Files
gen1recomp/tests/gen2_version_fixes_test.lua
T
bryanthaboi ca4d3d283c Add Pokemon Crystal as a sixth supported version
Crystal boots from a user-supplied ROM, imports a full cache and is playable:
copyright, the Crystal intro movie, the animated title, gender select, Oak,
and out into Johto. 122 of the cart's 169 script specials are implemented.

Import and data
- tools/make_crystal_manifest.py derives the manifest by importing
  make_gold_manifest as a library, with three additive keyword seams. Gold and
  Silver still regenerate byte-identical, which is the standing requirement for
  touching that generator.
- crystal_symbol_deltas.py and crystal_movie_symbols.py carry the symbol delta:
  Crystal renames the credits mons, splits the trainer card, Pokegear and
  pack-pal blocks by gender, and replaces the intro and title outright.
- Crystal-only manifest keys: engineFlagOrder (162 flags to Gold's 93, so the
  badge block sits one higher) and unownCharmap (the main charmap parser stops
  at the first newcharmap so the two cannot contaminate each other).

Extractor
- RomExtractorGen2 becomes three-edition. Crystal corrections: PAL_MAP_BANK
  0x13, a flat PICS_FIX pic bank, audio bank 0x5e, the mapSongs id-100 hole,
  seven NPC trades, a TradeTexts stride of 8, the five Crystal tileset anim
  steps with per-row degrade, and the column-major trainer card portraits.
- New: animated front sprites (frames, bitmasks, play and idle scripts), the
  Battle Tower roster, Kris assets, Mobile System GB art, and the Crystal
  intro and title via src/import/CrystalMovie.lua.

Engine
- GameVersion gains engine(id) and fixes(id). Gold and Silver keep their
  original bugs where the bug is not hardware dependent; Crystal gets the fixes
  Crystal shipped: Lucky Number boxes 10-14, surfing onto an NPC, and the
  Reflect and Light Screen defence overflow.
- Crystal story: Suicune and Eusine, Celebi behind the GS Ball flag, the Ruins
  of Alph chambers, Buena, the Move Tutor, the Poke Seer, and the Battle Tower
  including the wInBattleTowerBattle badge-boost guard.
- Kris and the gender flag, animated fronts in battle and the summary screen,
  and mon caught data.

Verification
- Every extracted asset is pixel-compared against pret's own source PNGs.
- Gold caches are byte-identical before and after, file for file.
- New Crystal suites plus a T2 Gen 2 tier; the full suite passes.
2026-08-23 12:10:28 -04:00

232 lines
8.5 KiB
Lua

-- The faithfulness convention: Gold and Silver keep their original cart bugs
-- wherever the bug is not hardware-dependent, and Crystal gets the fixes
-- Crystal shipped. GameVersion.fixes(id) names the FIX, so an absent table
-- reads as "bugged like the cart".
-- luajit tests/gen2_version_fixes_test.lua
--
-- Four of pokegold's seven documented bugs are engine behaviour this port can
-- express. This file pins the two that are reachable from Lua state:
--
-- luckyNumberBoxes the Lucky Number Show's loop bound
-- halloffame the first-save PC corruption, which is NOT reachable
-- here and is pinned as such rather than emulated
--
-- surfOntoNpc lives with the field-move unit and reflectOverflow with the
-- battle unit; only the flag names are asserted here.
package.path = "./?.lua;./?/init.lua;" .. package.path
local S = require("tests.harness").suite("gen2 version fixes")
local check, eq = S.check, S.eq
love = require("tests.love_stub")
require("src.core.Logger").warn = function() end
local GameVersion = require("src.core.GameVersion")
local HallOfFame = require("src.core.gen2.HallOfFame")
local Save = require("src.core.gen2.Save")
local Specials = require("src.script.gen2.Specials")
local priorVersion = GameVersion.get()
-- ---- CT-10: the API shape -------------------------------------------------
eq(type(GameVersion.fixes), "function", "GameVersion.fixes is an accessor")
eq(type(GameVersion.fixes("crystal")), "table", "and it returns a table")
for _, id in ipairs({ "red", "blue", "yellow", "gold", "silver" }) do
eq(next(GameVersion.fixes(id)), nil, id .. " fixes nothing")
end
eq(next(GameVersion.fixes("nonesuch")), nil, "an unknown id reads as {}")
for _, name in ipairs({ "luckyNumberBoxes", "surfOntoNpc", "reflectOverflow" }) do
eq(GameVersion.fixes("crystal")[name], true, "crystal fixes " .. name)
end
do
local count = 0
for _ in pairs(GameVersion.fixes("crystal")) do count = count + 1 end
eq(count, 3, "and carries no fix name a consumer was not told about")
end
GameVersion.set("gold")
eq(next(GameVersion.fixes()), nil, "the active version is the default subject")
GameVersion.set("crystal")
eq(GameVersion.fixes().luckyNumberBoxes, true, "which follows GameVersion.set")
-- Gold's row must stay bug-shaped even if someone later hangs data off it.
GameVersion.set("gold")
check(GameVersion.info("gold").fixes == nil, "the gold row has no fixes table")
check(GameVersion.info("silver").fixes == nil, "nor does silver")
-- ---- the Lucky Number Show, boxes 10-14 -----------------------------------
--
-- pokegold/engine/events/lucky_number.asm:100-102 bounds .BoxesLoop with
-- NUM_BOXES_JP (9, pokegold/constants/pokemon_data_constants.asm:123) where
-- pokecrystal/engine/events/lucky_number.asm:99 uses NUM_BOXES (14). The OPEN
-- box is walked out of sBox before that loop starts and the loop then skips
-- it, so the current box is searched on both carts whatever its number.
local function boxSet(order)
local seen = {}
for _, index in ipairs(order) do seen[index] = true end
return seen
end
GameVersion.set("gold")
do
local order = Specials.luckyNumberBoxOrder({ currentBox = 1 })
eq(#order, 9, "Gold walks nine boxes")
eq(order[1], 1, "starting with the open one")
local seen = boxSet(order)
for index = 1, 9 do check(seen[index], "gold searches box " .. index) end
for index = 10, 14 do
check(not seen[index], "gold skips box " .. index .. " (the cart bug)")
end
end
do
local order = Specials.luckyNumberBoxOrder({ currentBox = 12 })
eq(order[1], 12, "the open box is searched first even at 12")
eq(#order, 10, "on top of the nine .BoxesLoop reaches")
check(boxSet(order)[12], "so box 12 is not skipped while it is open")
end
GameVersion.set("crystal")
do
local order = Specials.luckyNumberBoxOrder({ currentBox = 1 })
eq(#order, 14, "Crystal walks all fourteen")
local seen = boxSet(order)
for index = 1, 14 do check(seen[index], "crystal searches box " .. index) end
end
do
local order = Specials.luckyNumberBoxOrder({})
eq(order[1], 1, "a save with no currentBox opens box 1")
eq(#order, 14, "and still walks the full set")
end
-- The handler itself, over the same fixture on both editions. The party mon
-- shares three trailing digits (second prize, wScriptVar 2); the mon in box 12
-- is an exact match (first prize, wScriptVar 1), and the BEST match wins.
local function luckyVm(record)
return {
specials = {
save = function() return record end,
party = function() return record.party end,
monName = function(species) return species end,
},
setStringBuffer = function(self, value) self.stringBuffer = value end,
}
end
local function luckyFixture(boxIndex, currentBox)
local record = {
luckyNumber = 12345,
currentBox = currentBox or 1,
party = { { species = "CHIKORITA", otId = 99345 } },
boxes = {},
}
record.boxes[boxIndex] = { { species = "MAGIKARP", otId = 12345 } }
return record
end
GameVersion.set("gold")
do
local vm = luckyVm(luckyFixture(3))
Specials.HANDLERS.CheckForLuckyNumberWinners(vm)
eq(vm.scriptVar, 1, "Gold finds an exact match in box 3")
check(vm.luckyNumberInBox, "and reports it came from a box")
end
do
local vm = luckyVm(luckyFixture(12))
Specials.HANDLERS.CheckForLuckyNumberWinners(vm)
eq(vm.scriptVar, 2, "Gold never sees the same mon in box 12")
check(not vm.luckyNumberInBox, "so the party's partial match wins instead")
end
do
local vm = luckyVm(luckyFixture(12, 12))
Specials.HANDLERS.CheckForLuckyNumberWinners(vm)
eq(vm.scriptVar, 1, "unless box 12 is the box the PC has open")
end
GameVersion.set("crystal")
do
local vm = luckyVm(luckyFixture(12))
Specials.HANDLERS.CheckForLuckyNumberWinners(vm)
eq(vm.scriptVar, 1, "Crystal finds box 12 without opening it")
check(vm.luckyNumberInBox, "and reports it came from a box")
end
do
local vm = luckyVm(luckyFixture(14))
Specials.HANDLERS.CheckForLuckyNumberWinners(vm)
eq(vm.scriptVar, 1, "and box 14, the last one")
end
-- ---- the Hall of Fame, first-save PC corruption ---------------------------
--
-- pokegold/engine/events/halloffame.asm:17 is the bug marker; Crystal farcalls
-- HallOfFame_InitSaveIfNeeded there (pokecrystal/engine/menus/save.asm:470-475)
-- to run ErasePreviousSave over uninitialised SRAM. This port has no SRAM, so
-- the induction is pinned as harmless here rather than emulated.
GameVersion.set("gold")
do
local save = Save.newGame({ name = "GOLD", gender = "male" })
save.boxes[7] = { { species = "SUDOWOODO", level = 20, otId = 111 } }
save.boxNames[7] = "TREES"
save.currentBox = 7
eq(HallOfFame.count(save), 0, "a fresh save has never been inducted")
check(not HallOfFame.hasEntered(save), "and carries no status flag")
local party = { { species = "TYPHLOSION", level = 55, otId = 222,
nickname = "TYPHLO" } }
local entry, wasEntered = HallOfFame.induct(save, party)
check(entry ~= nil, "induction on a never-saved file returns a row")
check(not wasEntered, "and reports the player was not already a champion")
eq(HallOfFame.count(save), 1, "the win counter reaches one")
eq(#save.boxes[7], 1, "box 7 still holds its mon")
eq(save.boxes[7][1].species, "SUDOWOODO", "unchanged")
eq(save.boxNames[7], "TREES", "its name survives too")
eq(save.currentBox, 7, "and the open box is still open")
for index = 1, Save.NUM_BOXES do
local box = save.boxes[index]
check(box == nil or type(box) == "table",
"box " .. index .. " is a table or absent, never garbage")
end
end
-- ---- the Coin Case terminator ---------------------------------------------
--
-- pokegold/data/text/common_3.asm:341 ends _CoinCaseCountText with `done` ($57)
-- where pokecrystal/data/text/common_3.asm:1308 uses `text_end`, and
-- pokegold/home/text.asm:590-593 stops only on TX_END. The port decodes the
-- stream once at import (decodeGen2Text breaks on $57), so the cache is the
-- evidence that nothing runs past the string.
local cache = os.getenv("GOLD_CACHE")
if not cache then
local home = os.getenv("HOME") or ""
cache = home .. "/Library/Application Support/LOVE/gold-dev/gold"
end
local textPath = cache .. "/data/generated/rom_text.lua"
local tf = io.open(textPath, "r")
if not tf then
check(true, "rom_text.lua absent : no gold cache (SKIP cache facts)")
else
tf:close()
local romText = assert(loadfile(textPath))()
eq(romText._CoinCaseCountText, "Coins:\n{NUM}",
"the `done` terminator still ends the decoded string")
check(not tostring(romText._CoinCaseCountText or ""):find("Raise the PP"),
"and nothing from the next label runs into it")
end
GameVersion.set(priorVersion)
S.finish()