mirror of
https://github.com/bryanthaboi/gen1recomp.git
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7e57e3174e
TLS source landed earlier, but release CI never packaged the dialer, so hosted archipelago.gg rooms (wss://) failed on stock Windows builds. Build the Native AOT DLL on windows-2022 and bundle it from build.sh. Co-authored-by: Cursor <cursoragent@cursor.com>
35 lines
1.2 KiB
Markdown
35 lines
1.2 KiB
Markdown
# gen1tls — desktop TLS dialer
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Native AOT library that gives mods a non-blocking TLS client with the same
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handle/poll contract as the Android `TlsSocket` / `love.system.tls*` bridge.
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- **Windows:** Schannel via `SslStream` (system trust store, SNI)
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- **Linux / macOS:** same project, publish with `-r linux-x64` / `osx-x64` /
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`osx-arm64` when those builds are wired up
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## Build
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```powershell
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dotnet publish native/tls_dial/Gen1Tls.csproj -c Release -r win-x64 -o dist/native/win-x64
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```
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The Windows game zip script already does this:
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```powershell
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powershell -ExecutionPolicy Bypass -File scripts/build_windows.ps1 -Version 0.1.77
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```
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Ship `gen1tls.dll` (or `libgen1tls.so` / `libgen1tls.dylib`) **next to** the
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fused executable. Mods load it through LuaJIT FFI; no .NET runtime is
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required on the player's machine.
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Official Windows release zips get `gen1tls.dll` from CI: a `windows-2022`
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job publishes this project and `scripts/build.sh`'s Windows packaging copies
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it beside `gen1recomp.exe` (see `GEN1TLS_DLL` / `dist/native/win-x64`).
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## Android
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On Android, the matching API is exposed as `love.system.tlsOpen` /
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`tlsStatus` / `tlsSend` / `tlsReceive` / `tlsError` / `tlsClose`, backed by
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`org.love2d.android.TlsSocket`.
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