Files
gen1recomp/scripts/pack_love.sh
T
bryanthaboi ca4d3d283c Add Pokemon Crystal as a sixth supported version
Crystal boots from a user-supplied ROM, imports a full cache and is playable:
copyright, the Crystal intro movie, the animated title, gender select, Oak,
and out into Johto. 122 of the cart's 169 script specials are implemented.

Import and data
- tools/make_crystal_manifest.py derives the manifest by importing
  make_gold_manifest as a library, with three additive keyword seams. Gold and
  Silver still regenerate byte-identical, which is the standing requirement for
  touching that generator.
- crystal_symbol_deltas.py and crystal_movie_symbols.py carry the symbol delta:
  Crystal renames the credits mons, splits the trainer card, Pokegear and
  pack-pal blocks by gender, and replaces the intro and title outright.
- Crystal-only manifest keys: engineFlagOrder (162 flags to Gold's 93, so the
  badge block sits one higher) and unownCharmap (the main charmap parser stops
  at the first newcharmap so the two cannot contaminate each other).

Extractor
- RomExtractorGen2 becomes three-edition. Crystal corrections: PAL_MAP_BANK
  0x13, a flat PICS_FIX pic bank, audio bank 0x5e, the mapSongs id-100 hole,
  seven NPC trades, a TradeTexts stride of 8, the five Crystal tileset anim
  steps with per-row degrade, and the column-major trainer card portraits.
- New: animated front sprites (frames, bitmasks, play and idle scripts), the
  Battle Tower roster, Kris assets, Mobile System GB art, and the Crystal
  intro and title via src/import/CrystalMovie.lua.

Engine
- GameVersion gains engine(id) and fixes(id). Gold and Silver keep their
  original bugs where the bug is not hardware dependent; Crystal gets the fixes
  Crystal shipped: Lucky Number boxes 10-14, surfing onto an NPC, and the
  Reflect and Light Screen defence overflow.
- Crystal story: Suicune and Eusine, Celebi behind the GS Ball flag, the Ruins
  of Alph chambers, Buena, the Move Tutor, the Poke Seer, and the Battle Tower
  including the wInBattleTowerBattle badge-boost guard.
- Kris and the gender flag, animated fronts in battle and the summary screen,
  and mon caught data.

Verification
- Every extracted asset is pixel-compared against pret's own source PNGs.
- Gold caches are byte-identical before and after, file for file.
- New Crystal suites plus a T2 Gen 2 tier; the full suite passes.
2026-08-23 12:10:28 -04:00

120 lines
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#!/usr/bin/env bash
# Shared game.love packer for platform builds.
#
# Usage:
# scripts/pack_love.sh [--output PATH] [--listing PATH] [--dry-run]
# [--build-info PATH] [--version X.Y.Z]
#
# Packs the same include/exclude set as the desktop release. Materializes a
# listing file once and greps it (avoids SIGPIPE from unzip|grep under pipefail).
#
# --build-info PATH copy JSON into the love archive root before verification
# --version X.Y.Z stamp the release version inside the archive
# --dry-run pack + verify only (for CI gates; no platform artifacts)
set -euo pipefail
ROOT="$(cd "$(dirname "$0")/.." && pwd)"
WORK="$ROOT/.bazinga/work"
OUTPUT="$WORK/game.love"
LISTING="$WORK/love-listing.txt"
DRY_RUN=0
BUILD_INFO=""
VERSION=""
say() { printf '\033[1;32m==>\033[0m %s\n' "$*"; }
fail() { printf '\033[1;31merror:\033[0m %s\n' "$*" >&2; exit 1; }
while [ $# -gt 0 ]; do
case "$1" in
--output) OUTPUT="$2"; shift 2 ;;
--listing) LISTING="$2"; shift 2 ;;
--build-info) BUILD_INFO="$2"; shift 2 ;;
--version) VERSION="$2"; shift 2 ;;
--dry-run) DRY_RUN=1; shift ;;
-h|--help)
sed -n '2,12p' "$0" | sed 's/^# \{0,1\}//'
exit 0
;;
*) fail "unknown argument: $1" ;;
esac
done
mkdir -p "$(dirname "$OUTPUT")" "$(dirname "$LISTING")"
say "packing game.love"
rm -f "$OUTPUT"
# The launcher UI kit lives at src/ui/kit (inside src/, packed wholesale);
# the vendored libs/flexlove tree it replaced is gone.
(cd "$ROOT" && zip -q -9 -r "$OUTPUT" \
main.lua conf.lua src data assets tools/save-editor \
tools/rom_manifest.json tools/rom_manifest_blue.json \
tools/rom_manifest_yellow.json tools/rom_manifest_gold.json \
tools/rom_manifest_silver.json tools/rom_manifest_crystal.json \
-x '*.DS_Store' 'data/generated/*' 'assets/generated/*')
if [ -f "$ROOT/PATCH_NOTES.md" ]; then
(cd "$ROOT" && zip -q "$OUTPUT" PATCH_NOTES.md)
fi
if [ -f "$ROOT/mobile/ios/app-repo.json" ]; then
(cd "$ROOT" && zip -q "$OUTPUT" mobile/ios/app-repo.json)
fi
if [ -n "$BUILD_INFO" ]; then
[ -f "$BUILD_INFO" ] || fail "missing build-info: $BUILD_INFO"
[ "$(basename "$BUILD_INFO")" = "build-info.json" ] \
|| fail "build-info file must be named build-info.json"
(cd "$(dirname "$BUILD_INFO")" && zip -q "$OUTPUT" build-info.json)
fi
if [ -n "$VERSION" ]; then
printf '%s' "$VERSION" | grep -Eq '^[0-9]+\.[0-9]+\.[0-9]+$' \
|| fail "invalid version '$VERSION' (expected X.Y.Z)"
stamp_dir="$(mktemp -d "$(dirname "$OUTPUT")/stamp-love.XXXXXX")"
output_abs="$(cd "$(dirname "$OUTPUT")" && pwd)/$(basename "$OUTPUT")"
trap 'rm -rf "$stamp_dir"' EXIT
mkdir -p "$stamp_dir/src/core"
sed -E "s/(engine[[:space:]]*=[[:space:]]*\")[^\"]*(\")/\1$VERSION\2/" \
"$ROOT/src/core/Version.lua" > "$stamp_dir/src/core/Version.lua"
(cd "$stamp_dir" && zip -q "$output_abs" src/core/Version.lua)
version_re="$(printf '%s' "$VERSION" | sed 's/\./\\./g')"
unzip -p "$output_abs" src/core/Version.lua \
| grep -Eq "engine[[:space:]]*=[[:space:]]*\"$version_re\"" \
|| fail "version stamp failed: game.love does not report engine $VERSION"
say "stamped engine version: $VERSION"
fi
# Materialize the listing once. Piping unzip→grep -q under `set -o pipefail`
# SIGPIPEs unzip when grep exits early on a match and aborts the build.
unzip -Z1 "$OUTPUT" > "$LISTING"
if grep -Eq '^(data|assets)/generated/[^/]+|^(data|assets)/generated/.+/' "$LISTING"; then
fail "game.love unexpectedly contains generated ROM data"
fi
for required in tools/save-editor/App.lua tools/save-editor/Kit.lua \
tools/save-editor/PadInput.lua \
tools/save-editor/panels/Party.lua \
tools/rom_manifest.json tools/rom_manifest_blue.json \
tools/rom_manifest_yellow.json tools/rom_manifest_gold.json \
tools/rom_manifest_silver.json \
tools/rom_manifest_crystal.json \
src/ui/kit/Kit.lua \
src/import/LauncherView.lua; do
grep -qxF "$required" "$LISTING" \
|| fail "game.love is missing $required"
done
if [ -n "$BUILD_INFO" ]; then
grep -qxF "build-info.json" "$LISTING" \
|| fail "game.love is missing build-info.json"
fi
"$ROOT/scripts/switch/verify_payload.sh" "$OUTPUT"
say "game.love: $(du -h "$OUTPUT" | cut -f1)"
if [ "$DRY_RUN" -eq 1 ]; then
say "pack dry-run OK: $OUTPUT"
fi
printf '%s\n' "$OUTPUT"