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gen1recomp/docs/switch-build.md
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Andrew Quenehen 75cd28435c Update build scripts and tests for ports/switch OTA paths.
Point launcher, fused build, docs, and gitignore at the relocated Switch port tree.
2026-08-06 10:24:04 -03:00

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Build Gen1Recomp for Nintendo Switch

Want to play a release build instead? Download the SD-ready zip and extract it at your microSD root. See switch-install.md.

This guide is for contributors who build Gen1Recomp for Switch from source.

Releases ship gen1recomp-*-switch.zip (SD tree under switch/gen1recomp/). Runtime target is pinned love-nx 11.5-nx1. Player install and limitations: switch-install.md.


Prerequisites by OS

All packaging entrypoints are bash. On Windows, use Git Bash, MSYS2, or WSL, not cmd.exe or PowerShell (AD-008).

macOS / Linux

  1. Install devkitPro pacman.

  2. Install Switch tools (required for --fused):

    sudo dkp-pacman -S switch-dev
    
  3. OTA launcher toolchain, native or Docker (either is fine):

    bash scripts/switch/install_devkitpro_deps.sh   # native
    # or install Docker (same pin as fused builds)
    
  4. Ensure DEVKITPRO is exported (typical macOS: /opt/devkitpro) and nacptool / elf2nro are on PATH (or under $DEVKITPRO/tools/bin).

Fused game builds can also use Docker when native nacptool/elf2nro are absent.

Native OTA launcher (included in --fused)

In-console OTA uses a separate DEVKITPRO NRO (not LÖVE). The LÖVE self-updater (Check.lua) is disabled on NX. Source: ports/switch/ota-launcher/. Host protocol tests (no toolchain):

make -C ports/switch/ota-launcher host-test
# or
scripts/switch/build_ota_launcher.sh   # host-test first; NRO needs DEVKITPRO/Docker

--fused always builds the fused game, native OTA launcher, and dual-NRO SD zip. The same *-switch.zip is the OTA download asset. DEVKITPRO is required. OTA launcher: native packages or Docker. Both are supported.

Release-like build from repo root:

scripts/build_switch.sh --fetch --fused --version X.Y.Z

See ports/switch/ota-launcher/README.md and scripts/switch/ota_launcher.manifest.

Windows (Git Bash / MSYS2 / WSL)

  1. Use a bash environment:
    • MSYS2 with the devkitPro packages (preferred for native nacptool/elf2nro), or
    • WSL (Ubuntu/etc.) with the Linux pacman flow above, or
    • Git Bash for --fetch / --loose; for --fused prefer MSYS2 or WSL if Docker bind-mounts from Git Bash paths misbehave.
  2. Install switch-dev (or rely on Docker fallback; see below).
  3. Do not expect scripts/build_switch.sh to run under cmd/PowerShell.

What you must install yourself

You install Script does not install
bash, git, zip tooling the repo already expects (none)
dkp-pacman + switch-dev + OTA packages or Docker dkp-pacman -S …
A legal .gb ROM (to play) Any ROM or game data

Mode glossary

scripts/build_switch.sh supports three modes (combinable as noted):

Mode What it does
--fetch Downloads pinned love.nro + love.elf into .bazinga/love-nx/11.5-nx1/ and verifies SHA-256 against scripts/switch/love-nx-11.5-nx1.sha256.
--loose Packs game.love, copies pinned love.nrodist/switch/loose/ as gen1recomp.nro + game.love side by side. Needs the pin.
--fused Builds fused game NRO, OTA launcher NRO, and dual-NRO SD zip. Requires DEVKITPRO + switch-dev. OTA launcher: native packages or Docker. GitHub Releases publish the zip only.

Rules:

  • --fetch alone is fine; combine as --fetch --loose or --fetch --fused.
  • --loose and --fused are XOR. Pick one packaging path per run.
  • --version X.Y.Z sets the NACP / filename version (defaults to short git SHA).

What --fetch downloads

Only the two pinned love-nx release assets (love.nro, love.elf). It does not install:

  • devkitPro / dkp-pacman / switch-dev
  • Docker
  • ROMs, saves, or mods

Native tools, then Docker

Fused packaging (scripts/switch/build_fused.sh):

  1. Prefer native nacptool + elf2nro on PATH (or $DEVKITPRO/tools/bin).
  2. Else fall back to Docker using:
    • GEN1_DKP_IMAGE if set, otherwise
    • the image named in scripts/switch/dkp-docker.image (default devkitpro/devkita64:latest).

If neither native tools nor Docker work, the script exits non-zero with macOS / Linux / Windows / Docker hints and a pointer to this doc.


Example commands

From the repo root:

# Download pinned love-nx only
scripts/build_switch.sh --fetch

# Loose pair for iteration (fetch + assemble)
scripts/build_switch.sh --fetch --loose

# Fused game + OTA launcher + dual-NRO SD zip for a release-like artifact
scripts/build_switch.sh --fetch --fused --version 0.2.0

Outputs land under dist/switch/ (and dist/switch/loose/ for loose mode). The fused path also writes gen1recomp-<ver>-switch.nro (game), gen1recomp-<ver>-launcher.nro, gen1recomp-<ver>-game.nro, gen1recomp-<ver>-switch.nro.sha256, and gen1recomp-<ver>-switch.zip (+ .sha256 sidecar for the zip).

Offline packaging smoke (no network, no nacptool required):

bash scripts/switch/selftest_build_switch.sh
bash scripts/switch/verify_payload.sh --self-test

CI and release

Switch packaging has three automated surfaces (same policy as AD-010):

Path-gated PR / push CI (.github/workflows/ci.yml)

When a change touches Switch packaging / Switch docs / NX runtime paths (scripts/build_switch.sh, scripts/switch/**, docs/switch-*.md, tests/switch_ci_workflows_test.lua, tests/switch_transfer_docs_test.lua, the NX runtime modules src/core/NxAssetOverlay.lua, src/core/Platform.lua, src/core/GameVersion.lua, src/import/CacheFs.lua, the NX engine suites tests/engine/assets_version_fallback_test.lua, tests/engine/nx_generated_guard_test.lua, tests/engine/nx_yellow_boot_test.lua, tests/engine/switch_diagnostics_test.lua, tests/engine/platform_nx_*, or the Switch-related workflow YAML), CI runs:

  1. Offline selftest on ubuntu-latest (forks and the main repo): scripts/switch/selftest_build_switch.sh, scripts/switch/verify_payload.sh --self-test, luajit tests/switch_ci_workflows_test.lua, luajit tests/switch_transfer_docs_test.lua, and the NX engine suites headlessly (luajit tests/engine/assets_version_fallback_test.lua, luajit tests/engine/nx_generated_guard_test.lua, luajit tests/engine/nx_yellow_boot_test.lua).
  2. Fused NRO build only on the main repository (bryanthaboi/gen1recomp), on the self-hosted Mac runner (scripts/build_switch.sh --fetch --fused), and only when the workflow head is that repo (same-repo push/PR). Fork CI never runs fused. Fork PRs into the main repo also skip Switch fused (offline selftest still runs) so untrusted head code is not executed on the self-hosted Mac; iOS device build eligibility is unchanged. Fused also waits for a successful offline selftest before starting on the Mac runner.
  3. On successful PR fused builds, a follow-up workflow posts a PR comment linking the Actions artifact named gen1recomp-switch-nro (comment tag switch-build-result; see .github/workflows/switch-artifact-comment.yml).

Unrelated PRs do not burn the self-hosted Mac on Switch packaging.

Release hard-fail (.github/workflows/release.yml)

GitHub Releases always build Switch on the same self-hosted Mac runner as the other platforms. This is a hard gate (no continue-on-error):

scripts/build_switch.sh --fetch --fused --version "<release version>"

A Switch packaging failure fails the entire release job. The release asset is gen1recomp-<ver>-switch.zip (SD-ready); the versioned .nro stays under dist/switch/ for the packer and for PR CI artifacts.

Runner provisioning

The self-hosted Mac runner must have DEVKITPRO installed and exported. --fused preflight fails early with setup steps if it is missing.

One-time setup on the runner (if not already present):

# devkitPro pacman installer from https://devkitpro.org/wiki/devkitPro_pacman
sudo dkp-pacman -S switch-dev
export DEVKITPRO=/opt/devkitpro
export PATH="$DEVKITPRO/tools/bin:$PATH"

# OTA launcher: pick one
bash scripts/switch/install_devkitpro_deps.sh   # native
# or ensure Docker is installed (same pin as fused builds)

CI and release still run scripts/build_switch.sh --fetch --fused. Preflight requires DEVKITPRO and either native OTA packages or Docker. Without all of that, the job fails with the setup steps above. Scripts never auto-run dkp-pacman -S during CI.


Limitations / non-goals

These scripts and this guide do not:

  • Push files to the console (no automated MTP / FTP / SD scripting)
  • Bundle or download any Pokémon ROM
  • Install dkp-pacman / switch-dev for you
  • Provide nxlink / netloader deploy (deferred; see switch-transfer.md)
  • Validate Applet Mode. Use title override (hold R) for full memory

Player install steps: switch-install.md.
Manual transfer (MTP / SD / FTP, macOS / Linux / Windows): switch-transfer.md.