From b6c47cd3ec337e4f62b991227c209f2b18aacb2c Mon Sep 17 00:00:00 2001 From: Sasha Szpakowski Date: Sat, 9 Mar 2024 16:09:26 -0400 Subject: [PATCH] vulkan: fix typo preventing storage textures in shaders from working. --- src/modules/graphics/vulkan/Shader.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/modules/graphics/vulkan/Shader.cpp b/src/modules/graphics/vulkan/Shader.cpp index 5ec35f6bb..f28b8bfd8 100644 --- a/src/modules/graphics/vulkan/Shader.cpp +++ b/src/modules/graphics/vulkan/Shader.cpp @@ -661,8 +661,8 @@ void Shader::compileShaders() for (const auto &r : shaderResources.storage_images) { std::string name = canonicaliizeUniformName(r.name); - const auto &uniformit = reflection.storageBuffers.find(name); - if (uniformit == reflection.storageBuffers.end()) + const auto &uniformit = reflection.storageTextures.find(name); + if (uniformit == reflection.storageTextures.end()) { handleUnknownUniformName(name.c_str()); continue;