Merged in henriquegemignani_/love-android-sdl2/gradle (pull request #7)

Change buildsystem to Gradle / Android Studio
This commit is contained in:
Henrique Gemignani
2017-05-11 20:51:48 +00:00
committed by Martin Felis
4499 changed files with 460 additions and 1966 deletions
+9 -16
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@@ -15,21 +15,14 @@ local.properties
*.orig
*.rej
!jni/LuaJIT-2.0.1/android/armeabi/libluajit.a
!jni/LuaJIT-2.0.1/android/armeabi-v7a/libluajit.a
jni/LuaJIT-2.0.1/buildandroid.sh
jni/LuaJIT-2.0.1/src/host/buildvm
jni/LuaJIT-2.0.1/src/host/buildvm_arch.h
jni/LuaJIT-2.0.1/src/host/minilua
jni/LuaJIT-2.0.1/src/jit/vmdef.lua
jni/LuaJIT-2.0.1/src/libluajit.a
jni/LuaJIT-2.0.1/src/lj_bcdef.h
jni/LuaJIT-2.0.1/src/lj_ffdef.h
jni/LuaJIT-2.0.1/src/lj_folddef.h
jni/LuaJIT-2.0.1/src/lj_libdef.h
jni/LuaJIT-2.0.1/src/lj_recdef.h
jni/LuaJIT-2.0.1/src/lj_vm.s
jni/LuaJIT-2.0.1/src/luajit
# Downloaded gradle wrapper
.gradle
jni/love/src/Makefile.am
# Android Studio project files
.idea
*.iml
# Gradle build files
build
.externalNativeBuild
-53
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@@ -1,53 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>love_android_sdl2</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>org.eclipse.ui.externaltools.ExternalToolBuilder</name>
<triggers>full,incremental,</triggers>
<arguments>
<dictionary>
<key>LaunchConfigHandle</key>
<value>&lt;project&gt;/.externalToolBuilders/[Löve] Generate Internal Scripts.launch</value>
</dictionary>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.ui.externaltools.ExternalToolBuilder</name>
<triggers>full,incremental,</triggers>
<arguments>
<dictionary>
<key>LaunchConfigHandle</key>
<value>&lt;project&gt;/.externalToolBuilders/ndk-build.launch</value>
</dictionary>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.ResourceManagerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.PreCompilerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.jdt.core.javabuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.ApkBuilder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>com.android.ide.eclipse.adt.AndroidNature</nature>
<nature>org.eclipse.jdt.core.javanature</nature>
</natures>
</projectDescription>
+7 -9
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@@ -21,17 +21,15 @@ Install the Android NDK and the Android SDK with SDK API 23, set the
environment variables ```ANDROID_NDK```, ```ANDROID_SDK```, and
```ANDROID_HOME``` and run
ndk-build -j4
./gradlew build
and after that
in the root folder of this project. This should give you a .apk file in the
app/build/outputs/apk/ subdirectory that you can then install on your phone.
ant debug
Alternatively, you can install Android Studio. After opening it for the first time,
open it's SDK Manager and on the tab "SDK Tools", select NDK. After that, open the
repository root.
in the root folder of this project or load the project using Eclipse and
compile/run it using Eclipse.
This should give you a .apk file in the bin/ subdirectory that you can then
install on your phone.
Bugs:
-----
@@ -152,7 +150,7 @@ License:
--------
This project contains code from multiple projects using various licenses.
Please look into the folders of jni/<projectname>/ for the respective
Please look into the folders of love/src/jni/<projectname>/ for the respective
licenses. A possibly incomplete overview of dependent and included
libraries and licenses is the following:
+29
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@@ -0,0 +1,29 @@
apply plugin: 'com.android.application'
android {
compileSdkVersion 25
buildToolsVersion "25.0.2"
defaultConfig {
applicationId "org.love2d.android"
versionCode 22
versionName "0.10.2"
minSdkVersion 10
targetSdkVersion 18
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
lintOptions {
abortOnError false
}
}
dependencies {
compile 'com.android.support:multidex:1.0.1'
compile fileTree(dir: 'libs', include: ['*.jar'])
compile 'com.android.support:appcompat-v7:25.1.0'
compile project(':love')
}
+23
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@@ -0,0 +1,23 @@
# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in /Users/diglet/android-sdk-macosx/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the proguardFiles
# directive in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# Add any project specific keep options here:
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
-keep class br.com.tapps.love.LoveActivity { *; }
-keepclassmembers class br.com.tapps.love.LoveActivity {
public com.naef.jnlua.LuaState createLuaState();
}
@@ -1,7 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest package="org.love2d.android"
android:versionCode="22"
android:versionName="0.10.2"
<manifest package="org.love2d.android.executable"
android:installLocation="auto" xmlns:android="http://schemas.android.com/apk/res/android">
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.VIBRATE"/>
@@ -9,14 +7,17 @@
<!-- Allow writing to external storage -->
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<application
<!-- OpenGL ES 2.0 -->
<uses-feature android:glEsVersion="0x00020000" />
<application
android:allowBackup="true"
android:icon="@drawable/love"
android:label="LÖVE for Android"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >
<service android:name=".DownloadService" />
<service android:name="org.love2d.android.DownloadService" />
<activity
android:name="GameActivity"
android:name="org.love2d.android.GameActivity"
android:configChanges="orientation|screenSize"
android:label="LÖVE for Android"
android:launchMode="singleTop"
@@ -43,7 +44,7 @@
</intent-filter>
</activity>
<activity
android:name="DownloadActivity"
android:name="org.love2d.android.DownloadActivity"
android:noHistory="true" >
<intent-filter>
<action android:name="android.intent.action.VIEW" />
@@ -62,10 +63,4 @@
</intent-filter>
</activity>
</application>
<!-- Android 2.3.3 -->
<uses-sdk android:minSdkVersion="10" android:targetSdkVersion="18" />
<!-- OpenGL ES 2.0 -->
<uses-feature android:glEsVersion="0x00020000" />
</manifest>
+5
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@@ -0,0 +1,5 @@
values/generated_strings.xml
values/generated_integers.xml
drawable-*/icon.png
drawable-*/notificationicon.png
mipmap-*/ic_launcher.png
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@@ -0,0 +1,6 @@
<resources>
<!-- Example customization of dimensions originally defined in res/values/dimens.xml
(such as screen margins) for screens with more than 820dp of available width. This
would include 7" and 10" devices in landscape (~960dp and ~1280dp respectively). -->
<dimen name="activity_horizontal_margin">64dp</dimen>
</resources>
+6
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@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="colorPrimary">#3F51B5</color>
<color name="colorPrimaryDark">#303F9F</color>
<color name="colorAccent">#FF4081</color>
</resources>
+11
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@@ -0,0 +1,11 @@
<resources>
<!-- Base application theme. -->
<style name="AppTheme" parent="Theme.AppCompat.Light.DarkActionBar">
<!-- Customize your theme here. -->
<item name="colorPrimary">@color/colorPrimary</item>
<item name="colorPrimaryDark">@color/colorPrimaryDark</item>
<item name="colorAccent">@color/colorAccent</item>
</style>
</resources>
+17
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@@ -0,0 +1,17 @@
// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
repositories {
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:2.2.3'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
task clean(type: Delete) {
delete rootProject.buildDir
}
-93
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@@ -1,93 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!-- This should be changed to the name of your project -->
<project name="love-android" default="help">
<!-- The local.properties file is created and updated by the 'android' tool.
It contains the path to the SDK. It should *NOT* be checked into
Version Control Systems. -->
<property file="local.properties" />
<!-- The ant.properties file can be created by you. It is only edited by the
'android' tool to add properties to it.
This is the place to change some Ant specific build properties.
Here are some properties you may want to change/update:
source.dir
The name of the source directory. Default is 'src'.
out.dir
The name of the output directory. Default is 'bin'.
For other overridable properties, look at the beginning of the rules
files in the SDK, at tools/ant/build.xml
Properties related to the SDK location or the project target should
be updated using the 'android' tool with the 'update' action.
This file is an integral part of the build system for your
application and should be checked into Version Control Systems.
-->
<property file="ant.properties" />
<!-- if sdk.dir was not set from one of the property file, then
get it from the ANDROID_HOME env var.
This must be done before we load project.properties since
the proguard config can use sdk.dir -->
<property environment="env" />
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
<isset property="env.ANDROID_HOME" />
</condition>
<!-- The project.properties file is created and updated by the 'android'
tool, as well as ADT.
This contains project specific properties such as project target, and library
dependencies. Lower level build properties are stored in ant.properties
(or in .classpath for Eclipse projects).
This file is an integral part of the build system for your
application and should be checked into Version Control Systems. -->
<loadproperties srcFile="project.properties" />
<!-- quick check on sdk.dir -->
<fail
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
unless="sdk.dir"
/>
<!--
Import per project custom build rules if present at the root of the project.
This is the place to put custom intermediary targets such as:
-pre-build
-pre-compile
-post-compile (This is typically used for code obfuscation.
Compiled code location: ${out.classes.absolute.dir}
If this is not done in place, override ${out.dex.input.absolute.dir})
-post-package
-post-build
-pre-clean
-->
<import file="custom_rules.xml" optional="true" />
<!-- Import the actual build file.
To customize existing targets, there are two options:
- Customize only one target:
- copy/paste the target into this file, *before* the
<import> task.
- customize it to your needs.
- Customize the whole content of build.xml
- copy/paste the content of the rules files (minus the top node)
into this file, replacing the <import> task.
- customize to your needs.
***********************
****** IMPORTANT ******
***********************
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
in order to avoid having your file be overridden by tools such as "android update project"
-->
<!-- version-tag: 1 -->
<import file="${sdk.dir}/tools/ant/build.xml" />
</project>
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+6
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@@ -0,0 +1,6 @@
#Mon Dec 28 10:00:20 PST 2015
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-2.14.1-all.zip
Vendored
+160
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@@ -0,0 +1,160 @@
#!/usr/bin/env bash
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn ( ) {
echo "$*"
}
die ( ) {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
esac
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
function splitJvmOpts() {
JVM_OPTS=("$@")
}
eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"
Vendored
+90
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@@ -0,0 +1,90 @@
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windowz variants
if not "%OS%" == "Windows_NT" goto win9xME_args
if "%@eval[2+2]" == "4" goto 4NT_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
goto execute
:4NT_args
@rem Get arguments from the 4NT Shell from JP Software
set CMD_LINE_ARGS=%$
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega
@@ -1,17 +0,0 @@
# This file is used to override default values used by the Ant build system.
#
# This file must be checked into Version Control Systems, as it is
# integral to the build system of your project.
# This file is only used by the Ant script.
# You can use this to override default values such as
# 'source.dir' for the location of your java source folder and
# 'out.dir' for the location of your output folder.
# You can also use it define how the release builds are signed by declaring
# the following properties:
# 'key.store' for the location of your keystore and
# 'key.alias' for the name of the key to use.
# The password will be asked during the build when you use the 'release' target.
@@ -1,17 +0,0 @@
# This file is used to override default values used by the Ant build system.
#
# This file must be checked in Version Control Systems, as it is
# integral to the build system of your project.
# This file is only used by the Ant script.
# You can use this to override default values such as
# 'source.dir' for the location of your java source folder and
# 'out.dir' for the location of your output folder.
# You can also use it define how the release builds are signed by declaring
# the following properties:
# 'key.store' for the location of your keystore and
# 'key.alias' for the name of the key to use.
# The password will be asked during the build when you use the 'release' target.
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+53
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@@ -0,0 +1,53 @@
apply plugin: 'com.android.library'
android {
// If you want to use the debugger for JNI code, you want to compile this lib-project in Debug!
// And due to gradle limitations/bugs, the best way is to always compile it in debug.
// See https://code.google.com/p/android/issues/detail?id=52962
// and http://stackoverflow.com/questions/27277433/why-does-gradle-build-my-module-in-release-mode-when-the-app-is-in-debug
// defaultPublishConfig "debug"
compileSdkVersion 25
buildToolsVersion "25.0.2"
defaultConfig {
compileSdkVersion 25
buildToolsVersion "25.0.2"
minSdkVersion 10
externalNativeBuild {
ndkBuild {
arguments "-j2"
}
}
ndk {
// Specifies the ABI configurations of your native
// libraries Gradle should build and package with your APK.
abiFilters 'armeabi-v7a', 'armeabi'
}
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
sourceSets {
main {
java {
srcDirs('src/main/java', 'src/jni/SDL2-2.0.5/android-project/src')
}
}
}
externalNativeBuild {
ndkBuild {
path "src/jni/Android.mk"
}
}
lintOptions {
abortOnError false
}
}
dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
compile 'com.android.support:appcompat-v7:25.0.0'
}
+3 -6
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@@ -1,11 +1,8 @@
# To enable ProGuard in your project, edit project.properties
# to define the proguard.config property as described in that file.
#
# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in ${sdk.dir}/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the ProGuard
# include property in project.properties.
# in /Users/diglet/android-sdk-macosx/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the proguardFiles
# directive in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
+18
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@@ -0,0 +1,18 @@
!LuaJIT-2.1/android/armeabi/libluajit.a
!LuaJIT-2.1/android/armeabi-v7a/libluajit.a
!LuaJIT-2.1/android/x86/libluajit.a
LuaJIT-2.1/src/host/buildvm
LuaJIT-2.1/src/host/buildvm_arch.h
LuaJIT-2.1/src/host/minilua
LuaJIT-2.1/src/jit/vmdef.lua
LuaJIT-2.1/src/libluajit.a
LuaJIT-2.1/src/lj_bcdef.h
LuaJIT-2.1/src/lj_ffdef.h
LuaJIT-2.1/src/lj_folddef.h
LuaJIT-2.1/src/lj_libdef.h
LuaJIT-2.1/src/lj_recdef.h
LuaJIT-2.1/src/lj_vm.s
LuaJIT-2.1/src/luajit
love/src/Makefile.am
@@ -8,4 +8,8 @@ APP_LDFLAGS := -llog -landroid -lz
APP_PLATFORM := 10
NDK_TOOLCHAIN_VERSION := 4.9
# Fix for building on Windows
# http://stackoverflow.com/questions/12598933/ndk-build-createprocess-make-e-87-the-parameter-is-incorrect
APP_SHORT_COMMANDS := true
# APP_OPTIM := debug

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