Files
gen1recomp/tests/drivers/gold_bug1556_fanfare.lua
T
2026-08-21 22:21:39 -04:00

229 lines
7.1 KiB
Lua

-- #1556: the field jingles that ride a TX_SOUND at the end of a string --
-- RARE CANDY's level-up, "X learned MOVE!", the trophy -- plus the TM/HM
-- refusals, which are `call PlaySFX` next to the message instead.
--
-- POKEPORT_IDENTITY=gold-dev POKEPORT_GAME=gold POKEPORT_TOUCH=0 \
-- POKEPORT_DRIVER=tests/drivers/gold_bug1556_fanfare.lua \
-- perl -e 'alarm 420; exec @ARGV' \
-- python3 -c "import pty; pty.spawn(['love','.'])"
-- POKEPORT_SHOT_DIR=/tmp/gold-bug1556-fanfare (default)
--
-- The one deliberate SILENCE is moment 4: TeachTMHM's `.compatible` arm is
-- `callfar KnowsMove / jr c, .nope` (engine/items/tmhm.asm:139-140) with no
-- PlaySFX at all, so "X already knows MOVE!" must stay mute. Only the
-- INCOMPATIBLE arm rings (:131).
--
-- The box is supposed to HOLD for the fanfare before it takes a button:
-- TextCommand_SOUND is PlaySFX then WaitSFX (home/text.asm), which
-- TextBox.soundOpts models with auto.wait.
local U = require("tests.drivers.util")
local Mon = require("src.battle.gen2.Mon")
local PackMenu = require("src.ui.gen2.PackMenu")
local Sound = require("src.core.Sound")
return function(game)
local out = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/gold-bug1556-fanfare"
local heard = {}
local realPlay = Sound.play
Sound.play = function(data, name)
heard[#heard + 1] = name
return realPlay(data, name)
end
local function reset() heard = {} end
local function report(label, want)
U.log(label, #heard > 0 and table.concat(heard, ", ") or "(silence)")
U.log(" want:", want)
end
local function tap(button, frames)
game.input.pressQueue[#game.input.pressQueue + 1] = button
game.input.state[button] = true
U.wait(2)
game.input.state[button] = false
U.wait(frames or 6)
end
-- TextCommand_SOUND rings when the box FINISHES printing (home/text.asm),
-- so a report taken mid-print reads as silence.
local function awaitSfx(name, frames)
for _ = 1, (frames or 90) do
for _, n in ipairs(heard) do if n == name then return true end end
U.wait(2)
end
return false
end
U.wait(45)
local w = game.world
assert(w and w.map, "gold world did not boot")
local save, data = game.save, game.data
local SPECIES = "CYNDAQUIL"
local def = data.pokemon and data.pokemon[SPECIES]
assert(def, "the cache carries no " .. SPECIES)
-- Which TMs this species may and may not learn, straight off its BASE_TMHM.
local canLearn, cannotLearn = nil, nil
local allowed = {}
for _, moveId in ipairs(def.tmhm or {}) do allowed[moveId] = true end
local tmIds = {}
for itemId, item in pairs(data.items or {}) do
if type(item) == "table" and item.teaches
and tostring(itemId):sub(1, 3) == "TM_" then
tmIds[#tmIds + 1] = itemId
end
end
table.sort(tmIds)
for _, itemId in ipairs(tmIds) do
if allowed[data.items[itemId].teaches] then
canLearn = canLearn or itemId
else
cannotLearn = cannotLearn or itemId
end
end
U.log("TM that fits:", tostring(canLearn),
"-- TM that does not:", tostring(cannotLearn))
local function seed()
local mon = Mon.new(data, SPECIES, 12)
save.party = { mon }
return mon
end
local function openPack()
local pack = PackMenu.new(game, {
save = save, world = w, onClose = function() end })
game.stack:push(pack)
U.wait(6)
return pack
end
local field = game.overworld or game.stack:top()
local function popToField()
for _ = 1, 12 do
if game.stack:top() == field or not game.stack:top() then break end
game.stack:pop()
U.wait(2)
end
end
-- ---- 1. RARE CANDY: "X grew to level N!" + the level-up fanfare ---------
local mon = seed()
save.inventory = { RARE_CANDY = 2 }
reset()
game:usePartyItem("RARE_CANDY")
U.wait(8)
tap("a", 30) -- the party pick
awaitSfx("Sfx_DexFanfare5079")
report("01 rare candy:", "Sfx_DexFanfare5079 under \"grew to level 13!\"")
U.shot(game, out .. "/01-rare-candy.png")
tap("a", 10)
popToField()
-- ---- 2. a TM the mon CAN learn: "X learned MOVE!" + the fanfare ---------
if canLearn then
mon = seed()
-- A full moveset diverts into MoveAskForgetText (engine/pokemon/learn.asm:
-- 110-137); the direct-learn arm is what carries the fanfare.
while #mon.moves > 2 do table.remove(mon.moves) end
save.inventory = { [canLearn] = 1 }
local pack = openPack()
reset()
pack:openTeachParty({ id = canLearn })
U.wait(10)
tap("a", 30) -- the party pick
awaitSfx("Sfx_DexFanfare5079")
report("02 TM " .. canLearn .. ":",
"Sfx_DexFanfare5079 under \"learned ...!\"")
U.shot(game, out .. "/02-tm-learned.png")
tap("a", 10)
popToField()
else
U.log("SKIP 02 -- no TM in this cache that " .. SPECIES .. " can learn")
end
-- ---- 3. a TM the mon CANNOT learn: SFX_WRONG (tmhm.asm:131) ------------
if cannotLearn then
mon = seed()
save.inventory = { [cannotLearn] = 1 }
local pack = openPack()
reset()
pack:openTeachParty({ id = cannotLearn })
U.wait(10)
tap("a", 20)
report("03 TM " .. cannotLearn .. ":",
"Sfx_Wrong under \"can't learn ...!\"")
U.shot(game, out .. "/03-tm-refused.png")
tap("a", 10)
popToField()
else
U.log("SKIP 03 -- every TM in this cache fits " .. SPECIES)
end
-- ---- 4. a TM the mon ALREADY KNOWS: SILENCE ----------------------------
if canLearn then
mon = seed()
local moveId = data.items[canLearn].teaches
mon.moves = mon.moves or {}
mon.moves[1] = { id = moveId, pp = 10, maxPp = 10 }
save.inventory = { [canLearn] = 1 }
local pack = openPack()
reset()
pack:openTeachParty({ id = canLearn })
U.wait(10)
tap("a", 20)
report("04 TM already known:", "SILENCE -- KnowsMove has no PlaySFX")
U.shot(game, out .. "/04-tm-already-known.png")
tap("a", 10)
popToField()
end
-- ---- 5. a TM on an EGG: SFX_WRONG (tmhm.asm:104-111), a regression -----
if canLearn then
mon = seed()
mon.isEgg = true
save.inventory = { [canLearn] = 1 }
local pack = openPack()
reset()
pack:openTeachParty({ id = canLearn })
U.wait(10)
tap("a", 20)
report("05 TM on an EGG:", "Sfx_Wrong, and the list stays up")
U.shot(game, out .. "/05-tm-egg.png")
tap("b", 6)
popToField()
end
-- ---- 6. the trophy box: _SentTrophyHomeText's fanfare ------------------
if data.items and data.items.NORMAL_BOX then
seed()
save.inventory = { NORMAL_BOX = 1 }
save.decorations = save.decorations or {}
local pack = openPack()
pack:rebuild()
local row
for index, entry in ipairs(pack.rows) do
if entry.id == "NORMAL_BOX" then row = index end
end
if row then
pack.index = row
reset()
pack:useSelected()
U.wait(20)
report("06 trophy box:", "Sfx_DexFanfare5079 with the trophy line")
U.shot(game, out .. "/06-trophy.png")
tap("a", 6)
else
U.log("SKIP 06 -- the NORMAL BOX is not in the ITEM pocket here")
end
popToField()
else
U.log("SKIP 06 -- this cache has no NORMAL_BOX")
end
Sound.play = realPlay
U.log("done -- the controls are yours")
end