-- pokered/scripts/Route16Gate2F.asm -- Route 16 Gate, 2F (overpass) flavor dialogue: little boy, little girl, and -- both binocular signs. All four are plain text_far bodies (the binoculars' -- text_asm just jumps into GateUpstairsScript_PrintIfFacingUp, which is a -- facing-direction gate handled by the overworld sign-interaction system, -- not extra dialogue branching), so each ports as a single-row talk script. return { ROUTE_16_GATE_2F = { talk = { -- Route16Gate2FLittleBoyText: text_far _Route16Gate2FLittleBoyText TEXT_ROUTE16GATE2F_LITTLE_BOY = { { "face_player" }, { "show_text", "_Route16Gate2FLittleBoyText" }, }, -- Route16Gate2FLittleGirlText: text_far _Route16Gate2FLittleGirlText TEXT_ROUTE16GATE2F_LITTLE_GIRL = { { "face_player" }, { "show_text", "_Route16Gate2FLittleGirlText" }, }, -- Route16Gate2FLeftBinocularsText: text_far _Route16Gate2FLeftBinocularsText TEXT_ROUTE16GATE2F_LEFT_BINOCULARS = { { "show_text", "_Route16Gate2FLeftBinocularsText" }, }, -- Route16Gate2FRightBinocularsText: text_far _Route16Gate2FRightBinocularsText TEXT_ROUTE16GATE2F_RIGHT_BINOCULARS = { { "show_text", "_Route16Gate2FRightBinocularsText" }, }, }, }, }