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247 lines
9.7 KiB
Plaintext
247 lines
9.7 KiB
Plaintext
---- 25 > S.S. Aqua and Vermilion City Gym ----
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-----------------------------------------------
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Video Playthrough Link (Vermilion City & Saffron City Gyms):
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https://www.youtube.com/watch?v=5Hsa1kt1CyM
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|-------------|
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|New Bark Town|
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|-------------|
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After the credits finish rolling, you will arrive back in New Bark Town. Go into
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Prof. Elm's lab because he wants to show you something. He'll even waste
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previous cell phone minutes to call you. Now that's dedication! Go to his lab,
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where someone could still go and steal the last starter Pokémon that he hasn't
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given to another 10-year old trainer. Prof. Elm will give you a S.S. Ticket!
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|----------|
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|Saint Aqua|
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|----------|
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Item on Saint Aqua:
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Meal Coat
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Welcome to the second half of the game. Now that you've beaten the Pokémon
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League, you can go to Kanto, the world of the original Pokémon Red, Blue, and
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Yellow games. You can visit all the cities again, and fight most of the gym
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leaders again, too! Kanto is not particularly linear. We'll take a route that is
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about minimizing travel fatigue and avoiding underleveled teams.
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You have a decision point going into Kanto that you should be aware of. You'll
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be relatively overleveled through most of Kanto. This means you can skip most of
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the trainer battles, if you wanted to speedrun or get to your next game in the
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backlog. However, there is a significant level spike at the end of the game.
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Therefore, I would still suggest that you fight most or all the trainers, or the
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end of the game could be a challenging one for you.
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A balanced lineup that you could take to Kanto is:
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Level 49 Espeon
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Level 42 Typhlosion
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Level 41 Dragonair
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Level 41 Sudowoodo
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Level 40 Gyarados
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Level 38 Raticate
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Fly to Olivine City. Go south from the Pokémon Center to a docking pay called
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the Olivine Port Fast Ship Pier. Go through the door, take the stairs down
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twice. Then keep going down and talk to the guy at the entrance to board the
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Fast Ship S.S. Aqua. As with the S.S. Anne from the Red, Blue, and Yellow games,
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you'll fight Pokémon trainers bored with sea travel while the ship sails.
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The ship will begin sailing to Kanto. Go down a few steps and an old man will
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bump into you. He tells you that his granddaughter is missing. Head left into
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the room you see, and you'll start fighting trainers.
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Hiker Noland
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Level 31 Sandslash (1081 EXP)
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Level 33 Golem (1251 EXP)
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You get: 1056G
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You'll see three other cabins on the top part of the ship. The cabin on the far
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left is yours, and you can go to that cabin's bed heal all your Pokémon. No
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other cabin on the north side currently has trainers. You can head to the bottom
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half of the ship and down to the left side to fight another trainer.
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Firebreather Lyle
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Level 28 Koffing (684 EXP)
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Level 31 Flareon (1314 EXP)
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Level 28 Koffing (684 EXP)
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You get: 1344G
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If you head two cabins to the right, you'll find another trainer to battle.
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PoKeFan Colin
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Level 32 Delibird (1254 EXP)
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You get: ???G
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The same cabin also has twin trainers.
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Twins Meg & Peg
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Level 31 Teddiursa (823 EXP)
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Level 31 Phanpy (823 EXP)
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You get: 620G
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Head to the cabin to the right and you'll speak to the old man again. Go
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downstairs (next to his room) and a sailor will block you like he's blocking you
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from dunking on him. Talk to him and you'll learn that there's a sailor who's
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not pulling his weight at work. Go back down towards your cabin but into the
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cabin that's next to yours. Apparently a sailor has been napping on the job.
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That's wage theft!
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Sailor Stanly
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Level 31 Machop (583 EXP)
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Level 33 Machoke (1032 EXP)
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Level 26 Psyduck (445 EXP)
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You get: 1040G
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Defeat the sailor and he'll return to work. Then go back downstairs and the
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sailor boss will let you pass. He also tells you that a little girl passed by
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there as if it wasn't his responsibility to make sure little children don't run
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around the whole ship. Head left, then down, and you'll face another trainer.
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Juggler Fritz
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Level 29 Mr. Mime (844 EXP)
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Level 29 Machoke (906 EXP)
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Level 29 Magmar (1036 EXP)
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You get: 1160G
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Head up, left, and then go down into the next "room."
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Sailor Jeff
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Level 32 Raticate (795 EXP)
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Level 32 Raticate (795 EXP)
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You get: 1280G
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Now head up and left and talk to the girl that's just staring at a wall for some
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reason. She tells you that she's soooo bored that she'll battle you.
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Picnicker Debra
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Level 33 Seaking (1201 EXP)
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You get: 660G
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Head down from Debra and up the stairs. Then go through the door and talk to the
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girl. She'll find out that her grandpa is worried about her. Then she teleports
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back to her grandfather's cabin and the grateful grandfather gives you a Metal
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Coat. Okay, that wasn't really teleporting, but time travel is just as
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wonderful. Now, the ship will arrive in the Kanto. Go back up to where you
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entered and the guy will stop blocking the door.
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|--------------|
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|Vermilion City|
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|--------------|
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Item in Vermilion City:
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Rare Candy
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Now that you get off the S.S. Aqua, and you find yourself at Vermilion City! Go
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down the stairs, then up the stairs and out the door. You'll see your first
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glimpse of the Vermilion City three years later. Follow the route north and
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you're out of the Vermilion Port. Note the new Pokémon music for Kanto. It's an
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interesting remix. The Fast Ship sails Wednesday and Sunday if you want to
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return for another cruise.
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North of the gym is the Pokémon Club house. As with the original games, the
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Chairman of the Pokémon Fan Club is there. If you listen to him, he'll babble on
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forever about his wonderful Pokémon. Eventually, he'll give you a Rare Candy as
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compensation for listening to him express his feelings.
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The northwest part of town has the Pokémon Center. Heal, make sure you have a
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Pokémon with Cut, and cut down the tree blocking the gym. Look around and you'll
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see that the gym looks pretty much the same and other features from Red, Blue,
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and Yellow are still here.
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Anyway, there's a power outage or something, because his usual puzzle from
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Red/Blue/Yellow is gone. There are three trainers before Lt. Surge. This is a
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gym with mostly electric Pokémon where you can usually just use the most
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high-powered moves, although the Magnemites and Magnetons are also steel types.
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Fire and fighting moves are preferred against them.
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Guitarist Vincent
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Level 27 Magnemite (514 EXP)
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Level 33 Voltorb (727 EXP)
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Level 32 Magnemite (609 EXP)
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Level 32 Magnemite (609 EXP)
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You get: 1024G
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Before you can even move, you'll face an Electrode-hoarding trainer who likes
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his Electrodes to go boom boom. You can either knock out all the Electrodes in
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one hit before they explode, or use a rock type that can withstand the
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self-destructing nature of these ball-shaped Pokémon.
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Juggler Horton
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Level 33 Electrode (1060 EXP)
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Level 33 Electrode (1060 EXP)
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Level 33 Electrode (1060 EXP)
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Level 33 Electrode (1060 EXP)
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You get: 1320G
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Head right, then up to face the next trainer.
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Gentleman Gregory
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Level 37 Pikachu (649 EXP)
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Level 33 Flaaffy (826 EXP)
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You get: 2376G
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You can heal before your gym battle or go straight into it, but save first. He
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says he'll zap you like he did in war against his enemies. Every Pokémon can
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confuse or paralyze your Pokémon, so try to avoid using two-turn moves that are
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doubly affected by that if paralysis or confusion is in effect.
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---
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GYM LEADER LT. SURGE
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Level 44 Raichu (1149 EXP)
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Level 40 Magneton (1380 EXP)
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Level 46 Electrabuzz (1537 EXP)
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Level 40 Electrode (1285 EXP)
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Level 40 Electrode (1285 EXP)
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You get: Thunder Badge, 4600G
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---
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Lt. Surge has a Full Restore that he can use to fully restore the health and
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status of one of his Pokémon.
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Strategy VERSUS Raichu: Use the most high-powered move from your highest level
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Pokémon that. Alternatively, use rock or ground moves which are super effective
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against electric Pokémon. Ground Pokémon will be immune to its electric attacks.
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Raichu has Thunder Wave, and will likely use it to paralyze your Pokémon. If
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your Pokémon is paralyzed, you may want to avoid using a two-turn move because
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the chances of that connecting are significantly reduced.
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Strategy VERSUS Magneton: Use the most high-powered moves from your highest
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level Pokémon. Ground Pokémon will be immune to its electric attacks. Magneton
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is also a steel type, so fire and fighting moves are ideal. Magneton can use
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Supersonic, which can confuse your Pokémon. If your Pokémon is paralyzed or
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confused, you may want to avoid using a two-turn move because the chances of
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that connecting are significantly reduced.
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Strategy VERSUS Electrabuzz: Use the most high-powered move from your highest
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level Pokémon that. Alternatively, use rock or ground moves which are super
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effective against electric Pokémon. Ground Pokémon will be immune to its
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electric attacks. Electabuzz has Thunder Wave, and will likely use it to
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paralyze your Pokémon. If your Pokémon is paralyzed, you may want to avoid using
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a two-turn move because the chances of that connecting are significantly
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reduced.
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Strategy VERSUS Electrodes: Use the most high-powered move from your highest
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level Pokémon that. Alternatively, use rock or ground moves which are super
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effective against electric Pokémon. Ground Pokémon will be immune to its
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electric attacks. Electrode has Thunder Wave, and will likely use it to paralyze
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your Pokémon. Electrode may use Double Team, an annoying move that increases
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evasion. If your Pokémon is paralyzed, you may want to avoid using a two-turn
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move because the chances of that connecting are significantly reduced,
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especially if Electrode has already used Double Team.
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Lt. Surge will give you the Thunder Badge and 4,600G. Thunder Badge increases
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Pokémon speed. Yay! Congrats on your first badge in Kanto. You are the hero of
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your own story.
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==============================================================================
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==============================================================================
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==============================================================================
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(c26)
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-------------------------------
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