diff --git a/src/modules/physics/box2d/EdgeShape.cpp b/src/modules/physics/box2d/EdgeShape.cpp
index f394664e0..3c612738b 100644
--- a/src/modules/physics/box2d/EdgeShape.cpp
+++ b/src/modules/physics/box2d/EdgeShape.cpp
@@ -49,6 +49,7 @@ void EdgeShape::setNextVertex(float x, float y)
b2EdgeShape *e = (b2EdgeShape *)shape;
b2Vec2 v(x, y);
e->m_vertex3 = Physics::scaleDown(v);
+ e->m_oneSided = true;
}
b2Vec2 EdgeShape::getNextVertex() const
@@ -64,6 +65,7 @@ void EdgeShape::setPreviousVertex(float x, float y)
b2EdgeShape *e = (b2EdgeShape *)shape;
b2Vec2 v(x, y);
e->m_vertex0 = Physics::scaleDown(v);
+ e->m_oneSided = true;
}
b2Vec2 EdgeShape::getPreviousVertex() const
diff --git a/src/modules/physics/box2d/Physics.cpp b/src/modules/physics/box2d/Physics.cpp
index c3b3d5189..8b5e70d9d 100644
--- a/src/modules/physics/box2d/Physics.cpp
+++ b/src/modules/physics/box2d/Physics.cpp
@@ -93,12 +93,22 @@ Body *Physics::newPolygonBody(World *world, Body::Type type, const Vector2 *coor
return body.get();
}
-Body *Physics::newEdgeBody(World *world, Body::Type type, float x1, float y1, float x2, float y2, bool oneSided)
+Body *Physics::newEdgeBody(World *world, Body::Type type, float x1, float y1, float x2, float y2)
{
float wx = (x2 - x1) / 2.0f;
float wy = (y2 - y1) / 2.0f;
StrongRef
body(newBody(world, wx, wy, type), Acquire::NORETAIN);
- StrongRef shape(newEdgeShape(body, x1 - wx, y1 - wy, x2 - wx, y2 - wy, oneSided), Acquire::NORETAIN);
+ StrongRef shape(newEdgeShape(body, x1 - wx, y1 - wy, x2 - wx, y2 - wy), Acquire::NORETAIN);
+ body->retain();
+ return body.get();
+}
+
+Body *Physics::newEdgeBody(World *world, Body::Type type, float x1, float y1, float x2, float y2, float prevx, float prevy, float nextx, float nexty)
+{
+ float wx = (x2 - x1) / 2.0f;
+ float wy = (y2 - y1) / 2.0f;
+ StrongRef body(newBody(world, wx, wy, type), Acquire::NORETAIN);
+ StrongRef shape(newEdgeShape(body, x1 - wx, y1 - wy, x2 - wx, y2 - wy, prevx - wx, prevy - wy, nextx - wx, nexty - wy), Acquire::NORETAIN);
body->retain();
return body.get();
}
@@ -167,19 +177,21 @@ PolygonShape *Physics::newRectangleShape(Body *body, float x, float y, float w,
return new PolygonShape(body, s);
}
-EdgeShape *Physics::newEdgeShape(Body *body, float x1, float y1, float x2, float y2, bool oneSided)
+EdgeShape *Physics::newEdgeShape(Body *body, float x1, float y1, float x2, float y2)
{
b2EdgeShape s;
- if (oneSided)
- {
- b2Vec2 v1 = Physics::scaleDown(b2Vec2(x1, y1));
- b2Vec2 v2 = Physics::scaleDown(b2Vec2(x2, y2));
- s.SetOneSided(v1, v1, v2, v2);
- }
- else
- {
- s.SetTwoSided(Physics::scaleDown(b2Vec2(x1, y1)), Physics::scaleDown(b2Vec2(x2, y2)));
- }
+ s.SetTwoSided(Physics::scaleDown(b2Vec2(x1, y1)), Physics::scaleDown(b2Vec2(x2, y2)));
+ return new EdgeShape(body, s);
+}
+
+EdgeShape *Physics::newEdgeShape(Body *body, float x1, float y1, float x2, float y2, float prevx, float prevy, float nextx, float nexty)
+{
+ b2EdgeShape s;
+ b2Vec2 v0 = Physics::scaleDown(b2Vec2(prevx, prevy));
+ b2Vec2 v1 = Physics::scaleDown(b2Vec2(x1, y1));
+ b2Vec2 v2 = Physics::scaleDown(b2Vec2(x2, y2));
+ b2Vec2 v3 = Physics::scaleDown(b2Vec2(nextx, nexty));
+ s.SetOneSided(v0, v1, v2, v3);
return new EdgeShape(body, s);
}
diff --git a/src/modules/physics/box2d/Physics.h b/src/modules/physics/box2d/Physics.h
index 41da7d0fd..c67411e37 100644
--- a/src/modules/physics/box2d/Physics.h
+++ b/src/modules/physics/box2d/Physics.h
@@ -97,7 +97,8 @@ public:
Body *newCircleBody(World *world, Body::Type type, float x, float y, float radius);
Body *newRectangleBody(World *world, Body::Type type, float x, float y, float w, float h, float angle);
Body *newPolygonBody(World *world, Body::Type type, const Vector2 *coords, int count);
- Body *newEdgeBody(World *world, Body::Type type, float x1, float y1, float x2, float y2, bool oneSided);
+ Body *newEdgeBody(World *world, Body::Type type, float x1, float y1, float x2, float y2);
+ Body *newEdgeBody(World *world, Body::Type type, float x1, float y1, float x2, float y2, float prevx, float prevy, float nextx, float nexty);
Body *newChainBody(World *world, Body::Type type, bool loop, const Vector2 *coords, int count);
// Necessary to support the deprecated newFixture API.
@@ -130,7 +131,8 @@ public:
* @param x2 The x coordinate of the second point.
* @param y2 The y coordinate of the second point.
**/
- EdgeShape *newEdgeShape(Body *body, float x1, float y1, float x2, float y2, bool oneSided);
+ EdgeShape *newEdgeShape(Body *body, float x1, float y1, float x2, float y2);
+ EdgeShape *newEdgeShape(Body *body, float x1, float y1, float x2, float y2, float prevx, float prevy, float nextx, float nexty);
/**
* Creates a new PolygonShape from a variable number of vertices.
diff --git a/src/modules/physics/box2d/wrap_Physics.cpp b/src/modules/physics/box2d/wrap_Physics.cpp
index 680973d36..f05402787 100644
--- a/src/modules/physics/box2d/wrap_Physics.cpp
+++ b/src/modules/physics/box2d/wrap_Physics.cpp
@@ -190,10 +190,21 @@ int w_newEdgeBody(lua_State *L)
float y1 = (float)luaL_checknumber(L, 4);
float x2 = (float)luaL_checknumber(L, 5);
float y2 = (float)luaL_checknumber(L, 6);
- bool oneSided = luax_optboolean(L, 7, false);
Body *body = nullptr;
- luax_catchexcept(L, [&]() { body = instance()->newEdgeBody(world, btype, x1, y1, x2, y2, oneSided); });
+
+ if (lua_isnoneornil(L, 7))
+ {
+ luax_catchexcept(L, [&]() { body = instance()->newEdgeBody(world, btype, x1, y1, x2, y2); });
+ }
+ else
+ {
+ float prevx = (float)luaL_checknumber(L, 7);
+ float prevy = (float)luaL_checknumber(L, 8);
+ float nextx = (float)luaL_checknumber(L, 9);
+ float nexty = (float)luaL_checknumber(L, 10);
+ luax_catchexcept(L, [&]() { body = instance()->newEdgeBody(world, btype, x1, y1, x2, y2, prevx, prevy, nextx, nexty); });
+ }
luax_pushtype(L, body);
body->release();
@@ -352,9 +363,19 @@ int w_newEdgeShape(lua_State *L)
float y1 = (float)luaL_checknumber(L, bodyidx + 2);
float x2 = (float)luaL_checknumber(L, bodyidx + 3);
float y2 = (float)luaL_checknumber(L, bodyidx + 4);
- bool oneSided = luax_optboolean(L, bodyidx + 5, false);
EdgeShape *shape;
- luax_catchexcept(L, [&](){ shape = instance()->newEdgeShape(body, x1, y1, x2, y2, oneSided); });
+ if (lua_isnoneornil(L, bodyidx + 5))
+ {
+ luax_catchexcept(L, [&](){ shape = instance()->newEdgeShape(body, x1, y1, x2, y2); });
+ }
+ else
+ {
+ float prevx = (float)luaL_checknumber(L, bodyidx + 5);
+ float prevy = (float)luaL_checknumber(L, bodyidx + 6);
+ float nextx = (float)luaL_checknumber(L, bodyidx + 7);
+ float nexty = (float)luaL_checknumber(L, bodyidx + 8);
+ luax_catchexcept(L, [&]() { shape = instance()->newEdgeShape(body, x1, y1, x2, y2, prevx, prevy, nextx, nexty); });
+ }
luax_pushtype(L, shape);
shape->release();
return 1;