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https://github.com/love2d/love.git
synced 2026-08-15 07:41:11 +02:00
Moved line and shape drawing code out of the opengl folder, since it no longer directly calls any OpenGL functions.
--HG-- branch : minor
This commit is contained in:
@@ -20,6 +20,7 @@
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#include "Graphics.h"
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#include "math/MathModule.h"
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#include "Polyline.h"
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namespace love
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{
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@@ -185,6 +186,264 @@ Graphics::StreamVertexData Graphics::requestStreamDraw(const StreamDrawRequest &
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return d;
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}
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int Graphics::calculateEllipsePoints(float rx, float ry) const
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{
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int points = (int) sqrtf(((rx + ry) / 2.0f) * 20.0f * (float) pixelScaleStack.back());
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return std::max(points, 8);
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}
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void Graphics::polyline(const float *coords, size_t count)
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{
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float halfwidth = getLineWidth() * 0.5f;
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LineJoin linejoin = getLineJoin();
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LineStyle linestyle = getLineStyle();
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float pixelsize = 1.0f / std::max((float) pixelScaleStack.back(), 0.000001f);
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if (linejoin == LINE_JOIN_NONE)
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{
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NoneJoinPolyline line;
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line.render(coords, count, halfwidth, pixelsize, linestyle == LINE_SMOOTH);
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line.draw(this);
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}
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else if (linejoin == LINE_JOIN_BEVEL)
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{
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BevelJoinPolyline line;
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line.render(coords, count, halfwidth, pixelsize, linestyle == LINE_SMOOTH);
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line.draw(this);
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}
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else if (linejoin == LINE_JOIN_MITER)
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{
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MiterJoinPolyline line;
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line.render(coords, count, halfwidth, pixelsize, linestyle == LINE_SMOOTH);
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line.draw(this);
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}
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}
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void Graphics::rectangle(DrawMode mode, float x, float y, float w, float h)
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{
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float coords[] = {x,y, x,y+h, x+w,y+h, x+w,y, x,y};
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polygon(mode, coords, 5 * 2);
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}
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void Graphics::rectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry, int points)
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{
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if (rx == 0 || ry == 0)
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{
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rectangle(mode, x, y, w, h);
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return;
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}
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// Radius values that are more than half the rectangle's size aren't handled
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// correctly (for now)...
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if (w >= 0.02f)
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rx = std::min(rx, w / 2.0f - 0.01f);
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if (h >= 0.02f)
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ry = std::min(ry, h / 2.0f - 0.01f);
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points = std::max(points / 4, 1);
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const float half_pi = static_cast<float>(LOVE_M_PI / 2);
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float angle_shift = half_pi / ((float) points + 1.0f);
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int num_coords = (points + 2) * 8;
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float *coords = getScratchBuffer<float>(num_coords + 2);
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float phi = .0f;
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for (int i = 0; i <= points + 2; ++i, phi += angle_shift)
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{
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coords[2 * i + 0] = x + rx * (1 - cosf(phi));
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coords[2 * i + 1] = y + ry * (1 - sinf(phi));
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}
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phi = half_pi;
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for (int i = points + 2; i <= 2 * (points + 2); ++i, phi += angle_shift)
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{
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coords[2 * i + 0] = x + w - rx * (1 + cosf(phi));
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coords[2 * i + 1] = y + ry * (1 - sinf(phi));
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}
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phi = 2 * half_pi;
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for (int i = 2 * (points + 2); i <= 3 * (points + 2); ++i, phi += angle_shift)
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{
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coords[2 * i + 0] = x + w - rx * (1 + cosf(phi));
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coords[2 * i + 1] = y + h - ry * (1 + sinf(phi));
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}
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phi = 3 * half_pi;
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for (int i = 3 * (points + 2); i <= 4 * (points + 2); ++i, phi += angle_shift)
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{
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coords[2 * i + 0] = x + rx * (1 - cosf(phi));
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coords[2 * i + 1] = y + h - ry * (1 + sinf(phi));
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}
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coords[num_coords + 0] = coords[0];
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coords[num_coords + 1] = coords[1];
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polygon(mode, coords, num_coords + 2);
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}
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void Graphics::rectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry)
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{
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rectangle(mode, x, y, w, h, rx, ry, calculateEllipsePoints(rx, ry));
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}
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void Graphics::circle(DrawMode mode, float x, float y, float radius, int points)
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{
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ellipse(mode, x, y, radius, radius, points);
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}
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void Graphics::circle(DrawMode mode, float x, float y, float radius)
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{
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ellipse(mode, x, y, radius, radius);
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}
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void Graphics::ellipse(DrawMode mode, float x, float y, float a, float b, int points)
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{
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float two_pi = (float) (LOVE_M_PI * 2);
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if (points <= 0) points = 1;
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float angle_shift = (two_pi / points);
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float phi = .0f;
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float *coords = getScratchBuffer<float>(2 * (points + 1));
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for (int i = 0; i < points; ++i, phi += angle_shift)
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{
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coords[2*i+0] = x + a * cosf(phi);
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coords[2*i+1] = y + b * sinf(phi);
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}
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coords[2*points+0] = coords[0];
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coords[2*points+1] = coords[1];
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polygon(mode, coords, (points + 1) * 2);
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}
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void Graphics::ellipse(DrawMode mode, float x, float y, float a, float b)
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{
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ellipse(mode, x, y, a, b, calculateEllipsePoints(a, b));
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}
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void Graphics::arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float radius, float angle1, float angle2, int points)
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{
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// Nothing to display with no points or equal angles. (Or is there with line mode?)
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if (points <= 0 || angle1 == angle2)
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return;
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// Oh, you want to draw a circle?
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if (fabs(angle1 - angle2) >= 2.0f * (float) LOVE_M_PI)
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{
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circle(drawmode, x, y, radius, points);
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return;
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}
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float angle_shift = (angle2 - angle1) / points;
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// Bail on precision issues.
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if (angle_shift == 0.0)
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return;
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// Prevent the connecting line from being drawn if a closed line arc has a
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// small angle. Avoids some visual issues when connected lines are at sharp
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// angles, due to the miter line join drawing code.
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if (drawmode == DRAW_LINE && arcmode == ARC_CLOSED && fabsf(angle1 - angle2) < LOVE_TORAD(4))
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arcmode = ARC_OPEN;
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// Quick fix for the last part of a filled open arc not being drawn (because
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// polygon(DRAW_FILL, ...) doesn't work without a closed loop of vertices.)
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if (drawmode == DRAW_FILL && arcmode == ARC_OPEN)
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arcmode = ARC_CLOSED;
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float phi = angle1;
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float *coords = nullptr;
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int num_coords = 0;
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const auto createPoints = [&](float *coordinates)
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{
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for (int i = 0; i <= points; ++i, phi += angle_shift)
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{
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coordinates[2 * i + 0] = x + radius * cosf(phi);
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coordinates[2 * i + 1] = y + radius * sinf(phi);
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}
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};
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if (arcmode == ARC_PIE)
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{
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num_coords = (points + 3) * 2;
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coords = getScratchBuffer<float>(num_coords);
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coords[0] = coords[num_coords - 2] = x;
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coords[1] = coords[num_coords - 1] = y;
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createPoints(coords + 2);
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}
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else if (arcmode == ARC_OPEN)
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{
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num_coords = (points + 1) * 2;
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coords = getScratchBuffer<float>(num_coords);
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createPoints(coords);
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}
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else // ARC_CLOSED
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{
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num_coords = (points + 2) * 2;
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coords = getScratchBuffer<float>(num_coords);
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createPoints(coords);
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// Connect the ends of the arc.
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coords[num_coords - 2] = coords[0];
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coords[num_coords - 1] = coords[1];
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}
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polygon(drawmode, coords, num_coords);
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}
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void Graphics::arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float radius, float angle1, float angle2)
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{
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float points = (float) calculateEllipsePoints(radius, radius);
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// The amount of points is based on the fraction of the circle created by the arc.
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float angle = fabsf(angle1 - angle2);
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if (angle < 2.0f * (float) LOVE_M_PI)
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points *= angle / (2.0f * (float) LOVE_M_PI);
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arc(drawmode, arcmode, x, y, radius, angle1, angle2, (int) (points + 0.5f));
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}
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/// @param mode the draw mode
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/// @param coords the coordinate array
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/// @param count the number of coordinates/size of the array
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void Graphics::polygon(DrawMode mode, const float *coords, size_t count)
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{
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// coords is an array of a closed loop of vertices, i.e.
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// coords[count-2] = coords[0], coords[count-1] = coords[1]
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if (mode == DRAW_LINE)
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{
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polyline(coords, count);
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}
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else
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{
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StreamDrawRequest req;
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req.formats[0] = vertex::CommonFormat::XYf;
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req.formats[1] = vertex::CommonFormat::RGBAub;
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req.indexMode = vertex::TriangleIndexMode::FAN;
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req.vertexCount = (int)count/2 - 1;
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StreamVertexData data = requestStreamDraw(req);
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const Matrix4 &t = getTransform();
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t.transform((Vector *) data.stream[0], (const Vector *) coords, req.vertexCount);
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Color c = toColor(getColor());
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Color *colordata = (Color *) data.stream[1];
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for (int i = 0; i < req.vertexCount; i++)
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colordata[i] = c;
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}
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}
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const Matrix4 &Graphics::getTransform() const
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{
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return transformStack.back();
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