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Change particle system to accept an arbitrary number of colors and sizes to inerpolate.
API changes: - ParticleSystem:setSize(min, max, var) -> ParticleSystem:setSizes(s0, ..., sN) !! ParticleSystem:setSize() drops variation parameter !! - ParticleSystem:setColor([color1], [color2]) -> ParticleSystem:setColor([color1], ..., [colorN]) --HG-- branch : minor
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@@ -46,12 +46,12 @@ namespace opengl
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int w_ParticleSystem_setGravity(lua_State * L);
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int w_ParticleSystem_setRadialAcceleration(lua_State * L);
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int w_ParticleSystem_setTangentialAcceleration(lua_State * L);
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int w_ParticleSystem_setSize(lua_State * L);
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int w_ParticleSystem_setSizes(lua_State * L);
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int w_ParticleSystem_setSizeVariation(lua_State * L);
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int w_ParticleSystem_setRotation(lua_State * L);
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int w_ParticleSystem_setSpin(lua_State * L);
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int w_ParticleSystem_setSpinVariation(lua_State * L);
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int w_ParticleSystem_setColor(lua_State * L);
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int w_ParticleSystem_setColors(lua_State * L);
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int w_ParticleSystem_setOffset(lua_State * L);
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int w_ParticleSystem_getX(lua_State * L);
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int w_ParticleSystem_getY(lua_State * L);
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