Files
love/src/modules/math/wrap_RandomGenerator.h
T
Alex Szpakowski 1c8abc74aa Renamed love.math.g/setRandomState and rng:g/setState to love.math.g/setRandomSeed and rng:g/setSeed.
getRandomSeed now always returns the previously set random seed instead of the current (implementation-dependent) random state.
2013-12-01 21:25:27 -04:00

49 lines
1.6 KiB
C++

/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_MATH_WRAP_RANDOM_GENERATOR_H
#define LOVE_MATH_WRAP_RANDOM_GENERATOR_H
// LOVE
#include "RandomGenerator.h"
#include "common/config.h"
#include "common/runtime.h"
namespace love
{
namespace math
{
// Helper functions.
RandomGenerator::Seed luax_checkrandomseed(lua_State *L, int idx);
int luax_getrandom(lua_State *L, int startidx, double r);
RandomGenerator *luax_checkrandomgenerator(lua_State *L, int idx);
int w_RandomGenerator_setSeed(lua_State *L);
int w_RandomGenerator_getSeed(lua_State *L);
int w_RandomGenerator_random(lua_State *L);
int w_RandomGenerator_randomNormal(lua_State *L);
extern "C" int luaopen_randomgenerator(lua_State *L);
} // math
} // love
#endif // LOVE_MATH_WRAP_RANDOM_GENERATOR_H