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42540076c1
A shared imports/ inbox with Red+Yellow was starting Red from the Yellow tab; match by GameVersion.forSha1 for the selected game and document the tab-scoped rescan. Co-authored-by: Cursor <cursoragent@cursor.com>
169 lines
7.4 KiB
Markdown
169 lines
7.4 KiB
Markdown
# Switch file transfer (MTP / SD / FTP)
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Canonical ways to put Gen1Recomp artifacts and inbox files onto a Nintendo
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Switch. **Any method is valid** if the bytes land in the destinations below.
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This is the home runbook for contributors on **macOS, Linux, and Windows**.
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Player install (what to download, title override) stays in
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[switch-install.md](switch-install.md). Packaging stays in
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[switch-build.md](switch-build.md). Hardware evidence lives in
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[switch-hardware-evidence.md](switch-hardware-evidence.md).
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> **Not supported yet:** `nxlink` / hbmenu netloader automation. Useful later
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> for a fast contrib rebuild loop; deferred on purpose (AD-009). Do not treat
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> netloader as the release or ROM/mod install path.
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---
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## Destinations (shared by every method)
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| What | Where on the console |
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| ---- | -------------------- |
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| SD-ready release zip | Extract at microSD **root** → `sdmc:/switch/gen1recomp/gen1recomp.nro` plus `pokemon-love2d/` inbox folders. Install and update use the same merge; do **not** delete `pokemon-love2d/` |
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| Loose iteration pair | `sdmc:/switch/gen1recomp/gen1recomp.nro` **and** `game.love` beside it |
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| ROM inbox | LÖVE save dir → `imports/` (launcher shows the live `getSaveDirectory()` path; under MTP often `1: SD Card/<save identity>/imports/`) |
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| Mod zip inbox | Same save dir → `imports/mods/` then MODS → **Scan again** |
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| Save `.sav` inbox | Same save dir → `imports/saves/red\|blue\|yellow/` then that game’s SAVE FILES → **Import save** |
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| Save exports | Same save dir → `exports/red\|blue\|yellow/` (pull after **Export save**; MTP / SD / FTP) |
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| Opt-in diagnostics | Empty `switch-debug.txt` in the save dir → `switch.log` |
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| Lua error log | `lua-error.log` in the save dir |
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Saves persist across zip re-extract / NRO replacements as long as
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`pokemon-love2d/` is left in place. Never commit ROM dumps, `.sav`
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files, or third-party mod zips to git.
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---
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## Canonical methods
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### 1. MTP (DBI responder + host client)
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On the Switch: close Gen1Recomp → open **DBI** → **Run MTP responder** (often
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**X** on the main screen) → keep that screen up → USB-C data cable to the host.
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On the host: open **one** MTP client, navigate to **`1: SD Card`**, then the
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paths above. Wait for the transfer queue; refresh; exit MTP on the Switch
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before launching.
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#### macOS (example: OpenMTP)
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[OpenMTP](https://github.com/ganeshrvel/openmtp) is the loop used for OLED
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hardware evidence — **one contributor example**, not a Mac-only product rule.
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1. Quit other MTP clients.
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2. Open OpenMTP → select the DBI device → **`1: SD Card`**.
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3. Create `switch/gen1recomp/` if needed; extract the release zip at SD root
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(or copy NRO / `game.love` for loose).
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4. For ROMs/mods/saves, open the save-dir `imports/`, `imports/mods/`,
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`imports/saves/<red|blue|yellow>/`, or `exports/<red|blue|yellow>/` path the
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launcher prints.
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5. Wait for the queue; refresh; exit MTP responder; title-override launch.
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macOS clients often create AppleDouble sidecars (`._Something.zip`,
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`._cart.gb`, `._foo.sav`). Those are not real archives or saves — the
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launcher skips hidden `.*` names. Delete `._*` junk if a zip/ROM/`.sav`
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fails to open.
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#### Linux
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1. Install desktop MTP support if needed (e.g. `gvfs-mtp` on GNOME/GTK
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desktops, or your distro’s KDE MTP stack).
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2. With DBI MTP active, open **Files** / **Dolphin** / **Thunar** and select
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the Switch / DBI device → **`1: SD Card`**.
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3. Extract the release zip at SD root (merge), or copy into `switch/gen1recomp/`
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and the save-dir inboxes as above.
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4. Use **only one** MTP accessor at a time. If `mtp-tools` / `mtpfs` reports
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“device is busy”, close the file manager’s MTP mount (or the CLI mount)
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and retry with a single client.
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5. Eject/unmount cleanly; exit MTP on the Switch; title-override launch.
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If MTP is unavailable or flaky on Linux, use **direct SD** (Hekate UMS or a
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card reader) or **FTP** instead — same destinations in the table above.
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#### Windows
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1. With DBI MTP active, open **This PC** / **File Explorer** and look under
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**Portable Devices** for the Switch / DBI MTP volume → **`1: SD Card`**.
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2. Copy / extract into `switch\gen1recomp\` and the save-dir inboxes.
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3. Optional: [OpenMTP](https://github.com/ganeshrvel/openmtp) on Windows if
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Explorer is flaky.
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4. If Windows does not show an MTP device: Device Manager → find DBI / Switch
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→ Update driver → **MTP USB Device** (or Standard MTP Device). Prefer a
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data-capable USB-C cable and a direct port.
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5. Safely disconnect; exit MTP on the Switch; title-override launch.
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If MTP is unavailable or flaky on Windows, use **direct SD** (Hekate UMS or a
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card reader) or **FTP** instead — same destinations in the table above.
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### 2. Direct SD (Hekate UMS or card reader)
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Same destinations; no MTP client required.
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- **Hekate UMS** (preferred when available): expose the microSD to the host
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while the card stays in the console; mount the volume; copy files; **cleanly
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unmount** before leaving UMS.
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- **Physical reader**: power off / remove the microSD, copy on the host,
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**eject safely**, reinsert, boot CFW, title-override launch.
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Do not yank the card or unplug UMS mid-write.
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### 3. FTP (any SD-exposing Switch FTP)
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Any homebrew FTP server that can write the microSD is fine — for example
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**DBI’s own FTP**, **sys-ftpd-light**, or **Sphaira** (names are illustrations
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only; pick what your CFW setup already uses).
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1. Start the FTP server on the Switch; note IP/port/credentials from that app.
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2. From the host, connect with any FTP client and upload to the same
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`switch/gen1recomp/`, `imports/`, `imports/mods/`, `imports/saves/<game>/`,
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and `exports/<game>/` paths.
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3. Stop the FTP server cleanly before launching Gen1Recomp.
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If credentials or chroots differ by app, trust the **destination paths**, not
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a single vendor tutorial.
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---
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## After every transfer
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1. Exit MTP / unmount SD / stop FTP cleanly.
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2. Launch via **title override** (hold **R** on a title → hbmenu). **Applet
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Mode is not supported** (not enough memory).
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3. For ROMs: open the matching game tab → **Scan again** if the file was
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added after boot (SHA-1 must match that tab; other dumps in `imports/`
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stay for their own tabs). For mods: MODS → **Scan again** → enable →
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Play. For saves: SAVE FILES → **Import save** (rescans
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`imports/saves/<game>/`). Pull exported `.sav` files from
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`exports/<game>/`. Joy-Con display chords (stock engine):
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[switch-install.md](switch-install.md#joy-con-shortcuts-select--face).
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### Optional NRO integrity check
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For the first deploy of a given artifact (or after a flaky cable):
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```bash
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shasum -a 256 path/to/gen1recomp.nro # or sha256sum
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```
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Copy the file back from the SD and compare hashes. Round-trip must match.
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---
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## Failure modes (quick)
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| Symptom | What to try |
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| ------- | ----------- |
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| Device busy / no MTP volume | One client only; different cable/port; Windows MTP USB Device driver; alternate method (SD or FTP) |
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| Zip/ROM/`.sav` “could not be opened” | Delete `._*` sidecars (including `._*.sav`); confirm real zip starts with `PK` |
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| Half-copied NRO / crash on boot | Re-copy; verify SHA-256; exit transfer mode before launch |
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| App opens in Applet Mode | Use title override (hold **R**), not Album |
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---
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## Related
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- Players: [switch-install.md](switch-install.md)
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- Builders: [switch-build.md](switch-build.md)
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- Status / hardware matrix: [switch-development.md](switch-development.md)
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- Evidence log: [switch-hardware-evidence.md](switch-hardware-evidence.md)
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