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Added Body:getJointList.
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@@ -393,6 +393,11 @@ public:
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**/
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int getFixtureList(lua_State *L) const;
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/**
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* Get an array of all Joints attached to this Body.
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**/
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int getJointList(lua_State *L) const;
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/**
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* Get an array of all active Contacts attached to this Body.
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* This list changes during World:update and you may miss some collisions
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