mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-12 08:21:02 +02:00
3069b2e2a9
* new launcher and save converts and pipeline * fixing bugs
35 lines
1.2 KiB
Lua
35 lines
1.2 KiB
Lua
-- Driver: trainer card with empty badge slots (gym leader faces) and a
|
|
-- partial set (face/badge mix), matching DrawBadges in pokered.
|
|
return function(game)
|
|
local U = dofile("tests/drivers/util.lua")
|
|
local DIR = os.getenv("SHOT_DIR") or "/tmp/shots"
|
|
U.teleport(game, "PALLET_TOWN", 10, 8, "down")
|
|
game.save.player.name = "RED"
|
|
game.save.money = 3000
|
|
game.save.playTime = 3661
|
|
game.save.inventory = game.save.inventory or {}
|
|
|
|
local TrainerCard = require("src.ui.TrainerCard")
|
|
|
|
-- no badges: every slot should show the gym leader face
|
|
for _, id in ipairs({
|
|
"BOULDERBADGE", "CASCADEBADGE", "THUNDERBADGE", "RAINBOWBADGE",
|
|
"SOULBADGE", "MARSHBADGE", "VOLCANOBADGE", "EARTHBADGE",
|
|
}) do
|
|
game.save.inventory[id] = nil
|
|
end
|
|
game.stack:push(TrainerCard.new(game))
|
|
U.wait(5)
|
|
U.shot(game, DIR .. "/trainer_card_0_faces.png")
|
|
U.tap(game, "b"); U.wait(3)
|
|
|
|
-- boulder + cascade owned: first two slots swap to badges
|
|
game.save.inventory.BOULDERBADGE = true
|
|
game.save.inventory.CASCADEBADGE = true
|
|
game.stack:push(TrainerCard.new(game))
|
|
U.wait(5)
|
|
U.shot(game, DIR .. "/trainer_card_1_partial.png")
|
|
U.tap(game, "b"); U.wait(3)
|
|
U.log("TRAINER_CARD_DRIVER: done")
|
|
end
|