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CLOSES #1483, CLOSES #1610, CLOSES #1615, CLOSES #1646, CLOSES #1649, CLOSES #1651, CLOSES #1653, CLOSES #1656, CLOSES #1683, CLOSES #1685, CLOSES #1686, CLOSES #1687, CLOSES #1688, CLOSES #1689, CLOSES #1690, CLOSES #1693, CLOSES #1694, CLOSES #1695, CLOSES #1696, CLOSES #1702, CLOSES #1704, CLOSES #1705, CLOSES #1706, CLOSES #1707, CLOSES #1708, CLOSES #1710, CLOSES #1711, CLOSES #1712, CLOSES #1713, CLOSES #1716, CLOSES #1717, CLOSES #1718, CLOSES #1719, CLOSES #1720, CLOSES #1721, CLOSES #1725, CLOSES #1732, CLOSES #1745, CLOSES #1748, CLOSES #1749, CLOSES #1751, CLOSES #1754
30 lines
1.3 KiB
Lua
30 lines
1.3 KiB
Lua
-- Hand-ported text_asm dialogue for VermilionCity NPCs.
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-- pokered/scripts/VermilionCity.asm
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return {
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VERMILION_CITY = {
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talk = {
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-- VermilionCityGambler1Text: before the S.S. Anne departs he asks
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-- if you saw it moored in the harbor; after it leaves he remarks
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-- that it's gone and will return in about a year.
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-- (pokered/scripts/VermilionCity.asm)
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TEXT_VERMILIONCITY_GAMBLER1 = {
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{ "check_flag", "EVENT_SS_ANNE_LEFT" }, -- 1
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{ "jump_if_true", 5 }, -- 2
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{ "show_text", "_VermilionCityGambler1DidYouSeeText" }, -- 3
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{ "jump", 6 }, -- 4
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{ "show_text", "_VermilionCityGambler1SSAnneDepartedText" }, -- 5
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},
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-- VermilionCityMachopText: cries out, then follows up with a
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-- second line about stomping the land flat.
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-- (pokered/scripts/VermilionCity.asm:224, PlayCry at :228)
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TEXT_VERMILIONCITY_MACHOP = {
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{ "play_cry", "MACHOP", true }, -- 1 PlayCry (#1649)
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{ "show_text", "_VermilionCityMachopText" }, -- 2
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{ "show_text", "_VermilionCityMachopStompingTheLandFlatText" }, -- 3
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},
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},
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},
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}
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