Files
gen1recomp/tests/engine/gen2_naming_screen_translation_test.lua
T
thibautbus 745374d8ae Cover the naming screen translation fix with a targeted test
Drives NamingScreen:drawPanel() with a mod-loaded Strings catalog and
checks the translated text reaches Font.draw for the prompt, a
keyboard cell, the lower/END bottom-row labels, and both lines of the
nickname header (checking the mod's word order actually took, not just
the mon name splicing in), plus a vanilla no-mod case proving the
fallback is unchanged. Reverting src/ui/gen2/NamingScreen.lua to its
pre-fix content fails 6 of the 9 checks, reproducing the reported gap
exactly.
2026-08-22 20:26:08 +02:00

101 lines
3.7 KiB
Lua

-- Gold's naming/keyboard screen (src/ui/gen2/NamingScreen.lua) had zero
-- Strings() calls: every prompt (YOUR NAME?/RIVAL'S NAME?/MOTHER'S NAME?/
-- BOX NAME?/NICKNAME?), the on-screen keyboard's own letters, and the
-- lower/UPPER/DEL/END bottom-row labels were bare literals, invisible to a
-- translation mod's `strings` registry (reported against a real Gold build,
-- gen1recomp#1642). The Gen 1 naming screen (src/ui/NamingScreen.lua) already
-- routes its title and every keyboard cell through Strings().
--
-- GbcPalette.available() is false headless (no real shader compiles), so
-- Chrome.printThrough already falls back to the plain, unshaded Chrome.print
-- -- this drives that path directly and checks the translated text reaches
-- Font.draw, the same technique
-- tests/engine/gen2_options_menu_translation_test.lua uses for the OPTION
-- screen.
package.path = "./?.lua;./?/init.lua;" .. package.path
local T = require("tests.harness")
love = require("tests.love_stub")
require("src.core.Logger").warn = function() end
local drawn
package.loaded["src.render.Font"] = {
draw = function(text, x, y)
drawn[#drawn + 1] = { text = text, x = x, y = y }
end,
drawCode = function() end,
drawBox = function() end,
}
local NamingScreen = require("src.ui.gen2.NamingScreen")
local Strings = require("src.core.Strings")
local function drawnAt(x, y)
for _, d in ipairs(drawn) do
if d.x == x and d.y == y then return d.text end
end
return nil
end
-- Chrome.print multiplies tile coordinates by 8 (src/ui/gen2/Chrome.lua);
-- the prompt lands at tile (5, 2), the keyboard's first cell at (2, 8).
local PROMPT_X, PROMPT_Y = 5 * 8, 2 * 8
local FIRST_CELL_X, FIRST_CELL_Y = 2 * 8, 8 * 8
-- ---------------------------------------------- vanilla: no mod catalog
do
local screen = NamingScreen.new({}, { type = "player" })
drawn = {}
screen:drawPanel()
T.eq(drawnAt(PROMPT_X, PROMPT_Y), "YOUR NAME?",
"the player-name prompt draws in English with no mod loaded")
T.eq(drawnAt(FIRST_CELL_X, FIRST_CELL_Y), "A",
"and the keyboard's first cell too")
end
-- ------------------------------------------------- a translation mod's turn
do
Strings.load({
strings = {
["YOUR NAME?"] = "TON NOM?",
["A"] = "À",
["lower"] = "minusc",
["END"] = "FIN",
["%s'S"] = "DE %s",
["NICKNAME?"] = "SURNOM?",
},
})
local screen = NamingScreen.new({}, { type = "player" })
drawn = {}
screen:drawPanel()
T.eq(drawnAt(PROMPT_X, PROMPT_Y), "TON NOM?",
"a mod catalog reaches the prompt")
T.eq(drawnAt(FIRST_CELL_X, FIRST_CELL_Y), "À",
"and a keyboard cell")
-- The bottom row: lower/DEL/END at tile y = keyboardTop + bottom*2.
local bottomY = (screen:keyboardTop() + screen:bottomRow() * 2) * 8
T.eq(drawnAt(2 * 8, bottomY), "minusc", "the case-switch label is translated")
T.eq(drawnAt(15 * 8, bottomY), "FIN", "and END, the way out of the screen")
-- The nickname header: two lines, the mon name folded into the first.
local nickScreen = NamingScreen.new({}, { type = "nickname", monName = "BULBASAUR" })
drawn = {}
nickScreen:drawPanel()
T.eq(drawnAt(PROMPT_X, PROMPT_Y), "DE BULBASAUR",
"the nickname header's first line takes the mod's own word order")
T.eq(drawnAt(PROMPT_X, 4 * 8), "SURNOM?", "and its second line")
-- Module state is process-global (see tests/gen2_clock_test.lua's own
-- note); this suite gets its own process from tests/tier_runner.lua, but
-- leaving the catalog loaded past this point would still mistranslate
-- every check below it in this file.
Strings.load({})
T.check(not Strings.active(), "the catalog is unloaded for the checks after this one")
end
T.finish("gen2_naming_screen_translation_test")