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6a02a13f22
Add a ubuntu-24.04 linux-flatpak job that runs build_flatpak.sh from the shared love payload, wire it into release staging/upload, and mirror a path-gated Flatpak build in ci.yml when flatpak packaging changes.
52 lines
1.6 KiB
Markdown
52 lines
1.6 KiB
Markdown
# Linux Flatpak
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Releases may ship `gen1recomp-<version>-linux.flatpak` (x86_64 bundle).
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## Install
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```sh
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flatpak install --user ./gen1recomp-<version>-linux.flatpak
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flatpak run com.theboisclub.gen1recomp
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```
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Or open the `.flatpak` in Discover / GNOME Software. AppStream metainfo
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includes a `<releases>` entry so those UIs can show the version.
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## Permissions
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The manifest requests:
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- network (updater, mods, save sync)
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- X11 / Wayland / DRI / PulseAudio
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- `--device=all` (SDL2 gamepads, rumble, gyro via evdev/hidraw)
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- `--filesystem=home` (ROM import)
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Curl is bundled at `/app/bin/curl` so the game does not need host curl.
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## Updates
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Lua/engine payloads still use the in-app `.love` updater. A native shell bump
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points at the new `.flatpak` asset (`Download Flatpak update`).
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After a `.love` payload download, restart uses `love.event.quit("restart")`
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(`execv` of `/proc/self/exe` inside bwrap). If a restart hangs after an
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update, fully quit and relaunch — PhysFS can retain a lock on the previous
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payload across a bad handoff.
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## Building
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```sh
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scripts/build_flatpak.sh --version X.Y.Z
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# → dist/flatpak/gen1recomp-X.Y.Z-linux.flatpak
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```
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Requires `flatpak` + `flatpak-builder` and the Freedesktop 24.08 runtime from
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Flathub (installed automatically on first build).
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Release CI builds the bundle on `ubuntu-24.04` (`linux-flatpak` job) from the
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shared `game.love` payload and publishes `gen1recomp-<ver>-linux.flatpak`
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alongside the AppImages. PR CI path-gates the same script when `flatpak/` or
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`scripts/build_flatpak.sh` change.
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Flathub store submission is out of scope for the GitHub bundle channel.
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