mirror of
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95 lines
3.3 KiB
Markdown
95 lines
3.3 KiB
Markdown
# Android (love-android 11.5a)
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`mobile/android/` is a **vendored copy** of
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[love2d/love-android](https://github.com/love2d/love-android) at tag
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**11.5a** (matches `conf.lua` `t.version = "11.5"`), tracked directly in
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this repo, no git submodules involved. Nested `love` sources live at
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`mobile/android/love/src/jni/love` (also vendored). Build outputs
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(`app/build/`, `love/build/`, `.gradle/`, `local.properties`) stay
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gitignored.
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## Refreshing the vendored tree
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To pick up a newer love-android release, replace the tree and re-vendor:
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```bash
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rm -rf mobile/android
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git clone --depth 1 --branch <new-tag> --recurse-submodules --shallow-submodules \
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https://github.com/love2d/love-android.git mobile/android
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rm -rf mobile/android/.git mobile/android/love/src/jni/love/.git \
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mobile/android/.gitmodules
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```
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`scripts/build_android.sh` re-applies project branding on every run
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(`gradle.properties` app id / name / portrait, plus permission trims), so a
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refresh is safe, just rebuild.
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## Build
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```bash
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# Build the APK
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scripts/build_android.sh
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# Build the APK, setting app.version_name/app.version_code to match a release
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scripts/build_android.sh --version 0.2.5
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# Zip game.love + branding only (no Android SDK required)
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scripts/build_android.sh --package-only
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```
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Or via `scripts/build.sh android [--version X.Y.Z]`.
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The embedded `game.love` deliberately excludes `data/generated/`,
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`assets/generated/`, and any ROM. It contains the first-boot Lua importer and
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`tools/rom_manifest.json`.
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ROM / mod / save import on Android uses `love.system.pickFile([kind])` →
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`GameActivity.showFilePicker` (Storage Access Framework), which copies the
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chosen file under the app save directory as `picked_rom.gb`,
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`picked_mod.zip`, or `picked_save.sav`. `RomImporter` imports pending files
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from that folder on Choose / refocus; see `docs/launcher.md`. The APK payload
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itself remains data-free (no embedded ROM or generated cache).
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### SDK / NDK
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love-android 11.5a expects:
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- **JDK 17**
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- Android SDK with **API 34**
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- NDK **25.2.9519653** (Apple Silicon host supported)
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Set `ANDROID_SDK_ROOT` (or `ANDROID_HOME`), or let the script write
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`local.properties` when it finds `~/Library/Android/sdk`.
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Gradle flavor used: **`embedNoRecord`** (game fused into the APK, no microphone).
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Build task: `assembleEmbedNoRecordDebug`.
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The APK lands under `app/build/outputs/apk/embedNoRecord/debug/`.
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`scripts/build_android.sh` also copies it to `dist/android/debug/`.
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### Payload path
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`app/src/embed/assets/game.love` - zip of `main.lua`, `conf.lua`, `src/`,
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`data/`, `assets/`, and `tools/rom_manifest.json`. Generated game data,
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scripts, tests, and mobile build sources are excluded.
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## Branding (applied by the build script)
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| Setting | Value |
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| --- | --- |
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| `app.application_id` | `com.theboisclub.pokemonred` |
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| `app.name` | Pokemon Red |
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| `app.orientation` | `portrait` |
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| `app.version_name` / `app.version_code` | set from `--version X.Y.Z` (code = major*10000 + minor*100 + patch); left as-is if `--version` is omitted |
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| Permissions | INTERNET / RECORD_AUDIO / WRITE_EXTERNAL_STORAGE stripped; VIBRATE + BLUETOOTH kept |
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## Releases
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`.github/workflows/release.yml` builds the APK with `--version` set to the
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release version and publishes it alongside the macOS/Windows/Linux builds as
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`PokemonRed-<version>-android.apk`.
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## Signing
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Signed with the default Android keystore (no setup required).
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