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75cd28435c
Point launcher, fused build, docs, and gitignore at the relocated Switch port tree.
245 lines
9.1 KiB
Markdown
245 lines
9.1 KiB
Markdown
# Build Gen1Recomp for Nintendo Switch
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Want to play a release build instead? Download the SD-ready zip and extract it
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at your microSD root. See [switch-install.md](switch-install.md).
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This guide is for contributors who build Gen1Recomp for Switch from source.
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> Releases ship `gen1recomp-*-switch.zip` (SD tree under `switch/gen1recomp/`).
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> Runtime target is pinned [love-nx](https://github.com/retronx-team/love-nx)
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> `11.5-nx1`. Player install and limitations: [switch-install.md](switch-install.md).
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---
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## Prerequisites by OS
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All packaging entrypoints are **bash**. On Windows, use Git Bash, MSYS2, or
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WSL, not cmd.exe or PowerShell (AD-008).
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### macOS / Linux
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1. Install [devkitPro pacman](https://devkitpro.org/wiki/devkitPro_pacman).
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2. Install Switch tools (**required for `--fused`**):
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```sh
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sudo dkp-pacman -S switch-dev
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```
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3. OTA launcher toolchain, **native or Docker** (either is fine):
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```sh
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bash scripts/switch/install_devkitpro_deps.sh # native
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# or install Docker (same pin as fused builds)
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```
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4. Ensure `DEVKITPRO` is exported (typical macOS: `/opt/devkitpro`) and
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`nacptool` / `elf2nro` are on `PATH` (or under `$DEVKITPRO/tools/bin`).
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Fused game builds can also use Docker when native `nacptool`/`elf2nro` are absent.
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### Native OTA launcher (included in `--fused`)
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In-console OTA uses a **separate DEVKITPRO NRO** (not LÖVE). The LÖVE
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self-updater (`Check.lua`) is disabled on NX. Source:
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`ports/switch/ota-launcher/`. Host protocol tests (no toolchain):
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```sh
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make -C ports/switch/ota-launcher host-test
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# or
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scripts/switch/build_ota_launcher.sh # host-test first; NRO needs DEVKITPRO/Docker
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```
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`--fused` always builds the fused game, native OTA launcher, and dual-NRO SD
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zip. The same `*-switch.zip` is the OTA download asset. **DEVKITPRO is
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required.** OTA launcher: native packages **or** Docker. Both are supported.
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Release-like build from repo root:
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```sh
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scripts/build_switch.sh --fetch --fused --version X.Y.Z
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```
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See `ports/switch/ota-launcher/README.md` and
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`scripts/switch/ota_launcher.manifest`.
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### Windows (Git Bash / MSYS2 / WSL)
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1. Use a bash environment:
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- **MSYS2** with the [devkitPro](https://devkitpro.org/wiki/devkitPro_pacman)
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packages (preferred for native `nacptool`/`elf2nro`), or
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- **WSL** (Ubuntu/etc.) with the Linux pacman flow above, or
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- **Git Bash** for `--fetch` / `--loose`; for `--fused` prefer MSYS2 or
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WSL if Docker bind-mounts from Git Bash paths misbehave.
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2. Install `switch-dev` (or rely on Docker fallback; see below).
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3. Do **not** expect `scripts/build_switch.sh` to run under cmd/PowerShell.
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### What you must install yourself
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| You install | Script does **not** install |
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| ----------- | --------------------------- |
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| bash, git, zip tooling the repo already expects | (none) |
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| `dkp-pacman` + `switch-dev` + OTA packages **or** Docker | `dkp-pacman -S …` |
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| A legal `.gb` ROM (to play) | Any ROM or game data |
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---
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## Mode glossary
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`scripts/build_switch.sh` supports three modes (combinable as noted):
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| Mode | What it does |
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| ---- | ------------ |
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| `--fetch` | Downloads pinned **love.nro** + **love.elf** into `.bazinga/love-nx/11.5-nx1/` and verifies SHA-256 against `scripts/switch/love-nx-11.5-nx1.sha256`. |
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| `--loose` | Packs `game.love`, copies pinned `love.nro` → `dist/switch/loose/` as `gen1recomp.nro` + `game.love` side by side. Needs the pin. |
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| `--fused` | Builds fused game NRO, OTA launcher NRO, and dual-NRO SD zip. **Requires DEVKITPRO** + `switch-dev`. OTA launcher: native packages or Docker. GitHub Releases publish the **zip only**. |
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Rules:
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- `--fetch` alone is fine; combine as `--fetch --loose` or `--fetch --fused`.
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- `--loose` and `--fused` are **XOR**. Pick one packaging path per run.
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- `--version X.Y.Z` sets the NACP / filename version (defaults to short git SHA).
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### What `--fetch` downloads
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Only the two pinned love-nx release assets (`love.nro`, `love.elf`). It does
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**not** install:
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- devkitPro / `dkp-pacman` / `switch-dev`
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- Docker
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- ROMs, saves, or mods
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---
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## Native tools, then Docker
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Fused packaging (`scripts/switch/build_fused.sh`):
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1. Prefer native `nacptool` + `elf2nro` on `PATH` (or `$DEVKITPRO/tools/bin`).
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2. Else fall back to Docker using:
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- `GEN1_DKP_IMAGE` if set, otherwise
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- the image named in `scripts/switch/dkp-docker.image` (default
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`devkitpro/devkita64:latest`).
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If neither native tools nor Docker work, the script exits non-zero with
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macOS / Linux / Windows / Docker hints and a pointer to this doc.
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---
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## Example commands
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From the repo root:
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```sh
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# Download pinned love-nx only
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scripts/build_switch.sh --fetch
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# Loose pair for iteration (fetch + assemble)
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scripts/build_switch.sh --fetch --loose
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# Fused game + OTA launcher + dual-NRO SD zip for a release-like artifact
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scripts/build_switch.sh --fetch --fused --version 0.2.0
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```
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Outputs land under `dist/switch/` (and `dist/switch/loose/` for loose mode).
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The fused path also writes `gen1recomp-<ver>-switch.nro` (game),
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`gen1recomp-<ver>-launcher.nro`, `gen1recomp-<ver>-game.nro`,
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`gen1recomp-<ver>-switch.nro.sha256`, and `gen1recomp-<ver>-switch.zip`
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(+ `.sha256` sidecar for the zip).
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Offline packaging smoke (no network, no nacptool required):
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```sh
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bash scripts/switch/selftest_build_switch.sh
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bash scripts/switch/verify_payload.sh --self-test
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```
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---
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## CI and release
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Switch packaging has three automated surfaces (same policy as AD-010):
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### Path-gated PR / push CI (`.github/workflows/ci.yml`)
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When a change touches Switch packaging / Switch docs / NX runtime paths
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(`scripts/build_switch.sh`, `scripts/switch/**`, `docs/switch-*.md`,
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`tests/switch_ci_workflows_test.lua`, `tests/switch_transfer_docs_test.lua`,
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the NX runtime modules `src/core/NxAssetOverlay.lua`, `src/core/Platform.lua`,
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`src/core/GameVersion.lua`, `src/import/CacheFs.lua`, the NX engine suites
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`tests/engine/assets_version_fallback_test.lua`,
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`tests/engine/nx_generated_guard_test.lua`,
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`tests/engine/nx_yellow_boot_test.lua`,
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`tests/engine/switch_diagnostics_test.lua`, `tests/engine/platform_nx_*`,
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or the Switch-related workflow YAML), CI runs:
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1. **Offline selftest** on `ubuntu-latest` (forks **and** the main repo):
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`scripts/switch/selftest_build_switch.sh`,
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`scripts/switch/verify_payload.sh --self-test`,
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`luajit tests/switch_ci_workflows_test.lua`,
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`luajit tests/switch_transfer_docs_test.lua`, and the NX engine suites
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headlessly (`luajit tests/engine/assets_version_fallback_test.lua`,
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`luajit tests/engine/nx_generated_guard_test.lua`,
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`luajit tests/engine/nx_yellow_boot_test.lua`).
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2. **Fused NRO build** only on the **main** repository
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(`bryanthaboi/gen1recomp`), on the self-hosted Mac runner
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(`scripts/build_switch.sh --fetch --fused`), and only when the workflow
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head is that repo (same-repo push/PR). Fork CI never runs fused. Fork PRs into the main repo also skip Switch fused (offline selftest still runs) so untrusted head code is not executed on the self-hosted Mac; iOS device build eligibility is unchanged. Fused also waits for a successful offline selftest before starting on the Mac runner.
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3. On successful PR fused builds, a follow-up workflow posts a PR comment
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linking the Actions artifact named `gen1recomp-switch-nro`
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(comment tag `switch-build-result`; see
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`.github/workflows/switch-artifact-comment.yml`).
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Unrelated PRs do not burn the self-hosted Mac on Switch packaging.
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### Release hard-fail (`.github/workflows/release.yml`)
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GitHub Releases always build Switch on the same self-hosted Mac runner as the
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other platforms. This is a **hard gate** (no `continue-on-error`):
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```sh
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scripts/build_switch.sh --fetch --fused --version "<release version>"
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```
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A Switch packaging failure fails the entire release job. The release asset is
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`gen1recomp-<ver>-switch.zip` (SD-ready); the versioned `.nro` stays under
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`dist/switch/` for the packer and for PR CI artifacts.
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### Runner provisioning
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The self-hosted Mac runner **must** have **DEVKITPRO** installed and exported.
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`--fused` preflight fails early with setup steps if it is missing.
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**One-time setup on the runner** (if not already present):
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```sh
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# devkitPro pacman installer from https://devkitpro.org/wiki/devkitPro_pacman
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sudo dkp-pacman -S switch-dev
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export DEVKITPRO=/opt/devkitpro
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export PATH="$DEVKITPRO/tools/bin:$PATH"
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# OTA launcher: pick one
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bash scripts/switch/install_devkitpro_deps.sh # native
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# or ensure Docker is installed (same pin as fused builds)
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```
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CI and release still run `scripts/build_switch.sh --fetch --fused`. Preflight
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requires DEVKITPRO and either native OTA packages or Docker. Without all of
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that, the job fails with the setup steps above. Scripts never auto-run
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`dkp-pacman -S` during CI.
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---
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## Limitations / non-goals
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These scripts and this guide do **not**:
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- Push files to the console (no automated MTP / FTP / SD scripting)
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- Bundle or download any Pokémon ROM
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- Install `dkp-pacman` / `switch-dev` for you
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- Provide `nxlink` / netloader deploy (deferred; see [switch-transfer.md](switch-transfer.md))
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- Validate **Applet Mode**. Use title override (hold **R**) for full memory
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Player install steps: [switch-install.md](switch-install.md).
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Manual transfer (MTP / SD / FTP, macOS / Linux / Windows):
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[switch-transfer.md](switch-transfer.md).
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