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35 lines
1.3 KiB
Lua
35 lines
1.3 KiB
Lua
-- pokered/scripts/Route16Gate2F.asm
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-- Route 16 Gate, 2F (overpass) flavor dialogue: little boy, little girl, and
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-- both binocular signs. All four are plain text_far bodies (the binoculars'
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-- text_asm just jumps into GateUpstairsScript_PrintIfFacingUp, which is a
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-- facing-direction gate handled by the overworld sign-interaction system,
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-- not extra dialogue branching), so each ports as a single-row talk script.
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return {
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ROUTE_16_GATE_2F = {
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talk = {
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-- Route16Gate2FLittleBoyText: text_far _Route16Gate2FLittleBoyText
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TEXT_ROUTE16GATE2F_LITTLE_BOY = {
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{ "face_player" },
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{ "show_text", "_Route16Gate2FLittleBoyText" },
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},
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-- Route16Gate2FLittleGirlText: text_far _Route16Gate2FLittleGirlText
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TEXT_ROUTE16GATE2F_LITTLE_GIRL = {
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{ "face_player" },
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{ "show_text", "_Route16Gate2FLittleGirlText" },
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},
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-- Route16Gate2FLeftBinocularsText: text_far _Route16Gate2FLeftBinocularsText
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TEXT_ROUTE16GATE2F_LEFT_BINOCULARS = {
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{ "show_text", "_Route16Gate2FLeftBinocularsText" },
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},
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-- Route16Gate2FRightBinocularsText: text_far _Route16Gate2FRightBinocularsText
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TEXT_ROUTE16GATE2F_RIGHT_BINOCULARS = {
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{ "show_text", "_Route16Gate2FRightBinocularsText" },
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},
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},
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},
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}
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