mirror of
https://github.com/love2d/love.git
synced 2026-08-13 09:00:54 +02:00
Change particle system to accept an arbitrary number of colors and sizes to inerpolate.
API changes: - ParticleSystem:setSize(min, max, var) -> ParticleSystem:setSizes(s0, ..., sN) !! ParticleSystem:setSize() drops variation parameter !! - ParticleSystem:setColor([color1], [color2]) -> ParticleSystem:setColor([color1], ..., [colorN]) --HG-- branch : minor
This commit is contained in:
@@ -25,7 +25,6 @@
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#include <SDL_opengl.h>
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#include <cmath>
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#include <cstdlib>
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#include <cstring>
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namespace love
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{
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@@ -34,6 +33,13 @@ namespace graphics
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namespace opengl
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{
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namespace
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{
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Colorf colorToFloat(const Color& c) {
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return Colorf( (GLfloat)c.r/255.0f, (GLfloat)c.g/255.0f, (GLfloat)c.b/255.0f, (GLfloat)c.a/255.0f );
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}
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}
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float calculate_variation(float inner, float outer, float var)
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{
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float low = inner - (outer/2.0f)*var;
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@@ -48,14 +54,14 @@ namespace opengl
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direction(0), spread(0), relative(false), speedMin(0), speedMax(0), gravityMin(0),
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gravityMax(0), radialAccelerationMin(0), radialAccelerationMax(0),
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tangentialAccelerationMin(0), tangentialAccelerationMax(0),
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sizeStart(1), sizeEnd(1), sizeVariation(0), rotationMin(0), rotationMax(0),
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sizeVariation(0), rotationMin(0), rotationMax(0),
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spinStart(0), spinEnd(0), spinVariation(0), offsetX(sprite->getWidth()*0.5f),
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offsetY(sprite->getHeight()*0.5f)
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{
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this->sprite = sprite;
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sprite->retain();
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memset(colorStart, 255, 4);
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memset(colorEnd, 255, 4);
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sizes.push_back(1.0f);
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colors.push_back( Colorf(1.0f, 1.0f, 1.0f, 1.0f) );
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setBufferSize(buffer);
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}
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@@ -107,9 +113,9 @@ namespace opengl
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max = tangentialAccelerationMax;
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pLast->tangentialAcceleration = (rand() / (float(RAND_MAX)+1)) * (max - min) + min;
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pLast->sizeStart = calculate_variation(sizeStart, sizeEnd, sizeVariation);
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pLast->sizeEnd = calculate_variation(sizeEnd, sizeStart, sizeVariation);
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pLast->size = pLast->sizeStart;
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pLast->sizeOffset = (rand() / (float(RAND_MAX)+1)) * sizeVariation; // time offset for size change
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pLast->sizeIntervalSize = (1.0 - (rand() / (float(RAND_MAX)+1)) * sizeVariation) - pLast->sizeOffset;
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pLast->size = sizes[(size_t)(pLast->sizeOffset - .5f) * (sizes.size() - 1)];
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min = rotationMin;
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max = rotationMax;
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@@ -117,10 +123,7 @@ namespace opengl
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pLast->spinEnd = calculate_variation(spinEnd, spinStart, spinVariation);
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pLast->rotation = (rand() / (float(RAND_MAX)+1)) * (max - min) + min;;
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pLast->color[0] = (float)colorStart[0] / 255;
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pLast->color[1] = (float)colorStart[1] / 255;
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pLast->color[2] = (float)colorStart[2] / 255;
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pLast->color[3] = (float)colorStart[3] / 255;
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pLast->color = colors[0];
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pLast++;
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}
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@@ -237,20 +240,13 @@ namespace opengl
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void ParticleSystem::setSize(float size)
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{
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sizeStart = size;
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sizeEnd = size;
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sizes.resize(1);
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sizes[0] = size;
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}
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void ParticleSystem::setSize(float start, float end)
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void ParticleSystem::setSize(const std::vector<float>& newSizes, float variation)
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{
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sizeStart = start;
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sizeEnd = end;
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}
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void ParticleSystem::setSize(float start, float end, float variation)
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{
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sizeStart = start;
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sizeEnd = end;
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sizes = newSizes;
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sizeVariation = variation;
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}
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@@ -294,16 +290,17 @@ namespace opengl
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spinVariation = variation;
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}
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void ParticleSystem::setColor(unsigned char * color)
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void ParticleSystem::setColor(const Color& color)
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{
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memcpy(colorStart, color, 4);
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memcpy(colorEnd, color, 4);
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colors.resize(1);
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colors[0] = colorToFloat(color);
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}
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void ParticleSystem::setColor(unsigned char * start, unsigned char * end)
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void ParticleSystem::setColor(const std::vector<Color>& newColors)
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{
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memcpy(colorStart, start, 4);
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memcpy(colorEnd, end, 4);
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colors.resize( newColors.size() );
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for (size_t i = 0; i < newColors.size(); ++i)
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colors[i] = colorToFloat( newColors[i] );
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}
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void ParticleSystem::setOffset(float x, float y)
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@@ -403,12 +400,8 @@ namespace opengl
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{
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glPushMatrix();
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glColor4f(p->color[0],p->color[1],p->color[2],p->color[3]);
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glTranslatef(p->position[0],p->position[1],0.0f);
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glRotatef(LOVE_TODEG(p->rotation), 0.0f, 0.0f, 1.0f); // rad * (180 / pi)
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glScalef(p->size,p->size,1.0f);
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glTranslatef(-offsetX,-offsetY,0.0f);
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sprite->draw(0,0, 0, 1, 1, 0, 0);
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glColor4f(p->color.r, p->color.g, p->color.b, p->color.a);
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sprite->draw(p->position[0], p->position[1], p->rotation, p->size, p->size, offsetX, offsetY);
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glPopMatrix();
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p++;
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@@ -481,19 +474,32 @@ namespace opengl
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p->position[0] = ppos.getX();
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p->position[1] = ppos.getY();
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const float t = p->life / p->lifetime;
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// Change size.
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p->size = p->sizeEnd - ((p->sizeEnd - p->sizeStart) * t);
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const float t = 1.0f - p->life / p->lifetime;
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// Rotate.
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p->rotation += (p->spinStart*(1-t) + p->spinEnd*t)*dt;
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p->rotation += (p->spinStart * (1.0f - t) + p->spinEnd * t)*dt;
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// Update color.
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p->color[0] = (float)(colorEnd[0]*(1.0f-t) + colorStart[0] * t)/255.0f;
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p->color[1] = (float)(colorEnd[1]*(1.0f-t) + colorStart[1] * t)/255.0f;
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p->color[2] = (float)(colorEnd[2]*(1.0f-t) + colorStart[2] * t)/255.0f;
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p->color[3] = (float)(colorEnd[3]*(1.0f-t) + colorStart[3] * t)/255.0f;
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// Change size according to given intervals:
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// i = 0 1 2 3 n-1
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// |-------|-------|------|--- ... ---|
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// t = 0 1/(n-1) 3/(n-1) 1
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//
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// `s' is the interpolation variable scaled to the current
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// interval width, e.g. if n = 5 and t = 0.3, then the current
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// indices are 1,2 and s = 0.3 - 0.25 = 0.05
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float s = p->sizeOffset + t * p->sizeIntervalSize; // size variation
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s *= (float)(sizes.size() - 1); // 0 <= s < sizes.size()
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size_t i = (size_t)s;
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size_t k = (i == sizes.size() - 1) ? i : i + 1; // boundary check (prevents failing on t = 1.0f)
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s -= (float)i; // transpose s to be in interval [0:1]: i <= s < i + 1 ~> 0 <= s < 1
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p->size = sizes[i] * (1.0f - t) + sizes[k] * t;
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// Update color according to given intervals (as above)
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s = t * (float)(colors.size() - 1);
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i = (size_t)s;
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k = (i == colors.size() - 1) ? i : i + 1;
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s -= (float)i; // 0 <= s <= 1
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p->color = colors[i] * (1.0f - s) + colors[k] * s;
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// Next particle.
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p++;
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