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Silver: derived import manifest (tools/make_silver_manifest.py re-resolves the Gold manifest's symbols from pokesilver.sym), silver GameVersion row, generation-keyed extractor routing, required-files override, edition save stamping (a Silver playthrough no longer writes into the Gold save), checkver-driven edition data, SILVER/KAMON/OSCAR/MAX presets, GOLD rival default, edition credits banner, Lugia title screen (OAM layouts, bob, trail, palettes as title.lua data keys with Gold defaults so old caches need no re-import), packaging for every build target, docs, and tests. Launcher: the installed-mods list is one continuous scroll (rows culled to the viewport) instead of a pager with an inner scroll viewport; the pad cursor's edge-scroll no longer runs it to the bottom. The game dropdown shows just the initial and caret. Find-tab behavior unchanged. Title tempo: a sprite-anim frame shows duration+1 ticks (engine/sprite_anims/core.asm GetSpriteAnimFrame), which locks both editions' 64-tick wing beat to the 64-tick sine bob; the title screens no longer run fast and out of phase.
22 lines
1.2 KiB
Markdown
22 lines
1.2 KiB
Markdown
# New Features
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Features intentionally added beyond the original Pokémon Red, Blue, and Yellow games:
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* **Survey zoom** with connected-map rendering and configurable void fill
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* **Perspective tilt mode** for an HD-2D-style overworld
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* **Multiple color modes**, including original, SGB, advanced GBC, monochrome, and classic green
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* **Optional GBC screen effects**, including pixel grids, shadows, glare, and transparency
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* **Performance presets** and configurable FPS limits
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* **Peer-to-peer link play** for trades and battles between Red, Blue, and Yellow
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* **Persistent custom options** stored separately from game saves
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* **Optional widescreen battle layout**
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* **Mobile touch controls** with editable layouts, vibration, and orientation settings
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* **Touch skins** in RetroArch overlay format and Delta `.deltaskin` (including PDF-wrapped bezel art), with per-button press states and Super Game Boy borders
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* **Pokédex diploma and printer image exports**
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## Gen 2 Specifics
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* **Pokémon Silver** as an importable, launcher-selectable version alongside Gold
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* **Mod manager** with Gen 1 mod adapters, per-game targeting, and `modkit gen2check`
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* **Followers** for mods, plus Gen 2-only registries and hooks
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