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Added love.graphics.drawf.
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@@ -121,7 +121,7 @@ namespace opengl
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drawv(t, cache);
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}
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void Image::draws(float x, float y, float angle, float sx, float sy, float ox, float oy, Frame * frame) const
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void Image::drawf(float x, float y, float angle, float sx, float sy, float ox, float oy, Frame * frame) const
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{
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static Matrix t;
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const vertex * v = frame->getVertices();
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@@ -121,7 +121,7 @@ namespace opengl
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* @copydetails Image::draws()
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* @param frame Represents the region of the Image to draw.
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**/
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void draws(float x, float y, float angle, float sx, float sy, float ox, float oy, Frame * frame) const;
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void drawf(float x, float y, float angle, float sx, float sy, float ox, float oy, Frame * frame) const;
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/**
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* Sets the filter mode.
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@@ -483,6 +483,34 @@ namespace opengl
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return 0;
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}
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/**
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* Draws an Frame of an Image at the specified coordinates,
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* with rotation and scaling along both axes.
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*
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* @param x The x-coordinate.
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* @param y The y-coordinate.
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* @param angle The amount of rotation.
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* @param sx The scale factor along the x-axis. (1 = normal).
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* @param sy The scale factor along the y-axis. (1 = normal).
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* @param ox The offset along the x-axis.
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* @param oy The offset along the y-axis.
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* @param f The Frame to dra.
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**/
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int _wrap_drawf(lua_State * L)
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{
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Image * image = luax_checktype<Image>(L, 1, "Image", LOVE_GRAPHICS_IMAGE_BITS);
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float x = (float)luaL_checknumber(L, 2);
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float y = (float)luaL_checknumber(L, 3);
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float angle = (float)luaL_checknumber(L, 4);
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float sx = (float)luaL_checknumber(L, 5);
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float sy = (float)luaL_checknumber(L, 6);
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float ox = (float)luaL_checknumber(L, 7);
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float oy = (float)luaL_checknumber(L, 8);
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Frame * f = luax_checkframe(L, 9);
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image->drawf(x, y, angle, sx, sy, ox, oy, f);
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return 0;
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}
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int _wrap_drawTest(lua_State * L)
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{
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Image * image = luax_checktype<Image>(L, 1, "Image", LOVE_GRAPHICS_IMAGE_BITS);
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@@ -687,6 +715,7 @@ namespace opengl
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{ "draw", _wrap_draw },
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{ "draws", _wrap_draws },
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{ "drawf", _wrap_drawf },
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{ "drawTest", _wrap_drawTest },
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{ "print", _wrap_print },
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