mirror of
https://github.com/love2d/love.git
synced 2026-08-12 08:30:56 +02:00
434 lines
15 KiB
C++
434 lines
15 KiB
C++
/**
|
|
* Copyright (c) 2006-2022 LOVE Development Team
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
**/
|
|
|
|
#pragma once
|
|
|
|
// löve
|
|
#include "common/config.h"
|
|
#include "graphics/Graphics.h"
|
|
#include "StreamBuffer.h"
|
|
#include "ShaderStage.h"
|
|
#include "Shader.h"
|
|
#include "Texture.h"
|
|
|
|
// libraries
|
|
#include "VulkanWrapper.h"
|
|
#include "libraries/xxHash/xxhash.h"
|
|
|
|
// c++
|
|
#include <iostream>
|
|
#include <memory>
|
|
#include <functional>
|
|
#include <set>
|
|
|
|
|
|
namespace love
|
|
{
|
|
namespace graphics
|
|
{
|
|
namespace vulkan
|
|
{
|
|
|
|
struct RenderPassAttachment
|
|
{
|
|
VkFormat format = VK_FORMAT_UNDEFINED;
|
|
bool discard = true;
|
|
VkSampleCountFlagBits msaaSamples = VK_SAMPLE_COUNT_1_BIT;
|
|
|
|
bool operator==(const RenderPassAttachment &attachment) const
|
|
{
|
|
return format == attachment.format &&
|
|
discard == attachment.discard &&
|
|
msaaSamples == attachment.msaaSamples;
|
|
}
|
|
};
|
|
|
|
struct RenderPassConfiguration
|
|
{
|
|
std::vector<RenderPassAttachment> colorAttachments;
|
|
|
|
struct StaticRenderPassConfiguration
|
|
{
|
|
RenderPassAttachment depthAttachment;
|
|
bool resolve = false;
|
|
} staticData;
|
|
|
|
bool operator==(const RenderPassConfiguration &conf) const
|
|
{
|
|
return colorAttachments == conf.colorAttachments &&
|
|
(memcmp(&staticData, &conf.staticData, sizeof(StaticRenderPassConfiguration)) == 0);
|
|
}
|
|
};
|
|
|
|
struct RenderPassConfigurationHasher
|
|
{
|
|
size_t operator()(const RenderPassConfiguration &configuration) const
|
|
{
|
|
size_t hashes[] = {
|
|
XXH32(configuration.colorAttachments.data(), configuration.colorAttachments.size() * sizeof(VkFormat), 0),
|
|
XXH32(&configuration.staticData, sizeof(configuration.staticData), 0),
|
|
};
|
|
return XXH32(hashes, sizeof(hashes), 0);
|
|
}
|
|
};
|
|
|
|
struct FramebufferConfiguration
|
|
{
|
|
std::vector<VkImageView> colorViews;
|
|
|
|
struct StaticFramebufferConfiguration
|
|
{
|
|
VkImageView depthView = VK_NULL_HANDLE;
|
|
VkImageView resolveView = VK_NULL_HANDLE;
|
|
|
|
uint32_t width = 0;
|
|
uint32_t height = 0;
|
|
|
|
VkRenderPass renderPass = VK_NULL_HANDLE;
|
|
} staticData;
|
|
|
|
bool operator==(const FramebufferConfiguration &conf) const
|
|
{
|
|
return colorViews == conf.colorViews &&
|
|
(memcmp(&staticData, &conf.staticData, sizeof(StaticFramebufferConfiguration)) == 0);
|
|
}
|
|
};
|
|
|
|
struct FramebufferConfigurationHasher
|
|
{
|
|
size_t operator()(const FramebufferConfiguration &configuration) const
|
|
{
|
|
size_t hashes[] = {
|
|
XXH32(configuration.colorViews.data(), configuration.colorViews.size() * sizeof(VkImageView), 0),
|
|
XXH32(&configuration.staticData, sizeof(configuration.staticData), 0),
|
|
};
|
|
|
|
return XXH32(hashes, sizeof(hashes), 0);
|
|
}
|
|
};
|
|
|
|
struct OptionalInstanceExtensions
|
|
{
|
|
// VK_KHR_get_physical_device_properties2
|
|
bool physicalDeviceProperties2 = false;
|
|
};
|
|
|
|
struct OptionalDeviceFeatures
|
|
{
|
|
// VK_EXT_extended_dynamic_state
|
|
bool extendedDynamicState = false;
|
|
|
|
// VK_KHR_get_memory_requirements2
|
|
bool memoryRequirements2 = false;
|
|
|
|
// VK_KHR_dedicated_allocation
|
|
bool dedicatedAllocation = false;
|
|
|
|
// VK_KHR_buffer_device_address
|
|
bool bufferDeviceAddress = false;
|
|
|
|
// VK_EXT_memory_budget
|
|
bool memoryBudget = false;
|
|
|
|
// VK_KHR_shader_float_controls
|
|
bool shaderFloatControls = false;
|
|
|
|
// VK_KHR_spirv_1_4
|
|
bool spirv14 = false;
|
|
};
|
|
|
|
struct GraphicsPipelineConfiguration
|
|
{
|
|
VkRenderPass renderPass;
|
|
VertexAttributes vertexAttributes;
|
|
Shader *shader = nullptr;
|
|
bool wireFrame;
|
|
BlendState blendState;
|
|
ColorChannelMask colorChannelMask;
|
|
VkSampleCountFlagBits msaaSamples;
|
|
uint32_t numColorAttachments;
|
|
PrimitiveType primitiveType;
|
|
|
|
struct DynamicState
|
|
{
|
|
CullMode cullmode = CULL_NONE;
|
|
Winding winding = WINDING_MAX_ENUM;
|
|
StencilAction stencilAction = STENCIL_MAX_ENUM;
|
|
CompareMode stencilCompare = COMPARE_MAX_ENUM;
|
|
DepthState depthState{};
|
|
} dynamicState;
|
|
|
|
GraphicsPipelineConfiguration()
|
|
{
|
|
memset(this, 0, sizeof(GraphicsPipelineConfiguration));
|
|
}
|
|
|
|
bool operator==(const GraphicsPipelineConfiguration &other) const
|
|
{
|
|
return memcmp(this, &other, sizeof(GraphicsPipelineConfiguration)) == 0;
|
|
}
|
|
};
|
|
|
|
struct GraphicsPipelineConfigurationHasher
|
|
{
|
|
size_t operator() (const GraphicsPipelineConfiguration &configuration) const
|
|
{
|
|
return XXH32(&configuration, sizeof(GraphicsPipelineConfiguration), 0);
|
|
}
|
|
};
|
|
|
|
struct QueueFamilyIndices
|
|
{
|
|
Optional<uint32_t> graphicsFamily;
|
|
Optional<uint32_t> presentFamily;
|
|
|
|
bool isComplete() const
|
|
{
|
|
return graphicsFamily.hasValue && presentFamily.hasValue;
|
|
}
|
|
};
|
|
|
|
struct SwapChainSupportDetails
|
|
{
|
|
VkSurfaceCapabilitiesKHR capabilities{};
|
|
std::vector<VkSurfaceFormatKHR> formats;
|
|
std::vector<VkPresentModeKHR> presentModes;
|
|
};
|
|
|
|
struct RenderpassState
|
|
{
|
|
bool active = false;
|
|
VkRenderPassBeginInfo beginInfo{};
|
|
bool useConfigurations = false;
|
|
RenderPassConfiguration renderPassConfiguration{};
|
|
FramebufferConfiguration framebufferConfiguration{};
|
|
VkPipeline pipeline = VK_NULL_HANDLE;
|
|
std::vector<VkImage> transitionImages;
|
|
uint32_t numColorAttachments = 0;
|
|
float width = 0.0f;
|
|
float height = 0.0f;
|
|
VkSampleCountFlagBits msaa = VK_SAMPLE_COUNT_1_BIT;
|
|
};
|
|
|
|
struct ScreenshotReadbackBuffer
|
|
{
|
|
VkBuffer buffer;
|
|
VmaAllocation allocation;
|
|
VmaAllocationInfo allocationInfo;
|
|
|
|
VkImage image;
|
|
VmaAllocation imageAllocation;
|
|
};
|
|
|
|
class Graphics final : public love::graphics::Graphics
|
|
{
|
|
public:
|
|
Graphics();
|
|
~Graphics();
|
|
|
|
const char *getName() const override;
|
|
const VkDevice getDevice() const;
|
|
const VmaAllocator getVmaAllocator() const;
|
|
|
|
// implementation for virtual functions
|
|
love::graphics::Texture *newTexture(const love::graphics::Texture::Settings &settings, const love::graphics::Texture::Slices *data) override;
|
|
love::graphics::Buffer *newBuffer(const love::graphics::Buffer::Settings &settings, const std::vector<love::graphics::Buffer::DataDeclaration>& format, const void *data, size_t size, size_t arraylength) override;
|
|
void clear(OptionalColorD color, OptionalInt stencil, OptionalDouble depth) override;
|
|
void clear(const std::vector<OptionalColorD> &colors, OptionalInt stencil, OptionalDouble depth) override;
|
|
Matrix4 computeDeviceProjection(const Matrix4 &projection, bool rendertotexture) const override;
|
|
void discard(const std::vector<bool>& colorbuffers, bool depthstencil) override;
|
|
void present(void *screenshotCallbackdata) override;
|
|
void setViewportSize(int width, int height, int pixelwidth, int pixelheight) override;
|
|
bool setMode(void *context, int width, int height, int pixelwidth, int pixelheight, bool windowhasstencil, int msaa) override;
|
|
void unSetMode() override;
|
|
void setActive(bool active) override;
|
|
int getRequestedBackbufferMSAA() const override;
|
|
int getBackbufferMSAA() const override;
|
|
void setColor(Colorf c) override;
|
|
void setScissor(const Rect &rect) override;
|
|
void setScissor() override;
|
|
void setStencilMode(StencilAction action, CompareMode compare, int value, love::uint32 readmask, love::uint32 writemask) override;
|
|
void setDepthMode(CompareMode compare, bool write) override;
|
|
void setFrontFaceWinding(Winding winding) override;
|
|
void setColorMask(ColorChannelMask mask) override;
|
|
void setBlendState(const BlendState &blend) override;
|
|
void setPointSize(float size) override;
|
|
void setWireframe(bool enable) override;
|
|
PixelFormat getSizedFormat(PixelFormat format, bool rendertarget, bool readable) const override;
|
|
bool isPixelFormatSupported(PixelFormat format, uint32 usage, bool sRGB) override;
|
|
Renderer getRenderer() const override;
|
|
bool usesGLSLES() const override;
|
|
RendererInfo getRendererInfo() const override;
|
|
void draw(const DrawCommand &cmd) override;
|
|
void draw(const DrawIndexedCommand &cmd) override;
|
|
void drawQuads(int start, int count, const VertexAttributes &attributes, const BufferBindings &buffers, graphics::Texture *texture) override;
|
|
|
|
graphics::GraphicsReadback *newReadbackInternal(ReadbackMethod method, love::graphics::Buffer *buffer, size_t offset, size_t size, data::ByteData *dest, size_t destoffset) override;
|
|
graphics::GraphicsReadback *newReadbackInternal(ReadbackMethod method, love::graphics::Texture *texture, int slice, int mipmap, const Rect &rect, image::ImageData *dest, int destx, int desty) override;
|
|
|
|
// internal functions.
|
|
|
|
VkCommandBuffer getCommandBufferForDataTransfer();
|
|
void queueCleanUp(std::function<void()> cleanUp);
|
|
void addReadbackCallback(std::function<void()> callback);
|
|
void submitGpuCommands(bool present, void *screenshotCallbackData = nullptr);
|
|
const VkDeviceSize getMinUniformBufferOffsetAlignment() const;
|
|
graphics::Texture *getDefaultTexture() const;
|
|
VkSampler getCachedSampler(const SamplerState &sampler);
|
|
void setComputeShader(Shader *computeShader);
|
|
std::set<Shader*> &getUsedShadersInFrame();
|
|
graphics::Shader::BuiltinUniformData getCurrentBuiltinUniformData();
|
|
const OptionalDeviceFeatures &getEnabledOptionalDeviceExtensions() const;
|
|
VkSampleCountFlagBits getMsaaCount(int requestedMsaa) const;
|
|
void setVsync(int vsync);
|
|
int getVsync() const;
|
|
|
|
protected:
|
|
graphics::ShaderStage *newShaderStageInternal(ShaderStageType stage, const std::string &cachekey, const std::string &source, bool gles) override;
|
|
graphics::Shader *newShaderInternal(StrongRef<love::graphics::ShaderStage> stages[SHADERSTAGE_MAX_ENUM]) override;
|
|
graphics::StreamBuffer *newStreamBuffer(BufferUsage type, size_t size) override;
|
|
bool dispatch(int x, int y, int z) override;
|
|
void initCapabilities() override;
|
|
void getAPIStats(int &shaderswitches) const override;
|
|
void setRenderTargetsInternal(const RenderTargets &rts, int pixelw, int pixelh, bool hasSRGBtexture) override;
|
|
|
|
private:
|
|
void createVulkanInstance();
|
|
bool checkValidationSupport();
|
|
void pickPhysicalDevice();
|
|
int rateDeviceSuitability(VkPhysicalDevice device);
|
|
QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device);
|
|
void createLogicalDevice();
|
|
void initVMA();
|
|
void createSurface();
|
|
bool checkDeviceExtensionSupport(VkPhysicalDevice device);
|
|
SwapChainSupportDetails querySwapChainSupport(VkPhysicalDevice device);
|
|
VkSurfaceFormatKHR chooseSwapSurfaceFormat(const std::vector<VkSurfaceFormatKHR> &availableFormats);
|
|
VkPresentModeKHR chooseSwapPresentMode(const std::vector<VkPresentModeKHR> &availablePresentModes);
|
|
VkExtent2D chooseSwapExtent(const VkSurfaceCapabilitiesKHR &capabilities);
|
|
VkCompositeAlphaFlagBitsKHR chooseCompositeAlpha(const VkSurfaceCapabilitiesKHR &capabilities);
|
|
void createSwapChain();
|
|
void createImageViews();
|
|
void createScreenshotCallbackBuffers();
|
|
void createDefaultRenderPass();
|
|
void createDefaultFramebuffers();
|
|
VkFramebuffer createFramebuffer(FramebufferConfiguration &configuration);
|
|
VkFramebuffer getFramebuffer(FramebufferConfiguration &configuration);
|
|
void createDefaultShaders();
|
|
VkRenderPass createRenderPass(RenderPassConfiguration &configuration);
|
|
VkPipeline createGraphicsPipeline(GraphicsPipelineConfiguration &configuration);
|
|
void createColorResources();
|
|
VkFormat findSupportedFormat(const std::vector<VkFormat> &candidates, VkImageTiling tiling, VkFormatFeatureFlags features);
|
|
VkFormat findDepthFormat();
|
|
void createDepthResources();
|
|
void createCommandPool();
|
|
void createCommandBuffers();
|
|
void createSyncObjects();
|
|
void createDefaultTexture();
|
|
void cleanup();
|
|
void cleanupSwapChain();
|
|
void recreateSwapChain();
|
|
void initDynamicState();
|
|
void beginFrame();
|
|
void startRecordingGraphicsCommands();
|
|
void endRecordingGraphicsCommands();
|
|
void ensureGraphicsPipelineConfiguration(GraphicsPipelineConfiguration &configuration);
|
|
bool usesConstantVertexColor(const VertexAttributes &attribs);
|
|
void createVulkanVertexFormat(
|
|
VertexAttributes vertexAttributes,
|
|
std::vector<VkVertexInputBindingDescription> &bindingDescriptions,
|
|
std::vector<VkVertexInputAttributeDescription> &attributeDescriptions);
|
|
void prepareDraw(
|
|
const VertexAttributes &attributes,
|
|
const BufferBindings &buffers, graphics::Texture *texture,
|
|
PrimitiveType, CullMode);
|
|
void setRenderPass(const RenderTargets &rts, int pixelw, int pixelh, bool hasSRGBtexture);
|
|
void setDefaultRenderPass();
|
|
void startRenderPass();
|
|
void endRenderPass();
|
|
VkSampler createSampler(const SamplerState &sampler);
|
|
void cleanupUnusedObjects();
|
|
void requestSwapchainRecreation();
|
|
|
|
VkInstance instance = VK_NULL_HANDLE;
|
|
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
|
|
uint32_t deviceApiVersion = VK_API_VERSION_1_0;
|
|
bool windowHasStencil = false;
|
|
int requestedMsaa = 0;
|
|
VkDevice device = VK_NULL_HANDLE;
|
|
OptionalInstanceExtensions optionalInstanceExtensions;
|
|
OptionalDeviceFeatures optionalDeviceFeatures;
|
|
VkQueue graphicsQueue = VK_NULL_HANDLE;
|
|
VkQueue presentQueue = VK_NULL_HANDLE;
|
|
VkSurfaceKHR surface = VK_NULL_HANDLE;
|
|
VkSwapchainKHR swapChain = VK_NULL_HANDLE;
|
|
VkSurfaceTransformFlagBitsKHR preTransform = {};
|
|
Matrix4 displayRotation;
|
|
std::vector<VkImage> swapChainImages;
|
|
VkFormat swapChainImageFormat = VK_FORMAT_UNDEFINED;
|
|
VkExtent2D swapChainExtent = VkExtent2D();
|
|
std::vector<VkImageView> swapChainImageViews;
|
|
VkSampleCountFlagBits msaaSamples = VK_SAMPLE_COUNT_1_BIT;
|
|
VkImage colorImage = VK_NULL_HANDLE;
|
|
VkImageView colorImageView = VK_NULL_HANDLE;
|
|
VmaAllocation colorImageAllocation = VK_NULL_HANDLE;
|
|
VkImage depthImage = VK_NULL_HANDLE;
|
|
VkImageView depthImageView = VK_NULL_HANDLE;
|
|
VmaAllocation depthImageAllocation = VK_NULL_HANDLE;
|
|
VkRenderPass defaultRenderPass = VK_NULL_HANDLE;
|
|
std::vector<VkFramebuffer> defaultFramebuffers;
|
|
std::unordered_map<RenderPassConfiguration, VkRenderPass, RenderPassConfigurationHasher> renderPasses;
|
|
std::unordered_map<FramebufferConfiguration, VkFramebuffer, FramebufferConfigurationHasher> framebuffers;
|
|
std::unordered_map<GraphicsPipelineConfiguration, VkPipeline, GraphicsPipelineConfigurationHasher> graphicsPipelines;
|
|
std::unordered_map<VkRenderPass, bool> renderPassUsages;
|
|
std::unordered_map<VkFramebuffer, bool> framebufferUsages;
|
|
std::unordered_map<VkPipeline, bool> pipelineUsages;
|
|
std::unordered_map<uint64, VkSampler> samplers;
|
|
VkCommandPool commandPool = VK_NULL_HANDLE;
|
|
std::vector<VkCommandBuffer> commandBuffers;
|
|
Shader *computeShader = nullptr;
|
|
std::vector<VkSemaphore> imageAvailableSemaphores;
|
|
std::vector<VkSemaphore> renderFinishedSemaphores;
|
|
std::vector<VkFence> inFlightFences;
|
|
std::vector<VkFence> imagesInFlight;
|
|
int vsync = 1;
|
|
VkDeviceSize minUniformBufferOffsetAlignment = 0;
|
|
bool imageRequested = false;
|
|
uint32_t frameCounter = 0;
|
|
size_t currentFrame = 0;
|
|
uint32_t imageIndex = 0;
|
|
bool swapChainRecreationRequested = false;
|
|
bool transitionColorDepthLayouts = false;
|
|
VmaAllocator vmaAllocator = VK_NULL_HANDLE;
|
|
StrongRef<love::graphics::Texture> defaultTexture;
|
|
StrongRef<love::graphics::Buffer> defaultConstantColor;
|
|
// functions that need to be called to cleanup objects that were needed for rendering a frame.
|
|
// We need a vector for each frame in flight.
|
|
std::vector<std::vector<std::function<void()>>> cleanUpFunctions;
|
|
std::vector<std::vector<std::function<void()>>> readbackCallbacks;
|
|
std::vector<ScreenshotReadbackBuffer> screenshotReadbackBuffers;
|
|
std::set<Shader*> usedShadersInFrame;
|
|
RenderpassState renderPassState;
|
|
};
|
|
|
|
} // vulkan
|
|
} // graphics
|
|
} // love
|