---- 25 > S.S. Aqua and Vermilion City Gym ---- ----------------------------------------------- Video Playthrough Link (Vermilion City & Saffron City Gyms): https://www.youtube.com/watch?v=5Hsa1kt1CyM |-------------| |New Bark Town| |-------------| After the credits finish rolling, you will arrive back in New Bark Town. Go into Prof. Elm's lab because he wants to show you something. He'll even waste previous cell phone minutes to call you. Now that's dedication! Go to his lab, where someone could still go and steal the last starter Pokémon that he hasn't given to another 10-year old trainer. Prof. Elm will give you a S.S. Ticket! |----------| |Saint Aqua| |----------| Item on Saint Aqua: Meal Coat Welcome to the second half of the game. Now that you've beaten the Pokémon League, you can go to Kanto, the world of the original Pokémon Red, Blue, and Yellow games. You can visit all the cities again, and fight most of the gym leaders again, too! Kanto is not particularly linear. We'll take a route that is about minimizing travel fatigue and avoiding underleveled teams. You have a decision point going into Kanto that you should be aware of. You'll be relatively overleveled through most of Kanto. This means you can skip most of the trainer battles, if you wanted to speedrun or get to your next game in the backlog. However, there is a significant level spike at the end of the game. Therefore, I would still suggest that you fight most or all the trainers, or the end of the game could be a challenging one for you. A balanced lineup that you could take to Kanto is: Level 49 Espeon Level 42 Typhlosion Level 41 Dragonair Level 41 Sudowoodo Level 40 Gyarados Level 38 Raticate Fly to Olivine City. Go south from the Pokémon Center to a docking pay called the Olivine Port Fast Ship Pier. Go through the door, take the stairs down twice. Then keep going down and talk to the guy at the entrance to board the Fast Ship S.S. Aqua. As with the S.S. Anne from the Red, Blue, and Yellow games, you'll fight Pokémon trainers bored with sea travel while the ship sails. The ship will begin sailing to Kanto. Go down a few steps and an old man will bump into you. He tells you that his granddaughter is missing. Head left into the room you see, and you'll start fighting trainers. Hiker Noland Level 31 Sandslash (1081 EXP) Level 33 Golem (1251 EXP) You get: 1056G You'll see three other cabins on the top part of the ship. The cabin on the far left is yours, and you can go to that cabin's bed heal all your Pokémon. No other cabin on the north side currently has trainers. You can head to the bottom half of the ship and down to the left side to fight another trainer. Firebreather Lyle Level 28 Koffing (684 EXP) Level 31 Flareon (1314 EXP) Level 28 Koffing (684 EXP) You get: 1344G If you head two cabins to the right, you'll find another trainer to battle. PoKeFan Colin Level 32 Delibird (1254 EXP) You get: ???G The same cabin also has twin trainers. Twins Meg & Peg Level 31 Teddiursa (823 EXP) Level 31 Phanpy (823 EXP) You get: 620G Head to the cabin to the right and you'll speak to the old man again. Go downstairs (next to his room) and a sailor will block you like he's blocking you from dunking on him. Talk to him and you'll learn that there's a sailor who's not pulling his weight at work. Go back down towards your cabin but into the cabin that's next to yours. Apparently a sailor has been napping on the job. That's wage theft! Sailor Stanly Level 31 Machop (583 EXP) Level 33 Machoke (1032 EXP) Level 26 Psyduck (445 EXP) You get: 1040G Defeat the sailor and he'll return to work. Then go back downstairs and the sailor boss will let you pass. He also tells you that a little girl passed by there as if it wasn't his responsibility to make sure little children don't run around the whole ship. Head left, then down, and you'll face another trainer. Juggler Fritz Level 29 Mr. Mime (844 EXP) Level 29 Machoke (906 EXP) Level 29 Magmar (1036 EXP) You get: 1160G Head up, left, and then go down into the next "room." Sailor Jeff Level 32 Raticate (795 EXP) Level 32 Raticate (795 EXP) You get: 1280G Now head up and left and talk to the girl that's just staring at a wall for some reason. She tells you that she's soooo bored that she'll battle you. Picnicker Debra Level 33 Seaking (1201 EXP) You get: 660G Head down from Debra and up the stairs. Then go through the door and talk to the girl. She'll find out that her grandpa is worried about her. Then she teleports back to her grandfather's cabin and the grateful grandfather gives you a Metal Coat. Okay, that wasn't really teleporting, but time travel is just as wonderful. Now, the ship will arrive in the Kanto. Go back up to where you entered and the guy will stop blocking the door. |--------------| |Vermilion City| |--------------| Item in Vermilion City: Rare Candy Now that you get off the S.S. Aqua, and you find yourself at Vermilion City! Go down the stairs, then up the stairs and out the door. You'll see your first glimpse of the Vermilion City three years later. Follow the route north and you're out of the Vermilion Port. Note the new Pokémon music for Kanto. It's an interesting remix. The Fast Ship sails Wednesday and Sunday if you want to return for another cruise. North of the gym is the Pokémon Club house. As with the original games, the Chairman of the Pokémon Fan Club is there. If you listen to him, he'll babble on forever about his wonderful Pokémon. Eventually, he'll give you a Rare Candy as compensation for listening to him express his feelings. The northwest part of town has the Pokémon Center. Heal, make sure you have a Pokémon with Cut, and cut down the tree blocking the gym. Look around and you'll see that the gym looks pretty much the same and other features from Red, Blue, and Yellow are still here. Anyway, there's a power outage or something, because his usual puzzle from Red/Blue/Yellow is gone. There are three trainers before Lt. Surge. This is a gym with mostly electric Pokémon where you can usually just use the most high-powered moves, although the Magnemites and Magnetons are also steel types. Fire and fighting moves are preferred against them. Guitarist Vincent Level 27 Magnemite (514 EXP) Level 33 Voltorb (727 EXP) Level 32 Magnemite (609 EXP) Level 32 Magnemite (609 EXP) You get: 1024G Before you can even move, you'll face an Electrode-hoarding trainer who likes his Electrodes to go boom boom. You can either knock out all the Electrodes in one hit before they explode, or use a rock type that can withstand the self-destructing nature of these ball-shaped Pokémon. Juggler Horton Level 33 Electrode (1060 EXP) Level 33 Electrode (1060 EXP) Level 33 Electrode (1060 EXP) Level 33 Electrode (1060 EXP) You get: 1320G Head right, then up to face the next trainer. Gentleman Gregory Level 37 Pikachu (649 EXP) Level 33 Flaaffy (826 EXP) You get: 2376G You can heal before your gym battle or go straight into it, but save first. He says he'll zap you like he did in war against his enemies. Every Pokémon can confuse or paralyze your Pokémon, so try to avoid using two-turn moves that are doubly affected by that if paralysis or confusion is in effect. --- GYM LEADER LT. SURGE Level 44 Raichu (1149 EXP) Level 40 Magneton (1380 EXP) Level 46 Electrabuzz (1537 EXP) Level 40 Electrode (1285 EXP) Level 40 Electrode (1285 EXP) You get: Thunder Badge, 4600G --- Lt. Surge has a Full Restore that he can use to fully restore the health and status of one of his Pokémon. Strategy VERSUS Raichu: Use the most high-powered move from your highest level Pokémon that. Alternatively, use rock or ground moves which are super effective against electric Pokémon. Ground Pokémon will be immune to its electric attacks. Raichu has Thunder Wave, and will likely use it to paralyze your Pokémon. If your Pokémon is paralyzed, you may want to avoid using a two-turn move because the chances of that connecting are significantly reduced. Strategy VERSUS Magneton: Use the most high-powered moves from your highest level Pokémon. Ground Pokémon will be immune to its electric attacks. Magneton is also a steel type, so fire and fighting moves are ideal. Magneton can use Supersonic, which can confuse your Pokémon. If your Pokémon is paralyzed or confused, you may want to avoid using a two-turn move because the chances of that connecting are significantly reduced. Strategy VERSUS Electrabuzz: Use the most high-powered move from your highest level Pokémon that. Alternatively, use rock or ground moves which are super effective against electric Pokémon. Ground Pokémon will be immune to its electric attacks. Electabuzz has Thunder Wave, and will likely use it to paralyze your Pokémon. If your Pokémon is paralyzed, you may want to avoid using a two-turn move because the chances of that connecting are significantly reduced. Strategy VERSUS Electrodes: Use the most high-powered move from your highest level Pokémon that. Alternatively, use rock or ground moves which are super effective against electric Pokémon. Ground Pokémon will be immune to its electric attacks. Electrode has Thunder Wave, and will likely use it to paralyze your Pokémon. Electrode may use Double Team, an annoying move that increases evasion. If your Pokémon is paralyzed, you may want to avoid using a two-turn move because the chances of that connecting are significantly reduced, especially if Electrode has already used Double Team. Lt. Surge will give you the Thunder Badge and 4,600G. Thunder Badge increases Pokémon speed. Yay! Congrats on your first badge in Kanto. You are the hero of your own story. ============================================================================== ============================================================================== ============================================================================== (c26) -------------------------------