Files
love/src/modules/graphics/Video.cpp
T

228 lines
5.5 KiB
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/**
* Copyright (c) 2006-2020 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Video.h"
// LOVE
#include "Shader.h"
#include "Graphics.h"
namespace love
{
namespace graphics
{
love::Type Video::type("Video", &Drawable::type);
Video::Video(Graphics *gfx, love::video::VideoStream *stream, float dpiscale)
: stream(stream)
, width(stream->getWidth() / dpiscale)
, height(stream->getHeight() / dpiscale)
, samplerState()
{
const SamplerState &defaultSampler = gfx->getDefaultSamplerState();
samplerState.minFilter = defaultSampler.minFilter;
samplerState.magFilter = defaultSampler.magFilter;
samplerState.wrapU = defaultSampler.wrapU;
samplerState.wrapV = defaultSampler.wrapV;
samplerState.maxAnisotropy = defaultSampler.maxAnisotropy;
stream->fillBackBuffer();
for (int i = 0; i < 4; i++)
vertices[i].color = Color32(255, 255, 255, 255);
// Vertices are ordered for use with triangle strips:
// 0---2
// | / |
// 1---3
vertices[0].x = 0.0f;
vertices[0].y = 0.0f;
vertices[1].x = 0.0f;
vertices[1].y = (float) height;
vertices[2].x = (float) width;
vertices[2].y = 0.0f;
vertices[3].x = (float) width;
vertices[3].y = (float) height;
vertices[0].s = 0.0f;
vertices[0].t = 0.0f;
vertices[1].s = 0.0f;
vertices[1].t = 1.0f;
vertices[2].s = 1.0f;
vertices[2].t = 0.0f;
vertices[3].s = 1.0f;
vertices[3].t = 1.0f;
// Create the textures using the initial frame data.
auto frame = (const love::video::VideoStream::Frame*) stream->getFrontBuffer();
int widths[3] = {frame->yw, frame->cw, frame->cw};
int heights[3] = {frame->yh, frame->ch, frame->ch};
const unsigned char *data[3] = {frame->yplane, frame->cbplane, frame->crplane};
Texture::Settings settings;
for (int i = 0; i < 3; i++)
{
settings.width = widths[i];
settings.height = heights[i];
settings.format = PIXELFORMAT_R8_UNORM;
Texture *tex = gfx->newTexture(settings, nullptr);
tex->setSamplerState(samplerState);
size_t bpp = getPixelFormatBlockSize(PIXELFORMAT_R8_UNORM);
size_t size = bpp * widths[i] * heights[i];
Rect rect = {0, 0, widths[i], heights[i]};
tex->replacePixels(data[i], size, 0, 0, rect, false);
textures[i].set(tex, Acquire::NORETAIN);
}
}
Video::~Video()
{
if (source)
source->stop();
}
love::video::VideoStream *Video::getStream()
{
return stream;
}
void Video::draw(Graphics *gfx, const Matrix4 &m)
{
update();
const Matrix4 &tm = gfx->getTransform();
bool is2D = tm.isAffine2DTransform();
Matrix4 t(tm, m);
Graphics::StreamDrawCommand cmd;
cmd.formats[0] = vertex::getSinglePositionFormat(is2D);
cmd.formats[1] = vertex::CommonFormat::STf_RGBAub;
cmd.indexMode = vertex::TriangleIndexMode::QUADS;
cmd.vertexCount = 4;
cmd.standardShaderType = Shader::STANDARD_VIDEO;
Graphics::StreamVertexData data = gfx->requestStreamDraw(cmd);
if (is2D)
t.transformXY((Vector2 *) data.stream[0], vertices, 4);
else
t.transformXY0((Vector3 *) data.stream[0], vertices, 4);
vertex::STf_RGBAub *verts = (vertex::STf_RGBAub *) data.stream[1];
Color32 c = toColor32(gfx->getColor());
for (int i = 0; i < 4; i++)
{
verts[i].s = vertices[i].s;
verts[i].t = vertices[i].t;
verts[i].color = c;
}
if (Shader::current != nullptr)
Shader::current->setVideoTextures(textures[0], textures[1], textures[2]);
gfx->flushStreamDraws();
}
void Video::update()
{
bool bufferschanged = stream->swapBuffers();
stream->fillBackBuffer();
if (bufferschanged)
{
auto frame = (const love::video::VideoStream::Frame*) stream->getFrontBuffer();
int widths[3] = {frame->yw, frame->cw, frame->cw};
int heights[3] = {frame->yh, frame->ch, frame->ch};
const unsigned char *data[3] = {frame->yplane, frame->cbplane, frame->crplane};
for (int i = 0; i < 3; i++)
{
size_t bpp = getPixelFormatBlockSize(PIXELFORMAT_R8_UNORM);
size_t size = bpp * widths[i] * heights[i];
Rect rect = {0, 0, widths[i], heights[i]};
textures[i]->replacePixels(data[i], size, 0, 0, rect, false);
}
}
}
love::audio::Source *Video::getSource()
{
return source;
}
void Video::setSource(love::audio::Source *source)
{
this->source = source;
}
int Video::getWidth() const
{
return width;
}
int Video::getHeight() const
{
return height;
}
int Video::getPixelWidth() const
{
return stream->getWidth();
}
int Video::getPixelHeight() const
{
return stream->getHeight();
}
void Video::setSamplerState(const SamplerState &s)
{
samplerState.minFilter = s.minFilter;
samplerState.magFilter = s.magFilter;
samplerState.wrapU = s.wrapU;
samplerState.wrapV = s.wrapV;
samplerState.maxAnisotropy = s.maxAnisotropy;
for (const auto &texture : textures)
texture->setSamplerState(samplerState);
}
const SamplerState &Video::getSamplerState() const
{
return samplerState;
}
} // graphics
} // love