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Added destructor in Frame.
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@@ -44,6 +44,10 @@ namespace opengl
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vertices[2].s = (float)(x+w)/(float)sw; vertices[2].t = (float)(y+h)/(float)sh;
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vertices[3].s = (float)(x+w)/(float)sw; vertices[3].t = (float)y/(float)sh;
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}
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Frame::~Frame()
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{
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}
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void Frame::flip(bool x, bool y)
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{
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@@ -22,6 +22,7 @@
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#define LOVE_GRAPHICS_OPENGL_FRAME_H
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// LOVE
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#include <common/Object.h>
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#include <common/math.h>
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#include <graphics/Drawable.h>
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@@ -31,7 +32,7 @@ namespace graphics
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{
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namespace opengl
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{
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class Frame
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class Frame : public Object
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{
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private:
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vertex vertices[4];
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@@ -51,6 +52,8 @@ namespace opengl
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**/
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Frame(int x, int y, int w, int h, int sw, int sh);
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virtual ~Frame();
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void flip(bool x, bool y);
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/**
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@@ -754,14 +754,10 @@ namespace opengl
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// Types for this module.
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const lua_CFunction wrap_Graphics_types[] = {
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//wrap_Color_open,
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wrap_Font_open,
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wrap_Image_open,
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wrap_Frame_open,
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//wrap_Animation_open,
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//wrap_ParticleSystem_open,
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//wrap_SpriteBatch_open,
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//wrap_VertexBuffer_open,
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0
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};
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