
--HG-- branch : minor
398 lines
12 KiB
C++
398 lines
12 KiB
C++
/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_RUNTIME_H
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#define LOVE_RUNTIME_H
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// LOVE
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#include "types.h"
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// Lua
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extern "C" {
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#include <lua.h>
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#include <lualib.h>
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#include <lauxlib.h>
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}
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namespace love
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{
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// Forward declarations.
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class Module;
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class Reference;
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// Exposed mutex of the GC
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extern void *_gcmutex;
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extern unsigned int _gcthread;
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/**
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* Registries represent special tables which can be accessed with
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* luax_getregistry.
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**/
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enum Registry
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{
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REGISTRY_GC = 1,
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REGISTRY_MODULES,
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};
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/**
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* This structure wraps all Lua-exposed objects. It exists in the
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* Lua state as a full userdata (so we can catch __gc "events"),
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* though the Object it refers to is light userdata in the sense
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* that it is not allocated by the Lua VM.
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**/
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struct Proxy
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{
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// Holds type information (see types.h).
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bits flags;
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// The light userdata.
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void *data;
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// True if Lua should delete on GC.
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bool own;
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};
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/**
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* A Module with Lua wrapper functions and other data.
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**/
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struct WrappedModule
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{
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// The module containing the functions.
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Module *module;
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// The name for the table to put the functions in, without the 'love'-prefix.
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const char *name;
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// The type flags of this module.
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love::bits flags;
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// The functions of the module (last element {0,0}).
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const luaL_Reg *functions;
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// A list of functions which expose the types of the modules (last element 0).
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const lua_CFunction *types;
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};
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/**
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* Returns a reference to the top stack element (-1) if the value
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* is of the specified type. If the value is incorrect, zero is returned.
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*
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* In any case, the top stack element is popped, regardless of its type.
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**/
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Reference *luax_refif (lua_State *L, int type);
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/**
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* Prints the current contents of the stack. Only useful for debugging.
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* @param L The Lua state.
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**/
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void luax_printstack(lua_State *L);
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/**
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* Converts the value at idx to a bool. It follow the same rules
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* as lua_toboolean, but returns a bool instead of an int.
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* @param L The Lua state.
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* @param idx The index on the Lua stack.
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* @return True if the value evaluates to true, false otherwise.
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**/
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bool luax_toboolean(lua_State *L, int idx);
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/**
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* Pushes a bool onto the stack. It's the same as lua_pushboolean,
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* but with bool instead of int.
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* @param L The Lua state.
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* @param b The bool to push.
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**/
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void luax_pushboolean(lua_State *L, bool b);
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/**
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* Converts the value at idx to a bool, or if not present, b is returned.
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* @param L The Lua state.
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* @param idx The index of the Lua stack.
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* @param b The value to return if no value exist at the specified index.
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* @return True if the value evaluates to true, false otherwise.
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**/
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bool luax_optboolean(lua_State *L, int idx, bool b);
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/**
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* Converts the value at idx to a std::string. It takes care of the string
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* size and possible embedded nulls.
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* @param L The Lua state.
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* @param idx The index on the Lua stack.
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* @return Copy of the string at the specified index.
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**/
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std::string luax_tostring(lua_State *L, int idx);
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/**
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* Converts the value at idx to a std::string. It takes care of the string
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* size and possible embedded nulls.
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* @param L The Lua state.
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* @param idx The index on the Lua stack.
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* @return Copy of the string at the specified index.
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**/
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std::string luax_checkstring(lua_State *L, int idx);
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/**
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* Pushes a std::string onto the stack. It uses the length of the string
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* for lua_pushlstring's len argument.
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* @param L The Lua state.
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* @param str The string to push.
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**/
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void luax_pushstring(lua_State *L, std::string str);
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/**
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* Require at least 'min' number of items on the stack.
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* @param L The Lua state.
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* @param min The minimum number of items on the stack.
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* @return Zero if conditions are met, otherwise a Lua error (longjmp).
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**/
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int luax_assert_argc(lua_State *L, int min);
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/**
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* Require at least 'min', but more than 'max' items on the stack.
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* @param L The Lua state.
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* @param min The minimum number of items on the stack.
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* @param max The maximum number of items on the stack.
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* @return Zero if conditions are met, otherwise a Lua error (longjmp).
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**/
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int luax_assert_argc(lua_State *L, int min, int max);
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/**
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* Require that the value at idx is a function.
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* @param L The Lua state.
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*@param idx The index on the stack.
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**/
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int luax_assert_function(lua_State *L, int idx);
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/**
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* Register a module in the love table. The love table will be created if it does not exist.
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* @param L The Lua state.
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**/
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int luax_register_module(lua_State *L, const WrappedModule &m);
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/**
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* Inserts a module with 'name' into the package.preloaded table.
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* @param f The function to be called when the module is opened.
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* @param name The name of the module, with 'love'-prefix, for instance 'love.graphics'.
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**/
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int luax_preload(lua_State *L, lua_CFunction f, const char *name);
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/**
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* Register a new type.
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* @param tname The name of the type. This must not conflict with other type names,
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* even from other modules.
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* @param f The list of member functions for the type.
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**/
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int luax_register_type(lua_State *L, const char *tname, const luaL_Reg *f = 0);
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/**
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* Do a table.insert from C
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* @param L the state
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* @param tindex the stack index of the table
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* @param vindex the stack index of the value
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* @param pos the position to insert it in
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**/
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int luax_table_insert(lua_State *L, int tindex, int vindex, int pos = -1);
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/**
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* Register a new searcher function for package.loaders. This can for instance enable
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* loading of files through love.filesystem using standard require.
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* @param L The Lua state.
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* @param f The searcher function.
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* @param pos The position to insert the loader in.
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**/
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int luax_register_searcher(lua_State *L, lua_CFunction f, int pos = -1);
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/**
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* Creates a new Lua-accessible object of the given type, and put it on the stack.
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* @param L The Lua state.
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* @param name The name of the type. This must match the used earlier with luax_register_type.
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* @param flags The type information.
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* @param data The pointer to the actual object.
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* @own Set this to true (default) if the object should be released upon garbage collection.
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**/
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void luax_newtype(lua_State *L, const char *name, bits flags, void *data, bool own = true);
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/**
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* Checks whether the value at idx is a certain type.
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* @param L The Lua state.
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* @param idx The index on the stack.
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* @param type The type to check for.
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* @return True if the value is Proxy of the specified type, false otherwise.
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**/
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bool luax_istype(lua_State *L, int idx, love::bits type);
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/**
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* Gets the function love.module.function and puts it on top of the stack (alone). If the
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* love table, the module, or the function does not exist, an error is returned.
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* @return An error if nonexistent, or 1 if successful.
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**/
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int luax_getfunction(lua_State *L, const char *module, const char *function);
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/**
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* Converts an object into another object by the specified function love.module.function.
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* The conversion function must accept a single object of the relevant type as a parameter,
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* and returnone value. If the function does not exist (see luax_getfunction), an error is returned.
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*
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* Note that the initial object at idx is replaced by the new object.
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*
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* @param L The Lua state.
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* @param idx The index on the stack.
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* @param module The module in the love table.
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* @param function The function in the module.
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**/
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int luax_convobj(lua_State *L, int idx, const char *module, const char *function);
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/**
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* Converts an object into another object by the specified function love.module.function.
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* The conversion function must accept a single object of the relevant type as its first parameter,
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* and return one value. If the function does not exist (see luax_getfunction), an error is returned.
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*
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* Note that the initial object at idx is replaced by the new object.
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*
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* @param L The Lua state.
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* @param idxs An array of indices on the stack.
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* @param n How many arguments are being passed.
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* @param module The module in the love table.
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* @param function The function in the module.
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**/
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int luax_convobj(lua_State *L, int idxs[], int n, const char *module, const char *function);
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// pcall versions of the above
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int luax_pconvobj(lua_State *L, int idx, const char *module, const char *function);
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int luax_pconvobj(lua_State *L, int idxs[], int n, const char *module, const char *function);
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/**
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* 'Insist' that a table 'k' exists in the table at idx. Insistence involves that the
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* table (k) is created if it does not exist in the table at idx. The table at idx must
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* pre-exist, however. Also note that if the a non-table value exists at the specified
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* location, it will be overwritten with a new table. The insisted table, and only the
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* insisted table, will be placed on top of the stack.
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*
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* @param idx The index on the stack containing a table.
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* @param k The name of the table we are insisting exist.
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**/
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int luax_insist(lua_State *L, int idx, const char *k);
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/**
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* Insist that a global table 'k' exists. See luax_insist.
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* @param k The name of the table we are insisting exist.
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**/
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int luax_insistglobal(lua_State *L, const char *k);
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/**
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* Insists that a table 'k' exists inside the 'love' table. See luax_insist.
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* @param k The name of the table we are insisting exist.
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**/
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int luax_insistlove(lua_State *L, const char *k);
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/**
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* Gets (creates if needed) the specified Registry, and puts it on top
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* of the stack.
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* @param L The Lua state.
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* @param r The Registry to get.
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**/
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int luax_getregistry(lua_State *L, Registry r);
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Type luax_type(lua_State *L, int idx);
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/**
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* Convert the value at the specified index to an Lua number, and then
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* convert to a float.
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*
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* @param L The Lua state.
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* @param idx The index on the stack.
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*/
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inline float luax_tofloat(lua_State *L, int idx)
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{
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return static_cast<float>(lua_tonumber(L, idx));
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}
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/**
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* Like luax_tofloat, but checks that the value is a number.
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*
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* @see luax_tofloat
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*/
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inline float luax_checkfloat(lua_State *L, int idx)
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{
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return static_cast<float>(luaL_checknumber(L, idx));
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}
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/**
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* Converts the value at idx to the specified type without checking that
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* this conversion is valid. If the type has been previously verified with
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* luax_istype, then this can be safely used. Otherwise, use luax_checktype.
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* @param L The Lua state.
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* @param idx The index on the stack.
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* @param name The name of the type.
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* @param type The type bit.
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**/
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template <typename T>
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T *luax_totype(lua_State *L, int idx, const char *, love::bits)
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{
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return (T *)(((Proxy *)lua_touserdata(L, idx))->data);
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}
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/**
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* Like luax_totype, but causes an error if the value at idx is not Proxy,
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* or is not the specified type.
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* @param L The Lua state.
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* @param idx The index on the stack.
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* @param name The name of the type.
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* @param type The type bit.
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**/
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template <typename T>
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T *luax_checktype(lua_State *L, int idx, const char *name, love::bits type)
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{
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if (lua_isuserdata(L, idx) == 0)
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luaL_error(L, "Incorrect parameter type: expected userdata.");
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Proxy *u = (Proxy *)lua_touserdata(L, idx);
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if ((u->flags & type) != type)
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luaL_error(L, "Incorrect parameter type: expected %s", name);
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return (T *)u->data;
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}
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template <typename T>
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T *luax_getmodule(lua_State *L, const char *k, love::bits type)
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{
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luax_getregistry(L, REGISTRY_MODULES);
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lua_getfield(L, -1, k);
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if (!lua_isuserdata(L, -1))
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luaL_error(L, "Tried to get nonexisting module %s.", k);
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Proxy *u = (Proxy *)lua_touserdata(L, -1);
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if ((u->flags & type) != type)
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luaL_error(L, "Incorrect module %s", k);
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lua_pop(L, 2);
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return (T *)u->data;
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}
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} // love
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#endif // LOVE_RUNTIME_H
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