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| 1e6613e2de |
@@ -373,10 +373,31 @@ jobs:
|
||||
unzip -l dist/win/gen1recomp-win64.zip | grep -F gen1tls.dll \
|
||||
|| { echo "::error::Windows zip is missing gen1tls.dll"; exit 1; }
|
||||
|
||||
- name: Build Android
|
||||
- name: Materialize Android release signing key
|
||||
env:
|
||||
KEYSTORE_B64: ${{ secrets.ANDROID_RELEASE_KEYSTORE_B64 }}
|
||||
run: |
|
||||
set -euo pipefail
|
||||
scripts/build_android.sh --version "${{ needs.version.outputs.version }}"
|
||||
[ -n "$KEYSTORE_B64" ] || {
|
||||
echo "::error::ANDROID_RELEASE_KEYSTORE_B64 is required for a publishable Android update"
|
||||
exit 1
|
||||
}
|
||||
python3 - <<'PY'
|
||||
import base64, os, pathlib
|
||||
encoded = os.environ["KEYSTORE_B64"]
|
||||
path = pathlib.Path(os.environ["RUNNER_TEMP"]) / "gen1recomp-android-release.keystore"
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||||
path.write_bytes(base64.b64decode(encoded, validate=True))
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||||
PY
|
||||
|
||||
- name: Build Android
|
||||
env:
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||||
GEN1RECOMP_ANDROID_KEYSTORE: ${{ runner.temp }}/gen1recomp-android-release.keystore
|
||||
GEN1RECOMP_ANDROID_KEYSTORE_PASSWORD: ${{ secrets.ANDROID_RELEASE_KEYSTORE_PASSWORD }}
|
||||
GEN1RECOMP_ANDROID_KEY_ALIAS: ${{ secrets.ANDROID_RELEASE_KEY_ALIAS }}
|
||||
GEN1RECOMP_ANDROID_KEY_PASSWORD: ${{ secrets.ANDROID_RELEASE_KEY_PASSWORD }}
|
||||
run: |
|
||||
set -euo pipefail
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||||
scripts/build_android.sh --release --version "${{ needs.version.outputs.version }}"
|
||||
|
||||
- name: Install xcbeautify
|
||||
run: |
|
||||
@@ -498,8 +519,8 @@ jobs:
|
||||
[ -f "$arm64_appimage" ] || { echo "::error::$arm64_appimage not found (expected from the linux-arm64 job)"; exit 1; }
|
||||
cp "$arm64_appimage" "$outdir/gen1recomp-${v}-linux-arm64.AppImage"
|
||||
chmod +x "$outdir/gen1recomp-${v}-linux-arm64.AppImage"
|
||||
apk="$(find dist/android/debug -name '*.apk' | head -1)"
|
||||
[ -n "$apk" ] || { echo "::error::no Android APK found under dist/android/debug"; exit 1; }
|
||||
apk="$(find dist/android/release -name '*.apk' | head -1)"
|
||||
[ -n "$apk" ] || { echo "::error::no Android APK found under dist/android/release"; exit 1; }
|
||||
cp "$apk" "$outdir/gen1recomp-${v}-android.apk"
|
||||
|
||||
ipa="dist/ios/gen1recomp++.ipa"
|
||||
|
||||
@@ -173,7 +173,7 @@ before the key existed changes behavior; list both generations or say `"all"`
|
||||
when you mean everywhere.
|
||||
|
||||
`docs/mod-api-gen2-compat.md` is the compatibility matrix: what works on Gold
|
||||
and Silver today (40 of the 46 registries, 40 event and 43 hook names shared with Gen 1,
|
||||
and Silver today (40 of the 46 registries, 40 event and 44 hook names shared with Gen 1,
|
||||
and 24 Gen 2-only ones), which registries have no Gen 2 home and drop their
|
||||
writes with a report, and which hooks and events are still to come.
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||||
`docs/preparing-your-mod-for-gen2.md` is the step-by-step migration guide for a
|
||||
|
||||
+20
-2
@@ -38,6 +38,22 @@ local function retryTmGive(game, ow, victoryKey, done)
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||||
return true
|
||||
end
|
||||
|
||||
-- The badge line + its jingle, armed for the battle screen the way
|
||||
-- SaveEndBattleTextPointers does (PewterGym.asm:117-119) (#1606)
|
||||
local function badgeEndBattleText(game, victoryKey)
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||||
local reward = victoryKey and require("data.scripts.victories")[victoryKey]
|
||||
if not (reward and reward.dialogue) then return nil end
|
||||
local text = game.data.text or {}
|
||||
local pages = {}
|
||||
for _, label in ipairs(reward.dialogue) do
|
||||
if text[label] and text[label] ~= "" then
|
||||
pages[#pages + 1] = text[label]
|
||||
end
|
||||
end
|
||||
if #pages == 0 then return nil end
|
||||
return table.concat(pages, "\f"), reward.badgeSound
|
||||
end
|
||||
|
||||
-- scripts/PewterGym.asm PewterGymBrockText (text_asm): CheckEvent
|
||||
-- EVENT_BEAT_BROCK branches his dialogue. Before the badge he prints
|
||||
-- _PewterGymBrockPreBattleText and engages the leader battle
|
||||
@@ -58,7 +74,8 @@ M.PEWTER_GYM.talk = {
|
||||
game.data.text._PewterGymBrockPostBattleAdviceText
|
||||
or "Go to the GYM in\nCERULEAN and test\nyour abilities!", done))
|
||||
else
|
||||
ow:engageTrainer(npc, done)
|
||||
local text, sound = badgeEndBattleText(game, "OPP_BROCK#1")
|
||||
ow:engageTrainer(npc, done, text, nil, sound)
|
||||
end
|
||||
end,
|
||||
}
|
||||
@@ -91,7 +108,8 @@ local function leaderTalk(beatFlag, adviceLabel, fallback, afterAdvice, victoryK
|
||||
game.stack:push(TextBox.new(game,
|
||||
game.data.text[adviceLabel] or fallback, finish))
|
||||
else
|
||||
ow:engageTrainer(npc, done)
|
||||
local text, sound = badgeEndBattleText(game, victoryKey)
|
||||
ow:engageTrainer(npc, done, text, nil, sound)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -837,13 +837,14 @@ M.SILPH_CO_11F = {
|
||||
-- every Silph rocket leaves off-screen (the street rockets are
|
||||
-- handled by M.SAFFRON_CITY.onEnter in story4.lua). Queued, not
|
||||
-- run here: the battle's own callbacks are still unwinding, so
|
||||
-- queueScript starts it on the first idle overworld frame --
|
||||
-- after the end-battle "Arrgh!!" box victories.lua OPP_GIOVANNI#2
|
||||
-- pushes (#722).
|
||||
-- queueScript starts it on the first idle overworld frame (#722).
|
||||
if game.save.flags.EVENT_BEAT_SILPH_CO_GIOVANNI then
|
||||
ow:queueScript(silphAftermathRows())
|
||||
end
|
||||
end, nil, true)
|
||||
end,
|
||||
-- "Arrgh!!" is armed for the battle screen, not the map
|
||||
-- (scripts/SilphCo11F.asm:264-266 SaveEndBattleTextPointers) #1606
|
||||
game.data.text._SilphCo10FGiovanniILostAgainText, true)
|
||||
end)
|
||||
end))
|
||||
return true
|
||||
|
||||
@@ -216,7 +216,10 @@ local function dojoMasterGate(game, ow, x, y)
|
||||
if not master or ow:trainerDefeated(master) then return false end
|
||||
ow.player.facing = "right"
|
||||
master:facePlayer(ow.player)
|
||||
ow:engageTrainer(master)
|
||||
-- scripts/FightingDojo.asm:117-119 SaveEndBattleTextPointers (#1606)
|
||||
ow:engageTrainer(master, nil,
|
||||
((game.data or {}).text or {})._FightingDojoKarateMasterDefeatedText,
|
||||
nil, nil, false)
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
+17
-15
@@ -647,27 +647,29 @@ end
|
||||
local rocketRows = {
|
||||
{ "face_player" }, -- 1
|
||||
{ "check_flag", "EVENT_GOT_TM28" }, -- 2
|
||||
{ "jump_if_true", 15 }, -- 3 → CeruleanHideRocket
|
||||
{ "jump_if_true", 16 }, -- 3 → CeruleanHideRocket
|
||||
{ "check_flag", "EVENT_BEAT_CERULEAN_ROCKET_THIEF" }, -- 4
|
||||
{ "jump_if_true", 9 }, -- 5
|
||||
{ "jump_if_true", 10 }, -- 5
|
||||
{ "show_text", "_CeruleanCityRocketText" }, -- 6
|
||||
{ "start_battle", "trainer", "OPP_ROCKET", 5 }, -- 7
|
||||
{ "jump_if_false", "end" }, -- 8
|
||||
{ "show_text", "_CeruleanCityRocketIllReturnTheTMText" }, -- 9
|
||||
{ "set_flag", "EVENT_BEAT_CERULEAN_ROCKET_THIEF" }, -- 10
|
||||
{ "give_item", "TM_DIG", 1, false }, -- 11 (row 13 prints)
|
||||
{ "set_flag", "EVENT_GOT_TM28" }, -- 12
|
||||
{ "show_text", "_CeruleanCityRocketReceivedTM28Text" }, -- 13
|
||||
{ "show_text", "_CeruleanCityRocketIBetterGetMovingText" }, -- 14
|
||||
{ "fade", "out" }, -- 15 GBFadeOutToBlack
|
||||
-- scripts/CeruleanCity.asm:297 SaveEndBattleTextPointers
|
||||
{ "save_end_battle_text", "_CeruleanCityRocketIGiveUpText" }, -- 7
|
||||
{ "start_battle", "trainer", "OPP_ROCKET", 5 }, -- 8
|
||||
{ "jump_if_false", "end" }, -- 9
|
||||
{ "show_text", "_CeruleanCityRocketIllReturnTheTMText" }, -- 10
|
||||
{ "set_flag", "EVENT_BEAT_CERULEAN_ROCKET_THIEF" }, -- 11
|
||||
{ "give_item", "TM_DIG", 1, false }, -- 12 (row 14 prints)
|
||||
{ "set_flag", "EVENT_GOT_TM28" }, -- 13
|
||||
{ "show_text", "_CeruleanCityRocketReceivedTM28Text" }, -- 14
|
||||
{ "show_text", "_CeruleanCityRocketIBetterGetMovingText" }, -- 15
|
||||
{ "fade", "out" }, -- 16 GBFadeOutToBlack
|
||||
-- CeruleanHideRocket while black: GUARD1 (28,12) appears, GUARD2
|
||||
-- (27,12) and the ROCKET go. GUARD2 blocks the trashed-house south
|
||||
-- door neighbour -- the swap reconnects the city (Bill's ticket does
|
||||
-- the same in story.lua; either route is enough).
|
||||
{ "show_object", "CERULEAN_CITY", "CERULEANCITY_GUARD1" }, -- 16
|
||||
{ "hide_object", "CERULEAN_CITY", "CERULEANCITY_GUARD2" }, -- 17
|
||||
{ "hide_object", "CERULEAN_CITY", "CERULEANCITY_ROCKET" }, -- 18
|
||||
{ "fade", "in" }, -- 19 GBFadeInFromBlack
|
||||
{ "show_object", "CERULEAN_CITY", "CERULEANCITY_GUARD1" }, -- 17
|
||||
{ "hide_object", "CERULEAN_CITY", "CERULEANCITY_GUARD2" }, -- 18
|
||||
{ "hide_object", "CERULEAN_CITY", "CERULEANCITY_ROCKET" }, -- 19
|
||||
{ "fade", "in" }, -- 20 GBFadeInFromBlack
|
||||
}
|
||||
|
||||
M.CERULEAN_CITY = {
|
||||
|
||||
@@ -24,7 +24,7 @@ The short version, for an author deciding what to write:
|
||||
merged.** The write is taken, dropped, and named once per mod in the same
|
||||
error feed the mod manager shows -- in both directions, so a Red boot writing
|
||||
to `decorations` is told exactly as a Gold boot writing to `map_scripts` is.
|
||||
- **40 event names and 43 hook names have a call site in both generations**, so
|
||||
- **40 event names and 44 hook names have a call site in both generations**, so
|
||||
one subscription serves both games. `tests/engine/gate_gen2_mod_api.lua`
|
||||
reads those names back out of the source and fails if a site is renamed or
|
||||
deleted on either side, and fails again if a new shared site appears without
|
||||
@@ -539,7 +539,8 @@ gains a field instead of the name gaining a prefix.
|
||||
`battle.damage_dealt`, `battle.fainted`, `battle.status_inflicted`,
|
||||
`battle.battler_switched`, `battle.ball_thrown`, `battle.exp_gained`,
|
||||
`pokemon.level_up`, `pokemon.move_learned`; hooks `battle.damage`,
|
||||
`battle.crit`, `battle.accuracy`, `battle.turn_order`,
|
||||
`battle.crit`, `battle.accuracy`, `battle.charge_required`,
|
||||
`battle.turn_order`,
|
||||
`battle.enemy_action`, `battle.run`, `battle.exp_award`, `exp.gain`,
|
||||
`catch.rate`, `trainer.party`, `battle.overlay`, `battle.low_health_alarm`,
|
||||
`battle.catch_exp`, `battle.bottom_ui_visible`,
|
||||
|
||||
+57
-5
@@ -122,21 +122,40 @@ Each object requires a stable `id`, a display `name`, a destination `file`
|
||||
digests. `format` is either `"raw"` (the default) or `"n64"`. An optional
|
||||
`description` gives players dump or region guidance in the import panel.
|
||||
`size` declares the exact canonical byte length; `max_size` declares a smaller
|
||||
per-import ceiling when an exact size is not appropriate. Every import also
|
||||
has an engine-enforced 128 MiB ceiling and is rejected before hashing when its
|
||||
filesystem reports an invalid size.
|
||||
per-import ceiling when an exact size is not appropriate. The engine hard limit
|
||||
is 2 GiB. Imports above 128 MiB receive an explicit free-space confirmation and
|
||||
use the launcher's streaming large-file path rather than being materialized as
|
||||
one Lua string.
|
||||
|
||||
For `"n64"`, the launcher recognizes `.z64`, `.v64`, and `.n64` byte orders,
|
||||
strips a recognized 512-byte copier header, converts the bytes to canonical
|
||||
big-endian `.z64` order, and then checks MD5. The canonical bytes are written
|
||||
to `mods/<mod-id>/baseroms/<file>`. Each selection is a private grant to that
|
||||
mod: the launcher never scans or copies another mod's imported files merely
|
||||
because its manifest names the same digest. Mods read the result with their existing scoped `mod:read` API, for
|
||||
example `mod:read("baseroms/stadium2.z64")`; no host path or new filesystem
|
||||
because its manifest names the same digest. Small sources can still be read
|
||||
with the existing scoped `mod:read` API, for example
|
||||
`mod:read("baseroms/stadium2.z64")`. For large sources, prefer the bounded
|
||||
`mod.imports` facade described below; no host path or new general filesystem
|
||||
permission is exposed. Missing `required_imports` block the mod before its
|
||||
entry chunk runs; missing `optional_imports` remain visible in the same
|
||||
launcher panel but do not block loading.
|
||||
|
||||
#### Bounded access to validated imports
|
||||
|
||||
A loaded mod can address only ids declared by its own `required_imports` or
|
||||
`optional_imports` arrays:
|
||||
|
||||
```lua
|
||||
local info, err = mod.imports:info("stadium2")
|
||||
local header, err = mod.imports:read("stadium2", 0, 4096)
|
||||
```
|
||||
|
||||
`read` uses zero-based offsets and is capped at 8 MiB per call. The engine
|
||||
rechecks the stored import before exposing it, seeks into the engine-owned
|
||||
copy, and never gives the mod a host path or file handle. This is intended for
|
||||
large source formats whose table/index can be parsed with small reads before
|
||||
selectively reading the payloads a transform actually needs.
|
||||
|
||||
MD5 here identifies a known dump because ROM databases commonly publish it;
|
||||
it is not a security or authenticity guarantee. Do not paste the SHA-1 used by
|
||||
Gen1Recomp's own game-ROM importer into an import's `md5` field. Mod archives
|
||||
@@ -441,6 +460,28 @@ default** (1x front, 2x back).
|
||||
ball-to-pic grow multiplies your scale through each stage, so a rescaled
|
||||
mon still grows into place from the ball, grounded the whole way.
|
||||
|
||||
## Installation-scoped generated cache
|
||||
|
||||
Generated data derived from a validated user source often belongs to the mod
|
||||
installation rather than to one Pokémon save. `mod.cache` is that namespace:
|
||||
|
||||
```lua
|
||||
local ok, err = mod.cache:write("extract/v1/arena.bin", encodedArena)
|
||||
local bytes, err = mod.cache:read("extract/v1/arena.bin")
|
||||
local info = mod.cache:info("extract/v1/arena.bin")
|
||||
mod.cache:delete("extract/v1/arena.bin")
|
||||
```
|
||||
|
||||
The physical root is engine-owned (`mod_cache/<mod-id>/`) and never exposed to
|
||||
the mod. Keys are safe relative paths and a single write is capped at 64 MiB.
|
||||
The cache does not rewind with checkpoints and is not scoped to game version,
|
||||
slot, or playthrough. The mod owns its generated format, fingerprints, rebuild
|
||||
policy, and completion marker; the engine treats the bytes as opaque data.
|
||||
|
||||
Use `mod.storage` instead when the data belongs to one playthrough. Use
|
||||
`mod.cache` when it is a reproducible installation artifact that can be rebuilt
|
||||
from a declared user source.
|
||||
|
||||
## Durable tool storage and runtime checkpoints
|
||||
|
||||
`mod.save` remains the right place for state that should travel with the next
|
||||
@@ -633,6 +674,17 @@ the selected indices. Mods remain responsible for selection policy and should
|
||||
use only public `mod.ui`, hook, and save APIs. See RFC 0010 for the exact
|
||||
contract and compatibility guarantees.
|
||||
|
||||
Both battle engines expose the guarded `battle.charge_required` hook when a
|
||||
charge-capable move is selected for its initial turn and the active ruleset
|
||||
would otherwise charge it. The wrapper receives `(next, ctx)`, where `ctx` is
|
||||
`{ battle, user, target, move, charge = true, isCalled }`. Return `false` to
|
||||
skip only that initial charge and continue through the ordinary move pipeline;
|
||||
call `next(ctx)` to keep it. The hook does not run for the release turn or when
|
||||
the active ruleset already skips charging (for example, Gold Solarbeam in
|
||||
sun). PP use, accuracy, damage, animation, and secondary effects remain owned
|
||||
by the engine. With no subscriber, the vanilla decision runs without building
|
||||
the hook context.
|
||||
|
||||
## Developer console
|
||||
|
||||
Boot with developer mode on to unlock the in-game console and hot-reload
|
||||
|
||||
@@ -14,6 +14,7 @@ Features intentionally added beyond the original Pokémon Red, Blue, and Yellow
|
||||
* **Screen position setting** (center, upper, top) shared across all games, for clamp-on controllers that cover the lower screen
|
||||
* **Touch skins** in RetroArch overlay format and Delta `.deltaskin` (including PDF-wrapped bezel art), with per-button press states and Super Game Boy borders
|
||||
* **Pokédex diploma and printer image exports**
|
||||
* **Shareable mod lists** over save sync, optionally carrying the options set for those mods, which the receiving device is asked about before anything is changed
|
||||
|
||||
## Gen 2 Specifics
|
||||
|
||||
|
||||
@@ -0,0 +1,141 @@
|
||||
# RFC 0008 — Streamed mod imports and installation-scoped generated cache
|
||||
|
||||
## Motivation
|
||||
|
||||
`required_imports`/`optional_imports` can now describe files up to 2 GiB, but
|
||||
the existing launcher and public mod API still assume imported bytes are small:
|
||||
|
||||
* the Windows desktop picker stages a selected required import through a fixed
|
||||
`%TEMP%/pokeport_required_import.bin` path before validation;
|
||||
* the fallback import path materializes the selected file as one Lua string;
|
||||
* after validation a mod can only use `mod:read("baseroms/...")`, which also
|
||||
materializes the whole file;
|
||||
* `mod.storage` is intentionally scoped to one Pokémon playthrough, so it is
|
||||
not an appropriate home for a one-time generated asset cache shared by every
|
||||
save using the same installed mod.
|
||||
|
||||
This makes optical-disc-sized user sources impractical even though the manifest
|
||||
schema already accepts them. A failed temporary staging copy can also turn a
|
||||
valid large source into a smaller temporary file and produce a misleading
|
||||
"wrong file size" rejection.
|
||||
|
||||
A mod should be able to consume its own already-validated source incrementally
|
||||
and compile derived runtime data once, without receiving a host path or general
|
||||
filesystem access.
|
||||
|
||||
## Decision being extended
|
||||
|
||||
This extends the same legal/sandbox direction as **D11 asset transforms**
|
||||
(`src/mods/AssetTransform.lua`): mods distribute recipes and derive bytes from
|
||||
user-owned sources rather than shipping ROM-derived data. It also follows the
|
||||
**D14 parity-gate** contract referenced by `tests/harness.lua` and
|
||||
`tests/engine/gate_meta_coverage.lua` (the `21-testing-and-ci` plan): additive
|
||||
extension points ship public-API coverage, no-mod parity coverage, and docs in
|
||||
the same change.
|
||||
|
||||
The historical D11 plan document is referenced by source comments but is not
|
||||
present in the current repository tree; this RFC is the checked-in design
|
||||
record for the new surface.
|
||||
|
||||
## Exact API delta
|
||||
|
||||
No manifest field changes. Existing `required_imports` and `optional_imports`
|
||||
remain the declaration/validation authority.
|
||||
|
||||
Two additive facades are added to the `mod` object.
|
||||
|
||||
### `mod.imports`
|
||||
|
||||
```lua
|
||||
local info, err = mod.imports:info("source_id")
|
||||
local bytes, err = mod.imports:read("source_id", offset, length)
|
||||
```
|
||||
|
||||
* `source_id` must name an import declared by the calling mod.
|
||||
* the import is rechecked through `RequiredImports.validateStored` before it is
|
||||
exposed, so missing, replaced, or invalid optional imports are not readable;
|
||||
* `offset` and `length` are zero-based byte coordinates;
|
||||
* one read is capped at 8 MiB;
|
||||
* no host path or file handle is returned;
|
||||
* production reads seek into the engine-owned stored copy instead of reading
|
||||
the whole source.
|
||||
|
||||
`info()` returns declaration metadata plus stored size. It does not expose a
|
||||
host path.
|
||||
|
||||
### `mod.cache`
|
||||
|
||||
```lua
|
||||
mod.cache:write("extract/v1/model.bin", bytes)
|
||||
local bytes = mod.cache:read("extract/v1/model.bin")
|
||||
local info = mod.cache:info("extract/v1/model.bin")
|
||||
mod.cache:delete("extract/v1/model.bin")
|
||||
```
|
||||
|
||||
The cache is rooted at `mod_cache/<mod-id>/`, follows the engine persistence
|
||||
backend, and is independent of game version, launcher slot, and playthrough.
|
||||
Paths are checked with `SafePath`; `..`, absolute paths, drive paths, and other
|
||||
escapes remain unavailable. A single cache write is capped at 64 MiB so large
|
||||
generated datasets are naturally split into independently replaceable files.
|
||||
|
||||
The engine does not interpret cache bytes. Mods own generated-format versioning,
|
||||
fingerprints, transactional completion markers, and rebuild policy.
|
||||
|
||||
## Launcher/import transport delta
|
||||
|
||||
For large raw required imports:
|
||||
|
||||
1. desktop pickers return the original selected path instead of staging it
|
||||
through a fixed temporary file;
|
||||
2. the engine opens that source itself;
|
||||
3. bytes are copied directly to the existing engine-owned
|
||||
`mods/<id>/baseroms/<file>` destination in 4 MiB chunks;
|
||||
4. MD5 is updated incrementally during the copy;
|
||||
5. the normal size/MD5 validation receipt is written only after the complete
|
||||
destination passes validation;
|
||||
6. partial destinations are removed on short reads, write failure, size
|
||||
mismatch, or digest mismatch.
|
||||
|
||||
N64 imports stay on the existing canonicalization path because byte-order and
|
||||
copier-header normalization require transformation rather than a raw copy.
|
||||
|
||||
If a validation receipt for an already-stored large raw import is missing, the
|
||||
engine rebuilds it with streaming MD5 rather than a whole-file read.
|
||||
|
||||
## Backward compatibility / migration
|
||||
|
||||
**Existing mods do nothing.** This is additive.
|
||||
|
||||
* manifest v1/v2 fields are unchanged;
|
||||
* `mod:read`, `mod.storage`, registries, events, hooks, and legacy compatibility
|
||||
retain their existing behavior;
|
||||
* small required imports retain the existing in-memory validation path;
|
||||
* N64 imports retain canonicalization and existing accepted byte orders;
|
||||
* a mod that never touches `mod.imports` or `mod.cache` creates no new cache
|
||||
files and observes no new behavior.
|
||||
|
||||
The mod API integer is not bumped because no existing member changes meaning or
|
||||
shape.
|
||||
|
||||
## Security and legal posture
|
||||
|
||||
The launcher remains the authority that validates user-supplied bytes. The new
|
||||
facade narrows access rather than widening it: a mod can read only ids declared
|
||||
in its own manifest, only after validation, and only in bounded ranges. It does
|
||||
not receive host paths, `io`, or a raw filesystem handle.
|
||||
|
||||
`mod.cache` is writable only beneath the calling mod's generated-cache root.
|
||||
Nothing in this RFC permits packaged ROM-derived bytes; `modkit lint/pack`
|
||||
continue to enforce the existing legal posture.
|
||||
|
||||
## Parity guarantee
|
||||
|
||||
The change ships with:
|
||||
|
||||
* a no-mod/API-v1 parity test proving an empty load and an existing v1-style
|
||||
`mod:read` load do not create cache data or change the old surface;
|
||||
* a public mod-API test that reaches `mod.imports` and `mod.cache` through a
|
||||
real `Loader` load, including bounded reads, undeclared/missing imports,
|
||||
cache isolation, and traversal rejection;
|
||||
* incremental MD5 vectors and a large-import streaming regression test;
|
||||
* the existing engine suite, required-import suite, and mod lint gates.
|
||||
@@ -0,0 +1,92 @@
|
||||
# RFC 0011: Charge-required battle hook
|
||||
|
||||
## Status
|
||||
|
||||
Proposed.
|
||||
|
||||
## Motivation
|
||||
|
||||
A battle-mechanics mod can change damage through `battle.damage` and register
|
||||
move effects, but it cannot conditionally skip the first turn of an existing
|
||||
charge move. In Gen 1, the engine decides and stores the charge continuation
|
||||
before any public effect callback can run. Reaching into `user.charging`,
|
||||
`user.chargeReady`, or generation-specific volatile state is private,
|
||||
checkpoint-fragile, and would require a mod to duplicate move-pipeline policy.
|
||||
|
||||
Weather is the immediate example: a portable sun rule needs Solarbeam to
|
||||
resolve on selection while leaving Fly, Dig, PP use, hit resolution, animation,
|
||||
and secondary effects to the engine. The capability is generic and useful to
|
||||
other ruleset and move-mechanics mods.
|
||||
|
||||
## Decision and plan extended
|
||||
|
||||
This implements **D-AT-002: charge-stage policy remains mod authority through a
|
||||
generic guarded engine decision seam**. The consuming design is tracked in the
|
||||
Adaptive Trainers implementation plan,
|
||||
[`docs/superpowers/plans/2026-08-14-adaptive-trainers.md`](https://github.com/MaxTomahawk/gen1recomp-adaptive-trainers/blob/main/docs/superpowers/plans/2026-08-14-adaptive-trainers.md),
|
||||
Task 8. The delta follows the additive, guarded hook convention documented by
|
||||
Route B in `CONTRIBUTING-mods.md`; it contains no weather, move-id, trainer, or
|
||||
Adaptive Trainers policy.
|
||||
|
||||
## Exact API delta
|
||||
|
||||
Both the Gen 1 and Gen 2 battle engines add this guarded hook:
|
||||
|
||||
```lua
|
||||
mod.hooks:wrap("battle.charge_required", function(next, ctx)
|
||||
-- ctx = {
|
||||
-- battle = live battle controller,
|
||||
-- user = attacking battler,
|
||||
-- target = defending battler,
|
||||
-- move = merged move record,
|
||||
-- charge = true,
|
||||
-- isCalled = false,
|
||||
-- }
|
||||
if should_resolve_now(ctx) then return false end
|
||||
return next(ctx)
|
||||
end)
|
||||
```
|
||||
|
||||
The call site is the initial-use charge decision, after announcement and PP
|
||||
handling but before charge state, invulnerability, charge animation, or charge
|
||||
text is created. It runs only when the active engine rules would otherwise
|
||||
require a charge. It does not run on the release turn. Returning exactly
|
||||
`false` skips that initial charge and continues through the engine-owned move
|
||||
pipeline. Any other downstream return preserves the charge. `isCalled` is true
|
||||
when Metronome or Mirror Move selected the move.
|
||||
|
||||
Gold keeps its native sun decision first, so Solarbeam in native sun already
|
||||
requires no charge and does not invoke the hook. Gen 1 link battles use the
|
||||
shared Gen 1 move pipeline and therefore receive the same seam; normal link
|
||||
mod-compatibility rules continue to govern deterministic peers.
|
||||
|
||||
The hot path first calls `Runtime.wantsHook("battle.charge_required")`. With no
|
||||
subscriber, no hook payload table is allocated and the existing branch runs
|
||||
unchanged.
|
||||
|
||||
## Migration and compatibility
|
||||
|
||||
Existing mods change nothing. The hook name and payload are additive. With no
|
||||
wrapper installed, Red, Blue, Yellow, Gold, and Silver retain their previous
|
||||
charge state, PP use, text, animation, accuracy, damage, and native weather
|
||||
behavior. Existing charge-move data and effect records require no migration.
|
||||
|
||||
A mod adopting the seam should call `next(ctx)` unless it deliberately wants to
|
||||
skip this charge. It should not mutate private charge fields or re-run the move.
|
||||
|
||||
## Verification
|
||||
|
||||
- `tests/engine/battle_charge_required.lua` exercises the real Gen 1 and Gen 2
|
||||
engines through a sandboxed public mod, including false-to-skip, next-to-keep,
|
||||
release-turn behavior, called-move PP semantics, shared payload shape, and
|
||||
native Gold sun behavior.
|
||||
- The same test proves no-mod charge/release parity and replaces
|
||||
`Runtime.call` with a sentinel behind a false `Runtime.wantsHook` guard.
|
||||
- `tests/engine/gate_hooks.lua` discovers the new catalog name and proves empty
|
||||
chains preserve vanilla values and allocation behavior.
|
||||
- `tests/engine/gate_gen2_mod_api.lua` requires a guarded site in both
|
||||
generations and keeps the compatibility reference list complete.
|
||||
|
||||
## Deprecation etiquette
|
||||
|
||||
Nothing is removed, renamed, superseded, or deprecated.
|
||||
+64
-25
@@ -1,11 +1,11 @@
|
||||
# Touch skins and the Skin Studio
|
||||
|
||||
A **skin** replaces the on-screen controls wholesale: a bezel image, a
|
||||
control layout, and the rectangle the Game Boy screen is drawn into. Engine:
|
||||
control layout, and a screen-placement anchor. Engine:
|
||||
`src/core/TouchSkin.lua` (model, parsers, zip export), `src/core/TouchControls.lua`
|
||||
(draw and input), `src/render/Renderer.lua` (the screen viewport),
|
||||
(draw and input), `src/render/Renderer.lua` (screen placement),
|
||||
`src/core/DeltaSkin.lua` (Delta `.deltaskin` import and export),
|
||||
`src/ui/SkinStudio.lua` (the desktop editor). Tests:
|
||||
`src/ui/SkinStudio.lua` (the responsive skin editor). Tests:
|
||||
`tests/engine/touch_skin_test.lua`, `tests/engine/skin_studio_test.lua`,
|
||||
`tests/engine/skin_studio_ux.lua`,
|
||||
`tests/engine/skin_studio_image_import.lua`,
|
||||
@@ -13,8 +13,10 @@ control layout, and the rectangle the Game Boy screen is drawn into. Engine:
|
||||
`tests/engine/launcher_skins_tab.lua`,
|
||||
`tests/engine/launcher_skins_ux.lua`.
|
||||
|
||||
Skins are picked in the launcher's **Skins** tab, which also imports them and
|
||||
opens the studio. `options.touchControls.skin` holds the folder name.
|
||||
The launcher's **Skins** tab imports skins, shows the enabled skin, exports it,
|
||||
and is the one place that turns skin use off. **My Skins** holds the visual
|
||||
grid, pagination, edit, delete and per-skin export actions.
|
||||
`options.touchControls.skin` holds the folder name.
|
||||
|
||||
## Formats
|
||||
|
||||
@@ -30,7 +32,7 @@ as-is. Supported keys:
|
||||
| `overlays` | page count |
|
||||
| `overlayN_name` | page name, the target of `next_target` |
|
||||
| `overlayN_overlay` | bezel image |
|
||||
| `overlayN_full_screen` | stretch the page to the window |
|
||||
| `overlayN_full_screen` | cover the window with the page without deforming its artwork |
|
||||
| `overlayN_rect` | page placement, default `0,0,1,1` |
|
||||
| `overlayN_aspect_ratio` | design aspect; the overlay letterboxes to it even when full screen |
|
||||
| `overlayN_range_mod`, `overlayN_alpha_mod` | desc defaults |
|
||||
@@ -98,8 +100,8 @@ corners fire two directions. `screens[1].outputFrame` (or the legacy
|
||||
`gameScreenFrame`) becomes the screen cutout. A portrait page with neither
|
||||
keeps `mappingSize` as the overlay aspect, sits at the bottom of the
|
||||
window, and puts the Game Boy picture in the leftover space above -- the
|
||||
usual GBA4iOS controller-deck layout. Pages that name a screen rect still
|
||||
stretch to the window the way Delta does. Host functions map to
|
||||
usual GBA4iOS controller-deck layout. Pages that name a screen rect fit the
|
||||
game into it. Host functions map to
|
||||
engine hotkeys: `menu` to `menu_toggle`, `fastForward` to
|
||||
`hold_fast_forward`, `toggleFastForward` to `toggle_fast_forward`;
|
||||
`quickSave` and `quickLoad` have nothing to bind to and drop to decoration.
|
||||
@@ -135,7 +137,7 @@ to decoration and never captures a touch.
|
||||
As an extension to the format, `key:<name>` presses any keyboard key, which is
|
||||
how a skin button reaches a mod hotkey.
|
||||
|
||||
## The screen viewport
|
||||
## Screen placement
|
||||
|
||||
`overlayN_viewport` is the cutout the picture is fitted into. The Game Boy
|
||||
screen keeps its whole-pixel scale and letterboxes inside that rect rather than
|
||||
@@ -146,6 +148,17 @@ that lets a widescreen bezel take the filling survey-zoom world view instead.
|
||||
A viewport also implies the faithful-ratio lock. Without it the world pass
|
||||
expands to fill the cutout and you get more map instead of a Game Boy screen.
|
||||
|
||||
Zoom still steps around that hole: OUT shows more map inside it, IN enlarges
|
||||
the world, and the start menu stays at the hole's fit scale instead of
|
||||
shrinking with the map.
|
||||
|
||||
An image-backed portrait overlay that has no explicit vertical anchor is treated
|
||||
as a controller deck: it is contained without deformation and pinned to the
|
||||
bottom on taller screens. The spare space belongs to the game above it.
|
||||
|
||||
When a skin is active, **SCREEN POS** reads **SKIN**: placement comes from the
|
||||
skin rather than the normal Center / Upper / Top setting.
|
||||
|
||||
Border art often ships with a transparent hole and no `viewport` key. **Detect
|
||||
screen from bezel** in the studio measures the hole out of the art's alpha
|
||||
channel and writes the rect.
|
||||
@@ -153,10 +166,8 @@ channel and writes the rect.
|
||||
## Bezels versus pads
|
||||
|
||||
A skin whose active page binds nothing is a frame rather than a pad: a TV
|
||||
surround, a handheld shell, a Super Game Boy border. Those draw on **desktop**
|
||||
as well, where the touch overlay itself does not, and a gamepad does not hide
|
||||
them. Anything that binds a button still follows the usual mobile /
|
||||
`POKEPORT_TOUCH` rule.
|
||||
surround, a handheld shell, a Super Game Boy border. Selected skins draw on
|
||||
**desktop** as well as mobile; a gamepad does not hide them.
|
||||
|
||||
## Installing
|
||||
|
||||
@@ -190,9 +201,32 @@ shipping branding.
|
||||
|
||||
## The studio
|
||||
|
||||
Launcher, Skins tab, **Open Skin Studio**, or the gear on any skin row to open
|
||||
that skin. Desktop only: the launcher does not offer it on Android or iOS,
|
||||
because it wants a mouse, typed coordinates and room for an inspector.
|
||||
Launcher, Skins tab, **My Skins** opens the Studio library on desktop and
|
||||
mobile. **My Skins** is the only visual grid: real bezel previews plus create
|
||||
and import actions, with each card owning Edit, Export and (for installed
|
||||
skins) Delete. Choosing Edit opens a separate, canvas-first editor; the old
|
||||
New/Load workspace controls are deliberately not duplicated inside that editor.
|
||||
|
||||
The editor keeps its canvas unobstructed and puts the contextual actions in a
|
||||
compact lower tray: add/control binding, button and bezel artwork, pages,
|
||||
screen placement, freeform/10:9 screen shape and deletion. **Screen** opens
|
||||
cutout, bezel-hole detect, **Detect this screen**, and the canvas presets.
|
||||
**Detect this screen** (also on the tray) sets the mock device to the live
|
||||
window size so a phone skin is authored at that phone's form factor rather
|
||||
than a generic 1080x1920 16:9. **Zoom −** shrinks the mock device inside the
|
||||
workspace so the screen hole can be dragged larger than the bezel while the
|
||||
handles stay grabable; **Fit** restores contain. The mouse wheel over the
|
||||
canvas, and `-` / `=` / `0` on a keyboard, do the same. Touches select, drag and resize the
|
||||
same controls that a mouse edits on desktop.
|
||||
|
||||
My Skins and the editor chrome sit inside the platform safe area (notch,
|
||||
status bar, home indicator), the same inset the launcher uses. The mock
|
||||
device still represents the full window, because a skin covers the whole
|
||||
screen at play time.
|
||||
|
||||
The launcher’s **Turn skins off** button clears the selected skin and disables
|
||||
skin use. With no skin enabled, mobile falls back to the built-in pad; that pad
|
||||
is not itself a skin card.
|
||||
|
||||
**Canvas.** A mock device at a chosen preset, so a phone skin is authored at
|
||||
phone proportions on a desktop monitor.
|
||||
@@ -200,6 +234,7 @@ phone proportions on a desktop monitor.
|
||||
| Preset | Size |
|
||||
| --- | --- |
|
||||
| Phone portrait / landscape | 1080x1920, 1920x1080 |
|
||||
| This screen | the live window, so a phone is authored at its own height |
|
||||
| Tablet portrait / landscape | 1536x2048, 2048x1536 |
|
||||
| Steam Deck | 1280x800 |
|
||||
| Desktop 1080p | 1920x1080 |
|
||||
@@ -216,13 +251,16 @@ and of the page itself when it comes within a few pixels, and the guide it
|
||||
snapped to is drawn. X / Y / W / H are in canvas pixels, so a control can be
|
||||
typed to the coordinate its art was drawn at. **Back** and **Front** move the
|
||||
selection through the draw order. Bind, hitbox shape, hit reach and idle and
|
||||
pressed images are per control; the bezel, the pages and the screen cutout are
|
||||
per page. The cutout is itself a draggable element with a 10:9 lock.
|
||||
pressed images are per control; the bezel, the pages and the screen anchor are
|
||||
per page. The SCREEN anchor is itself draggable and resizable; its default
|
||||
shape is freeform, with an optional 10:9 lock.
|
||||
|
||||
**Bind** opens a grid of every bind the engine understands: the eight Game Boy
|
||||
buttons, the diagonal pairs, every hotkey, a few `key:` entries, and
|
||||
decoration. The COMBINE chips at the top toggle one part at a time, which is
|
||||
how a pipe bind like `left|down` is built without typing it.
|
||||
buttons, the diagonal pairs, every hotkey, desktop hotkeys and decoration.
|
||||
The desktop section exposes `-` / `=`, `1` through `5`, `F1`, `F2` and `F10`
|
||||
as `key:` controls, so a mobile button invokes the exact same game path as
|
||||
its desktop shortcut. The COMBINE chips at the top toggle one part at a time,
|
||||
which is how a pipe bind like `left|down` is built without typing it.
|
||||
|
||||
**Undo** and **Redo** in the top bar cover every edit (ctrl+Z / ctrl+Y, or
|
||||
`u` / shift+`u` without a keyboard modifier). The stack holds the last 50
|
||||
@@ -247,12 +285,13 @@ the **Import** button there and beside each row opens the host file picker (`src
|
||||
zenity/kdialog) and copies the chosen PNG or JPG into `img/` under the name in
|
||||
the SKIN field, then assigns it to that slot. Dropping a PNG or JPG on the
|
||||
window does the same for whichever slot was last touched. A new bezel does not
|
||||
move the screen cutout: press **Detect screen from bezel** to measure it out of
|
||||
move the screen anchor: press **Detect screen from bezel** to measure it out of
|
||||
the art's alpha.
|
||||
|
||||
**Testing.** **Test** makes the canvas live: clicking presses real Game Boy
|
||||
buttons and the footer reports what is held. **Play** saves the skin, selects
|
||||
it, and boots the game with it.
|
||||
**Testing.** **Test** renders a game-composition preview behind the live overlay:
|
||||
the 160x144 picture letterboxes inside the screen cutout, matching gameplay.
|
||||
Clicking presses real Game Boy buttons and the footer reports what is held.
|
||||
**Play** saves the skin, selects it, and boots the game with it.
|
||||
|
||||
**Saving.** **Save** writes `skins/<name>/skin.lua` and copies every image the
|
||||
skin names, so the folder stands alone. **Export** offers three formats, and
|
||||
|
||||
+23
-4
@@ -64,7 +64,8 @@ mounted or deleted as stale; the launcher directs the player to a full package.
|
||||
|
||||
Each tagged release `vX.Y.Z` carries the existing per-platform archives
|
||||
(`gen1recomp-X.Y.Z-macos.zip`, `-windows.zip`, `-linux.zip`,
|
||||
`-android.apk`) plus two assets the updater itself consumes:
|
||||
`-linux-arm64.AppImage`, `-android.apk`, `-ios.ipa`, `-switch.zip`, Xbox and
|
||||
PortMaster archives) plus two assets the updater itself consumes:
|
||||
|
||||
- `gen1recomp-X.Y.Z.love` - the payload, matched by the exact pattern
|
||||
`gen1recomp-<version>.love` (see `isPayloadName` in `Boot.lua` and
|
||||
@@ -75,8 +76,9 @@ Each tagged release `vX.Y.Z` carries the existing per-platform archives
|
||||
filename otherwise to match the asset name exactly.
|
||||
|
||||
A release missing either asset is treated as "no in-place update available":
|
||||
`Check` reports `needs_full` and sends the player to `Check.releaseUrl()`
|
||||
(`https://github.com/bryanthaboi/gen1recomp/releases/latest`).
|
||||
`Check` reports `needs_full`. It also selects the exact current platform asset
|
||||
from the same release and persists the requirement, so it is visible again on
|
||||
every launch, including offline launches.
|
||||
|
||||
## Save-directory layout
|
||||
|
||||
@@ -85,6 +87,7 @@ Under the save directory (identity `pokemon-love2d`):
|
||||
```
|
||||
updates/gen1recomp-<X.Y.Z>.love downloaded payload(s)
|
||||
updates/pending.txt crash-guard marker
|
||||
updates/full-update.json persistent native-package requirement
|
||||
```
|
||||
|
||||
`pending.txt` holds the filename of the payload currently being chainloaded.
|
||||
@@ -106,7 +109,8 @@ bundled game, in that case.
|
||||
against the GitHub releases API; safe to call every frame, it is a no-op
|
||||
once a check is in flight or has reached a terminal state. `Check.state()`
|
||||
reports `idle | checking | uptodate | available | downloading | ready |
|
||||
needs_full | error` plus the latest version and download progress.
|
||||
needs_full | full_downloading | full_ready | error` plus the latest version,
|
||||
download progress, and (when applicable) the selected full-package asset.
|
||||
3. **Download + verify**: on `available`, `Check.download()` tells the
|
||||
worker to fetch the payload, polling the growing `.part` file for
|
||||
progress. On completion the worker re-fetches `sha256sums.txt`, verifies
|
||||
@@ -117,6 +121,14 @@ bundled game, in that case.
|
||||
4. **Restart to apply**: a `ready` payload just sits in `updates/` until the
|
||||
player relaunches; the next launch's Boot step (1) is what actually
|
||||
mounts and runs it. There is no in-session hot-swap.
|
||||
5. **Native-package requirement**: when `minShell` or `payloadHost` is
|
||||
incompatible, the worker writes `full-update.json` and surfaces a
|
||||
persistent launcher control. Android downloads the release APK, verifies
|
||||
its SHA-256 entry from `sha256sums.txt`, then invokes Android's Package
|
||||
Installer. The installer asks the user for consent and enforces package,
|
||||
version-code, and signing-certificate compatibility. iOS links the
|
||||
sideload repository for a re-sideload; Xbox, desktop, and PortMaster builds
|
||||
link their correctly named full package. Switch keeps its native OTA flow.
|
||||
|
||||
## Known limitations
|
||||
|
||||
@@ -140,6 +152,13 @@ bundled game, in that case.
|
||||
still need a full reinstall (`minShell` / `payloadHost` gate →
|
||||
`needs_full`). Applying a downloaded payload on Android relaunches via
|
||||
`love.system.restartApp`; iOS still uses in-process `quit("restart")`.
|
||||
- **Android full updates are user-confirmed and certificate-bound.** The app
|
||||
uses a private `FileProvider` cache path plus
|
||||
`Intent.ACTION_INSTALL_PACKAGE`, checks Android 8+'s per-app
|
||||
"install unknown apps" setting, and never requests a silent install. The
|
||||
release job must use the original long-lived Android signing key; a new key
|
||||
causes Android to reject an in-place update and requires a one-time manual
|
||||
reinstall. See [mobile/ANDROID.md](../mobile/ANDROID.md).
|
||||
- **Dev/source runs never self-update.** `Boot.run` returns immediately when
|
||||
`love.filesystem.isFused()` is false, and a working tree's `engine` is the
|
||||
`"0.0.0-dev"` placeholder that always reports up to date, so a source
|
||||
|
||||
@@ -302,6 +302,8 @@ local function makeLauncher()
|
||||
forceImport = forceImport,
|
||||
onEditSave = openEditor,
|
||||
onEditTouchControls = openTouchControlsEditor,
|
||||
-- Skin Studio owns a touch-first layout as well as the desktop workspace.
|
||||
-- Keep the compatibility predicate so external hosts using it still work.
|
||||
onOpenSkinStudio = require("src.ui.SkinStudio").available_desktop()
|
||||
and openSkinStudio or nil,
|
||||
})
|
||||
@@ -877,6 +879,8 @@ love.handlers = love.handlers or {}
|
||||
function love.handlers.audiosuspend()
|
||||
local ChipAudio = package.loaded["src.core.ChipAudio"]
|
||||
if ChipAudio then pcall(ChipAudio.setSuspended, true) end
|
||||
local Sound = package.loaded["src.core.Sound"]
|
||||
if Sound then pcall(Sound.onDeviceReset) end
|
||||
end
|
||||
|
||||
function love.handlers.audioreset()
|
||||
@@ -929,7 +933,7 @@ function love.touchpressed(id, x, y, dx, dy, pressure)
|
||||
if love.system.getOS() == "iOS" then return end
|
||||
return TouchEditor.touchpressed(id, x, y)
|
||||
end
|
||||
if Studio then return end
|
||||
if Studio then return Studio.touchpressed(id, x, y) end
|
||||
if Importer then
|
||||
-- Both mobiles: FlexLove scroll needs the real touch stream. Clicks are
|
||||
-- polled inside the view; the istouch filter on mousepressed still drops
|
||||
@@ -946,7 +950,7 @@ function love.touchmoved(id, x, y, dx, dy, pressure)
|
||||
if love.system.getOS() == "iOS" then return end
|
||||
return TouchEditor.touchmoved(id, x, y)
|
||||
end
|
||||
if Studio then return end
|
||||
if Studio then return Studio.touchmoved(id, x, y) end
|
||||
if Importer then
|
||||
return Importer:touchmoved(id, x, y, dx, dy, pressure)
|
||||
end
|
||||
@@ -960,7 +964,7 @@ function love.touchreleased(id, x, y, dx, dy, pressure)
|
||||
if love.system.getOS() == "iOS" then return end
|
||||
return TouchEditor.touchreleased(id, x, y)
|
||||
end
|
||||
if Studio then return end
|
||||
if Studio then return Studio.touchreleased(id, x, y) end
|
||||
if Importer then
|
||||
return Importer:touchreleased(id, x, y, dx, dy, pressure)
|
||||
end
|
||||
@@ -1013,7 +1017,12 @@ function love.mousepressed(x, y, button, istouch)
|
||||
if love.system.getOS() == "Android" then return end
|
||||
return TouchEditor.mousepressed(x, y, button)
|
||||
end
|
||||
if Studio then return Studio.mousepressed(x, y, button) end
|
||||
if Studio then
|
||||
-- Mobile LÖVE sends both a touch event and an `istouch` mouse twin.
|
||||
-- Studio consumes the real finger stream above, so discard the twin.
|
||||
if istouch and (love.system.getOS() == "Android" or love.system.getOS() == "iOS") then return end
|
||||
return Studio.mousepressed(x, y, button)
|
||||
end
|
||||
if Importer then
|
||||
-- love.touchpressed already forwards the primary touch into FlexLove for
|
||||
-- scroll. LÖVE ALSO synthesizes a mouse press for that same touch; if both
|
||||
@@ -1048,7 +1057,10 @@ function love.mousereleased(x, y, button, istouch)
|
||||
if love.system.getOS() == "Android" then return end
|
||||
return TouchEditor.mousereleased(x, y, button)
|
||||
end
|
||||
if Studio then return Studio.mousereleased(x, y, button) end
|
||||
if Studio then
|
||||
if istouch and (love.system.getOS() == "Android" or love.system.getOS() == "iOS") then return end
|
||||
return Studio.mousereleased(x, y, button)
|
||||
end
|
||||
if Importer then return end
|
||||
if editorMode and EditorApp.mousereleased then
|
||||
return EditorApp.mousereleased(x, y, button)
|
||||
@@ -1066,7 +1078,10 @@ function love.mousemoved(x, y, dx, dy, istouch)
|
||||
if love.system.getOS() == "Android" then return end
|
||||
return TouchEditor.mousemoved(x, y)
|
||||
end
|
||||
if Studio then return Studio.mousemoved(x, y) end
|
||||
if Studio then
|
||||
if istouch and (love.system.getOS() == "Android" or love.system.getOS() == "iOS") then return end
|
||||
return Studio.mousemoved(x, y)
|
||||
end
|
||||
if editorMode or Importer then return end
|
||||
if mouseTouch then
|
||||
if Game and love.mouse.isDown(1) then Game:touchmoved("mouse", x, y) end
|
||||
|
||||
+15
-5
@@ -93,8 +93,9 @@ transport, exactly as a missing curl does.
|
||||
love-android 11.5a expects:
|
||||
|
||||
- **JDK 17**
|
||||
- Android SDK with **API 34**
|
||||
- Android SDK with **API 36** (Android 16; latest 36.x Build-Tools)
|
||||
- NDK **25.2.9519653** (Apple Silicon host supported)
|
||||
- **minSdk 19** (Android 4.4), **targetSdk 36** (Android 16)
|
||||
|
||||
Set `ANDROID_SDK_ROOT` (or `ANDROID_HOME`), or let the script write
|
||||
`local.properties` when it finds `~/Library/Android/sdk`.
|
||||
@@ -122,15 +123,24 @@ scripts, tests, and mobile build sources are excluded.
|
||||
| `app.application_id` | `com.theboisclub.pokemonred` |
|
||||
| `app.name` | Pokemon Red |
|
||||
| `app.orientation` | `fullUser`. This is only the manifest default: SDL requests FULL_SENSOR at window creation (resizable window, no `SDL_HINT_ORIENTATIONS`), and `GameActivity.setOrientationBis` remaps that to FULL_USER so the device's rotation lock is honoured. |
|
||||
| `app.version_name` / `app.version_code` | set from `--version X.Y.Z` (code = major*10000 + minor*100 + patch); left as-is if `--version` is omitted |
|
||||
| Permissions | RECORD_AUDIO / WRITE_EXTERNAL_STORAGE stripped; VIBRATE + BLUETOOTH + INTERNET (link play, mod index) + ACTIVITY_RECOGNITION (step bridge) kept |
|
||||
| `app.version_name` / `app.version_code` | set from `--version X.Y.Z` (code = major*1,000,000 + minor*1,000 + patch); left as-is if `--version` is omitted |
|
||||
| Permissions | RECORD_AUDIO / WRITE_EXTERNAL_STORAGE stripped; VIBRATE + BLUETOOTH + INTERNET (link play, mod index) + ACTIVITY_RECOGNITION (step bridge) kept; REQUEST_INSTALL_PACKAGES is limited to the user-confirmed full-update installer |
|
||||
|
||||
## Releases
|
||||
|
||||
`.github/workflows/release.yml` builds the APK with `--version` set to the
|
||||
release version and publishes it alongside the macOS/Windows/Linux builds as
|
||||
`PokemonRed-<version>-android.apk`.
|
||||
`gen1recomp-<version>-android.apk`.
|
||||
|
||||
## Signing
|
||||
|
||||
Signed with the default Android keystore (no setup required).
|
||||
Production APKs are built with `scripts/build_android.sh --release`. They must
|
||||
be signed with the same long-lived certificate as the currently installed app:
|
||||
Android's Package Installer rejects an update with a different signing
|
||||
certificate. Store that keystore and its passwords only in CI secrets, expose
|
||||
them as `GEN1RECOMP_ANDROID_KEYSTORE`,
|
||||
`GEN1RECOMP_ANDROID_KEYSTORE_PASSWORD`, `GEN1RECOMP_ANDROID_KEY_ALIAS`, and
|
||||
`GEN1RECOMP_ANDROID_KEY_PASSWORD`, and never commit the keystore. A newly
|
||||
created certificate cannot update users who have an APK signed by a different
|
||||
legacy key; those users need one final manual reinstall before in-app updates
|
||||
can take over.
|
||||
|
||||
@@ -41,7 +41,7 @@ Quick Start:
|
||||
Before you start, install JDK 17 (not later not earlier). If you intend to build from Android Studio, skip this step as
|
||||
Android Studio bundles its own JDK 17.
|
||||
|
||||
Install Android SDK with SDK API 34 (34.x.y) and Android NDK 25.2.9519653, set the environment variable
|
||||
Install Android SDK with SDK API 36 (latest 36.x Build-Tools) and Android NDK 25.2.9519653, set the environment variable
|
||||
`ANDROID_SDK_ROOT` to your Android SDK location and run:
|
||||
|
||||
```
|
||||
|
||||
@@ -10,9 +10,12 @@ android {
|
||||
applicationId project.properties["app.application_id"]
|
||||
versionCode project.properties["app.version_code"].toInteger()
|
||||
versionName project.properties["app.version_name"]
|
||||
minSdk 16
|
||||
compileSdk 34
|
||||
targetSdk 34
|
||||
// NDK r25 no longer supports API 16; API 19 is Android 4.4 and keeps
|
||||
// the native toolchain and package-installer bridge on a supported ABI.
|
||||
minSdk 19
|
||||
// Android 16 / API 36: current Android distribution target.
|
||||
compileSdk 36
|
||||
targetSdk 36
|
||||
|
||||
def getAppName = {
|
||||
def nameArray = project.properties["app.name_byte_array"]
|
||||
@@ -38,10 +41,31 @@ android {
|
||||
ORIENTATION:project.properties["app.orientation"],
|
||||
]
|
||||
}
|
||||
// Release signing lives outside the repository. The release build script
|
||||
// requires all five values below, while debug builds intentionally remain
|
||||
// usable without them.
|
||||
def releaseStore = System.getenv("GEN1RECOMP_ANDROID_KEYSTORE")
|
||||
def releaseStorePassword = System.getenv("GEN1RECOMP_ANDROID_KEYSTORE_PASSWORD")
|
||||
def releaseKeyAlias = System.getenv("GEN1RECOMP_ANDROID_KEY_ALIAS")
|
||||
def releaseKeyPassword = System.getenv("GEN1RECOMP_ANDROID_KEY_PASSWORD")
|
||||
def hasReleaseSigning = releaseStore && releaseStorePassword && releaseKeyAlias && releaseKeyPassword
|
||||
|
||||
if (hasReleaseSigning) {
|
||||
signingConfigs {
|
||||
release {
|
||||
storeFile file(releaseStore)
|
||||
storePassword releaseStorePassword
|
||||
keyAlias releaseKeyAlias
|
||||
keyPassword releaseKeyPassword
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buildTypes {
|
||||
release {
|
||||
minifyEnabled true
|
||||
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
|
||||
if (hasReleaseSigning) signingConfig signingConfigs.release
|
||||
}
|
||||
}
|
||||
flavorDimensions = ['mode', 'recording']
|
||||
|
||||
@@ -8,6 +8,10 @@
|
||||
the link screen shows as "(Operation not permitted)" (issue #287).
|
||||
scripts/build_android.sh must not strip this again. -->
|
||||
<uses-permission android:name="android.permission.INTERNET" />
|
||||
<!-- Required only to hand a checksum-verified, user-selected GitHub release
|
||||
APK to Android's own Package Installer. Android still shows the install
|
||||
confirmation and enforces package/signing-key/version compatibility. -->
|
||||
<uses-permission android:name="android.permission.REQUEST_INSTALL_PACKAGES" />
|
||||
<!-- Step bridge: love.system.syncHealthSteps reads the hardware step
|
||||
counter, which Android 10+ gates behind this runtime permission.
|
||||
Requested only on the first sync call (the Pokéwalker mod's SYNC
|
||||
@@ -35,10 +39,22 @@
|
||||
<meta-data
|
||||
android:name="android.allow_multiple_resumed_activities"
|
||||
android:value="true" />
|
||||
<!-- The full-update APK is copied into this small cache subdirectory
|
||||
before it is handed to Package Installer. Keep the provider private
|
||||
and expose only that directory, never a storage root. -->
|
||||
<provider
|
||||
android:name="androidx.core.content.FileProvider"
|
||||
android:authorities="${applicationId}.full_update_provider"
|
||||
android:exported="false"
|
||||
android:grantUriPermissions="true">
|
||||
<meta-data
|
||||
android:name="android.support.FILE_PROVIDER_PATHS"
|
||||
android:resource="@xml/full_update_paths" />
|
||||
</provider>
|
||||
<activity
|
||||
android:name="org.love2d.android.GameActivity"
|
||||
android:exported="true"
|
||||
android:configChanges="orientation|screenSize|smallestScreenSize|screenLayout|keyboard|keyboardHidden|navigation"
|
||||
android:configChanges="orientation|screenSize|smallestScreenSize|screenLayout|keyboard|keyboardHidden|navigation|uiMode|density|fontScale|locale|layoutDirection|colorMode"
|
||||
android:label="${NAME}"
|
||||
android:launchMode="singleTask"
|
||||
android:screenOrientation="${ORIENTATION}"
|
||||
@@ -55,7 +71,7 @@
|
||||
</activity>
|
||||
<activity
|
||||
android:name="org.love2d.android.GameActivity$SecondaryActivity"
|
||||
android:configChanges="orientation|screenSize|smallestScreenSize|screenLayout|keyboard|keyboardHidden|navigation"
|
||||
android:configChanges="orientation|screenSize|smallestScreenSize|screenLayout|keyboard|keyboardHidden|navigation|uiMode|density|fontScale|locale|layoutDirection|colorMode"
|
||||
android:excludeFromRecents="true"
|
||||
android:exported="false"
|
||||
android:launchMode="singleTask"
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Deliberately narrow: FileProvider may grant only the staged APK, never
|
||||
arbitrary app, external, or shared storage. -->
|
||||
<paths xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<cache-path name="full_update" path="full-update/" />
|
||||
</paths>
|
||||
@@ -18,7 +18,8 @@ buildscript {
|
||||
mavenCentral()
|
||||
}
|
||||
dependencies {
|
||||
classpath 'com.android.tools.build:gradle:8.1.1'
|
||||
// Android 16 / API 36 requires Android Gradle Plugin 8.9+.
|
||||
classpath 'com.android.tools.build:gradle:8.9.2'
|
||||
|
||||
// NOTE: Do not place your application dependencies here; they belong
|
||||
// in the individual module build.gradle files
|
||||
|
||||
@@ -15,7 +15,6 @@ app.version_name=11.5a
|
||||
# No need to modify anything past this line!
|
||||
android.enableJetifier=false
|
||||
android.useAndroidX=true
|
||||
android.defaults.buildfeatures.buildconfig=true
|
||||
android.nonTransitiveRClass=true
|
||||
android.nonFinalResIds=true
|
||||
app.name=gen1recomp
|
||||
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-8.1-bin.zip
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-8.11.1-bin.zip
|
||||
networkTimeout=10000
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
||||
|
||||
@@ -10,9 +10,9 @@ android {
|
||||
ndkVersion '25.2.9519653'
|
||||
|
||||
defaultConfig {
|
||||
minSdk 16
|
||||
compileSdk 34
|
||||
targetSdk 34
|
||||
minSdk 19
|
||||
compileSdk 36
|
||||
targetSdk 36
|
||||
externalNativeBuild {
|
||||
ndkBuild {
|
||||
arguments "-j" + Runtime.runtime.availableProcessors()
|
||||
@@ -63,8 +63,7 @@ android {
|
||||
|
||||
buildTypes {
|
||||
release {
|
||||
minifyEnabled true
|
||||
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
|
||||
minifyEnabled false
|
||||
}
|
||||
debug {
|
||||
ndk {
|
||||
|
||||
@@ -283,6 +283,40 @@ bool restartApp()
|
||||
return result;
|
||||
}
|
||||
|
||||
bool installApk(const char *path)
|
||||
{
|
||||
if (path == nullptr || path[0] == '\0')
|
||||
return false;
|
||||
|
||||
JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
|
||||
// This may be called from Lua's main thread, but use the activity object
|
||||
// class just like httpDownload so a future worker caller does not depend on
|
||||
// the system JNI class loader finding the app class.
|
||||
void *rawActivity = SDL_AndroidGetActivity();
|
||||
if (rawActivity == nullptr)
|
||||
return false;
|
||||
jobject activityObj = (jobject) rawActivity;
|
||||
jclass activity = env->GetObjectClass(activityObj);
|
||||
env->DeleteLocalRef(activityObj);
|
||||
|
||||
jmethodID method = env->GetStaticMethodID(activity, "installApk",
|
||||
"(Ljava/lang/String;Ljava/lang/String;)Z");
|
||||
if (method == nullptr)
|
||||
{
|
||||
env->ExceptionClear();
|
||||
env->DeleteLocalRef(activity);
|
||||
return false;
|
||||
}
|
||||
|
||||
jstring jpath = env->NewStringUTF(path);
|
||||
jstring jroot = env->NewStringUTF(bridgeSaveDirectory());
|
||||
jboolean result = env->CallStaticBooleanMethod(activity, method, jpath, jroot);
|
||||
env->DeleteLocalRef(jroot);
|
||||
env->DeleteLocalRef(jpath);
|
||||
env->DeleteLocalRef(activity);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool updateAppShortcuts(const std::vector<std::string> &versions)
|
||||
{
|
||||
JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
|
||||
|
||||
@@ -90,6 +90,12 @@ bool syncHealthSteps();
|
||||
**/
|
||||
bool restartApp();
|
||||
|
||||
/**
|
||||
* Stages a checksum-verified APK from the current save directory and starts
|
||||
* Android's user-confirmed Package Installer flow. Android-only.
|
||||
**/
|
||||
bool installApk(const char *path);
|
||||
|
||||
/**
|
||||
* Dynamic App Shortcuts: updates Android ShortcutManager with ready game versions.
|
||||
**/
|
||||
|
||||
@@ -245,6 +245,16 @@ bool System::restartApp() const
|
||||
#endif
|
||||
}
|
||||
|
||||
bool System::installApk(const char *path) const
|
||||
{
|
||||
#ifdef LOVE_ANDROID
|
||||
return love::android::installApk(path);
|
||||
#else
|
||||
LOVE_UNUSED(path);
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
bool System::updateShortcuts(const std::vector<std::string> &versions) const
|
||||
{
|
||||
#ifdef LOVE_ANDROID
|
||||
|
||||
@@ -143,6 +143,9 @@ public:
|
||||
**/
|
||||
virtual bool restartApp() const;
|
||||
|
||||
/** Starts Android's user-confirmed install flow for a verified APK. */
|
||||
virtual bool installApk(const char *path) const;
|
||||
|
||||
virtual bool updateShortcuts(const std::vector<std::string> &versions) const;
|
||||
virtual std::string getLaunchGame() const;
|
||||
|
||||
|
||||
@@ -132,6 +132,13 @@ int w_restartApp(lua_State *L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_installApk(lua_State *L)
|
||||
{
|
||||
const char *path = luaL_checkstring(L, 1);
|
||||
luax_pushboolean(L, instance()->installApk(path));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_httpDownload(lua_State *L)
|
||||
{
|
||||
const char *url = luaL_checkstring(L, 1);
|
||||
@@ -325,6 +332,7 @@ static const luaL_Reg functions[] =
|
||||
{ "createFile", w_createFile },
|
||||
{ "syncHealthSteps", w_syncHealthSteps },
|
||||
{ "restartApp", w_restartApp },
|
||||
{ "installApk", w_installApk },
|
||||
{ "updateShortcuts", w_updateShortcuts },
|
||||
{ "getLaunchGame", w_getLaunchGame },
|
||||
{ "httpDownload", w_httpDownload },
|
||||
|
||||
@@ -45,6 +45,7 @@ import android.app.AlarmManager;
|
||||
import android.app.AlertDialog;
|
||||
import android.app.PendingIntent;
|
||||
import android.content.Context;
|
||||
import android.content.ClipData;
|
||||
import android.content.DialogInterface;
|
||||
import android.content.Intent;
|
||||
import android.content.SharedPreferences;
|
||||
@@ -77,6 +78,7 @@ import android.view.*;
|
||||
|
||||
import androidx.annotation.Keep;
|
||||
import androidx.core.app.ActivityCompat;
|
||||
import androidx.core.content.FileProvider;
|
||||
|
||||
public class GameActivity extends SDLActivity {
|
||||
private static DisplayMetrics metrics = null;
|
||||
@@ -696,6 +698,103 @@ public class GameActivity extends SDLActivity {
|
||||
return true; // unreachable, but keeps the JNI signature honest
|
||||
}
|
||||
|
||||
/**
|
||||
* Stages a verified release APK in cache and asks Android's Package
|
||||
* Installer to update this package. This never silently installs an APK:
|
||||
* the platform owns both the unknown-sources consent and final install
|
||||
* confirmation. `updateRoot` comes from the native save directory and is
|
||||
* checked before any file is read, so a Lua caller cannot turn this into a
|
||||
* general-purpose local-file sharing bridge.
|
||||
*/
|
||||
@Keep
|
||||
public static boolean installApk(final String sourcePath, final String updateRoot) {
|
||||
final GameActivity self = (GameActivity) mSingleton;
|
||||
if (self == null || sourcePath == null || updateRoot == null) return false;
|
||||
final File source;
|
||||
try {
|
||||
source = new File(sourcePath).getCanonicalFile();
|
||||
File root = new File(updateRoot, "updates").getCanonicalFile();
|
||||
String rootPath = root.getPath() + File.separator;
|
||||
if (!source.getPath().startsWith(rootPath)
|
||||
|| !source.isFile() || source.length() == 0
|
||||
|| !source.getName().matches("gen1recomp-[0-9]+\\.[0-9]+\\.[0-9]+-android\\.apk")) {
|
||||
return false;
|
||||
}
|
||||
} catch (IOException e) {
|
||||
Log.d("GameActivity", "invalid update APK path: " + e.getMessage());
|
||||
return false;
|
||||
}
|
||||
|
||||
// Android 8+ lets the user decide whether this app is trusted to
|
||||
// request package installs. Send them to the per-app setting first;
|
||||
// they deliberately tap Install again after granting it.
|
||||
if (android.os.Build.VERSION.SDK_INT >= 26
|
||||
&& !self.getPackageManager().canRequestPackageInstalls()) {
|
||||
try {
|
||||
Intent settings = new Intent(Settings.ACTION_MANAGE_UNKNOWN_APP_SOURCES,
|
||||
Uri.parse("package:" + self.getPackageName()));
|
||||
self.startActivity(settings);
|
||||
return true;
|
||||
} catch (Exception e) {
|
||||
Log.d("GameActivity", "could not open install-source settings: " + e.getMessage());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Copying an APK can be large; keep both I/O and checksum-verified
|
||||
// source access off the UI thread. The FileProvider exposes this cache
|
||||
// child only after it has been fully written and renamed.
|
||||
new Thread(new Runnable() {
|
||||
@Override public void run() {
|
||||
File stagedDir = new File(self.getCacheDir(), "full-update");
|
||||
File partial = new File(stagedDir, "update.apk.part");
|
||||
File staged = new File(stagedDir, "update.apk");
|
||||
try {
|
||||
if (!stagedDir.exists() && !stagedDir.mkdirs()) return;
|
||||
copyFile(source, partial);
|
||||
if (staged.exists() && !staged.delete()) return;
|
||||
if (!partial.renameTo(staged)) return;
|
||||
self.runOnUiThread(new Runnable() {
|
||||
@Override public void run() { launchPackageInstaller(self, staged); }
|
||||
});
|
||||
} catch (Exception e) {
|
||||
Log.d("GameActivity", "could not stage update APK: " + e.getMessage());
|
||||
} finally {
|
||||
if (partial.exists()) partial.delete();
|
||||
}
|
||||
}
|
||||
}, "gen1recomp-apk-stage").start();
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void copyFile(File source, File destination) throws IOException {
|
||||
InputStream in = new BufferedInputStream(new FileInputStream(source));
|
||||
OutputStream out = new BufferedOutputStream(new FileOutputStream(destination));
|
||||
try {
|
||||
byte[] buffer = new byte[32768];
|
||||
int count;
|
||||
while ((count = in.read(buffer)) != -1) out.write(buffer, 0, count);
|
||||
} finally {
|
||||
try { out.close(); } catch (IOException ignored) {}
|
||||
try { in.close(); } catch (IOException ignored) {}
|
||||
}
|
||||
}
|
||||
|
||||
private static void launchPackageInstaller(GameActivity activity, File apk) {
|
||||
try {
|
||||
Context context = activity.getApplicationContext();
|
||||
Uri uri = FileProvider.getUriForFile(context,
|
||||
context.getPackageName() + ".full_update_provider", apk);
|
||||
Intent install = new Intent(Intent.ACTION_INSTALL_PACKAGE);
|
||||
install.setData(uri);
|
||||
install.setClipData(ClipData.newRawUri("apk", uri));
|
||||
install.addFlags(Intent.FLAG_GRANT_READ_URI_PERMISSION);
|
||||
activity.startActivity(install);
|
||||
} catch (Exception e) {
|
||||
Log.d("GameActivity", "could not open package installer: " + e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
@Keep
|
||||
public static String getLaunchGame() {
|
||||
return initialGame != null ? initialGame : "";
|
||||
|
||||
@@ -12,6 +12,48 @@
|
||||
"tintColor": "3b5ca8",
|
||||
"category": "games",
|
||||
"versions": [
|
||||
{
|
||||
"version": "0.2.17",
|
||||
"date": "2026-08-21",
|
||||
"size": 13771903,
|
||||
"downloadURL": "https://github.com/bryanthaboi/gen1recomp/releases/download/v0.2.17/gen1recomp++-0.2.17-ios.ipa",
|
||||
"localizedDescription": "Download the correct version for your computer below.\n\n## Contributors\n\n- @bryanthaboi"
|
||||
},
|
||||
{
|
||||
"version": "0.2.16",
|
||||
"date": "2026-08-21",
|
||||
"size": 13769300,
|
||||
"downloadURL": "https://github.com/bryanthaboi/gen1recomp/releases/download/v0.2.16/gen1recomp++-0.2.16-ios.ipa",
|
||||
"localizedDescription": "Download the correct version for your computer below.\n\n## Issues closed\n\n- #1367 Android auto scrolling down bug\n- #1570 Pokemon Gold isn't noticing my controller inputs on...ANY controller I own, despite all of them working in the other games, and in the main launcher\n- #1585 Power-saving mode or dark mode closes the game on Android.\n- #1611 bug: keyboard gets stuck IOS\n- #1612 Fold 7 infinite scrolling mouse.\n- #1636 Game freezes when trainer battle starts\n- #1638 Game screen orientation on smartphone\n- #1641 [Gold] [Android] PKMN Evolutions sequence freezes the Game \n\n## Contributors\n\n- @1Jamie\n- @bryanthaboi\n- @HighDrexler\n- MaxTomahawk"
|
||||
},
|
||||
{
|
||||
"version": "0.2.15",
|
||||
"date": "2026-08-21",
|
||||
"size": 13753007,
|
||||
"downloadURL": "https://github.com/bryanthaboi/gen1recomp/releases/download/v0.2.15/gen1recomp++-0.2.15-ios.ipa",
|
||||
"localizedDescription": "Download the correct version for your computer below.\n\n## Issues closed\n\n- #1589 Player sprite still blinking on the Town Map\n- #1595 Pokedex completion certificate is not displaying correctly\n- #1597 Link cable looks broken\n- #1613 Visual differences in Pokemon trades\n- #1619 Save Menu cutting off and Put into another place\n\n## Contributors\n\n- @1Jamie\n- @bryanthaboi"
|
||||
},
|
||||
{
|
||||
"version": "0.2.14",
|
||||
"date": "2026-08-20",
|
||||
"size": 13749372,
|
||||
"downloadURL": "https://github.com/bryanthaboi/gen1recomp/releases/download/v0.2.14/gen1recomp++-0.2.14-ios.ipa",
|
||||
"localizedDescription": "Download the correct version for your computer below.\n\n## Contributors\n\n- @bryanthaboi"
|
||||
},
|
||||
{
|
||||
"version": "0.2.13",
|
||||
"date": "2026-08-20",
|
||||
"size": 13749377,
|
||||
"downloadURL": "https://github.com/bryanthaboi/gen1recomp/releases/download/v0.2.13/gen1recomp++-0.2.13-ios.ipa",
|
||||
"localizedDescription": "Download the correct version for your computer below.\n\n## Issues closed\n\n- #1474 (Pokémon Gold) Pokédex mode not being saved\n- #1475 (Pokémon Gold) Vital Throw attacking before the opponent\n- #1477 (Pokémon Gold) Map when using fly keeps the arrow from the pokégear\n- #1478 (Pokémon Gold) Wrong move layout in battles\n- #1479 [Gold] tiles broken at Route 28 and Mt Silver\n- #1482 (Pokémon Gold) Nothing happens when trying to use Coin Case\n- #1488 Pokemon EXP calculation after trading went back to issue #984\n- #1510 Title Screen Transition is Missing\n- #1511 Broken Trainer Rival Name Layout\n- #1512 Gen 2 Post battle interactions don't exist\n- #1514 Health damage timing\n- #1516 Move learning timing\n- #1521 Different Item Menu\n- #1522 Wrong Save Game Layout\n- #1545 Pikachu not sliding out when switching Pokemon.\n- #1557 (Gold) Impossible to get TM 03 in Celadon Mansion at night\n- #1558 (Gold) Missing colors and symbol in stats screen\n- #1563 Player mon pic cuts away instead of shrinking when recalled\n- #1565 Thrash doesn't lock in when the first use misses\n- #1566 Center PC missing the PKMN LEAGUE entry after the Hall of Fame\n- #1569 Goldenrod Gift Spearow Bugged\n- #1577 Thrash has no animation past the first turn\n- #1578 Hitting yourself in confusion animation missing\n- #1579 Missing dialogue for Cerulean City Rocket\n- #1594 Pokemon menu closing too soon when using rare candy\n- #1596 Evolution dialogue & missing jingle\n- #1606 Misty dialogue issue\n- #1608 \"There's no will to fight!\" message issues\n\n## Contributors\n\n- @bryanthaboi"
|
||||
},
|
||||
{
|
||||
"version": "0.2.12",
|
||||
"date": "2026-08-20",
|
||||
"size": 13737259,
|
||||
"downloadURL": "https://github.com/bryanthaboi/gen1recomp/releases/download/v0.2.12/gen1recomp++-0.2.12-ios.ipa",
|
||||
"localizedDescription": "Download the correct version for your computer below.\n\n## Issues closed\n\n- #1582 Sync not working between steamdeck and windows\n- #1583 Can’t sync between iOS and windows\n\n## Contributors\n\n- @AverageConsumer\n- @bryanthaboi\n- @thibautbus"
|
||||
},
|
||||
{
|
||||
"version": "0.2.11",
|
||||
"date": "2026-08-20",
|
||||
|
||||
+39
-10
@@ -1,19 +1,20 @@
|
||||
#!/usr/bin/env bash
|
||||
# Packages the LÖVE2D Pokémon Red port into an Android APK via love-android 11.5a.
|
||||
#
|
||||
# Usage: scripts/build_android.sh [--version X.Y.Z] [--package-only]
|
||||
# Usage: scripts/build_android.sh [--version X.Y.Z] [--release] [--package-only]
|
||||
#
|
||||
# --version X.Y.Z set app.version_name / app.version_code (else left as-is)
|
||||
# --release build the production-signed release APK (requires the
|
||||
# GEN1RECOMP_ANDROID_* signing environment variables)
|
||||
# --package-only zip game.love + apply branding; skip gradle
|
||||
#
|
||||
# Prerequisites:
|
||||
# - mobile/android vendored love-android tree at tag 11.5a (in-repo; see mobile/ANDROID.md)
|
||||
# - Android SDK + NDK (SDK API 34, NDK 25.2.9519653)
|
||||
# - Android SDK + NDK (SDK API 36, NDK 25.2.9519653)
|
||||
# - JDK 17
|
||||
#
|
||||
# Output (after gradle):
|
||||
# dist/android/debug/*.apk (convenience copy)
|
||||
# mobile/android/app/build/outputs/apk/embedNoRecord/debug/*.apk
|
||||
# dist/android/debug/*.apk (normal local build) or dist/android/release/*.apk
|
||||
|
||||
set -euo pipefail
|
||||
|
||||
@@ -26,6 +27,7 @@ APP_NAME="gen1recomp"
|
||||
APPLICATION_ID="com.theboisclub.pokemonred"
|
||||
LOVE_ANDROID_VERSION="11.5a"
|
||||
NDK_VERSION="25.2.9519653"
|
||||
ANDROID_API="36"
|
||||
YELLOW_MANIFEST_RELATIVE="tools/rom_manifest_yellow.json"
|
||||
YELLOW_MANIFEST_URL="${YELLOW_MANIFEST_URL:-https://raw.githubusercontent.com/bryanthaboi/gen1recomp/main/tools/rom_manifest_yellow.json}"
|
||||
GOLD_MANIFEST_RELATIVE="tools/rom_manifest_gold.json"
|
||||
@@ -35,6 +37,7 @@ SILVER_MANIFEST_URL="${SILVER_MANIFEST_URL:-https://raw.githubusercontent.com/br
|
||||
|
||||
VERSION=""
|
||||
PACKAGE_ONLY=false
|
||||
RELEASE=false
|
||||
|
||||
say() { printf '\033[1;32m==>\033[0m %s\n' "$*"; }
|
||||
warn() { printf '\033[1;33mwarn:\033[0m %s\n' "$*" >&2; }
|
||||
@@ -44,11 +47,12 @@ while [ $# -gt 0 ]; do
|
||||
case "$1" in
|
||||
--version) VERSION="$2"; shift ;;
|
||||
--package-only) PACKAGE_ONLY=true ;;
|
||||
--release) RELEASE=true ;;
|
||||
-h|--help)
|
||||
sed -n '2,20p' "$0"
|
||||
exit 0
|
||||
;;
|
||||
*) fail "unknown argument: $1 (try --version X.Y.Z or --package-only)" ;;
|
||||
*) fail "unknown argument: $1 (try --version X.Y.Z, --release, or --package-only)" ;;
|
||||
esac
|
||||
shift
|
||||
done
|
||||
@@ -62,7 +66,22 @@ if [ -n "$VERSION" ]; then
|
||||
rest="${VERSION#*.}"
|
||||
minor="${rest%%.*}"
|
||||
patch="${rest##*.}"
|
||||
VERSION_CODE=$((major * 10000 + minor * 100 + patch))
|
||||
# Reserve three digits for each lower component. This stays monotonic across
|
||||
# 1.0.100 -> 1.1.0, unlike the old two-digit encoding, and remains inside
|
||||
# Android's signed 32-bit versionCode range for normal release versions.
|
||||
if [ "$minor" -gt 999 ] || [ "$patch" -gt 999 ] || [ "$major" -gt 2099 ]; then
|
||||
fail "--version components exceed Android versionCode limits"
|
||||
fi
|
||||
VERSION_CODE=$((major * 1000000 + minor * 1000 + patch))
|
||||
fi
|
||||
|
||||
if $RELEASE; then
|
||||
for var in GEN1RECOMP_ANDROID_KEYSTORE GEN1RECOMP_ANDROID_KEYSTORE_PASSWORD \
|
||||
GEN1RECOMP_ANDROID_KEY_ALIAS GEN1RECOMP_ANDROID_KEY_PASSWORD; do
|
||||
[ -n "${!var:-}" ] || fail "--release requires $var"
|
||||
done
|
||||
[ -f "$GEN1RECOMP_ANDROID_KEYSTORE" ] \
|
||||
|| fail "Android signing keystore does not exist: $GEN1RECOMP_ANDROID_KEYSTORE"
|
||||
fi
|
||||
|
||||
# --------------------------------------------------------------- preconditions
|
||||
@@ -389,13 +408,18 @@ require_android_sdk() {
|
||||
export ANDROID_SDK_ROOT=\$HOME/Library/Android/sdk
|
||||
or create mobile/android/local.properties with:
|
||||
sdk.dir=/path/to/Android/sdk
|
||||
love-android $LOVE_ANDROID_VERSION expects SDK API 34 and NDK $NDK_VERSION
|
||||
love-android $LOVE_ANDROID_VERSION expects SDK API $ANDROID_API and NDK $NDK_VERSION
|
||||
(see mobile/ANDROID.md)."
|
||||
fi
|
||||
|
||||
export ANDROID_SDK_ROOT="$sdk"
|
||||
export ANDROID_HOME="$sdk"
|
||||
|
||||
if [ ! -d "$sdk/platforms/android-$ANDROID_API" ]; then
|
||||
fail "Android SDK platform android-$ANDROID_API is not installed.
|
||||
Install Android $ANDROID_API (and the latest 36.x Build-Tools) in SDK Manager."
|
||||
fi
|
||||
|
||||
local props="$ANDROID_DIR/local.properties"
|
||||
# Always rewrite so a leftover Docker sdk.dir=/opt/android-sdk cannot stick.
|
||||
printf 'sdk.dir=%s\n' "$sdk" > "$props"
|
||||
@@ -412,7 +436,12 @@ require_android_sdk() {
|
||||
|
||||
# --------------------------------------------------------------- gradle
|
||||
run_gradle() {
|
||||
local task="assembleEmbedNoRecordDebug"
|
||||
local variant="debug"
|
||||
$RELEASE && variant="release"
|
||||
# Keep this compatible with macOS's bundled Bash 3.2 (no ${var^}).
|
||||
local variant_title="Debug"
|
||||
$RELEASE && variant_title="Release"
|
||||
local task="assembleEmbedNoRecord$variant_title"
|
||||
local build_dir="$ANDROID_DIR"
|
||||
|
||||
# ndk-build is GNU make underneath and cannot cope with spaces anywhere in
|
||||
@@ -447,12 +476,12 @@ run_gradle() {
|
||||
You can still iterate on the .love payload with: scripts/build_android.sh --package-only"
|
||||
fi
|
||||
|
||||
local out_dir="$build_dir/app/build/outputs/apk/embedNoRecord/debug"
|
||||
local out_dir="$build_dir/app/build/outputs/apk/embedNoRecord/$variant"
|
||||
if [ -d "$out_dir" ]; then
|
||||
say "APK output:"
|
||||
find "$out_dir" -name '*.apk' -exec ls -lh {} \;
|
||||
|
||||
local dist_dir="$DIST/debug"
|
||||
local dist_dir="$DIST/$variant"
|
||||
rm -rf "$dist_dir"
|
||||
mkdir -p "$dist_dir"
|
||||
find "$out_dir" -name '*.apk' -exec cp {} "$dist_dir/" \;
|
||||
|
||||
@@ -8,6 +8,7 @@ local BattleSafety = {}
|
||||
local BATTLE_BUSY_FIELDS = {
|
||||
"current", "afterQueue", "nextInsert", "pendingHit", "waitingUI",
|
||||
"waitingSound", "waitFrames", "draining", "animPlaying", "growIn",
|
||||
"shrinkOut",
|
||||
"introSlide", "ghostReveal", "mimicCtx", "mimicMoves", "result",
|
||||
}
|
||||
|
||||
|
||||
+132
-27
@@ -1364,7 +1364,7 @@ function BattleState:updateQueue()
|
||||
-- subanimation (or just the coarse fx when animations are off).
|
||||
-- item.hit carries the target's blink + damage sound, applied when
|
||||
-- the animation ends (hitRow rows carry a hit with no animation --
|
||||
-- thrash/rage continuation turns that skip the announcement).
|
||||
-- Mimic, whose animation waits on a successful copy).
|
||||
if item.anim or item.hitRow then
|
||||
-- PlayMoveAnimation writes wAnimationID, calls Delay3, and only then
|
||||
-- jumps to MoveAnimation (core.asm:6635-6640), so three frames pass
|
||||
@@ -2495,9 +2495,12 @@ function BattleState:openOldManBag()
|
||||
-- POKé BALLs; pokeyellow's SimulatedInputBattleItemList, shared by
|
||||
-- the Viridian tutorial and Oak's catch, has one.
|
||||
local qty = require("src.core.GameVersion").isYellow() and "x1" or "x50"
|
||||
-- the tutorial bag rides DisplayBagMenu's LIST_MENU_BOX over the battle
|
||||
-- screen (engine/battle/core.asm:2210)
|
||||
list = ListMenu.new(game, "ITEMS", {
|
||||
{ value = "POKE_BALL", label = Strings("POKé BALL"), right = qty },
|
||||
}, {
|
||||
itemBox = true,
|
||||
script = function(l)
|
||||
l.scriptTimer = (l.scriptTimer or 0) + 1
|
||||
if l.scriptTimer == 81 then
|
||||
@@ -2708,9 +2711,11 @@ function BattleState:resolveSwitch(newMon)
|
||||
self.afterQueue = "menu"
|
||||
self:act(function()
|
||||
-- SwitchPlayerMon (core.asm:2419-2423): RetreatMon prints over the
|
||||
-- outgoing pic and holds 50 frames before the mon is recalled
|
||||
-- outgoing pic and holds 50 frames, then AnimateRetreatingPlayerMon
|
||||
-- runs before the mon is recalled
|
||||
self:sayNextAuto(self:withdrawText(self.player.name),
|
||||
Timing.SWITCH_PLAYER_MON)
|
||||
self:queueRetreatAnim()
|
||||
self:actNext(function()
|
||||
self:restoreMimicked(self.player) -- the battle copy leaves with it
|
||||
local previous = self.player
|
||||
@@ -3322,6 +3327,26 @@ function BattleState:queueSendOutAnim(append)
|
||||
if append then self:act(fn) else self:actNext(fn) end
|
||||
end
|
||||
|
||||
-- AnimateRetreatingPlayerMon (core.asm:1769-1796); the Yellow starter Pikachu
|
||||
-- slides off instead (pokeyellow core.asm:1862-1866, animations.asm:1259)
|
||||
function BattleState:queueRetreatAnim()
|
||||
if self:starterPikachuSendOut() then
|
||||
self:actNext(function() self:slidePic("playerMon", 0, -64, 8, 3) end)
|
||||
self:waitNext(24)
|
||||
self:actNext(function()
|
||||
-- .clearScreenArea keeps the 7x7 area blank until the swap
|
||||
-- (pokeyellow core.asm:1867-1871) (#1545)
|
||||
self.sendingOut = true
|
||||
self:slidePic("playerMon")
|
||||
end)
|
||||
else
|
||||
self:actNext(function()
|
||||
self.shrinkOut = { battler = self.player, frame = 0 }
|
||||
end)
|
||||
self:waitNext(7)
|
||||
end
|
||||
end
|
||||
|
||||
-- Should the low-health alarm sound this frame? pokered keys it off
|
||||
-- the drawn bar color: DrawPlayerHUDAndHPBar (core.asm:1846-1875) sets
|
||||
-- wLowHealthAlarm bit 7 when GetHealthBarColor says the player bar is
|
||||
@@ -3538,6 +3563,12 @@ function BattleState:updateFx()
|
||||
self.growIn.frame = self.growIn.frame + 1
|
||||
if self.growIn.frame >= 12 then self.growIn = nil end
|
||||
end
|
||||
-- the retreat shrink (AnimateRetreatingPlayerMon): 4+3 frames, then the
|
||||
-- 7x7 area holds cleared (scale 0) until the swap replaces the battler
|
||||
if self.shrinkOut then
|
||||
self.shrinkOut.frame = self.shrinkOut.frame + 1
|
||||
if self.shrinkOut.battler ~= self.player then self.shrinkOut = nil end
|
||||
end
|
||||
-- low-HP alarm (audio/low_health_alarm.asm): the two-tone siren
|
||||
-- loops while the player's bar is red; see lowHealthAlarmActive
|
||||
local Sound = require("src.core.Sound")
|
||||
@@ -3802,6 +3833,8 @@ function BattleState:statusInterrupt(user, target, selectedId)
|
||||
{ rng = self.rng, forceCrit = false, typeless = true,
|
||||
screens = target })
|
||||
self:sayNext(self:romText("_HurtItselfText", "It hurt itself in\nits confusion!"))
|
||||
-- HandleSelfConfusionDamage (core.asm:3706-3714, enemy side :5807-5811)
|
||||
self:animNext("POUND", not user.isPlayer)
|
||||
self:clearVolatiles(user, true)
|
||||
self:applyDamage(user, dmg)
|
||||
if user.mon.hp <= 0 then self:onFaint(user) end
|
||||
@@ -3894,18 +3927,28 @@ function BattleState:performMove(user, target, moveInst, isCalled)
|
||||
end
|
||||
|
||||
self.moveAnimRow = nil
|
||||
if not (user.thrashTurns and moveInst == user.thrashMove and user.thrashAnnounced) then
|
||||
self:sayNextAuto(self:romText("_ItemUseText001", "%s\nused %s!", displayName(user), move.name))
|
||||
-- the move's animation plays right after the announcement; the
|
||||
-- damage path attaches the target's hit blink to this row so the
|
||||
-- blink follows the animation (pokered's order). Mimic is the
|
||||
-- exception (announceAnim = false): PlayCurrentMoveAnimation runs
|
||||
-- only after a successful copy, never on a miss -- applyMimic queues it
|
||||
if not (record and record.announceAnim == false) then
|
||||
self.nextInsert = (self.nextInsert or 0) + 1
|
||||
self.moveAnimRow = { anim = move.id, attackerIsPlayer = user.isPlayer }
|
||||
table.insert(self.queue, self.nextInsert, self.moveAnimRow)
|
||||
local thrashing = user.thrashTurns and moveInst == user.thrashMove
|
||||
and user.thrashAnnounced or false
|
||||
if thrashing then
|
||||
-- .ThrashingAboutCheck (core.asm:3531-3552)
|
||||
self:sayNextAuto(self:romText("_ThrashingAboutText", "%s's\nthrashing about!",
|
||||
displayName(user)))
|
||||
user.thrashTurns = user.thrashTurns - 1
|
||||
if user.thrashTurns <= 0 then
|
||||
user.thrashTurns, user.thrashMove, user.thrashAnnounced = nil, nil, nil
|
||||
if not user.confusedTurns then user.confusedTurns = self.rng(2, 5) end
|
||||
end
|
||||
else
|
||||
self:sayNextAuto(self:romText("_ItemUseText001", "%s\nused %s!", displayName(user), move.name))
|
||||
end
|
||||
-- PlayCurrentMoveAnimation follows the announcement; Mimic (announceAnim
|
||||
-- = false) queues it from applyMimic after a successful copy
|
||||
if not (record and record.announceAnim == false) then
|
||||
self.nextInsert = (self.nextInsert or 0) + 1
|
||||
-- ld a, THRASH / ld [wPlayerMoveNum] (core.asm:3534-3535, :5909-5910) #1577
|
||||
self.moveAnimRow = { anim = thrashing and "THRASH" or move.id,
|
||||
attackerIsPlayer = user.isPlayer }
|
||||
table.insert(self.queue, self.nextInsert, self.moveAnimRow)
|
||||
end
|
||||
Runtime.emit("battle.move_used", {
|
||||
battle = self, user = user, target = target, move = move,
|
||||
@@ -3913,6 +3956,9 @@ function BattleState:performMove(user, target, moveInst, isCalled)
|
||||
})
|
||||
|
||||
local ctx = EffectRegistry.makeCtx(self, user, target, move, moveInst, isCalled)
|
||||
-- .ThrashingAboutCheck jumps past JumpMoveEffect into PlayerCalcMoveDamage
|
||||
-- (core.asm:3540), so SpecialEffectsCont never re-runs on a locked turn
|
||||
ctx.thrashing = thrashing
|
||||
|
||||
-- Metronome / Mirror Move re-entry; a nil pick means the record
|
||||
-- already said its failure text
|
||||
@@ -3934,7 +3980,17 @@ function BattleState:performMove(user, target, moveInst, isCalled)
|
||||
-- record (chargeText) and the invulnerability from semiInvulnerable,
|
||||
-- falling back to the id tables (Fly AND Dig go semi-invulnerable:
|
||||
-- ChargeEffect sets INVULNERABLE for both)
|
||||
if record and record.charge and not releasing then
|
||||
local chargeRequired = record and record.charge ~= nil and not releasing
|
||||
if chargeRequired and Runtime.wantsHook("battle.charge_required") then
|
||||
local required = Runtime.call("battle.charge_required", function(c)
|
||||
return c.charge
|
||||
end, {
|
||||
battle = self, user = user, target = target, move = move,
|
||||
charge = true, isCalled = isCalled or false,
|
||||
})
|
||||
chargeRequired = required ~= false
|
||||
end
|
||||
if chargeRequired then
|
||||
self:cancelMoveAnim()
|
||||
user.charging = moveInst
|
||||
user.chargeReady = true
|
||||
@@ -4185,8 +4241,11 @@ function BattleState:awardExp()
|
||||
end
|
||||
local function applyShare(mon, split, announce)
|
||||
local playerId = self.game.save.player and self.game.save.player.id
|
||||
local traded = mon.traded == true
|
||||
or (mon.otId ~= nil and playerId ~= nil and mon.otId ~= playerId)
|
||||
-- GainExperience (engine/battle/experience.asm:69-88) compares the
|
||||
-- stored MON_OTID against wPlayerID every award; no persistent flag
|
||||
-- mon.traded covers otId-less mons (repairTradedOtIds, old link peers) #1488
|
||||
local traded = playerId ~= nil and ((mon.otId ~= nil and mon.otId ~= playerId)
|
||||
or (mon.otId == nil and mon.traded == true))
|
||||
local levels, gained = Experience.apply(self.data, mon, self.enemy.def,
|
||||
self.enemy.mon.level, self.kind == "trainer",
|
||||
split, traded)
|
||||
@@ -4338,21 +4397,36 @@ function BattleState:enemyMonFainted()
|
||||
-- the battle queue's own \f handling (not TextBox.lua's) does not
|
||||
-- page a sayChoice string the same way -- left as two calls.
|
||||
self:say(Strings("%s is\nabout to use\v%s!", self.trainer.name, nextName))
|
||||
-- EnemySendOutFirstMon .next9/.next8 (core.asm:1390-1409) and
|
||||
-- HasMonFainted's NoWillText (core.asm:1473-1488)
|
||||
self:sayChoice(
|
||||
Strings("Will %s\nchange POKéMON?", self.game.save.player.name),
|
||||
function(yes)
|
||||
if not yes then return end
|
||||
local game = self.game
|
||||
Screens.push(game, "PartyMenu", {
|
||||
local shiftOpts, reopenShift
|
||||
reopenShift = function(text)
|
||||
table.insert(self.queue, 1, { ui = function()
|
||||
return self:buildScreen("PartyMenu", shiftOpts)
|
||||
end })
|
||||
table.insert(self.queue, 1, { text = text })
|
||||
end
|
||||
shiftOpts = {
|
||||
battle = self,
|
||||
party = self:playerPartyView(),
|
||||
forceSwitch = true,
|
||||
onSwitch = function(mon)
|
||||
if mon ~= self.player.mon and mon.hp > 0 then
|
||||
if mon == self.player.mon then
|
||||
reopenShift(self:romText("_AlreadyOutText",
|
||||
"%s is\nalready out!", self.player.name))
|
||||
elseif mon.hp <= 0 then
|
||||
reopenShift(self:romText("_NoWillText", "There's no will\nto fight!"))
|
||||
else
|
||||
shiftSwitchMon = mon
|
||||
end
|
||||
end,
|
||||
})
|
||||
}
|
||||
Screens.push(game, "PartyMenu", shiftOpts)
|
||||
end, { box = Theme.trainerSwitchBox })
|
||||
end
|
||||
self:act(function()
|
||||
@@ -4395,10 +4469,11 @@ function BattleState:enemyMonFainted()
|
||||
local mon = shiftSwitchMon
|
||||
if not mon then return end
|
||||
-- SwitchPlayerMon (core.asm:2419-2423): RetreatMon, the 50-frame
|
||||
-- hold, then the recall and the send-out
|
||||
-- hold, AnimateRetreatingPlayerMon, then the recall and the send-out
|
||||
self.nextInsert = 0
|
||||
self:sayNextAuto(self:withdrawText(self.player.name),
|
||||
Timing.SWITCH_PLAYER_MON)
|
||||
self:queueRetreatAnim()
|
||||
self:actNext(function()
|
||||
local previous = self.player
|
||||
self.player = makeBattler(self.data, mon, true, self.game.save)
|
||||
@@ -4470,9 +4545,22 @@ function BattleState:enemyMonFainted()
|
||||
-- TrainerNamePointers aims those entries at wTrainerName). The tag
|
||||
-- prints once, so a `para` page carries no second copy (#566).
|
||||
local tag = self.trainer and self.trainer.name
|
||||
-- the badge jingle (sound_get_item_1 and friends) rides the armed
|
||||
-- line's first page, as the script's text command would (#1606)
|
||||
local sfx = self.endBattleSound
|
||||
local data = self.data
|
||||
for page in (self.endBattleText .. "\f"):gmatch("(.-)\f") do
|
||||
if page ~= "" then
|
||||
self:sayNext(tag and (tag .. ": " .. page) or page)
|
||||
local line = tag and (tag .. ": " .. page) or page
|
||||
if sfx then
|
||||
local id = sfx
|
||||
self:sayNextWaitSfx(line, function()
|
||||
return require("src.core.Sound").play(data, id)
|
||||
end)
|
||||
sfx = nil
|
||||
else
|
||||
self:sayNext(line)
|
||||
end
|
||||
tag = nil
|
||||
end
|
||||
end
|
||||
@@ -5088,10 +5176,14 @@ function BattleState:openParty()
|
||||
battle = self,
|
||||
party = self:playerPartyView(),
|
||||
onSwitch = function(mon)
|
||||
-- PartyMenuOrRockOrRun's SWITCH .partyMonDeselected (core.asm:2396-2408)
|
||||
if mon == self.player.mon then
|
||||
self:say(Strings("%s is\nalready out!", self.player.name))
|
||||
self:say(self:romText("_AlreadyOutText",
|
||||
"%s is\nalready out!", self.player.name))
|
||||
self:act(function() self:openParty() end)
|
||||
elseif mon.hp <= 0 then
|
||||
self:say(self:romText("_NoWillText", "There's no will\nto fight!"))
|
||||
self:act(function() self:openParty() end)
|
||||
else
|
||||
self:resolveSwitch(mon)
|
||||
end
|
||||
@@ -5235,6 +5327,16 @@ function BattleState:growInScale(battler)
|
||||
return f < 3 and 0 or f < 7 and 3 / 7 or 5 / 7
|
||||
end
|
||||
|
||||
-- AnimateRetreatingPlayerMon's CopyDownscaledMonTiles stages
|
||||
-- (core.asm:1769-1796)
|
||||
function BattleState:shrinkOutScale(battler)
|
||||
local shrink = self.shrinkOut
|
||||
if not shrink or shrink.battler ~= battler then return nil end
|
||||
-- scale 0 past Delay3: the area stays cleared until the swap
|
||||
-- (core.asm:1790-1796) (#1563)
|
||||
return shrink.frame < 4 and 5 / 7 or shrink.frame < 7 and 3 / 7 or 0
|
||||
end
|
||||
|
||||
-- battler hidden this frame? (damage blink)
|
||||
--
|
||||
-- AnimationBlinkMon hides the pic, waits DelayFrames 5, shows it, waits
|
||||
@@ -5871,15 +5973,18 @@ function BattleState:drawPicsLayer(slide, sx, sy, onlySide, skipMenuClip)
|
||||
local s = BattleState.resolveBattleScale(self.data, "back",
|
||||
imagePathOf(self.player.sprite),
|
||||
self.player.mon and self.player.mon.species)
|
||||
local gs = self:growInScale(self.player)
|
||||
local gs = self:growInScale(self.player) or self:shrinkOutScale(self.player)
|
||||
if gs then
|
||||
-- the player-side AnimateSendingOutMon grow (after the poof,
|
||||
-- core.asm:1757-1762): feet pinned at y=96, horizontal centre
|
||||
-- pinned, mod scale composed with the grow stage
|
||||
-- the player-side AnimateSendingOutMon grow (core.asm:1757-1762) and
|
||||
-- the AnimateRetreatingPlayerMon shrink (core.asm:1769-1796)
|
||||
local eff = s * gs
|
||||
if eff > 0 then
|
||||
-- the retreat stages sit one tile right of the grow-in's
|
||||
-- (hlcoord 3,7 / 4,9 vs 2,7 / 3,9, core.asm:1770-1788) (#1563)
|
||||
local shrinkX = self.shrinkOut
|
||||
and self.shrinkOut.battler == self.player and 8 or 0
|
||||
love.graphics.draw(img,
|
||||
8 - padL * s + img:getWidth() * s * (1 - gs) / 2 + sx,
|
||||
8 + shrinkX - padL * s + img:getWidth() * s * (1 - gs) / 2 + sx,
|
||||
96 - (img:getHeight() - pad) * eff + sy, 0, eff, eff)
|
||||
end
|
||||
else
|
||||
|
||||
@@ -108,13 +108,17 @@ end
|
||||
|
||||
-- The damaging pipeline, extracted from the performMove monolith: every
|
||||
-- stage keeps the original's exact check order and rng consumption
|
||||
-- (invulnerability -> gate -> hit count -> pre-accuracy -> accuracy ->
|
||||
-- (pre-accuracy -> invulnerability -> gate -> hit count -> accuracy ->
|
||||
-- damage choice -> hits -> messages -> after-damage -> secondary run).
|
||||
function EffectRegistry.runDamaging(battle, ctx, record)
|
||||
local user, target = ctx.user, ctx.target
|
||||
local move, moveInst = ctx.move, ctx.moveInst
|
||||
local neverMiss = record and record.neverMiss
|
||||
|
||||
-- SpecialEffectsCont's JumpMoveEffect (core.asm:3129-3133) runs before
|
||||
-- MoveHitTest's INVULNERABLE test (:3150), mid-Fly/Dig included (#1565)
|
||||
if record and record.beforeAccuracy then record.beforeAccuracy(ctx) end
|
||||
|
||||
-- Swift ignores semi-invulnerability (MoveHitTest returns hit for
|
||||
-- SWIFT_EFFECT before the INVULNERABLE check)
|
||||
if target.invulnerable and not neverMiss then
|
||||
@@ -143,8 +147,6 @@ function EffectRegistry.runDamaging(battle, ctx, record)
|
||||
|
||||
local hits = hitCount(ctx, record)
|
||||
|
||||
if record and record.beforeAccuracy then record.beforeAccuracy(ctx) end
|
||||
|
||||
if not neverMiss then
|
||||
if not battle:accuracyRoll(move, user, target) then
|
||||
-- Explosion/Selfdestruct still animate on a miss (HandleIfPlayerMoveMissed)
|
||||
@@ -221,7 +223,7 @@ function EffectRegistry.runDamaging(battle, ctx, record)
|
||||
-- replay PlayMoveAnimation per strike (pokered: GetPlayerAnimationType
|
||||
-- / GetEnemyAnimationType loop on wNumAttacksLeft); hit 1 reuses the
|
||||
-- announcement-time moveAnimRow, later hits queue fresh anim rows.
|
||||
-- Thrash/rage continuations have no announcement anim -- a bare
|
||||
-- Mimic queues no announcement anim (announceAnim = false) -- a bare
|
||||
-- hitRow carries the blink instead.
|
||||
-- PlayApplyingAttackSound (engine/battle/animations.asm, the routine after
|
||||
-- PlayApplyingAttackAnimation) picks the sound off wDamageMultipliers -- 10
|
||||
|
||||
@@ -582,30 +582,15 @@ MoveEffects.full = {
|
||||
},
|
||||
THRASH_PETAL_DANCE_EFFECT = {
|
||||
-- ThrashPetalDanceEffect (effects.asm:791-808) runs before damage
|
||||
-- (data/battle/special_effects.asm:22) and animates the setup turn
|
||||
-- (data/battle/special_effects.asm:22, core.asm:3531-3552)
|
||||
beforeAccuracy = function(ctx)
|
||||
local user = ctx.user
|
||||
if not user.thrashTurns then
|
||||
ctx.battle:animBeforeMove(
|
||||
user.isPlayer and "SHRINKING_SQUARE_ANIM" or "ANIM_B1", user.isPlayer)
|
||||
end
|
||||
end,
|
||||
afterDamage = function(ctx)
|
||||
local user = ctx.user
|
||||
if not user.thrashTurns then
|
||||
user.thrashTurns = ctx.rng(2, 3) -- 3-4 attacks total, then confusion
|
||||
user.thrashMove = ctx.moveInst
|
||||
user.thrashAnnounced = true
|
||||
else
|
||||
user.thrashTurns = user.thrashTurns - 1
|
||||
if user.thrashTurns <= 0 then
|
||||
user.thrashTurns, user.thrashMove, user.thrashAnnounced = nil, nil, nil
|
||||
if not user.confusedTurns then
|
||||
user.confusedTurns = ctx.rng(2, 5)
|
||||
ctx.say(romText(ctx.battle.data, "_BecameConfusedText", "%s\nbecame confused!", displayName(user)))
|
||||
end
|
||||
end
|
||||
end
|
||||
if ctx.thrashing or user.thrashTurns then return end
|
||||
user.thrashTurns = ctx.rng(2, 3) -- 3-4 attacks total, then confusion
|
||||
user.thrashMove = ctx.moveInst
|
||||
user.thrashAnnounced = true
|
||||
ctx.battle:animBeforeMove(
|
||||
user.isPlayer and "SHRINKING_SQUARE_ANIM" or "ANIM_B1", user.isPlayer)
|
||||
end,
|
||||
},
|
||||
JUMP_KICK_EFFECT = {
|
||||
|
||||
+52
-13
@@ -166,6 +166,9 @@ Battle.SUBSTATUS_ITEMS = {
|
||||
-- be run from or Roared away.
|
||||
Battle.BATTLETYPE_FORCESHINY = 7
|
||||
Battle.BATTLETYPE_TRAP = 9
|
||||
-- LostBattle's .canlose arm (engine/battle/core.asm:2766): the only battle
|
||||
-- type whose loss still prints the trainer's own line instead of a whiteout.
|
||||
Battle.BATTLETYPE_CANLOSE = 1
|
||||
|
||||
-- BadgeStatBoosts (engine/battle/core.asm:6534): each of these Johto badges
|
||||
-- raises the PLAYER's in-battle stat by 1/8. The routine walks every other
|
||||
@@ -889,10 +892,13 @@ Battle.PRIORITY = {
|
||||
EFFECT_ENDURE = 3,
|
||||
EFFECT_COUNTER = -1,
|
||||
EFFECT_MIRROR_COAT = -1,
|
||||
EFFECT_VITAL_THROW = -1,
|
||||
EFFECT_FORCE_SWITCH = -1, -- Whirlwind, Roar: priority 0, below BASE
|
||||
}
|
||||
|
||||
function Battle:movePriority(moveId)
|
||||
-- GetMovePriority `cp VITAL_THROW / ld a, 0 / ret z`
|
||||
-- (engine/battle/core.asm:787-789).
|
||||
if moveId == "VITAL_THROW" then return -1 end
|
||||
local def = self:moveDef(moveId)
|
||||
return (def and Battle.PRIORITY[def.effect]) or 0
|
||||
end
|
||||
@@ -1488,6 +1494,15 @@ function Battle:useMove(attacker, defender, moveId)
|
||||
if def.effect == "EFFECT_SOLARBEAM" and self.weather == "sun" then
|
||||
charge = nil
|
||||
end
|
||||
if charge and not charging and Runtime.wantsHook("battle.charge_required") then
|
||||
local required = Runtime.call("battle.charge_required", function(c)
|
||||
return c.charge
|
||||
end, {
|
||||
battle = self, user = attacker, target = defender, move = def,
|
||||
charge = true, isCalled = (self.copyDepth or 0) > 0,
|
||||
})
|
||||
if required == false then charge = nil end
|
||||
end
|
||||
if charge and not charging then
|
||||
state.chargeMove = moveId
|
||||
state.vanished = charge.vanish or nil
|
||||
@@ -2403,10 +2418,11 @@ Battle.MOVE_EFFECTS.EFFECT_BATON_PASS = function(self, attacker)
|
||||
self.enemy = party[target]
|
||||
self.enemy.volatile = carried
|
||||
end
|
||||
self:emit({ kind = "send", side = side,
|
||||
mon = side == "player" and self.player or self.enemy,
|
||||
text = "Go! " .. self:monName(side == "player" and self.player
|
||||
or self.enemy) .. "!" })
|
||||
local sent = side == "player" and self.player or self.enemy
|
||||
self:emit({ kind = "send", side = side, mon = sent,
|
||||
hp = sent.hp or 0, status = sent.status or false,
|
||||
level = sent.level, experience = sent.experience,
|
||||
text = "Go! " .. self:monName(sent) .. "!" })
|
||||
end
|
||||
|
||||
-- BattleCommand_TrapTarget's .Traps table, one line per move: target first,
|
||||
@@ -2665,6 +2681,8 @@ Battle.MOVE_EFFECTS.EFFECT_FORCE_SWITCH = function(self, attacker, defender,
|
||||
self.stages.enemy = Battle.newStages()
|
||||
end
|
||||
self:emit({ kind = "send", side = self:sideOf(incoming), mon = incoming,
|
||||
hp = incoming.hp or 0, status = incoming.status or false,
|
||||
level = incoming.level, experience = incoming.experience,
|
||||
text = self:monName(incoming) .. " was dragged out!" })
|
||||
self:breakTrapsOnSend(incoming)
|
||||
self:spikesDamage(incoming)
|
||||
@@ -3084,6 +3102,7 @@ function Battle:resolveFaints()
|
||||
if self.trainer then
|
||||
self:emit({ kind = "message",
|
||||
text = (self.trainer.name or "TRAINER") .. " was defeated!" })
|
||||
self:printWinLossText("win")
|
||||
self:awardPrizeMoney()
|
||||
end
|
||||
-- CheckPayDay, on the win arm only (engine/battle/core.asm:7971-7976,
|
||||
@@ -3110,6 +3129,8 @@ function Battle:resolveFaints()
|
||||
-- can offer a shift on (engine/battle/core.asm:2241-2278).
|
||||
self:emit({ kind = "send", side = "enemy", mon = self.enemy,
|
||||
replacement = true,
|
||||
hp = self.enemy.hp or 0, status = self.enemy.status or false,
|
||||
level = self.enemy.level, experience = self.enemy.experience,
|
||||
text = (self.trainer and self.trainer.name or "Foe") .. " sent out "
|
||||
.. self:monName(self.enemy) .. "!" })
|
||||
Runtime.emit("battle.battler_switched", {
|
||||
@@ -3152,6 +3173,11 @@ function Battle:resolveFaints()
|
||||
local nextIndex = Battle.firstHealthy(self.party)
|
||||
if not nextIndex then
|
||||
self:emit({ kind = "message", text = "You have no more POKéMON!" })
|
||||
-- LostBattle (engine/battle/core.asm:2763-2782): only BATTLETYPE_CANLOSE
|
||||
-- reaches PrintWinLossText on a loss; every other loss whites out.
|
||||
if self.battleType == Battle.BATTLETYPE_CANLOSE then
|
||||
self:printWinLossText("lose")
|
||||
end
|
||||
self:endBattle("lose")
|
||||
return true
|
||||
end
|
||||
@@ -3177,14 +3203,23 @@ function Battle:resolveFaints()
|
||||
return false
|
||||
end
|
||||
|
||||
-- WinTrainerBattle's money arm, which runs after BattleText_EnemyWasDefeated
|
||||
-- and the frontpic slide: the four quarters are dealt between the wallet and
|
||||
-- Mom's savings and then one StdBattleTextbox names the figure.
|
||||
--
|
||||
-- The `ld a, [wDebugFlags] / bit DEBUG_BATTLE_F` skip in front of
|
||||
-- PrintWinLossText is the trainer's own after-battle line, which this port
|
||||
-- runs from the script on the way out of the battle rather than from here.
|
||||
-- The payout is not gated on it either way.
|
||||
-- WinTrainerBattle (engine/battle/core.asm:2310-2323), LostBattle's .canlose
|
||||
-- arm (:2769-2782), PrintWinLossText (home/trainers.asm:230)
|
||||
function Battle:printWinLossText(result)
|
||||
local trainer = self.trainer
|
||||
if not trainer then return end
|
||||
-- The DEBUG_BATTLE_F skip sits in front of PrintWinLossText alone, behind
|
||||
-- the slide (engine/battle/core.asm:2310, :2320-2323).
|
||||
-- The CANLOSE loss arm runs ClearBox first (:2770-2773).
|
||||
self:emit({ kind = "trainer-return", cleared = result == "lose" or nil })
|
||||
local text = (result == "lose") and trainer.lossText or trainer.winText
|
||||
if type(text) ~= "string" or text == "" then return end
|
||||
-- FarPrintText prints the pointer alone: no trainer-name tag in front of
|
||||
-- it, unlike Gen 1's TrainerEndBattleText (pokered home/trainers.asm:355).
|
||||
self:emit({ kind = "win-text", text = text })
|
||||
end
|
||||
|
||||
-- WinTrainerBattle's money arm (engine/battle/core.asm:2310-2323)
|
||||
function Battle:awardPrizeMoney()
|
||||
local save = self.save
|
||||
if not (save and save.player) then return nil end
|
||||
@@ -3505,6 +3540,8 @@ function Battle:switch(index)
|
||||
self.participants[index] = true
|
||||
self.stages.player = Battle.newStages()
|
||||
self:emit({ kind = "send", side = "player", mon = mon,
|
||||
hp = mon.hp or 0, status = mon.status or false,
|
||||
level = mon.level, experience = mon.experience,
|
||||
text = "Go! " .. self:monName(mon) .. "!" })
|
||||
-- battle.battler_switched, the payload BattleState:resolveSwitch emits on
|
||||
-- Gen 1: the side record, whoever walked in, and whoever walked out.
|
||||
@@ -3969,6 +4006,8 @@ function Battle:enemyTrySwitchOrItem()
|
||||
self:clearVolatile(self.enemy)
|
||||
self.stages.enemy = Battle.newStages()
|
||||
self:emit({ kind = "send", side = "enemy", mon = self.enemy,
|
||||
hp = self.enemy.hp or 0, status = self.enemy.status or false,
|
||||
level = self.enemy.level, experience = self.enemy.experience,
|
||||
text = (self.trainer.name or "TRAINER") .. " sent out "
|
||||
.. self:monName(self.enemy) .. "!" })
|
||||
Runtime.emit("battle.battler_switched", {
|
||||
|
||||
+5
-13
@@ -609,9 +609,10 @@ function Game:draw()
|
||||
-- ...and for the same reason the UI's own scale has to know the world is
|
||||
-- still the backdrop while an opaque menu covers it. Renderer:uiScale
|
||||
-- steps the UI down with the survey zoom only while a world is behind it,
|
||||
-- gated on this frame's world pass -- which the party menu and the bag end
|
||||
-- by being opaque. Without this hold they lose the step-down and blit at
|
||||
-- full fit scale over a battle drawn at the zoomed-out one.
|
||||
-- gated on this frame's world pass -- which the party menu ends by being
|
||||
-- opaque (the bag's item box shows the map around it, #1521). Without
|
||||
-- this hold it loses the step-down and blits at full fit scale over a
|
||||
-- battle drawn at the zoomed-out one.
|
||||
Renderer.uiWorldHold = Renderer.battleDim ~= nil
|
||||
-- ...and a battle keeps its dialogue box and YES/NO inside its own screen
|
||||
-- instead of letting them dock to the window edge.
|
||||
@@ -918,16 +919,7 @@ function Game:gamepadaxis(joystick, axis, value)
|
||||
Input:gamepadaxis(joystick, axis, value)
|
||||
end
|
||||
|
||||
-- conf.lua turns the mobile accelerometer-joystick off (#468), but guard the
|
||||
-- generic joystick path anyway: any sensor-style device that still reaches us
|
||||
-- has gravity pinning an axis past the deadzone, which would hide the touch
|
||||
-- overlay every instant and steer the player by tilt through the axis-1/2
|
||||
-- mapping (#459). Real controllers arrive as SDL gamepads or named sticks,
|
||||
-- never as "* Accelerometer".
|
||||
local function isAccelerometer(joystick)
|
||||
local name = joystick and joystick.getName and joystick:getName()
|
||||
return name ~= nil and name:lower():find("accelerometer", 1, true) ~= nil
|
||||
end
|
||||
local isAccelerometer = GamepadMap.isAccelerometer
|
||||
|
||||
-- BindingsMenu's raw-stick capture rides the same top-state routing as the
|
||||
-- keyboard and gamepad paths (#632). Only a stick SDL does not recognize
|
||||
|
||||
+101
-24
@@ -18,6 +18,7 @@ local Chrome = require("src.ui.gen2.Chrome")
|
||||
local Clock = require("src.core.gen2.Clock")
|
||||
local FixedStep = require("src.core.FixedStep")
|
||||
local Font = require("src.render.Font")
|
||||
local GamepadMap = require("src.core.GamepadMap")
|
||||
local Input = require("src.core.Input")
|
||||
local Music = require("src.core.Music")
|
||||
local Save = require("src.core.gen2.Save")
|
||||
@@ -57,20 +58,6 @@ Game2.__index = Game2
|
||||
|
||||
local function noop() end
|
||||
|
||||
for _, name in ipairs({
|
||||
"joystickpressed", "joystickreleased", "joystickaxis", "joystickhat",
|
||||
"joystickadded",
|
||||
}) do
|
||||
Game2[name] = noop
|
||||
end
|
||||
|
||||
-- Not a noop, because the overlay has to come back on its own: a player who
|
||||
-- unplugs the only controller would otherwise have to tap a blind screen to
|
||||
-- get the pad back (src/core/Game.lua:869 does the same).
|
||||
function Game2:joystickremoved()
|
||||
TouchControls:joystickremoved()
|
||||
end
|
||||
|
||||
-- THE FRAME AND INPUT SEAMS.
|
||||
--
|
||||
-- Gold composites its own frame (Game2:draw / drawScene) and pumps its own pad
|
||||
@@ -1968,7 +1955,11 @@ function Game2:applyOptions()
|
||||
local options = self.options or {}
|
||||
Music.applyOptions(options)
|
||||
require("src.core.Sound").applyOptions(options)
|
||||
require("src.render.Zoom").applyOptions(options)
|
||||
local Zoom = require("src.render.Zoom")
|
||||
Zoom.applyOptions(options)
|
||||
local caps = require("src.core.Performance").applyOptions(options)
|
||||
Zoom.allowSurvey = caps.survey
|
||||
if not caps.survey and Zoom.offset < 0 then Zoom.offset = 0 end
|
||||
require("src.render.Tilt").applyOptions(options)
|
||||
require("src.render.GbcPalette").applyOptions(options)
|
||||
-- engine/gfx/load_font.asm:29 LoadFrame, off options.lua's wTextboxFrame.
|
||||
@@ -1993,6 +1984,13 @@ function Game2:applyOptions()
|
||||
end
|
||||
end
|
||||
|
||||
function Game2:_cycleSpeed(dir)
|
||||
local GameSpeed = require("src.core.GameSpeed")
|
||||
self.options.speed = GameSpeed.cycle(self.options.speed, dir)
|
||||
if self.save then self.save.options = self.options end
|
||||
self:persistOptions()
|
||||
end
|
||||
|
||||
-- `back` -- SDL's name for the small left-hand menu button: Xbox VIEW, the PS
|
||||
-- CREATE/SHARE beside the touchpad, the Switch MINUS -- is SELECT, and has been
|
||||
-- since src/core/GamepadMap.lua's DEFAULT_GAMEPAD_BINDINGS was written
|
||||
@@ -2003,27 +2001,49 @@ end
|
||||
-- the PACK's move-item, the party menu's reorder and half the soft-reset chord
|
||||
-- (A+B+SELECT+START) were all unreachable from a pad, and pressing the button
|
||||
-- to find out killed the process. It reaches Input like every other button now.
|
||||
function Game2:gamepadpressed(_joystick, button)
|
||||
function Game2:gamepadpressed(joystick, button)
|
||||
-- a controller is being used: the touch overlay steps aside until the next
|
||||
-- screen touch (mobile only; a no-op elsewhere)
|
||||
TouchControls:noteGamepad()
|
||||
-- The shoulders cycle GAME SPEED, as they do in the Gen 1 path.
|
||||
if button == "rightshoulder" or button == "leftshoulder" then
|
||||
local GameSpeed = require("src.core.GameSpeed")
|
||||
local dir = button == "rightshoulder" and 1 or -1
|
||||
self.options.speed = GameSpeed.cycle(self.options.speed, dir)
|
||||
if self.save then self.save.options = self.options end
|
||||
self:persistOptions()
|
||||
local selectHeld = Input:isDown("select")
|
||||
if not selectHeld and joystick and joystick.isGamepadDown then
|
||||
local ok, down = pcall(function()
|
||||
return joystick:isGamepadDown("back")
|
||||
end)
|
||||
selectHeld = ok and down == true
|
||||
end
|
||||
-- shoulders and triggers cycle GAME SPEED, as in src/core/Game.lua:881
|
||||
if not selectHeld then
|
||||
if button == "rightshoulder" or button == "righttrigger" then
|
||||
self:_cycleSpeed(1)
|
||||
return
|
||||
elseif button == "leftshoulder" or button == "lefttrigger" then
|
||||
self:_cycleSpeed(-1)
|
||||
return
|
||||
end
|
||||
end
|
||||
local top = self.stack and self.stack:top()
|
||||
if top and top.onGamepadPressed then
|
||||
top:onGamepadPressed(button)
|
||||
return
|
||||
end
|
||||
if selectHeld then
|
||||
local digit = GamepadMap.displayChordDigit(button)
|
||||
if digit then
|
||||
self:keypressed(digit)
|
||||
return
|
||||
end
|
||||
end
|
||||
-- START opens the start menu in the overworld; it used to quit, from before
|
||||
-- there was a menu to open.
|
||||
|
||||
Input:gamepadpressed(_joystick, button)
|
||||
Input:gamepadpressed(joystick, button)
|
||||
end
|
||||
|
||||
function Game2:gamepadreleased(joystick, button)
|
||||
Input:gamepadreleased(joystick, button)
|
||||
local top = self.stack and self.stack:top()
|
||||
if top and top.onGamepadReleased then top:onGamepadReleased(button) end
|
||||
end
|
||||
|
||||
function Game2:gamepadaxis(joystick, axis, value)
|
||||
@@ -2032,4 +2052,61 @@ function Game2:gamepadaxis(joystick, axis, value)
|
||||
Input:gamepadaxis(joystick, axis, value)
|
||||
end
|
||||
|
||||
-- The raw joystick road, same bodies as src/core/Game.lua:935 (#620, #632, #1570).
|
||||
local function isRawStick(joystick)
|
||||
return not (joystick and joystick.isGamepad and joystick:isGamepad())
|
||||
end
|
||||
|
||||
function Game2:joystickpressed(joystick, button)
|
||||
if GamepadMap.isAccelerometer(joystick) then return end
|
||||
TouchControls:noteGamepad()
|
||||
local top = self.stack and self.stack:top()
|
||||
if isRawStick(joystick) and top and top.onJoystickPressed then
|
||||
top:onJoystickPressed(button)
|
||||
return
|
||||
end
|
||||
Input:joystickpressed(joystick, button)
|
||||
end
|
||||
|
||||
function Game2:joystickreleased(joystick, button)
|
||||
if GamepadMap.isAccelerometer(joystick) then return end
|
||||
Input:joystickreleased(joystick, button)
|
||||
local top = self.stack and self.stack:top()
|
||||
if isRawStick(joystick) and top and top.onJoystickReleased then
|
||||
top:onJoystickReleased(button)
|
||||
end
|
||||
end
|
||||
|
||||
function Game2:joystickaxis(joystick, axis, value)
|
||||
if GamepadMap.isAccelerometer(joystick) then return end
|
||||
if math.abs(value) > 0.5 then TouchControls:noteGamepad() end
|
||||
Input:joystickaxis(joystick, axis, value)
|
||||
end
|
||||
|
||||
function Game2:joystickhat(joystick, hat, direction)
|
||||
if GamepadMap.isAccelerometer(joystick) then return end
|
||||
if direction ~= "c" then TouchControls:noteGamepad() end
|
||||
Input:joystickhat(joystick, hat, direction)
|
||||
end
|
||||
|
||||
-- src/core/Game.lua:1015 (#799)
|
||||
function Game2:recoverInput()
|
||||
Input:reset()
|
||||
Input:reconcile()
|
||||
TouchControls:reset()
|
||||
if self.mods and self.mods.releaseModInput then self.mods:releaseModInput() end
|
||||
self:cancelPointers()
|
||||
end
|
||||
|
||||
function Game2:joystickadded()
|
||||
self:recoverInput()
|
||||
end
|
||||
|
||||
-- The overlay comes back on its own when the last pad is unplugged
|
||||
-- (src/core/Game.lua:1044).
|
||||
function Game2:joystickremoved()
|
||||
self:recoverInput()
|
||||
TouchControls:joystickremoved()
|
||||
end
|
||||
|
||||
return Game2
|
||||
|
||||
@@ -106,6 +106,17 @@ function GamepadMap.ignoreRawForJoystick(joystick)
|
||||
return ok and isPad == true
|
||||
end
|
||||
|
||||
-- conf.lua turns the mobile accelerometer-joystick off (#468), but guard the
|
||||
-- generic joystick path anyway: any sensor-style device that still reaches us
|
||||
-- has gravity pinning an axis past the deadzone, which would hide the touch
|
||||
-- overlay every instant and steer the player by tilt through the axis-1/2
|
||||
-- mapping (#459). Real controllers arrive as SDL gamepads or named sticks,
|
||||
-- never as "* Accelerometer".
|
||||
function GamepadMap.isAccelerometer(joystick)
|
||||
local name = joystick and joystick.getName and joystick:getName()
|
||||
return name ~= nil and name:lower():find("accelerometer", 1, true) ~= nil
|
||||
end
|
||||
|
||||
function GamepadMap.mapRawButton(index)
|
||||
if nxActive() then
|
||||
local nx = GamepadMap.NX_RAW_BUTTON_BINDINGS[index]
|
||||
|
||||
+6
-1
@@ -281,6 +281,7 @@ end
|
||||
|
||||
function Input:joystickpressed(joystick, button)
|
||||
if GamepadMap.ignoreRawForJoystick(joystick) then return end
|
||||
if GamepadMap.isAccelerometer(joystick) then return end
|
||||
noteCapture(self, "joy", "pressed", button)
|
||||
local btn = self.joyBindings[button]
|
||||
if btn then press(self, btn, "joy:" .. button) end
|
||||
@@ -288,6 +289,7 @@ end
|
||||
|
||||
function Input:joystickreleased(joystick, button)
|
||||
if GamepadMap.ignoreRawForJoystick(joystick) then return end
|
||||
if GamepadMap.isAccelerometer(joystick) then return end
|
||||
noteCapture(self, "joy", "released", button)
|
||||
local btn = self.joyBindings[button]
|
||||
if btn then release(self, btn, "joy:" .. button) end
|
||||
@@ -330,6 +332,7 @@ end
|
||||
|
||||
function Input:joystickaxis(joystick, axis, value)
|
||||
if GamepadMap.ignoreRawForJoystick(joystick) then return end
|
||||
if GamepadMap.isAccelerometer(joystick) then return end
|
||||
if axis == 1 then
|
||||
self:gamepadaxis(joystick, "leftx", value)
|
||||
elseif axis == 2 then
|
||||
@@ -343,6 +346,7 @@ end
|
||||
-- directions on top of a direction rebind.
|
||||
function Input:joystickhat(joystick, hat, direction)
|
||||
if GamepadMap.ignoreRawForJoystick(joystick) then return end
|
||||
if GamepadMap.isAccelerometer(joystick) then return end
|
||||
local source = "hat:" .. hat
|
||||
for _, btn in ipairs(self.hatDirs[hat] or {}) do
|
||||
release(self, btn, source)
|
||||
@@ -380,7 +384,8 @@ function Input:reconcile()
|
||||
local ok, joysticks = pcall(js.getJoysticks)
|
||||
if not ok or type(joysticks) ~= "table" then return end
|
||||
for _, j in ipairs(joysticks) do
|
||||
if GamepadMap.ignoreRawForJoystick(j) then
|
||||
if GamepadMap.isAccelerometer(j) then
|
||||
elseif GamepadMap.ignoreRawForJoystick(j) then
|
||||
-- SDL-recognized pad: buttons + left stick, the gamepad surfaces
|
||||
if j.isGamepadDown then
|
||||
for button, btn in pairs(self.padBindings) do
|
||||
|
||||
+79
-23
@@ -1,4 +1,4 @@
|
||||
-- Screen orientation lock, Android only (#592, #716).
|
||||
-- Screen orientation lock, Android and iOS (#592, #716, #1638).
|
||||
--
|
||||
-- Persisted as options.orientation: "auto" | "portrait" | "landscape" |
|
||||
-- "reverseLandscape". The lock travels through SDL_HINT_ORIENTATIONS:
|
||||
@@ -10,16 +10,12 @@
|
||||
-- rotation lock"; LANDSCAPE allows both landscapes (SENSOR_LANDSCAPE ->
|
||||
-- USER_LANDSCAPE); REVERSE LANDSCAPE is SDL's LandscapeRight alone.
|
||||
--
|
||||
-- SDL only re-reads the hint when the window is created or its resizable
|
||||
-- flag changes (SDL_androidwindow.c: Android_CreateWindow /
|
||||
-- Android_SetWindowResizable both call Android_JNI_SetOrientation). LOVE
|
||||
-- 11.5 exposes neither hints nor a resizable setter, so apply() goes through
|
||||
-- the FFI to SDL's C API: set the hint, then pulse the window's resizable
|
||||
-- flag off and back on -- each edge makes the Android backend recompute the
|
||||
-- requested orientation, so a change from the launcher or the OPTION menu
|
||||
-- takes hold immediately, and the flag ends where it started (conf.lua sets
|
||||
-- resizable on mobile). Everything is pcall-guarded: desktop, iOS (the
|
||||
-- Info.plist governs there) and headless stubs make this a no-op.
|
||||
-- Android only re-reads the hint at window creation or on a resizable-flag
|
||||
-- change (SDL_androidwindow.c), and SDL_SetWindowResizable early-returns on
|
||||
-- a fullscreen window (SDL_video.c:2237) -- which LOVE's Android window
|
||||
-- always is -- so the hint never reached a running activity (#1638).
|
||||
-- apply() sets the hint for a later window, then goes over JNI for the live
|
||||
-- one. iOS needs only the hint. Desktop and headless stubs no-op.
|
||||
|
||||
local Orientation = {}
|
||||
|
||||
@@ -58,6 +54,11 @@ function Orientation.isAndroid()
|
||||
return love.system.getOS() == "Android"
|
||||
end
|
||||
|
||||
function Orientation.isIOS()
|
||||
if not love or not love.system or not love.system.getOS then return false end
|
||||
return love.system.getOS() == "iOS"
|
||||
end
|
||||
|
||||
function Orientation.cycle(mode, dir)
|
||||
local cur, idx = Orientation.normalize(mode), 1
|
||||
for i, m in ipairs(Orientation.MODES) do
|
||||
@@ -67,6 +68,15 @@ function Orientation.cycle(mode, dir)
|
||||
return Orientation.MODES[(idx - 1 + (dir or 1)) % n + 1]
|
||||
end
|
||||
|
||||
-- ActivityInfo constants, what setOrientationBis lands on per hint after
|
||||
-- GameActivity's *_SENSOR -> *_USER remap (#716).
|
||||
local REQUESTED = {
|
||||
auto = 13,
|
||||
portrait = 1,
|
||||
landscape = 11,
|
||||
reverseLandscape = 8,
|
||||
}
|
||||
|
||||
-- The SDL2 C API this module needs. cdef errors on redefinition, so run it
|
||||
-- once and remember whether it took; ffi itself may be absent (plain Lua
|
||||
-- test interpreters), hence the pcall'd require.
|
||||
@@ -77,33 +87,79 @@ local function sdlFfi()
|
||||
if cdefOk == nil then
|
||||
cdefOk = pcall(ffi.cdef, [[
|
||||
typedef struct SDL_Window SDL_Window;
|
||||
typedef union { int32_t i; int64_t pad; } love_jvalue;
|
||||
int SDL_SetHint(const char *name, const char *value);
|
||||
SDL_Window *SDL_GL_GetCurrentWindow(void);
|
||||
void SDL_SetWindowResizable(SDL_Window *window, int resizable);
|
||||
void *SDL_AndroidGetJNIEnv(void);
|
||||
void *SDL_AndroidGetActivity(void);
|
||||
]])
|
||||
end
|
||||
if not cdefOk then return nil end
|
||||
return ffi
|
||||
end
|
||||
|
||||
-- Push the mode into the live activity. Returns true when the hint reached
|
||||
-- SDL (the symbols resolved), false on any non-Android / stubbed platform.
|
||||
-- Slot numbers in JNINativeInterface (jni.h).
|
||||
local JNI_EXCEPTION_CLEAR = 17
|
||||
local JNI_DELETE_LOCAL_REF = 23
|
||||
local JNI_GET_OBJECT_CLASS = 31
|
||||
local JNI_GET_METHOD_ID = 33
|
||||
local JNI_CALL_VOID_METHOD_A = 63
|
||||
|
||||
-- What Android_JNI_SetOrientation reaches, called directly: the hint path
|
||||
-- cannot re-run on a live fullscreen window (SDL_video.c:2237).
|
||||
local function setRequestedOrientation(ffi, requested)
|
||||
local env = ffi.C.SDL_AndroidGetJNIEnv()
|
||||
if env == nil then return false end
|
||||
local activity = ffi.C.SDL_AndroidGetActivity()
|
||||
if activity == nil then return false end
|
||||
local fns = ffi.cast("void***", env)[0]
|
||||
local getObjectClass = ffi.cast("void *(*)(void *, void *)", fns[JNI_GET_OBJECT_CLASS])
|
||||
local getMethodID = ffi.cast(
|
||||
"void *(*)(void *, void *, const char *, const char *)", fns[JNI_GET_METHOD_ID])
|
||||
local callVoidMethodA = ffi.cast(
|
||||
"void (*)(void *, void *, void *, love_jvalue *)", fns[JNI_CALL_VOID_METHOD_A])
|
||||
local deleteLocalRef = ffi.cast("void (*)(void *, void *)", fns[JNI_DELETE_LOCAL_REF])
|
||||
local exceptionClear = ffi.cast("void (*)(void *)", fns[JNI_EXCEPTION_CLEAR])
|
||||
|
||||
local ok = false
|
||||
local cls = getObjectClass(env, activity)
|
||||
if cls ~= nil then
|
||||
local mid = getMethodID(env, cls, "setRequestedOrientation", "(I)V")
|
||||
if mid ~= nil then
|
||||
local args = ffi.new("love_jvalue[1]")
|
||||
args[0].pad = 0
|
||||
args[0].i = requested
|
||||
callVoidMethodA(env, activity, mid, args)
|
||||
ok = true
|
||||
end
|
||||
exceptionClear(env)
|
||||
deleteLocalRef(env, cls)
|
||||
end
|
||||
deleteLocalRef(env, activity)
|
||||
return ok
|
||||
end
|
||||
|
||||
-- Returns true only when the request actually landed, never unconditionally
|
||||
-- as it once did (#1638).
|
||||
function Orientation.apply(mode)
|
||||
if not Orientation.isAndroid() then return false end
|
||||
local android = Orientation.isAndroid()
|
||||
if not (android or Orientation.isIOS()) then return false end
|
||||
local ffi = sdlFfi()
|
||||
if not ffi then return false end
|
||||
mode = Orientation.normalize(mode)
|
||||
local ok = pcall(function()
|
||||
-- "SDL_IOS_ORIENTATIONS" is SDL_HINT_ORIENTATIONS's name (SDL_hints.h);
|
||||
-- despite the IOS in the string, the Android backend reads it too.
|
||||
local ok, reached = pcall(function()
|
||||
-- SDL_HINT_ORIENTATIONS is "SDL_IOS_ORIENTATIONS" in the SDL2 Android
|
||||
-- ships and "SDL_ORIENTATIONS" in the SDL3 the iOS app links; each
|
||||
-- engine ignores the other's key.
|
||||
ffi.C.SDL_SetHint("SDL_IOS_ORIENTATIONS", HINTS[mode])
|
||||
local win = ffi.C.SDL_GL_GetCurrentWindow()
|
||||
if win ~= nil then
|
||||
ffi.C.SDL_SetWindowResizable(win, 0)
|
||||
ffi.C.SDL_SetWindowResizable(win, 1)
|
||||
end
|
||||
ffi.C.SDL_SetHint("SDL_ORIENTATIONS", HINTS[mode])
|
||||
-- On iOS the hint is the lock: UIKit re-asks on every rotation
|
||||
-- (SDL_uikitviewcontroller.m supportedInterfaceOrientations).
|
||||
if not android then return true end
|
||||
return setRequestedOrientation(ffi, REQUESTED[mode])
|
||||
end)
|
||||
return ok
|
||||
return ok and reached == true
|
||||
end
|
||||
|
||||
function Orientation.applyOptions(opts)
|
||||
|
||||
@@ -86,8 +86,11 @@ function Performance.detect()
|
||||
local cores = processorCount()
|
||||
|
||||
-- PortMaster-style ARM Linux handhelds (e.g. the RG34XXSP the project
|
||||
-- already ships a build for): the weakest target here.
|
||||
if isArm and os ~= "Android" and os ~= "iOS" then
|
||||
-- already ships a build for): the weakest target here. Desktop ARM
|
||||
-- (Apple Silicon "OS X", Windows-on-ARM) is not a handheld — those
|
||||
-- used to resolve AUTO → LOW, which stripped survey zoom-out from
|
||||
-- OPTIONS so the ZOOM row only offered IN.
|
||||
if isArm and os == "Linux" then
|
||||
return "low"
|
||||
end
|
||||
-- Phones and tablets: GBC FX is already force-disabled here (issue #136);
|
||||
|
||||
@@ -12,10 +12,12 @@ function ScreenPosition.normalize(v)
|
||||
end
|
||||
|
||||
function ScreenPosition.label(v)
|
||||
if ScreenPosition.skinActive() then return "SKIN" end
|
||||
return LABELS[ScreenPosition.normalize(v)]
|
||||
end
|
||||
|
||||
function ScreenPosition.cycle(v, dir)
|
||||
if ScreenPosition.skinActive() then return ScreenPosition.normalize(v) end
|
||||
v = ScreenPosition.normalize(v)
|
||||
local modes = ScreenPosition.MODES
|
||||
local cur = 1
|
||||
@@ -44,6 +46,9 @@ end
|
||||
function ScreenPosition.skinActive(w, h)
|
||||
local ok, TouchSkin = pcall(require, "src.core.TouchSkin")
|
||||
if not ok or type(TouchSkin.viewport) ~= "function" then return false end
|
||||
if (not w or not h) and love and love.graphics and love.graphics.getDimensions then
|
||||
w, h = love.graphics.getDimensions()
|
||||
end
|
||||
local okv, x = pcall(TouchSkin.viewport, w, h)
|
||||
return okv and x ~= nil
|
||||
end
|
||||
|
||||
@@ -154,8 +154,14 @@ local function newSfxSource(data, key, def, pitch, tempo, plain)
|
||||
return newFileSource(def)
|
||||
end
|
||||
|
||||
local function deviceSuspended()
|
||||
local ChipAudio = package.loaded["src.core.ChipAudio"]
|
||||
return ChipAudio ~= nil and ChipAudio.isSuspended()
|
||||
end
|
||||
|
||||
local function playPath(data, key, def, pitch, tempo, plain)
|
||||
if not love.audio or not def then return nil end
|
||||
if deviceSuspended() then return nil end
|
||||
local src = cache[key]
|
||||
if src == false then return nil end -- known bad, already logged
|
||||
if not src then
|
||||
@@ -602,6 +608,7 @@ end
|
||||
-- cache carries no clips (Red/Blue) or headless.
|
||||
function Sound.playPikaCry(data, n)
|
||||
if not love.audio then return nil end
|
||||
if deviceSuspended() then return nil end
|
||||
local count = data.audio and data.audio.pikaCries
|
||||
if not count then return nil end
|
||||
n = math.max(1, math.min(count, n or 1))
|
||||
@@ -633,6 +640,7 @@ end
|
||||
-- like the original's PlayCry -> WaitForSoundToFinish can poll it
|
||||
function Sound.playCry(data, species, pikaClip)
|
||||
if not love.audio then return nil end
|
||||
if deviceSuspended() then return nil end
|
||||
-- Yellow voices every Pikachu cry with the PCM clips (the chip cry is
|
||||
-- never used for the species there). Which clip is a property of the
|
||||
-- call site in the original -- every caller of PlayPikachuSoundClip sets
|
||||
|
||||
@@ -293,7 +293,9 @@ function TouchControls:applyOptions(opts)
|
||||
-- launcher editor round-trips through config() (#806)
|
||||
self.haptics = TouchControls.normalizeHaptics(opts and opts.haptics)
|
||||
TouchSkin.setOverlayLive(self.active)
|
||||
self:selectSkin(cfg.skin)
|
||||
-- Off means off everywhere: do not leave a hidden selected skin behind to
|
||||
-- influence renderer placement on desktop or with a controller attached.
|
||||
self:selectSkin(cfg.enabled and cfg.skin or nil)
|
||||
self.layouts = cfg.layouts
|
||||
self.layoutW, self.layoutH = nil, nil
|
||||
self.layoutOx, self.layoutOy = nil, nil
|
||||
@@ -335,7 +337,10 @@ function TouchControls:visible()
|
||||
local art = TouchSkin.active ~= nil or self.img ~= nil
|
||||
if self.preview then return art end
|
||||
if self.enabled == false or not art then return false end
|
||||
if TouchSkin.active and TouchSkin.decorativeOnly() then return true end
|
||||
-- A selected skin is also a desktop/TV bezel. Input remains gated in
|
||||
-- touchpressed, but the artwork must not disappear when a controller is
|
||||
-- connected or the platform is not touch-first.
|
||||
if TouchSkin.active then return true end
|
||||
return self.active and not self.controllerHidden
|
||||
end
|
||||
|
||||
@@ -778,12 +783,19 @@ local function drawIcon(img, zone, pressed, alphaMul)
|
||||
zone.cy - img:getHeight() * scale / 2, 0, scale, scale)
|
||||
end
|
||||
|
||||
local function drawStretched(img, x, y, w, h, alpha)
|
||||
local function drawCovered(img, x, y, w, h, alpha)
|
||||
if not img or alpha <= 0 then return end
|
||||
local iw, ih = img:getWidth(), img:getHeight()
|
||||
if iw <= 0 or ih <= 0 then return end
|
||||
-- Cover the assigned box with one uniform scale and crop the excess. The
|
||||
-- old independent X/Y scale made portrait art visibly squash on wide
|
||||
-- displays (and vice versa).
|
||||
local s = math.max(w / iw, h / ih)
|
||||
local dw, dh = iw * s, ih * s
|
||||
love.graphics.setColor(1, 1, 1, math.min(1, alpha))
|
||||
love.graphics.draw(img, x, y, 0, w / iw, h / ih)
|
||||
love.graphics.setScissor(x, y, w, h)
|
||||
love.graphics.draw(img, x + (w - dw) * 0.5, y + (h - dh) * 0.5, 0, s, s)
|
||||
love.graphics.setScissor()
|
||||
end
|
||||
|
||||
function TouchControls:drawSkin(alphaMul)
|
||||
@@ -795,7 +807,7 @@ function TouchControls:drawSkin(alphaMul)
|
||||
|
||||
love.graphics.push("all")
|
||||
love.graphics.origin()
|
||||
drawStretched(page.image, bx, by, bw, bh, opacity)
|
||||
drawCovered(page.image, bx, by, bw, bh, opacity)
|
||||
|
||||
local pressed = {}
|
||||
for _, touch in pairs(self.touches or {}) do
|
||||
@@ -810,7 +822,7 @@ function TouchControls:drawSkin(alphaMul)
|
||||
TouchSkin.controlGeometry(page, ctl, ww, wh, sox, soy)
|
||||
local alpha = opacity
|
||||
if down and not ctl.pressedImage then alpha = opacity * ctl.alphaMod end
|
||||
drawStretched(img, cx - halfW, cy - halfH, halfW * 2, halfH * 2, alpha)
|
||||
drawCovered(img, cx - halfW, cy - halfH, halfW * 2, halfH * 2, alpha)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
+69
-9
@@ -294,7 +294,6 @@ function TouchSkin.parse(text)
|
||||
page.viewport = { x = num(vp[1], 0), y = num(vp[2], 0),
|
||||
w = num(vp[3], 1), h = num(vp[4], 1) }
|
||||
page.viewportFill = toBool(kv[p .. "_viewport_fill"])
|
||||
page.viewportExpand = toBool(kv[p .. "_viewport_expand"])
|
||||
end
|
||||
|
||||
page.pixelCoords = not page.normalized
|
||||
@@ -447,7 +446,6 @@ function TouchSkin.parseNative(text)
|
||||
page.viewport = { x = num(raw.viewport.x, 0), y = num(raw.viewport.y, 0),
|
||||
w = num(raw.viewport.w, 1), h = num(raw.viewport.h, 1) }
|
||||
page.viewportFill = raw.viewport.fill == true
|
||||
page.viewportExpand = raw.viewport.expand == true
|
||||
end
|
||||
for _, c in ipairs(raw.controls or {}) do
|
||||
local buttons, hotkeys, keys, decorative = parseBinds(c.bind or "nul")
|
||||
@@ -526,7 +524,6 @@ function TouchSkin.toNative(skin)
|
||||
x = page.viewport.x, y = page.viewport.y,
|
||||
w = page.viewport.w, h = page.viewport.h,
|
||||
fill = page.viewportFill or nil,
|
||||
expand = page.viewportExpand or nil,
|
||||
}
|
||||
end
|
||||
for _, ctl in ipairs(page.controls or {}) do
|
||||
@@ -636,6 +633,19 @@ local function applyPixelScale(page)
|
||||
return true
|
||||
end
|
||||
|
||||
-- An overlay image is its own design canvas. Older RetroArch cfg files often
|
||||
-- omit `aspect_ratio`; reading the dimensions here keeps that legacy art and
|
||||
-- all of its normalized controls on the same uniform scale.
|
||||
function TouchSkin.applyImageAspect(page)
|
||||
if not page or page.aspectFromCfg or not page.image
|
||||
or not page.image.getDimensions then return false end
|
||||
local iw, ih = page.image:getDimensions()
|
||||
if not iw or not ih or iw <= 0 or ih <= 0 then return false end
|
||||
page.aspect = iw / ih
|
||||
page.aspectFromImage = true
|
||||
return true
|
||||
end
|
||||
|
||||
function TouchSkin.load(root, id)
|
||||
local cfgPath, format, prefix = findConfig(root)
|
||||
if not cfgPath then return nil, "no skin.lua, .cfg or info.json in " .. root end
|
||||
@@ -665,6 +675,7 @@ function TouchSkin.load(root, id)
|
||||
elseif page.pdfPath then
|
||||
rasterizePdfPage(page, root)
|
||||
end
|
||||
TouchSkin.applyImageAspect(page)
|
||||
if not applyPixelScale(page) then
|
||||
return nil, "could not read " .. tostring(page.imagePath)
|
||||
.. ", which " .. page.name .. " measures its coordinates against"
|
||||
@@ -771,6 +782,28 @@ function TouchSkin.find(id)
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Remove only a user-installed skin. Bundled skins are shipped with the
|
||||
-- game and intentionally have no delete affordance.
|
||||
function TouchSkin.remove(id)
|
||||
local entry = TouchSkin.find(id)
|
||||
if not entry then return nil, "no skin " .. tostring(id) end
|
||||
if entry.source ~= "user" then return nil, "bundled skins cannot be deleted" end
|
||||
if not (love and love.filesystem and love.filesystem.remove) then
|
||||
return nil, "no writable filesystem"
|
||||
end
|
||||
local function removeTree(path)
|
||||
if isDir(path) and love.filesystem.getDirectoryItems then
|
||||
for _, name in ipairs(love.filesystem.getDirectoryItems(path)) do
|
||||
local ok, err = removeTree(path .. "/" .. name)
|
||||
if not ok then return nil, err end
|
||||
end
|
||||
end
|
||||
local ok, err = love.filesystem.remove(path)
|
||||
return ok and true or nil, err
|
||||
end
|
||||
return removeTree(entry.archive or (TouchSkin.USER_ROOT .. "/" .. entry.id))
|
||||
end
|
||||
|
||||
function TouchSkin.assetPaths(skin)
|
||||
local out, seen = {}, {}
|
||||
local function add(rel)
|
||||
@@ -886,7 +919,6 @@ function TouchSkin.toRetroArchConfig(skin)
|
||||
if page.viewport then
|
||||
out[#out + 1] = p .. "_viewport = " .. fmtRect(page.viewport)
|
||||
if page.viewportFill then out[#out + 1] = p .. "_viewport_fill = true" end
|
||||
if page.viewportExpand then out[#out + 1] = p .. "_viewport_expand = true" end
|
||||
end
|
||||
local controls = {}
|
||||
for _, ctl in ipairs(page.controls or {}) do
|
||||
@@ -1284,7 +1316,7 @@ function TouchSkin.pageBox(page, w, h, ox, oy)
|
||||
-- full_screen means "relative to the window, not the game viewport".
|
||||
-- When the cfg also names an aspect_ratio, that window is then fitted
|
||||
-- to the overlay's design aspect so buttons do not stretch. #1503
|
||||
local fit = ((not page.fullScreen) or page.aspectFromCfg)
|
||||
local fit = ((not page.fullScreen) or page.aspectFromCfg or page.aspectFromImage)
|
||||
and page.aspect and page.aspect > 0 and h > 0
|
||||
if fit then
|
||||
local displayAspect = w / h
|
||||
@@ -1306,6 +1338,11 @@ function TouchSkin.pageBox(page, w, h, ox, oy)
|
||||
by = oy + extra
|
||||
elseif anchor == "top" then
|
||||
by = oy
|
||||
elseif page.aspect < 1 then
|
||||
-- A portrait bezel with controls is a controller deck. On an
|
||||
-- unusually tall display, pin the deck to the lower edge and leave
|
||||
-- the additional room for the game above it.
|
||||
by = oy + extra
|
||||
else
|
||||
by = oy + extra * 0.5
|
||||
end
|
||||
@@ -1359,8 +1396,10 @@ function TouchSkin.decorativeOnly()
|
||||
end
|
||||
|
||||
function TouchSkin.drawable()
|
||||
if not TouchSkin.active then return false end
|
||||
return TouchSkin.overlayLive or TouchSkin.decorativeOnly()
|
||||
-- A selected skin is a presentation choice, not a mobile-only input mode.
|
||||
-- Its artwork and screen placement therefore belong on every platform;
|
||||
-- `overlayLive` still controls whether touch input is available.
|
||||
return TouchSkin.active ~= nil
|
||||
end
|
||||
|
||||
function TouchSkin.hasViewport()
|
||||
@@ -1391,6 +1430,16 @@ local function remainderBox(ox, oy, w, h, bx, by, bw, bh)
|
||||
return best[1], best[2], best[3], best[4]
|
||||
end
|
||||
|
||||
-- The deck box pinned to the lower edge (see pageBox) leaves room above it
|
||||
-- that belongs to the game, so a screen rect flush with the top of the deck
|
||||
-- grows into it instead of showing a black band.
|
||||
local function deckHeadroom(y, vh, by, bh, oy, h)
|
||||
if by <= oy + 0.5 then return y, vh end
|
||||
if by + bh < oy + h - 0.5 then return y, vh end
|
||||
if y - by > math.max(2, bh * 0.01) then return y, vh end
|
||||
return oy, vh + (y - oy)
|
||||
end
|
||||
|
||||
function TouchSkin.pageViewport(page, w, h, ox, oy)
|
||||
if not page then return nil end
|
||||
ox, oy = ox or 0, oy or 0
|
||||
@@ -1400,16 +1449,27 @@ function TouchSkin.pageViewport(page, w, h, ox, oy)
|
||||
local x, y = bx + v.x * bw, by + v.y * bh
|
||||
local vw, vh = v.w * bw, v.h * bh
|
||||
if vw <= 0 or vh <= 0 then return nil end
|
||||
return x, y, vw, vh, page.viewportFill == true, page.viewportExpand == true
|
||||
y, vh = deckHeadroom(y, vh, by, bh, oy, h)
|
||||
return x, y, vw, vh, page.viewportFill == true
|
||||
end
|
||||
if page.screenFit == "remainder" then
|
||||
local x, y, vw, vh = remainderBox(ox, oy, w, h, bx, by, bw, bh)
|
||||
if not x then return nil end
|
||||
return x, y, vw, vh, false, false
|
||||
return x, y, vw, vh, false
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Centre of the page's screen cutout. The renderer fits the 160x144
|
||||
-- picture into that rect; this helper is for the studio preview.
|
||||
function TouchSkin.screenCenter(w, h, ox, oy, page)
|
||||
page = page or TouchSkin.page()
|
||||
if not page then return nil end
|
||||
local x, y, vw, vh = TouchSkin.pageViewport(page, w, h, ox, oy)
|
||||
if not x then return nil end
|
||||
return x + vw * 0.5, y + vh * 0.5
|
||||
end
|
||||
|
||||
function TouchSkin.viewport(w, h, ox, oy)
|
||||
local page = TouchSkin.page()
|
||||
if not page or not TouchSkin.drawable() then return nil end
|
||||
|
||||
@@ -220,6 +220,9 @@ function Save.newGame(opts)
|
||||
phoneContacts = {},
|
||||
tradeFlags = {},
|
||||
pokedex = { seen = {}, caught = {} },
|
||||
-- wLastDexMode (engine/pokedex/pokedex.asm:59-61): the sort mode the
|
||||
-- #DEX reopens in. NEW_MODE is the cart's zero byte.
|
||||
lastDexMode = "NEW",
|
||||
-- wUnownDex: the distinct Unown FORMS caught, in catching order. A second
|
||||
-- record beside the #DEX because the #DEX knows only the species
|
||||
-- (src/core/gen2/Unown.lua).
|
||||
@@ -685,6 +688,12 @@ function Save.validate(save)
|
||||
scrubEvents(save, report)
|
||||
scrubMapScenes(save, report)
|
||||
scrubPlayerState(save, report)
|
||||
-- wLastDexMode: only the three modes the #DEX has (PokedexMenu MODES);
|
||||
-- a hand-edited value falls back to NEW_MODE, the cart's zero byte
|
||||
if save.lastDexMode ~= "NEW" and save.lastDexMode ~= "OLD"
|
||||
and save.lastDexMode ~= "A-Z" then
|
||||
save.lastDexMode = "NEW"
|
||||
end
|
||||
-- The `mailmsg` structs get the same treatment for the same reason: their
|
||||
-- `type` byte is an item id nothing else in the save vouches for, and a
|
||||
-- party key outside 1..6 or a MAILBOX past MAILBOX_CAPACITY is a region the
|
||||
|
||||
@@ -287,6 +287,43 @@ function CacheFs.write(rel, data)
|
||||
return love.filesystem.write(rel, data)
|
||||
end
|
||||
|
||||
-- Open a cache-relative file for streaming replacement. The returned handle
|
||||
-- has write(bytes) and close() methods and follows the same portable/save-dir
|
||||
-- routing as CacheFs.write without forcing the caller to hold the whole file
|
||||
-- in one Lua string.
|
||||
function CacheFs.openWrite(rel)
|
||||
rel = withPrefix(rel)
|
||||
local root = CacheFs.root()
|
||||
if root then
|
||||
ensureParents(root, rel)
|
||||
local f, err = io.open(realPath(root, rel), "wb")
|
||||
if not f then return nil, err end
|
||||
return {
|
||||
write = function(_, data)
|
||||
local ok, writeErr = f:write(data)
|
||||
if not ok then return nil, writeErr end
|
||||
return true
|
||||
end,
|
||||
close = function() f:close() end,
|
||||
}
|
||||
end
|
||||
if not (love and love.filesystem and love.filesystem.newFile) then
|
||||
return nil, "streaming cache writes are unavailable"
|
||||
end
|
||||
local parent = rel:match("^(.*)/[^/]+$")
|
||||
if parent and not love.filesystem.createDirectory(parent) then
|
||||
local info = love.filesystem.getInfo(parent)
|
||||
local reason = info and ("a " .. info.type .. " already exists there")
|
||||
or "unknown reason"
|
||||
return nil, "could not create " .. parent .. ": " .. reason
|
||||
end
|
||||
local file, makeErr = love.filesystem.newFile(rel)
|
||||
if not file then return nil, makeErr or "could not create cache file" end
|
||||
local ok, openErr = file:open("w")
|
||||
if not ok then return nil, openErr or "could not open cache file" end
|
||||
return file
|
||||
end
|
||||
|
||||
-- read cache-relative `rel`; returns the bytes or nil
|
||||
function CacheFs.read(rel)
|
||||
rel = withPrefix(rel)
|
||||
|
||||
@@ -125,6 +125,26 @@ function ImageWriter.columnsToRows(raw, tilesWide, tilesHigh, bytesPerTile)
|
||||
return out
|
||||
end
|
||||
|
||||
-- Inverse of pret tools/gfx --interleave (pokecrystal tools/gfx.c).
|
||||
-- Build-time interleave stores each vertical 8x16 pair as consecutive 8x8
|
||||
-- tiles for OBJ mode; this restores row-major sheet order for PNGs.
|
||||
function ImageWriter.deinterleave(raw, width, bytesPerTile)
|
||||
bytesPerTile = bytesPerTile or 16
|
||||
local widthTiles = width / 8
|
||||
local numTiles = #raw / bytesPerTile
|
||||
local out = {}
|
||||
for i = 0, numTiles - 1 do
|
||||
local row = math.floor(i / widthTiles)
|
||||
local src = i * 2 - (row % 2 == 1
|
||||
and widthTiles * (row + 1) - 1
|
||||
or widthTiles * row)
|
||||
for offset = 1, bytesPerTile do
|
||||
out[i * bytesPerTile + offset] = raw[src * bytesPerTile + offset]
|
||||
end
|
||||
end
|
||||
return out
|
||||
end
|
||||
|
||||
function ImageWriter.save(image, path)
|
||||
local ok, fileData = pcall(image.encode, image, "png")
|
||||
if not ok then error("could not encode " .. path .. ": " .. tostring(fileData)) end
|
||||
|
||||
@@ -6,8 +6,8 @@
|
||||
-- options.lua table (src/core/SaveData.loadOptions/saveOptions) and lets the
|
||||
-- next boot's applyOptions pick the values up. Every ladder mirrors
|
||||
-- OptionsMenu's semantics and stored values; when editing one, keep the two
|
||||
-- in sync. ZOOM is deliberately absent: its range depends on the live
|
||||
-- renderer's fit scale (Renderer:fitScale), which does not exist here.
|
||||
-- in sync. ZOOM uses the live window's integer fit (same 160×144 rule as
|
||||
-- Renderer:fitScale) so the row can offer OUT/FIT/IN without a running game.
|
||||
--
|
||||
-- Rows are the same descriptor idiom OptionRows draws in game:
|
||||
-- { label, value = fn() -> string, step = fn(dir) -> changed,
|
||||
@@ -278,6 +278,16 @@ local function coreRows(opts, hooks)
|
||||
end)
|
||||
end
|
||||
|
||||
local okZ, Zoom = pcall(require, "src.render.Zoom")
|
||||
if okZ then
|
||||
add(Strings("ZOOM"),
|
||||
function() return Zoom.offsetLabel(opts.zoom or 0) end,
|
||||
function(dir)
|
||||
Zoom.nudgeOptions(opts, dir, Zoom.windowFitScale())
|
||||
return true
|
||||
end)
|
||||
end
|
||||
|
||||
local okTile, TileRenderer = pcall(require, "src.render.TileRenderer")
|
||||
if okTile and TileRenderer.VOID_FILLS then
|
||||
add(Strings("VOID FILL"),
|
||||
@@ -303,15 +313,12 @@ local function coreRows(opts, hooks)
|
||||
end)
|
||||
end
|
||||
|
||||
-- ORIENTATION (#592): Android only -- the lock rides SDL's orientation
|
||||
-- hint, which iOS reads only at startup (the Info.plist governs there) and
|
||||
-- desktop ignores. Unlike the other launcher rows this one live-applies:
|
||||
-- the window exists here too, and rotating under the player's finger is
|
||||
-- the only feedback that reads.
|
||||
-- ORIENTATION (#592, #1638): mobile only. Unlike the other launcher rows
|
||||
-- this one live-applies: the window exists here too, and rotating under
|
||||
-- the player's finger is the only feedback that reads.
|
||||
do
|
||||
local osName = love.system and love.system.getOS and love.system.getOS()
|
||||
local okOr, Orientation = pcall(require, "src.core.Orientation")
|
||||
if okOr and osName == "Android" then
|
||||
if okOr and (Orientation.isAndroid() or Orientation.isIOS()) then
|
||||
add(Strings("ORIENTATION"),
|
||||
function() return Strings(Orientation.modeLabel(opts.orientation)) end,
|
||||
function(dir)
|
||||
@@ -646,6 +653,16 @@ local function gen2Rows(opts, hooks)
|
||||
end)
|
||||
end
|
||||
|
||||
local okZ, Zoom = pcall(require, "src.render.Zoom")
|
||||
if okZ then
|
||||
add(Strings("ZOOM"),
|
||||
function() return Zoom.offsetLabel(opts.zoom or 0) end,
|
||||
function(dir)
|
||||
Zoom.nudgeOptions(opts, dir, Zoom.windowFitScale())
|
||||
return true
|
||||
end)
|
||||
end
|
||||
|
||||
local okFill, BorderFill = pcall(require, "src.world.gen2.BorderFill")
|
||||
if okFill and BorderFill.VOID_FILLS then
|
||||
add(Strings("VOID FILL"),
|
||||
|
||||
+490
-221
@@ -753,12 +753,15 @@ local function cartridgeButton(imp, x, y, w, h, key, version, gameName, action)
|
||||
-- and one below the top-right corner notch, like the DMG cart.
|
||||
local grooveW = w * 0.115
|
||||
local grooveH = math.max(1, h * 0.009)
|
||||
local grooveScale = { 1.22, 1.10, 1.00, 1.00, 1.10, 1.22 }
|
||||
local grooveInset = w * 0.02
|
||||
for i = 0, 5 do
|
||||
local ry = mainTop + h * 0.014 + i * h * 0.021
|
||||
cartPolygon(cartQuad(project, -halfW + w * 0.02, ry,
|
||||
grooveW, grooveH, faceZ), side, 0.7)
|
||||
cartPolygon(cartQuad(project, halfW - grooveW - w * 0.02, ry,
|
||||
grooveW, grooveH, faceZ), side, 0.7)
|
||||
local gw = grooveW * grooveScale[i + 1]
|
||||
cartPolygon(cartQuad(project, -halfW + grooveInset, ry,
|
||||
gw, grooveH, faceZ), side, 0.7)
|
||||
cartPolygon(cartQuad(project, halfW - gw - grooveInset, ry,
|
||||
gw, grooveH, faceZ), side, 0.7)
|
||||
end
|
||||
-- The thin diagonal mold ridge cut into each long side a little below
|
||||
-- the grip grooves, mirrored left/right.
|
||||
@@ -774,12 +777,14 @@ local function cartridgeButton(imp, x, y, w, h, key, version, gameName, action)
|
||||
{ project(x1 + nx * t, y1 + ny * t, faceZ) },
|
||||
}, side, 0.7)
|
||||
end
|
||||
local dgY = mainTop + h * 0.20
|
||||
local dgY = mainTop + h * 0.25
|
||||
diagonal(-halfW + w * 0.006, dgY, -halfW + w * 0.085, dgY + h * 0.038)
|
||||
diagonal(halfW - w * 0.006, dgY, halfW - w * 0.085, dgY + h * 0.038)
|
||||
-- The Nintendo GAME BOY recess: one stadium pill sunk into the shell.
|
||||
local pillX, pillW = -halfW + w * 0.17, w * 0.62
|
||||
local pillY, pillH = mainTop + h * 0.024, h * 0.115
|
||||
-- The pill recess: one stadium pill sunk into the shell.
|
||||
local pillX, pillW = -halfW + w * 0.19, w * 0.62
|
||||
local pillY, pillH = mainTop + h * 0.015, h * 0.115
|
||||
-- log out pillH
|
||||
|
||||
cartPill(project, pillX, pillY, pillW, pillH, faceZ + 0.5, side, 0.55)
|
||||
local inX, inY = w * 0.008, h * 0.008
|
||||
cartPill(project, pillX + inX, pillY + inY,
|
||||
@@ -1062,9 +1067,22 @@ local GAME_TABS = {
|
||||
local HEADER_TABS = {
|
||||
{ id = "mods", key = "tab-mods" },
|
||||
{ id = "find", key = "tab-find" },
|
||||
{ id = "skins", key = "tab-skins", glyph = true },
|
||||
{ id = "skins", key = "tab-skins", glyph = true, beta = true },
|
||||
{ id = "bug", key = "tab-bug" },
|
||||
}
|
||||
|
||||
local BETA_TAG_OPTS = { fill = true, bold = true, ink = PAL.inverse }
|
||||
|
||||
local function drawBetaTag(x, y, w, h)
|
||||
Kit.tag(x, y, w, h, "BETA", PAL.yellow, BETA_TAG_OPTS)
|
||||
end
|
||||
|
||||
local function overlayBeta(tx, ty, w, tabH, m)
|
||||
local bh = math.floor(11 * m.s)
|
||||
local bw = math.min(w, Kit.textWidth("micro", "BETA") + math.floor(10 * m.s))
|
||||
drawBetaTag(tx + (w - bw) / 2, ty + tabH - bh - math.floor(2 * m.s), bw, bh)
|
||||
end
|
||||
|
||||
for _, t in ipairs(HEADER_TABS) do
|
||||
t.opts = { face = "tab", font = "tab", color = t.color, letter = t.letter }
|
||||
if t.glyph then
|
||||
@@ -1268,6 +1286,7 @@ local function buildHeader(imp, m)
|
||||
o.image = t.icon
|
||||
o.action = chrome.tab[t.id]
|
||||
btn(imp, tx, ty, w, tabH, t.key, "", o)
|
||||
if t.beta then overlayBeta(tx, ty, w, tabH, m) end
|
||||
tx = tx + w + tabGap
|
||||
end
|
||||
-- The bug-report chip sits LAST, past the sync chip.
|
||||
@@ -1285,10 +1304,7 @@ local function buildHeader(imp, m)
|
||||
local o = chrome.sync
|
||||
o.active = imp._syncModal ~= nil
|
||||
btn(imp, tx, ty, w, tabH, "tab-sync", "", o)
|
||||
local bh = math.floor(11 * m.s)
|
||||
local bw = math.min(w, Kit.textWidth("micro", "BETA") + math.floor(10 * m.s))
|
||||
Kit.tag(tx + (w - bw) / 2, ty + tabH - bh - math.floor(2 * m.s), bw, bh,
|
||||
"BETA", o.active and PAL.inverse or PAL.yellow)
|
||||
overlayBeta(tx, ty, w, tabH, m)
|
||||
local eng = imp._sync
|
||||
if eng and eng.busy and eng:busy() then
|
||||
Kit.spinner(tx + w - math.floor(8 * m.s), ty + math.floor(8 * m.s),
|
||||
@@ -1316,15 +1332,27 @@ function LauncherView._updateControl(imp)
|
||||
elseif status == "downloading" then
|
||||
local pct = st.progress and math.floor(st.progress * 100) or 0
|
||||
return status, Strings("Updating %d%%", pct), nil, false
|
||||
elseif status == "full_downloading" then
|
||||
local pct = st.progress and math.floor(st.progress * 100) or 0
|
||||
return status, Strings("Downloading app %d%%", pct), nil, false
|
||||
elseif status == "available" then
|
||||
return status, st.latest and (Strings("Update v") .. st.latest)
|
||||
or Strings("Update"), function() pcall(imp.Check.download) end, true
|
||||
elseif status == "ready" then
|
||||
return status, Strings("Restart to update"),
|
||||
function() require("src.core.HostShell").restart() end, true
|
||||
elseif status == "needs_full" then
|
||||
return status, Strings("Open releases"),
|
||||
function() love.system.openURL(imp.Check.releaseUrl()) end, true
|
||||
elseif status == "needs_full" or status == "full_ready" then
|
||||
local action = imp.Check.fullUpdateAction and imp.Check.fullUpdateAction()
|
||||
local label = action and action.label or "Open releases"
|
||||
local url = action and action.url or imp.Check.releaseUrl()
|
||||
return status, Strings(label),
|
||||
function()
|
||||
if action and action.kind and imp.Check.performFullUpdate then
|
||||
pcall(imp.Check.performFullUpdate)
|
||||
else
|
||||
love.system.openURL(url)
|
||||
end
|
||||
end, true
|
||||
end
|
||||
-- idle / uptodate / error: offer a manual check, with no glow.
|
||||
return status, Strings("Check for updates"),
|
||||
@@ -2130,124 +2158,127 @@ local function buildModsPanel(imp, x, y, w, availH, m)
|
||||
+ math.floor(8 * m.s)
|
||||
local listTop = cy
|
||||
|
||||
-- One continuous list: every row is laid out, the region scroll moves
|
||||
-- through all of it, and only rows inside the region's viewport draw --
|
||||
-- so the per-frame cost stays bounded by the window, not the list.
|
||||
-- One continuous list: derive the rows that can touch the viewport before
|
||||
-- entering the loop. Drawing was already culled, but scanning every
|
||||
-- installed row to discover that defeats the point on a large mod library.
|
||||
local view = imp._tabRegionRect
|
||||
local viewTop = view and view.y or listTop
|
||||
local viewBot = view and (view.y + view.h) or (listTop + availH)
|
||||
for i = 1, #mods do
|
||||
local stride = rowH + gap
|
||||
local first = math.max(1,
|
||||
math.ceil((viewTop - rowH - listTop) / stride) + 1)
|
||||
local last = math.min(#mods,
|
||||
math.floor((viewBot - listTop) / stride) + 1)
|
||||
for i = first, last do
|
||||
local mod = mods[i]
|
||||
local ry = listTop + (i - 1) * (rowH + gap)
|
||||
if ry + rowH >= viewTop and ry <= viewBot then
|
||||
local rowKey = rowKeyFor(imp, "mod-row-", mod.id)
|
||||
local isFullyDisabled = true
|
||||
if mod.enabledByVersion then
|
||||
for _, on in pairs(mod.enabledByVersion) do
|
||||
if on then isFullyDisabled = false; break end
|
||||
end
|
||||
else
|
||||
isFullyDisabled = not mod.enabled
|
||||
local rowKey = rowKeyFor(imp, "mod-row-", mod.id)
|
||||
local isFullyDisabled = true
|
||||
if mod.enabledByVersion then
|
||||
for _, on in pairs(mod.enabledByVersion) do
|
||||
if on then isFullyDisabled = false; break end
|
||||
end
|
||||
else
|
||||
isFullyDisabled = not mod.enabled
|
||||
end
|
||||
|
||||
local focused = Kit.focusable(rowKey, x, ry, w, rowH)
|
||||
local hot = focused or Kit.hover(x, ry, w, rowH)
|
||||
if isFullyDisabled then
|
||||
Kit.card(x, ry, w, rowH, hot and "mutedHot" or "muted")
|
||||
else
|
||||
Kit.card(x, ry, w, rowH, hot)
|
||||
end
|
||||
local pad = math.floor(12 * m.s)
|
||||
local px, inner = x + pad, w - 2 * pad
|
||||
local ly = ry + math.floor(10 * m.s)
|
||||
local focused = Kit.focusable(rowKey, x, ry, w, rowH)
|
||||
local hot = focused or Kit.hover(x, ry, w, rowH)
|
||||
if isFullyDisabled then
|
||||
Kit.card(x, ry, w, rowH, hot and "mutedHot" or "muted")
|
||||
else
|
||||
Kit.card(x, ry, w, rowH, hot)
|
||||
end
|
||||
local pad = math.floor(12 * m.s)
|
||||
local px, inner = x + pad, w - 2 * pad
|
||||
local ly = ry + math.floor(10 * m.s)
|
||||
|
||||
local togGap = math.floor(5 * m.s) + 1
|
||||
local info = mod.github and mod.github ~= "" and imp:_modUpdateInfo(mod.id)
|
||||
local togGap = math.floor(5 * m.s) + 1
|
||||
local info = mod.github and mod.github ~= "" and imp:_modUpdateInfo(mod.id)
|
||||
|
||||
-- These answer separate games, not a single shared install flag. The
|
||||
-- importer receives the game id so an experimental confirmation also
|
||||
-- applies only to the checkbox the player pressed.
|
||||
local flipped = false
|
||||
local gamesY = ry + math.floor(8 * m.s) + textH + math.floor(8 * m.s)
|
||||
Kit.text("micro", gamesLabel, px,
|
||||
gamesY + (togH - Kit.textHeight("micro")) / 2, PAL.muted)
|
||||
local tx = px + Kit.textWidth("micro", gamesLabel) + math.floor(10 * m.s)
|
||||
for _, game in ipairs(GameVersion.ORDER) do
|
||||
local togKey = "mod-toggle-" .. mod.id .. "-" .. game
|
||||
if modGameCheckbox(tx, gamesY, togH,
|
||||
mod.enabledByVersion and mod.enabledByVersion[game] == true,
|
||||
game, togKey, not safeMode) then
|
||||
local version = game
|
||||
queueAction(imp, togKey, function() imp:_toggleMod(mod.id, nil, version) end)
|
||||
flipped = true
|
||||
end
|
||||
tx = tx + togH + togGap
|
||||
-- These answer separate games, not a single shared install flag. The
|
||||
-- importer receives the game id so an experimental confirmation also
|
||||
-- applies only to the checkbox the player pressed.
|
||||
local flipped = false
|
||||
local gamesY = ry + math.floor(8 * m.s) + textH + math.floor(8 * m.s)
|
||||
Kit.text("micro", gamesLabel, px,
|
||||
gamesY + (togH - Kit.textHeight("micro")) / 2, PAL.muted)
|
||||
local tx = px + Kit.textWidth("micro", gamesLabel) + math.floor(10 * m.s)
|
||||
for _, game in ipairs(GameVersion.ORDER) do
|
||||
local togKey = "mod-toggle-" .. mod.id .. "-" .. game
|
||||
if modGameCheckbox(tx, gamesY, togH,
|
||||
mod.enabledByVersion and mod.enabledByVersion[game] == true,
|
||||
game, togKey, not safeMode) then
|
||||
local version = game
|
||||
queueAction(imp, togKey, function() imp:_toggleMod(mod.id, nil, version) end)
|
||||
flipped = true
|
||||
end
|
||||
-- The checkboxes sit inside the row's rect, so their press also passes the
|
||||
-- row hit test; `flipped` gates the row action to everywhere else.
|
||||
if not flipped
|
||||
and (Kit.press(x, ry, w, rowH) or Kit._activateId == rowKey) then
|
||||
local id = mod.id
|
||||
queueAction(imp, rowKey, function() imp._modActions = id end)
|
||||
end
|
||||
local textW = inner
|
||||
tx = tx + togH + togGap
|
||||
end
|
||||
-- The checkboxes sit inside the row's rect, so their press also passes the
|
||||
-- row hit test; `flipped` gates the row action to everywhere else.
|
||||
if not flipped
|
||||
and (Kit.press(x, ry, w, rowH) or Kit._activateId == rowKey) then
|
||||
local id = mod.id
|
||||
queueAction(imp, rowKey, function() imp._modActions = id end)
|
||||
end
|
||||
local textW = inner
|
||||
|
||||
local badgeW = Kit.textWidth("micro", mod.badge) + math.floor(12 * m.s)
|
||||
-- the games the mod is for, beside its category: the same chip the
|
||||
-- in-game manager shows (src/mods/ModTargets.lua)
|
||||
local gamesW = mod.targets
|
||||
and Kit.textWidth("micro", mod.targets) + math.floor(12 * m.s) or 0
|
||||
local nameShown = Kit.ellipsize("button", mod.name,
|
||||
textW - badgeW - gamesW - math.floor(12 * m.s))
|
||||
local headingCol = isFullyDisabled and PAL.muted or PAL.heading
|
||||
Kit.text("button", nameShown, px, ly, headingCol)
|
||||
local tagX = px + Kit.textWidth("button", nameShown) + math.floor(8 * m.s)
|
||||
Kit.tag(tagX, ly, badgeW, Kit.textHeight("button"), mod.badge,
|
||||
mod.experimental and PAL.yellow or PAL.muted)
|
||||
if mod.targets then
|
||||
Kit.tag(tagX + badgeW + math.floor(4 * m.s), ly, gamesW,
|
||||
Kit.textHeight("button"), mod.targets,
|
||||
mod.targetsHere == false and PAL.steel or PAL.blue)
|
||||
end
|
||||
ly = ly + Kit.textHeight("button") + math.floor(4 * m.s)
|
||||
local badgeW = Kit.textWidth("micro", mod.badge) + math.floor(12 * m.s)
|
||||
-- the games the mod is for, beside its category: the same chip the
|
||||
-- in-game manager shows (src/mods/ModTargets.lua)
|
||||
local gamesW = mod.targets
|
||||
and Kit.textWidth("micro", mod.targets) + math.floor(12 * m.s) or 0
|
||||
local nameShown = Kit.ellipsize("button", mod.name,
|
||||
textW - badgeW - gamesW - math.floor(12 * m.s))
|
||||
local headingCol = isFullyDisabled and PAL.muted or PAL.heading
|
||||
Kit.text("button", nameShown, px, ly, headingCol)
|
||||
local tagX = px + Kit.textWidth("button", nameShown) + math.floor(8 * m.s)
|
||||
Kit.tag(tagX, ly, badgeW, Kit.textHeight("button"), mod.badge,
|
||||
mod.experimental and PAL.yellow or PAL.muted)
|
||||
if mod.targets then
|
||||
Kit.tag(tagX + badgeW + math.floor(4 * m.s), ly, gamesW,
|
||||
Kit.textHeight("button"), mod.targets,
|
||||
mod.targetsHere == false and PAL.steel or PAL.blue)
|
||||
end
|
||||
ly = ly + Kit.textHeight("button") + math.floor(4 * m.s)
|
||||
|
||||
-- version + status + update state
|
||||
local statusText, statusCol = modStatusColor(mod.status)
|
||||
local line = "v" .. tostring(mod.version or "?") .. " " .. statusText
|
||||
Kit.text("small", line, px, ly, statusCol)
|
||||
local lx = px + Kit.textWidth("small", line) + math.floor(12 * m.s)
|
||||
if imp:_modInfoPending(mod.id) then
|
||||
-- An inline spinner, because this row's release check is genuinely in
|
||||
-- flight -- the list stays usable while it resolves.
|
||||
Loader.dot(lx, ly, Kit.textHeight("small"))
|
||||
Kit.text("small", Strings("Checking..."),
|
||||
lx + Kit.textHeight("small") + math.floor(6 * m.s), ly, PAL.muted)
|
||||
elseif info and info.status == "available" then
|
||||
Kit.text("small", Strings("v%s available", tostring(info.latest)),
|
||||
lx, ly, PAL.yellow)
|
||||
elseif info and info.status == "current" then
|
||||
Kit.text("small", Strings("up to date"), lx, ly, PAL.muted)
|
||||
elseif info and info.status == "error" then
|
||||
Kit.text("small", Strings("check failed"), lx, ly, PAL.red)
|
||||
end
|
||||
ly = ly + Kit.textHeight("small") + math.floor(2 * m.s)
|
||||
-- version + status + update state
|
||||
local statusText, statusCol = modStatusColor(mod.status)
|
||||
local line = "v" .. tostring(mod.version or "?") .. " " .. statusText
|
||||
Kit.text("small", line, px, ly, statusCol)
|
||||
local lx = px + Kit.textWidth("small", line) + math.floor(12 * m.s)
|
||||
if imp:_modInfoPending(mod.id) then
|
||||
-- An inline spinner, because this row's release check is genuinely in
|
||||
-- flight -- the list stays usable while it resolves.
|
||||
Loader.dot(lx, ly, Kit.textHeight("small"))
|
||||
Kit.text("small", Strings("Checking..."),
|
||||
lx + Kit.textHeight("small") + math.floor(6 * m.s), ly, PAL.muted)
|
||||
elseif info and info.status == "available" then
|
||||
Kit.text("small", Strings("v%s available", tostring(info.latest)),
|
||||
lx, ly, PAL.yellow)
|
||||
elseif info and info.status == "current" then
|
||||
Kit.text("small", Strings("up to date"), lx, ly, PAL.muted)
|
||||
elseif info and info.status == "error" then
|
||||
Kit.text("small", Strings("check failed"), lx, ly, PAL.red)
|
||||
end
|
||||
ly = ly + Kit.textHeight("small") + math.floor(2 * m.s)
|
||||
|
||||
-- one line of description, or the download stats when we have them
|
||||
-- (download count in green so popularity reads at a glance)
|
||||
if info and info.downloads then
|
||||
local d = info.dates
|
||||
local dl = ModUpdate.downloadsLine(info.downloads.total)
|
||||
local dates = ModUpdate.datesLine(d and d.first, d and d.latest)
|
||||
local segs = {}
|
||||
if dl then segs[#segs + 1] = { dl, PAL.green } end
|
||||
if dates then
|
||||
segs[#segs + 1] = { (dl and " - " or "") .. dates, PAL.detail }
|
||||
end
|
||||
segLine("small", segs, px, ly, textW)
|
||||
elseif (mod.description or "") ~= "" then
|
||||
Kit.text("small", Kit.ellipsize("small", mod.description, textW),
|
||||
px, ly, PAL.detail)
|
||||
-- one line of description, or the download stats when we have them
|
||||
-- (download count in green so popularity reads at a glance)
|
||||
if info and info.downloads then
|
||||
local d = info.dates
|
||||
local dl = ModUpdate.downloadsLine(info.downloads.total)
|
||||
local dates = ModUpdate.datesLine(d and d.first, d and d.latest)
|
||||
local segs = {}
|
||||
if dl then segs[#segs + 1] = { dl, PAL.green } end
|
||||
if dates then
|
||||
segs[#segs + 1] = { (dl and " - " or "") .. dates, PAL.detail }
|
||||
end
|
||||
segLine("small", segs, px, ly, textW)
|
||||
elseif (mod.description or "") ~= "" then
|
||||
Kit.text("small", Kit.ellipsize("small", mod.description, textW),
|
||||
px, ly, PAL.detail)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -2257,8 +2288,8 @@ end
|
||||
|
||||
-- ---------------------------------------------------------- find mods panel
|
||||
|
||||
-- SKINS tab: pick the on-screen skin, import one, or open the desktop studio.
|
||||
local function buildSkinsPanel(imp, x, y, w, availH, m)
|
||||
-- SKINS tab: pick the on-screen skin, import one, or open Skin Studio.
|
||||
local function buildSkinsPanelLegacy(imp, x, y, w, availH, m)
|
||||
local skins = imp:_ensureSkins()
|
||||
local active = imp:_activeSkin()
|
||||
local gap = m.gap
|
||||
@@ -2312,7 +2343,7 @@ local function buildSkinsPanel(imp, x, y, w, availH, m)
|
||||
end
|
||||
cy = cy + urlH + math.floor(8 * m.s)
|
||||
|
||||
-- Studio button. Desktop only: the host supplies the hook nowhere else.
|
||||
-- The Studio reflows to a touch-first canvas plus inspector on phones.
|
||||
if imp.onOpenSkinStudio then
|
||||
local label = Strings("Open Skin Studio")
|
||||
local bw = math.min(w, Kit.textWidth("small", label) + math.floor(40 * m.s))
|
||||
@@ -2332,6 +2363,64 @@ local function buildSkinsPanel(imp, x, y, w, availH, m)
|
||||
Kit.caption(x, cy, Strings("INSTALLED"))
|
||||
cy = cy + Kit.textHeight("small") + math.floor(6 * m.s)
|
||||
|
||||
-- Keep the actionable list below for detailed metadata and exports, but
|
||||
-- lead with a visual picker: skins are much easier to recognize by their
|
||||
-- bezel than by a folder name. Cards use the same loaded art that the
|
||||
-- runtime draws, so they cannot drift from the selected skin.
|
||||
local previewGap = math.floor(8 * m.s)
|
||||
local previewCols = w >= math.floor(420 * m.s) and 2 or 1
|
||||
local previewW = (w - previewGap * (previewCols - 1)) / previewCols
|
||||
local previewH = math.max(108 * m.s, Kit.tapMin() * 2)
|
||||
local previewCount = #skins
|
||||
for i, entry in ipairs(skins) do
|
||||
local n = i - 1
|
||||
local px = x + (n % previewCols) * (previewW + previewGap)
|
||||
local py = cy + math.floor(n / previewCols) * (previewH + previewGap)
|
||||
local key = "skin-preview-" .. entry.id
|
||||
local selected = active == entry.id
|
||||
local focused = Kit.focusable(key, px, py, previewW, previewH)
|
||||
Kit.card(px, py, previewW, previewH, selected and "selected"
|
||||
or (focused or Kit.hover(px, py, previewW, previewH)))
|
||||
local pad = math.floor(8 * m.s)
|
||||
local artH = math.floor(previewH * 0.60)
|
||||
Theme.fillRounded(px + pad, py + pad, previewW - pad * 2, artH,
|
||||
PAL.bg, 1, Theme.cardRadius() * 0.6)
|
||||
local art = entry.preview
|
||||
if art and art.getDimensions then
|
||||
local iw, ih = art:getDimensions()
|
||||
if iw > 0 and ih > 0 then
|
||||
local scale = math.min((previewW - pad * 4) / iw, (artH - pad * 2) / ih)
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
love.graphics.draw(art, px + (previewW - iw * scale) * 0.5,
|
||||
py + pad + (artH - ih * scale) * 0.5, 0, scale, scale)
|
||||
end
|
||||
else
|
||||
Theme.strokeRounded(px + previewW * 0.23, py + pad + artH * 0.15,
|
||||
previewW * 0.54, artH * 0.42, PAL.line, Theme.A.hairline, 1, 2)
|
||||
Theme.fillRounded(px + previewW * 0.20, py + pad + artH * 0.64,
|
||||
previewW * 0.22, artH * 0.17, PAL.steel, 0.75, 3)
|
||||
Theme.fillRounded(px + previewW * 0.60, py + pad + artH * 0.61,
|
||||
previewW * 0.12, artH * 0.22, PAL.steel, 0.75, artH * 0.11)
|
||||
Theme.fillRounded(px + previewW * 0.75, py + pad + artH * 0.56,
|
||||
previewW * 0.12, artH * 0.22, PAL.steel, 0.75, artH * 0.11)
|
||||
end
|
||||
Kit.text("mono", Kit.ellipsize("mono", entry.id, previewW - pad * 2),
|
||||
px + pad, py + pad + artH + math.floor(5 * m.s),
|
||||
selected and PAL.green or PAL.heading)
|
||||
if selected then
|
||||
Kit.text("micro", Strings("IN USE"), px + pad,
|
||||
py + previewH - pad - Kit.textHeight("micro"), PAL.green)
|
||||
end
|
||||
if Kit.press(px, py, previewW, previewH) or Kit._activateId == key then
|
||||
queueAction(imp, key, function() imp:_useSkin(entry.id) end)
|
||||
end
|
||||
end
|
||||
if previewCount > 0 then
|
||||
cy = cy + math.ceil(previewCount / previewCols) * previewH
|
||||
+ math.max(0, math.ceil(previewCount / previewCols) - 1) * previewGap
|
||||
+ gap
|
||||
end
|
||||
|
||||
local rowH = math.max(Kit.tapMin(), math.floor(44 * m.s))
|
||||
imp._skinGear = imp._skinGear
|
||||
or love.graphics.newImage("assets/launcher/gear.png")
|
||||
@@ -2445,6 +2534,69 @@ local function buildSkinsPanel(imp, x, y, w, availH, m)
|
||||
return cy + hintH - y
|
||||
end
|
||||
|
||||
-- The launcher is the short path: bring a skin in, see what is enabled, or
|
||||
-- turn skin use off. Browsing, pagination and per-skin editing/export live
|
||||
-- together in My Skins, where they are useful instead of competing here.
|
||||
local function buildSkinsPanel(imp, x, y, w, availH, m)
|
||||
local cy, gap, bh = y, m.gap, m.btnH
|
||||
local active = imp:_activeSkin()
|
||||
|
||||
Kit.text("button", Strings("Skins"), x, cy, PAL.heading)
|
||||
local importW = math.min(w * 0.46,
|
||||
Kit.textWidth("small", imp:_skinsImportButtonLabel()) + math.floor(24 * m.s))
|
||||
btn(imp, x + w - importW, cy, importW, bh, "skins-import",
|
||||
imp:_skinsImportButtonLabel(), { kind = "accent", font = "small",
|
||||
action = function() imp:chooseSkin() end })
|
||||
cy = cy + bh + gap
|
||||
|
||||
if imp._skinNotice then
|
||||
cy = cy + Kit.textWrapped("small", imp._skinNotice.text, x, cy, w,
|
||||
imp._skinNotice.ok and PAL.green or PAL.red, 2) + gap
|
||||
end
|
||||
|
||||
local addW = Kit.textWidth("small", Strings("Add")) + math.floor(24 * m.s)
|
||||
if imp._skinFetch then
|
||||
Loader.inline(x, cy, w, bh, Strings("Downloading %s...",
|
||||
tostring(imp._skinFetch.name or "")))
|
||||
else
|
||||
btn(imp, x + w - addW, cy, addW, bh, "skins-url-add", Strings("Add"), {
|
||||
kind = "accent", font = "small", action = function() imp:_addSkinFromUrl() end })
|
||||
textField(imp, x, cy, w - addW - gap, bh, "skins-url", imp.skinUrl or "",
|
||||
Strings("Paste a skin link (.zip, .cfg, .deltaskin)"),
|
||||
imp._skinUrlFocus == true, function() imp:_toggleSkinUrlFocus() end)
|
||||
end
|
||||
cy = cy + bh + gap
|
||||
|
||||
local currentH = active and (bh * 2 + gap * 2) or (bh + gap * 2)
|
||||
Kit.card(x, cy, w, currentH)
|
||||
Kit.caption(x + gap, cy + gap, "CURRENT SKIN")
|
||||
local current = active and tostring(active) or Strings("No skin enabled")
|
||||
Kit.text("mono", Kit.ellipsize("mono", current, w - gap * 2), x + gap,
|
||||
cy + gap + Kit.textHeight("small") + math.floor(4 * m.s),
|
||||
active and PAL.green or PAL.muted)
|
||||
local buttonY = cy + bh + gap
|
||||
local half = (w - gap * 3) * 0.5
|
||||
if active then
|
||||
btn(imp, x + gap, buttonY, half, bh, "skins-export-current",
|
||||
Strings("Export current"), { font = "small",
|
||||
action = function() imp:_exportSkin(active, "native") end })
|
||||
btn(imp, x + gap * 2 + half, buttonY, half, bh, "skins-off",
|
||||
Strings("Turn skins off"), { kind = "danger", font = "small",
|
||||
action = function() imp:_disableSkins() end })
|
||||
end
|
||||
cy = cy + currentH + gap
|
||||
|
||||
if imp.onOpenSkinStudio then
|
||||
btn(imp, x, cy, w, bh, "skins-my-skins", Strings("My Skins"), {
|
||||
kind = "accent", font = "small",
|
||||
action = function() imp.onOpenSkinStudio(imp.modScope or "red", active) end })
|
||||
cy = cy + bh + gap
|
||||
end
|
||||
Kit.textWrapped("small", Strings("Import from a file or link, then manage, edit and export individual skins in My Skins."),
|
||||
x, cy, w, PAL.muted, 3)
|
||||
return cy + Kit.wrapHeight("small", Strings("Import from a file or link, then manage, edit and export individual skins in My Skins."), w, 3) - y
|
||||
end
|
||||
|
||||
local function buildBugPanel(imp, x, y, w, availH, m)
|
||||
local SaveData = require("src.core.SaveData")
|
||||
local gap = m.gap
|
||||
@@ -3005,9 +3157,13 @@ local function buildTextModal(imp, m, key, title, body, closeFn)
|
||||
local h = math.floor(math.min(m.H - 2 * m.pad, 460 * m.s))
|
||||
local px, py, pw, ph = modalPanel(m, w, h)
|
||||
local cy = py + pad
|
||||
Kit.text("button", Kit.ellipsize("button", title, pw - 2 * pad),
|
||||
local xW = math.max(Kit.tapMin(), math.floor(30 * m.s))
|
||||
Kit.text("button", Kit.ellipsize("button", title,
|
||||
pw - 2 * pad - xW - math.floor(8 * m.s)),
|
||||
px + pad, cy, PAL.heading)
|
||||
cy = cy + Kit.textHeight("button") + math.floor(10 * m.s)
|
||||
btn(imp, px + pw - pad - xW, cy, xW, xW, key .. "-x", "X",
|
||||
{ font = "small", action = closeFn })
|
||||
cy = cy + math.max(Kit.textHeight("button"), xW) + math.floor(10 * m.s)
|
||||
|
||||
local pagerH = math.max(Kit.tapMin(), math.floor(30 * m.s))
|
||||
local bodyH = (py + ph - pad) - cy - m.btnH - math.floor(10 * m.s)
|
||||
@@ -4345,26 +4501,75 @@ local function syncTitle(imp, m, px, py, pw, pad)
|
||||
Kit.text("button", label, px + pad, py, PAL.heading)
|
||||
local bh = math.floor(15 * m.s)
|
||||
local bw = Kit.textWidth("micro", "BETA") + math.floor(14 * m.s)
|
||||
Kit.tag(px + pad + Kit.textWidth("button", label) + math.floor(8 * m.s),
|
||||
py + (Kit.textHeight("button") - bh) / 2, bw, bh, "BETA", PAL.yellow)
|
||||
drawBetaTag(px + pad + Kit.textWidth("button", label) + math.floor(8 * m.s),
|
||||
py + (Kit.textHeight("button") - bh) / 2, bw, bh)
|
||||
return py + Kit.textHeight("button") + math.floor(12 * m.s)
|
||||
end
|
||||
|
||||
local function syncStatus(imp, m, x, y, w, eng)
|
||||
local function syncWidth(m, want)
|
||||
return math.floor(math.min(want, m.W - 2 * m.pad))
|
||||
end
|
||||
|
||||
local function syncFit(m, fixed, rows, gaps, texts)
|
||||
local fit = { btnH = m.btnH, gap = math.floor(8 * m.s), lines = {} }
|
||||
local avail = m.H - 2 * m.pad
|
||||
texts = texts or {}
|
||||
for i, blk in ipairs(texts) do fit.lines[i] = blk.max end
|
||||
local function total()
|
||||
local t = fixed + rows * fit.btnH + gaps * fit.gap
|
||||
for i, blk in ipairs(texts) do
|
||||
t = t + Kit.wrapHeight(blk.font, blk.str, blk.w, fit.lines[i])
|
||||
end
|
||||
return t
|
||||
end
|
||||
while total() > avail do
|
||||
local worst, worstH = nil, 0
|
||||
for i, blk in ipairs(texts) do
|
||||
if fit.lines[i] > 1 then
|
||||
local hgt = Kit.wrapHeight(blk.font, blk.str, blk.w, fit.lines[i])
|
||||
if hgt > worstH then worst, worstH = i, hgt end
|
||||
end
|
||||
end
|
||||
if not worst then break end
|
||||
fit.lines[worst] = fit.lines[worst] - 1
|
||||
end
|
||||
if total() > avail and gaps > 0 then
|
||||
fit.gap = math.max(math.max(2, math.floor(3 * m.s)),
|
||||
fit.gap - math.ceil((total() - avail) / gaps))
|
||||
end
|
||||
if total() > avail and rows > 0 then
|
||||
fit.btnH = math.max(Kit.tapMin(),
|
||||
fit.btnH - math.ceil((total() - avail) / rows))
|
||||
end
|
||||
fit.over = total() - avail
|
||||
fit.h = math.min(total(), avail)
|
||||
return fit
|
||||
end
|
||||
|
||||
local function syncStatus(imp, m, x, y, w, eng, fit)
|
||||
local bh = (fit and fit.btnH) or m.btnH
|
||||
local gap = (fit and fit.gap) or math.floor(8 * m.s)
|
||||
if eng:busy() then
|
||||
Loader.inline(x, y, w, m.btnH, eng.status)
|
||||
return m.btnH + math.floor(8 * m.s)
|
||||
Loader.inline(x, y, w, bh, eng.status)
|
||||
return bh + gap
|
||||
end
|
||||
Kit.text("small", Kit.ellipsize("small", eng.status or "", w), x, y,
|
||||
eng.phase == "error" and PAL.red or PAL.muted)
|
||||
return Kit.textHeight("small") + gap + math.floor(2 * m.s)
|
||||
end
|
||||
|
||||
local function syncReserve(m, eng)
|
||||
if eng:busy() then return m.btnH + math.floor(8 * m.s) end
|
||||
return Kit.textHeight("small") + math.floor(10 * m.s)
|
||||
end
|
||||
|
||||
local function syncRow(imp, m, x, y, w, key, label, opts)
|
||||
local function syncRow(imp, m, x, y, w, key, label, opts, fit)
|
||||
opts = opts or {}
|
||||
opts.font = "small"
|
||||
btn(imp, x, y, w, m.btnH, key, label, opts)
|
||||
return y + m.btnH + math.floor(8 * m.s)
|
||||
local bh = (fit and fit.btnH) or m.btnH
|
||||
local gap = (fit and fit.gap) or math.floor(8 * m.s)
|
||||
btn(imp, x, y, w, bh, key, label, opts)
|
||||
return y + bh + gap
|
||||
end
|
||||
|
||||
function LauncherView.syncSideText(meta)
|
||||
@@ -4396,91 +4601,99 @@ end
|
||||
local function buildSyncConflict(imp, m, eng)
|
||||
local row = eng.conflicts[1]
|
||||
local pad = math.floor(18 * m.s)
|
||||
local w = math.floor(520 * m.s)
|
||||
local w = syncWidth(m, math.floor(520 * m.s))
|
||||
local innerW = w - 2 * pad
|
||||
local lead = row.overlap
|
||||
and Strings("These saves were played at the same time.")
|
||||
or Strings("This save also changed on another device.")
|
||||
local leadH = Kit.wrapHeight("small", lead, innerW, 2)
|
||||
local sideH = Kit.textHeight("small") + math.floor(2 * m.s)
|
||||
+ Kit.wrapHeight("micro", "x", innerW, 2)
|
||||
local h = pad + Kit.textHeight("button") + math.floor(12 * m.s) + leadH
|
||||
+ math.floor(10 * m.s) + 2 * (sideH + math.floor(10 * m.s))
|
||||
+ 4 * (m.btnH + math.floor(8 * m.s)) + pad
|
||||
local px, py, pw = modalPanel(m, w, h)
|
||||
local mine = LauncherView.syncSideText(row.localMeta)
|
||||
local theirs = LauncherView.syncSideText(row.remoteMeta)
|
||||
local fit = syncFit(m,
|
||||
2 * pad + Kit.textHeight("button") + math.floor(22 * m.s)
|
||||
+ 2 * (Kit.textHeight("small") + math.floor(12 * m.s)),
|
||||
4, 4, {
|
||||
{ font = "small", str = lead, w = innerW, max = 2 },
|
||||
{ font = "micro", str = mine, w = innerW, max = 2 },
|
||||
{ font = "micro", str = theirs, w = innerW, max = 2 },
|
||||
})
|
||||
local px, py, pw = modalPanel(m, w, fit.h)
|
||||
local cy = syncTitle(imp, m, px, py + pad, pw, pad)
|
||||
cy = cy + Kit.textWrapped("small", lead, px + pad, cy, pw - 2 * pad,
|
||||
PAL.detail, 2) + math.floor(10 * m.s)
|
||||
cy = cy + Kit.textWrapped("small", lead, px + pad, cy, innerW,
|
||||
PAL.detail, fit.lines[1]) + math.floor(10 * m.s)
|
||||
|
||||
local function side(title, meta)
|
||||
local function side(title, text, lines)
|
||||
Kit.text("small", title, px + pad, cy, PAL.heading)
|
||||
cy = cy + Kit.textHeight("small") + math.floor(2 * m.s)
|
||||
cy = cy + Kit.textWrapped("micro", LauncherView.syncSideText(meta),
|
||||
px + pad, cy, pw - 2 * pad, PAL.muted, 2) + math.floor(10 * m.s)
|
||||
cy = cy + Kit.textWrapped("micro", text, px + pad, cy, innerW,
|
||||
PAL.muted, lines) + math.floor(10 * m.s)
|
||||
end
|
||||
side(Strings("This device") .. " \194\183 " .. tostring(row.version or "?"),
|
||||
row.localMeta)
|
||||
side(Strings("Other device"), row.remoteMeta)
|
||||
mine, fit.lines[2])
|
||||
side(Strings("Other device"), theirs, fit.lines[3])
|
||||
|
||||
local key = row.key
|
||||
cy = syncRow(imp, m, px + pad, cy, pw - 2 * pad, "sync-keep-this",
|
||||
cy = syncRow(imp, m, px + pad, cy, innerW, "sync-keep-this",
|
||||
Strings("Keep this device"), { kind = "primary",
|
||||
action = function() imp:_syncResolve(key, "local") end })
|
||||
cy = syncRow(imp, m, px + pad, cy, pw - 2 * pad, "sync-keep-other",
|
||||
action = function() imp:_syncResolve(key, "local") end }, fit)
|
||||
cy = syncRow(imp, m, px + pad, cy, innerW, "sync-keep-other",
|
||||
Strings("Keep the other device"), { kind = "accent",
|
||||
action = function() imp:_syncResolve(key, "remote") end })
|
||||
cy = syncRow(imp, m, px + pad, cy, pw - 2 * pad, "sync-keep-both",
|
||||
action = function() imp:_syncResolve(key, "remote") end }, fit)
|
||||
cy = syncRow(imp, m, px + pad, cy, innerW, "sync-keep-both",
|
||||
Strings("Keep both"), {
|
||||
action = function() imp:_syncResolve(key, "both") end })
|
||||
syncRow(imp, m, px + pad, cy, pw - 2 * pad, "sync-conflict-close",
|
||||
Strings("Close"), { action = function() imp:_closeSync() end })
|
||||
action = function() imp:_syncResolve(key, "both") end }, fit)
|
||||
syncRow(imp, m, px + pad, cy, innerW, "sync-conflict-close",
|
||||
Strings("Close"), { action = function() imp:_closeSync() end }, fit)
|
||||
end
|
||||
|
||||
local function buildSyncLink(imp, m, eng)
|
||||
local mo = imp._syncModal
|
||||
local pad = math.floor(18 * m.s)
|
||||
local w = math.floor(460 * m.s)
|
||||
local fieldH = math.max(Kit.tapMin(), math.floor(36 * m.s))
|
||||
local w = syncWidth(m, math.floor(460 * m.s))
|
||||
local innerW = w - 2 * pad
|
||||
local hint = Strings("Enter the two codes the other device is showing.")
|
||||
local hintH = Kit.wrapHeight("small", hint, w - 2 * pad, 2)
|
||||
local h = pad + Kit.textHeight("button") + math.floor(12 * m.s) + hintH
|
||||
+ math.floor(10 * m.s) + 2 * (fieldH + math.floor(8 * m.s))
|
||||
+ Kit.textHeight("small") + math.floor(10 * m.s)
|
||||
+ 2 * (m.btnH + math.floor(8 * m.s)) + pad
|
||||
local px, py, pw = modalPanel(m, w, h)
|
||||
local fieldH = math.max(Kit.tapMin(), math.floor(36 * m.s))
|
||||
local fit = syncFit(m,
|
||||
2 * pad + Kit.textHeight("button") + math.floor(22 * m.s)
|
||||
+ 2 * (fieldH + math.floor(8 * m.s)) + syncReserve(m, eng),
|
||||
2, 2, { { font = "small", str = hint, w = innerW, max = 2 } })
|
||||
local px, py, pw = modalPanel(m, w, fit.h)
|
||||
local cy = syncTitle(imp, m, px, py + pad, pw, pad)
|
||||
cy = cy + Kit.textWrapped("small", hint, px + pad, cy, pw - 2 * pad,
|
||||
PAL.detail, 2) + math.floor(10 * m.s)
|
||||
textField(imp, px + pad, cy, pw - 2 * pad, fieldH, "sync-code1",
|
||||
cy = cy + Kit.textWrapped("small", hint, px + pad, cy, innerW,
|
||||
PAL.detail, fit.lines[1]) + math.floor(10 * m.s)
|
||||
textField(imp, px + pad, cy, innerW, fieldH, "sync-code1",
|
||||
mo.code1 or "", Strings("First code"), imp._syncFocus == "code1",
|
||||
function() imp:_syncFocusField("code1") end)
|
||||
cy = cy + fieldH + math.floor(8 * m.s)
|
||||
textField(imp, px + pad, cy, pw - 2 * pad, fieldH, "sync-code2",
|
||||
cy = cy + fieldH + fit.gap
|
||||
textField(imp, px + pad, cy, innerW, fieldH, "sync-code2",
|
||||
mo.code2 or "", Strings("Second code"), imp._syncFocus == "code2",
|
||||
function() imp:_syncFocusField("code2") end)
|
||||
cy = cy + fieldH + math.floor(8 * m.s)
|
||||
cy = cy + syncStatus(imp, m, px + pad, cy, pw - 2 * pad, eng)
|
||||
cy = syncRow(imp, m, px + pad, cy, pw - 2 * pad, "sync-link-go",
|
||||
cy = cy + fieldH + fit.gap
|
||||
cy = cy + syncStatus(imp, m, px + pad, cy, innerW, eng, fit)
|
||||
cy = syncRow(imp, m, px + pad, cy, innerW, "sync-link-go",
|
||||
Strings("Link this device"), { kind = "primary", enabled = not eng:busy(),
|
||||
action = function() imp:_syncLink() end })
|
||||
syncRow(imp, m, px + pad, cy, pw - 2 * pad, "sync-link-back",
|
||||
Strings("Back"), { action = function() imp:_syncView("home") end })
|
||||
action = function() imp:_syncLink() end }, fit)
|
||||
syncRow(imp, m, px + pad, cy, innerW, "sync-link-back",
|
||||
Strings("Back"), { action = function() imp:_syncView("home") end }, fit)
|
||||
end
|
||||
|
||||
local function buildSyncMods(imp, m, eng)
|
||||
local mo = imp._syncModal
|
||||
local pad = math.floor(18 * m.s)
|
||||
local w = math.floor(500 * m.s)
|
||||
local w = syncWidth(m, math.floor(500 * m.s))
|
||||
local innerW = w - 2 * pad
|
||||
local fieldH = math.max(Kit.tapMin(), math.floor(36 * m.s))
|
||||
local plan = eng.modPlan
|
||||
local rows = 4 + (plan and 1 or 0)
|
||||
local h = pad + Kit.textHeight("button") + math.floor(12 * m.s)
|
||||
+ 3 * (Kit.textHeight("small") + math.floor(8 * m.s))
|
||||
+ fieldH + math.floor(8 * m.s)
|
||||
+ rows * (m.btnH + math.floor(8 * m.s)) + pad
|
||||
local px, py, pw = modalPanel(m, w, h)
|
||||
local codeH = eng.shareCode and (Kit.textHeight("small")
|
||||
+ Kit.textHeight("stat") + Kit.textHeight("micro")
|
||||
+ math.floor(18 * m.s)) or 0
|
||||
local planH = plan and (Kit.textHeight("small") + math.floor(8 * m.s)) or 0
|
||||
local fit = syncFit(m,
|
||||
2 * pad + Kit.textHeight("button") + math.floor(12 * m.s) + codeH + planH
|
||||
+ fieldH + math.floor(8 * m.s) + syncReserve(m, eng),
|
||||
rows, rows, {})
|
||||
local px, py, pw = modalPanel(m, w, fit.h)
|
||||
local cy = syncTitle(imp, m, px, py + pad, pw, pad)
|
||||
local innerW = pw - 2 * pad
|
||||
|
||||
if eng.shareCode then
|
||||
Kit.text("small", Strings("Share this code:"), px + pad, cy, PAL.muted)
|
||||
@@ -4492,17 +4705,23 @@ local function buildSyncMods(imp, m, eng)
|
||||
px + pad, cy, PAL.muted)
|
||||
cy = cy + Kit.textHeight("micro") + math.floor(10 * m.s)
|
||||
end
|
||||
local withOptions = mo.withOptions ~= false
|
||||
cy = syncRow(imp, m, px + pad, cy, innerW, "sync-share-options",
|
||||
Strings("Include my mod options") .. " \194\183 "
|
||||
.. (withOptions and Strings("ON") or Strings("OFF")),
|
||||
{ kind = withOptions and "accent" or nil, enabled = not eng:busy(),
|
||||
action = function() imp:_syncToggleShareOptions() end }, fit)
|
||||
cy = syncRow(imp, m, px + pad, cy, innerW, "sync-share-mods",
|
||||
Strings("Share mod list"), { kind = "accent", enabled = not eng:busy(),
|
||||
action = function() imp:_syncShareMods() end })
|
||||
action = function() imp:_syncShareMods() end }, fit)
|
||||
|
||||
textField(imp, px + pad, cy, innerW, fieldH, "sync-share-code",
|
||||
mo.share or "", Strings("Paste a 6-character mod code"),
|
||||
imp._syncFocus == "share", function() imp:_syncFocusField("share") end)
|
||||
cy = cy + fieldH + math.floor(8 * m.s)
|
||||
cy = cy + fieldH + fit.gap
|
||||
cy = syncRow(imp, m, px + pad, cy, innerW, "sync-get-mods",
|
||||
Strings("Get mod list"), { kind = "accent", enabled = not eng:busy(),
|
||||
action = function() imp:_syncGetShare() end })
|
||||
action = function() imp:_syncGetShare() end }, fit)
|
||||
|
||||
if plan then
|
||||
local line = Strings("%d mods, %d indexes to add",
|
||||
@@ -4511,24 +4730,29 @@ local function buildSyncMods(imp, m, eng)
|
||||
line = line .. " \194\183 " .. Strings("%d not in your indexes",
|
||||
#plan.missing)
|
||||
end
|
||||
if #(plan.options or {}) > 0 then
|
||||
line = line .. " \194\183 " .. (plan.applyOptions
|
||||
and Strings("options for %d mods", #plan.options)
|
||||
or Strings("their options skipped"))
|
||||
end
|
||||
Kit.text("small", Kit.ellipsize("small", line, innerW), px + pad, cy,
|
||||
PAL.detail)
|
||||
cy = cy + Kit.textHeight("small") + math.floor(8 * m.s)
|
||||
local prog = mo.progress
|
||||
if prog then
|
||||
Loader.inline(px + pad, cy, innerW, m.btnH,
|
||||
Loader.inline(px + pad, cy, innerW, fit.btnH,
|
||||
Strings("%d of %d", prog.done or 0, prog.total or 0))
|
||||
cy = cy + m.btnH + math.floor(8 * m.s)
|
||||
cy = cy + fit.btnH + fit.gap
|
||||
else
|
||||
cy = syncRow(imp, m, px + pad, cy, innerW, "sync-apply-mods",
|
||||
Strings("Apply these mods"), { kind = "primary",
|
||||
enabled = not eng:busy(),
|
||||
action = function() imp:_syncApplyMods() end })
|
||||
action = function() imp:_syncApplyMods() end }, fit)
|
||||
end
|
||||
end
|
||||
cy = cy + syncStatus(imp, m, px + pad, cy, innerW, eng)
|
||||
cy = cy + syncStatus(imp, m, px + pad, cy, innerW, eng, fit)
|
||||
syncRow(imp, m, px + pad, cy, innerW, "sync-mods-back", Strings("Back"),
|
||||
{ action = function() imp:_syncView("home") end })
|
||||
{ action = function() imp:_syncView("home") end }, fit)
|
||||
end
|
||||
|
||||
function LauncherView.syncDeviceRows(eng, limit)
|
||||
@@ -4550,29 +4774,35 @@ end
|
||||
|
||||
local function buildSyncHome(imp, m, eng)
|
||||
local pad = math.floor(18 * m.s)
|
||||
local w = math.floor(460 * m.s)
|
||||
local w = syncWidth(m, math.floor(460 * m.s))
|
||||
local linked = eng:linked()
|
||||
local codes = eng.codes
|
||||
local body = linked
|
||||
and Strings("This device is linked. Saves sync when the launcher opens, a few seconds after each save, and every few minutes while the app is running.")
|
||||
or Strings(SYNC_HINT)
|
||||
local innerW = w - 2 * pad
|
||||
local hintH = Kit.wrapHeight("small", body, innerW, 5)
|
||||
local codesH = codes
|
||||
and (Kit.textHeight("small") + math.floor(6 * m.s)
|
||||
+ 2 * (Kit.textHeight("title") + math.floor(4 * m.s))
|
||||
+ math.floor(8 * m.s)) or 0
|
||||
local devices = linked and LauncherView.syncDeviceRows(eng) or {}
|
||||
local devicesH = #devices > 0
|
||||
and (Kit.textHeight("small") + math.floor(6 * m.s)) or 0
|
||||
local rows = (linked and 5 or 3) + #devices
|
||||
local h = pad + Kit.textHeight("button") + math.floor(12 * m.s) + hintH
|
||||
+ math.floor(10 * m.s) + codesH + devicesH + m.btnH + math.floor(10 * m.s)
|
||||
+ rows * (m.btnH + math.floor(8 * m.s)) + pad
|
||||
local px, py, pw = modalPanel(m, w, h)
|
||||
local hidden, fit = 0, nil
|
||||
repeat
|
||||
local devicesH = #devices > 0
|
||||
and (Kit.textHeight("small") + math.floor(6 * m.s)) or 0
|
||||
fit = syncFit(m,
|
||||
2 * pad + Kit.textHeight("button") + math.floor(22 * m.s) + codesH
|
||||
+ devicesH + syncReserve(m, eng),
|
||||
(linked and 4 or 3) + #devices, (linked and 4 or 3) + #devices,
|
||||
{ { font = "small", str = body, w = innerW, max = 5 } })
|
||||
if fit.over <= 0 or #devices == 0 then break end
|
||||
table.remove(devices)
|
||||
hidden = hidden + 1
|
||||
until false
|
||||
local px, py, pw = modalPanel(m, w, fit.h)
|
||||
local cy = syncTitle(imp, m, px, py + pad, pw, pad)
|
||||
cy = cy + Kit.textWrapped("small", body, px + pad, cy, innerW, PAL.detail, 5)
|
||||
+ math.floor(10 * m.s)
|
||||
cy = cy + Kit.textWrapped("small", body, px + pad, cy, innerW, PAL.detail,
|
||||
fit.lines[1]) + math.floor(10 * m.s)
|
||||
|
||||
if codes then
|
||||
Kit.text("small", Strings("Enter these on your other device:"), px + pad,
|
||||
@@ -4583,23 +4813,24 @@ local function buildSyncHome(imp, m, eng)
|
||||
Kit.text("title", codes.code2, px + pad, cy, PAL.heading)
|
||||
cy = cy + Kit.textHeight("title") + math.floor(8 * m.s)
|
||||
end
|
||||
cy = cy + syncStatus(imp, m, px + pad, cy, innerW, eng)
|
||||
cy = cy + syncStatus(imp, m, px + pad, cy, innerW, eng, fit)
|
||||
|
||||
if #devices > 0 then
|
||||
Kit.text("small", Strings("Devices on this account:"), px + pad, cy,
|
||||
PAL.muted)
|
||||
Kit.text("small", hidden > 0
|
||||
and Strings("Devices on this account (%d more)", hidden)
|
||||
or Strings("Devices on this account:"), px + pad, cy, PAL.muted)
|
||||
cy = cy + Kit.textHeight("small") + math.floor(6 * m.s)
|
||||
for i, device in ipairs(devices) do
|
||||
local id = device.id
|
||||
if device.current then
|
||||
cy = syncRow(imp, m, px + pad, cy, innerW, "sync-device-" .. i,
|
||||
device.label .. " \194\183 " .. Strings("this device"),
|
||||
{ enabled = false })
|
||||
{ enabled = false }, fit)
|
||||
else
|
||||
cy = syncRow(imp, m, px + pad, cy, innerW, "sync-device-" .. i,
|
||||
Strings("Unlink %s", device.label), { kind = "danger",
|
||||
enabled = not eng:busy(),
|
||||
action = function() imp:_syncUnlinkDevice(id) end })
|
||||
action = function() imp:_syncUnlinkDevice(id) end }, fit)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -4607,38 +4838,69 @@ local function buildSyncHome(imp, m, eng)
|
||||
if linked then
|
||||
cy = syncRow(imp, m, px + pad, cy, innerW, "sync-now", Strings("Sync now"),
|
||||
{ kind = "primary", enabled = not eng:busy(),
|
||||
action = function() imp:_syncNow() end })
|
||||
action = function() imp:_syncNow() end }, fit)
|
||||
cy = syncRow(imp, m, px + pad, cy, innerW, "sync-mods",
|
||||
Strings("Share or get a mod list"), { kind = "accent",
|
||||
action = function() imp:_syncView("mods") end })
|
||||
action = function() imp:_syncView("mods") end }, fit)
|
||||
cy = syncRow(imp, m, px + pad, cy, innerW, "sync-unlink",
|
||||
Strings("Unlink this device"), { kind = "danger",
|
||||
action = function() imp:_syncUnlink() end })
|
||||
action = function() imp:_syncUnlink() end }, fit)
|
||||
else
|
||||
cy = syncRow(imp, m, px + pad, cy, innerW, "sync-create",
|
||||
Strings("Create sync account"), { kind = "primary",
|
||||
enabled = not eng:busy(),
|
||||
action = function() imp:_syncCreate() end })
|
||||
action = function() imp:_syncCreate() end }, fit)
|
||||
cy = syncRow(imp, m, px + pad, cy, innerW, "sync-link",
|
||||
Strings("Link this device"), { kind = "accent",
|
||||
action = function() imp:_syncView("link") end })
|
||||
action = function() imp:_syncView("link") end }, fit)
|
||||
end
|
||||
syncRow(imp, m, px + pad, cy, innerW, "sync-close", Strings("Close"),
|
||||
{ action = function() imp:_closeSync() end })
|
||||
{ action = function() imp:_closeSync() end }, fit)
|
||||
end
|
||||
|
||||
local function buildSyncModOptions(imp, m, eng)
|
||||
local plan = eng.modPlan
|
||||
local ids = {}
|
||||
for _, row in ipairs(plan.options or {}) do ids[#ids + 1] = row.id end
|
||||
local pad = math.floor(18 * m.s)
|
||||
local w = syncWidth(m, math.floor(480 * m.s))
|
||||
local innerW = w - 2 * pad
|
||||
local lead = Strings(
|
||||
"This mod list also carries the options its owner set for %d mods. Import their options, or keep the ones you have?",
|
||||
#ids)
|
||||
local names = table.concat(ids, ", ")
|
||||
local fit = syncFit(m,
|
||||
2 * pad + Kit.textHeight("button") + math.floor(32 * m.s), 2, 2, {
|
||||
{ font = "small", str = lead, w = innerW, max = 4 },
|
||||
{ font = "micro", str = names, w = innerW, max = 3 },
|
||||
})
|
||||
local px, py, pw = modalPanel(m, w, fit.h)
|
||||
local cy = syncTitle(imp, m, px, py + pad, pw, pad)
|
||||
cy = cy + Kit.textWrapped("small", lead, px + pad, cy, innerW, PAL.detail,
|
||||
fit.lines[1]) + math.floor(8 * m.s)
|
||||
cy = cy + Kit.textWrapped("micro", names, px + pad, cy, innerW, PAL.muted,
|
||||
fit.lines[2]) + math.floor(12 * m.s)
|
||||
cy = syncRow(imp, m, px + pad, cy, innerW, "sync-options-import",
|
||||
Strings("Import their options"), { kind = "primary",
|
||||
action = function() imp:_syncAnswerModOptions(true) end }, fit)
|
||||
syncRow(imp, m, px + pad, cy, innerW, "sync-options-skip",
|
||||
Strings("Keep my options"), {
|
||||
action = function() imp:_syncAnswerModOptions(false) end }, fit)
|
||||
end
|
||||
|
||||
local function buildSyncUnavailable(imp, m, msg)
|
||||
local pad = math.floor(18 * m.s)
|
||||
local w = math.floor(420 * m.s)
|
||||
local h = pad + Kit.textHeight("button") + math.floor(12 * m.s)
|
||||
+ Kit.wrapHeight("small", msg, w - 2 * pad, 4) + math.floor(10 * m.s)
|
||||
+ m.btnH + pad
|
||||
local px, py, pw = modalPanel(m, w, h)
|
||||
local w = syncWidth(m, math.floor(420 * m.s))
|
||||
local innerW = w - 2 * pad
|
||||
local fit = syncFit(m,
|
||||
2 * pad + Kit.textHeight("button") + math.floor(22 * m.s), 1, 0,
|
||||
{ { font = "small", str = msg, w = innerW, max = 4 } })
|
||||
local px, py, pw = modalPanel(m, w, fit.h)
|
||||
local cy = syncTitle(imp, m, px, py + pad, pw, pad)
|
||||
cy = cy + Kit.textWrapped("small", msg, px + pad, cy, pw - 2 * pad,
|
||||
PAL.detail, 4) + math.floor(10 * m.s)
|
||||
syncRow(imp, m, px + pad, cy, pw - 2 * pad, "sync-close",
|
||||
Strings("Close"), { action = function() imp:_closeSync() end })
|
||||
cy = cy + Kit.textWrapped("small", msg, px + pad, cy, innerW,
|
||||
PAL.detail, fit.lines[1]) + math.floor(10 * m.s)
|
||||
syncRow(imp, m, px + pad, cy, innerW, "sync-close",
|
||||
Strings("Close"), { action = function() imp:_closeSync() end }, fit)
|
||||
end
|
||||
|
||||
local function buildSyncModal(imp, m)
|
||||
@@ -4657,6 +4919,12 @@ local function buildSyncModal(imp, m)
|
||||
buildSyncConflict(imp, m, eng)
|
||||
return
|
||||
end
|
||||
local plan = eng.modPlan
|
||||
if type(plan) == "table" and #(plan.options or {}) > 0
|
||||
and plan.applyOptions == nil then
|
||||
buildSyncModOptions(imp, m, eng)
|
||||
return
|
||||
end
|
||||
local view = imp._syncModal and imp._syncModal.view or "home"
|
||||
if view == "link" then
|
||||
buildSyncLink(imp, m, eng)
|
||||
@@ -4947,6 +5215,7 @@ function LauncherView.draw(imp)
|
||||
-- whole stage draws shielded (no clicks, no hover, no focus ring) while
|
||||
-- one is up; buildModals lowers the shield for the modal's own controls.
|
||||
imp._modalUpNow = modalUp(imp)
|
||||
if imp._modalUpNow then imp:_blurPanelFields() end
|
||||
Kit.blockClicks = imp._modalUpNow
|
||||
|
||||
local step = Kit.scrollStep(m.s)
|
||||
|
||||
+196
-37
@@ -3439,6 +3439,18 @@ function RomExtractorGen2:extractScriptsAndText(maps, stdScripts)
|
||||
elseif info.name == "givepoke" then
|
||||
cmd.species, cmd.level, cmd.item, cmd.trainer =
|
||||
args[1], args[2], args[3], args[4]
|
||||
-- Script_givepoke (engine/overworld/scripting.asm:1806)
|
||||
if size == 8 then
|
||||
local function readAt(lo, hi)
|
||||
local addr = (args[lo] or 0) + (args[hi] or 0) * 0x100
|
||||
if not romAddrOk(bank, addr) then return nil end
|
||||
local okStr, str = pcall(self.rom.readString, self.rom,
|
||||
bank, addr, charmap, 0x50, 16)
|
||||
return okStr and str or nil
|
||||
end
|
||||
cmd.name = readAt(5, 6)
|
||||
cmd.otName = readAt(7, 8)
|
||||
end
|
||||
elseif info.name == "pokepic" or info.name == "disappear" then
|
||||
cmd.species = args[1] -- pokepic
|
||||
cmd.object = args[1] -- disappear (same byte)
|
||||
@@ -5231,81 +5243,228 @@ function RomExtractorGen2:extractMenuGfx()
|
||||
end
|
||||
if eggHatch.egg or eggHatch.shell then out.eggHatch = eggHatch end
|
||||
|
||||
-- StatsScreenPageTilesGFX (gfx/font.asm:23), the 17 tiles
|
||||
-- LoadStatsScreenPageTilesGFX lands at vTiles2 $31 (engine/gfx/load_font.asm:90).
|
||||
local hpBarBorder = self.symbols["EnemyHPBarBorderGFX"]
|
||||
if hpBarBorder then
|
||||
local address = hpBarBorder[2] - 17 * 16
|
||||
self:write2bpp(self.rom:bytes(hpBarBorder[1], address, 17 * 16),
|
||||
17 * 8, 8, "menu/stats_tiles.png")
|
||||
out.stats = {
|
||||
sheet = "assets/generated/menu/stats_tiles.png",
|
||||
tiles = 17,
|
||||
firstTile = 0x31,
|
||||
}
|
||||
end
|
||||
|
||||
-- Goldenrod Game Corner: Slot Machine graphics assets
|
||||
local CacheFs = require("src.import.CacheFs")
|
||||
local function packBytes(bytes)
|
||||
local chars = {}
|
||||
for i = 1, #bytes do chars[i] = string.char(bytes[i]) end
|
||||
return table.concat(chars)
|
||||
end
|
||||
local function writeRaw(relative, bytes)
|
||||
local ok, writeError = CacheFs.write(
|
||||
"assets/generated/" .. relative, packBytes(bytes))
|
||||
if not ok then
|
||||
error("could not write " .. relative .. ": " .. tostring(writeError))
|
||||
end
|
||||
end
|
||||
|
||||
-- Canonical sheet sizes match the cart art the UI indexes (and pret's
|
||||
-- gfx/slots + gfx/card_flip PNGs). ROM LZ streams are those sheets after
|
||||
-- Makefile gfx transforms; reverse what the decompressed bytes still carry.
|
||||
local SLOTS1_W, SLOTS1_H = 16, 152
|
||||
local SLOTS2_W, SLOTS2_H = 16, 256
|
||||
local SLOTS3_W, SLOTS3_H = 24, 240
|
||||
local CARD1_W, CARD1_H = 128, 32
|
||||
local CARD2_W, CARD2_H = 24, 160
|
||||
local CARD3_W, CARD3_H = 8, 56
|
||||
|
||||
local function pad2bpp(raw, width, height)
|
||||
local need = width * height / 4
|
||||
while #raw < need do raw[#raw + 1] = 0 end
|
||||
while #raw > need do table.remove(raw) end
|
||||
return raw
|
||||
end
|
||||
|
||||
local function writeSheet(raw, width, height, relative, transparent)
|
||||
self:write2bpp(pad2bpp(raw, width, height), width, height, relative,
|
||||
transparent)
|
||||
end
|
||||
|
||||
-- Slots3LZ is unique 8x16 OBJ columns (interleave + remove-duplicates +
|
||||
-- remove-xflip). Rebuild the 24x240 actor sheet the UI quads expect from
|
||||
-- OAMData_SlotsGolem / Chansey* / Egg (data/sprite_anims/oam.asm), same
|
||||
-- pattern as title-screen Ho-Oh frame composition above.
|
||||
local function composeSlotsActors(raw)
|
||||
local tileCount = math.floor(#raw / 16)
|
||||
local tiles = {}
|
||||
for index = 0, tileCount - 1 do
|
||||
local one = {}
|
||||
for b = 1, 16 do one[b] = raw[index * 16 + b] or 0 end
|
||||
tiles[index] = ImageWriter.decode2bpp(one, 8, 8, true)
|
||||
end
|
||||
local sheet = ImageWriter.blank(SLOTS3_W, SLOTS3_H, 1, 1, 1, 0)
|
||||
local function blit8x16(tileId, dx, dy, flipX)
|
||||
local top, bot = tiles[tileId], tiles[tileId + 1]
|
||||
if not (top and bot) then return end
|
||||
ImageWriter.blit(sheet, top, dx, dy, 0, 0, 8, 8, flipX)
|
||||
ImageWriter.blit(sheet, bot, dx, dy + 8, 0, 0, 8, 8, flipX)
|
||||
end
|
||||
local function blitPose(poseY, base, entries)
|
||||
for _, e in ipairs(entries) do
|
||||
blit8x16(base + e.t, (e.x + 2) * 8, poseY + (e.y + 2) * 8, e.xf)
|
||||
end
|
||||
end
|
||||
local golem = {
|
||||
{ x = -2, y = -2, t = 0x00 }, { x = -1, y = -2, t = 0x02 },
|
||||
{ x = 0, y = -2, t = 0x00, xf = true },
|
||||
{ x = -2, y = 0, t = 0x04 }, { x = -1, y = 0, t = 0x06 },
|
||||
{ x = 0, y = 0, t = 0x04, xf = true },
|
||||
}
|
||||
local chansey = {
|
||||
{
|
||||
{ x = -2, y = -2, t = 0x00 }, { x = -1, y = -2, t = 0x02 },
|
||||
{ x = 0, y = -2, t = 0x04 },
|
||||
{ x = -2, y = 0, t = 0x06 }, { x = -1, y = 0, t = 0x08 },
|
||||
{ x = 0, y = 0, t = 0x0a },
|
||||
},
|
||||
{
|
||||
{ x = -2, y = -2, t = 0x00 }, { x = -1, y = -2, t = 0x02 },
|
||||
{ x = 0, y = -2, t = 0x04 },
|
||||
{ x = -2, y = 0, t = 0x0c }, { x = -1, y = 0, t = 0x0e },
|
||||
{ x = 0, y = 0, t = 0x10 },
|
||||
},
|
||||
{
|
||||
{ x = -2, y = -2, t = 0x00 }, { x = -1, y = -2, t = 0x02 },
|
||||
{ x = 0, y = -2, t = 0x04 },
|
||||
{ x = -2, y = 0, t = 0x12 }, { x = -1, y = 0, t = 0x14 },
|
||||
{ x = 0, y = 0, t = 0x16 },
|
||||
},
|
||||
{
|
||||
{ x = -2, y = -2, t = 0x00 }, { x = -1, y = -2, t = 0x02 },
|
||||
{ x = 0, y = -2, t = 0x04 },
|
||||
{ x = -2, y = 0, t = 0x18 }, { x = -1, y = 0, t = 0x1a },
|
||||
{ x = 0, y = 0, t = 0x1c },
|
||||
},
|
||||
{
|
||||
{ x = -2, y = -2, t = 0x1e }, { x = -1, y = -2, t = 0x20 },
|
||||
{ x = 0, y = -2, t = 0x22 },
|
||||
{ x = -2, y = 0, t = 0x24 }, { x = -1, y = 0, t = 0x26 },
|
||||
{ x = 0, y = 0, t = 0x28 },
|
||||
},
|
||||
}
|
||||
blitPose(0, 0x00, golem)
|
||||
blitPose(32, 0x08, golem)
|
||||
for index, frame in ipairs(chansey) do
|
||||
blitPose(32 + index * 32, 0x10, frame)
|
||||
end
|
||||
blit8x16(0x3a, 0, 224, false)
|
||||
return sheet
|
||||
end
|
||||
|
||||
-- card_flip_2.2bpp uses --remove-whitespace: blank tiles in column 2 of the
|
||||
-- 3-wide header strip (indices 2,5,...,23) are dropped from the ROM stream.
|
||||
-- Re-insert them so HEADER_TILE_MAP / MON_ANCHORS (pret sheet indices) work.
|
||||
local function expandCardFlip2(compact)
|
||||
local need = CARD2_W * CARD2_H / 4
|
||||
local out = {}
|
||||
for i = 1, need do out[i] = 0 end
|
||||
local whitespace = {
|
||||
[2] = true, [5] = true, [8] = true, [11] = true,
|
||||
[14] = true, [17] = true, [20] = true, [23] = true,
|
||||
}
|
||||
local src = 0
|
||||
for tile = 0, 59 do
|
||||
if not whitespace[tile] then
|
||||
for b = 1, 16 do
|
||||
out[tile * 16 + b] = compact[src * 16 + b] or 0
|
||||
end
|
||||
src = src + 1
|
||||
end
|
||||
end
|
||||
return out
|
||||
end
|
||||
|
||||
local slots = nil
|
||||
if self.symbols["Slots1LZ"] then
|
||||
-- --trim-whitespace drops the final empty tile (37 of 38).
|
||||
local raw1 = self:decompressLz3Symbol("Slots1LZ")
|
||||
self:write2bpp(raw1, 16, #raw1 / 4, "slots/gold_slots_1.png")
|
||||
writeSheet(raw1, SLOTS1_W, SLOTS1_H, "slots/gold_slots_1.png")
|
||||
slots = slots or {}
|
||||
slots.sheet1 = "assets/generated/slots/gold_slots_1.png"
|
||||
end
|
||||
if self.symbols["Slots2LZ"] then
|
||||
local raw2 = self:decompressLz3Symbol("Slots2LZ")
|
||||
-- In Pokemon Gold ROM, Seven symbol (first 4 tiles = 64 bytes) has inverted bit polarity
|
||||
local raw2 = ImageWriter.deinterleave(
|
||||
self:decompressLz3Symbol("Slots2LZ"), SLOTS2_W)
|
||||
-- Commercial Gold stores the Seven symbol with inverted bit polarity.
|
||||
for i = 1, math.min(64, #raw2) do
|
||||
raw2[i] = bit.band(bit.bnot(raw2[i]), 0xFF)
|
||||
end
|
||||
self:write2bpp(raw2, 16, #raw2 / 4, "slots/gold_slots_2.png")
|
||||
writeSheet(raw2, SLOTS2_W, SLOTS2_H, "slots/gold_slots_2.png")
|
||||
slots = slots or {}
|
||||
slots.sheet2 = "assets/generated/slots/gold_slots_2.png"
|
||||
end
|
||||
if self.symbols["Slots3LZ"] then
|
||||
local raw3 = self:decompressLz3Symbol("Slots3LZ")
|
||||
self:write2bpp(raw3, 24, #raw3 / 6, "slots/gold_slots_3.png", true)
|
||||
-- Slots3LZ is a 24px-wide (3 tiles), 240px-tall (30 tiles) sprite sheet containing:
|
||||
-- Y=0: Golem 1 (Standing, 24x32)
|
||||
-- Y=32: Golem 2 (Ball, 24x32)
|
||||
-- Y=64: Chansey 1 (Standing / Step 1, 24x32)
|
||||
-- Y=96: Chansey 2 (Step 2, 24x32)
|
||||
-- Y=128: Chansey 3 (Step 3, 24x32)
|
||||
-- Y=160: Chansey 4 (Arm raised / Step 4, 24x32)
|
||||
-- Y=192: Chansey 5 (Egg Drop pose, 24x32)
|
||||
-- Y=224: Egg (8x16 at X=0)
|
||||
self:write2bpp(raw3, 24, #raw3 / 6, "slots/gold_slots_actors.png", true)
|
||||
local actors = composeSlotsActors(raw3)
|
||||
self:save(actors, "slots/gold_slots_3.png")
|
||||
self:save(actors, "slots/gold_slots_actors.png")
|
||||
slots = slots or {}
|
||||
slots.sheet3 = "assets/generated/slots/gold_slots_3.png"
|
||||
end
|
||||
if self.symbols["SlotsTilemap"] then
|
||||
local symbol = self:symbol("SlotsTilemap")
|
||||
local tm = self.rom:bytes(symbol.bank, symbol.address, 20 * 12)
|
||||
self:save(tm, "slots/gold_slots.tilemap")
|
||||
writeRaw("slots/gold_slots.tilemap", tm)
|
||||
slots = slots or {}
|
||||
slots.tilemap = "assets/generated/slots/gold_slots.tilemap"
|
||||
end
|
||||
if slots then out.slots = slots end
|
||||
|
||||
-- Goldenrod Game Corner: Card Flip graphics assets
|
||||
local cardFlip = nil
|
||||
if self.symbols["CardFlipLZ01"] then
|
||||
-- --trim-whitespace: 62 of 64 tiles in the ROM stream.
|
||||
local raw1 = self:decompressLz3Symbol("CardFlipLZ01")
|
||||
self:write2bpp(raw1, 128, #raw1 / 32, "card_flip/card_flip_1.png")
|
||||
writeSheet(raw1, CARD1_W, CARD1_H, "card_flip/card_flip_1.png")
|
||||
cardFlip = cardFlip or {}
|
||||
cardFlip.sheet1 = "assets/generated/card_flip/card_flip_1.png"
|
||||
end
|
||||
if self.symbols["CardFlipLZ02"] then
|
||||
local raw2 = self:decompressLz3Symbol("CardFlipLZ02")
|
||||
self:write2bpp(raw2, 24, #raw2 / 6, "card_flip/card_flip_2.png")
|
||||
local raw2 = expandCardFlip2(self:decompressLz3Symbol("CardFlipLZ02"))
|
||||
writeSheet(raw2, CARD2_W, CARD2_H, "card_flip/card_flip_2.png")
|
||||
cardFlip = cardFlip or {}
|
||||
cardFlip.sheet2 = "assets/generated/card_flip/card_flip_2.png"
|
||||
end
|
||||
if self.symbols["CardFlipLZ03"] then
|
||||
local raw3 = self:decompressLz3Symbol("CardFlipLZ03")
|
||||
self:write2bpp(raw3, 8, #raw3 / 2, "card_flip/card_flip_3.png")
|
||||
writeSheet(raw3, CARD3_W, CARD3_H, "card_flip/card_flip_3.png")
|
||||
cardFlip = cardFlip or {}
|
||||
cardFlip.sheet3 = "assets/generated/card_flip/card_flip_3.png"
|
||||
end
|
||||
if self.symbols["CardFlipOnButtonGFX"] then
|
||||
local symbol = self:symbol("CardFlipOnButtonGFX")
|
||||
self:write2bpp(self.rom:bytes(symbol.bank, symbol.address, 16), 8, 8, "card_flip/on.png")
|
||||
cardFlip = cardFlip or {}
|
||||
cardFlip.on = "assets/generated/card_flip/on.png"
|
||||
end
|
||||
if self.symbols["CardFlipOffButtonGFX"] then
|
||||
local symbol = self:symbol("CardFlipOffButtonGFX")
|
||||
self:write2bpp(self.rom:bytes(symbol.bank, symbol.address, 16), 8, 8, "card_flip/off.png")
|
||||
cardFlip = cardFlip or {}
|
||||
cardFlip.off = "assets/generated/card_flip/off.png"
|
||||
end
|
||||
if self.symbols["CardFlipTilemap"] then
|
||||
local symbol = self:symbol("CardFlipTilemap")
|
||||
local tm = self.rom:bytes(symbol.bank, symbol.address, 11 * 12)
|
||||
self:save(tm, "card_flip/card_flip.tilemap")
|
||||
writeRaw("card_flip/card_flip.tilemap", tm)
|
||||
cardFlip = cardFlip or {}
|
||||
cardFlip.tilemap = "assets/generated/card_flip/card_flip.tilemap"
|
||||
end
|
||||
|
||||
out.slots = {
|
||||
sheet1 = "assets/generated/slots/gold_slots_1.png",
|
||||
sheet2 = "assets/generated/slots/gold_slots_2.png",
|
||||
sheet3 = "assets/generated/slots/gold_slots_3.png",
|
||||
tilemap = "assets/generated/slots/gold_slots.tilemap",
|
||||
}
|
||||
|
||||
out.cardFlip = {
|
||||
sheet1 = "assets/generated/card_flip/card_flip_1.png",
|
||||
sheet2 = "assets/generated/card_flip/card_flip_2.png",
|
||||
sheet3 = "assets/generated/card_flip/card_flip_3.png",
|
||||
on = "assets/generated/card_flip/on.png",
|
||||
off = "assets/generated/card_flip/off.png",
|
||||
tilemap = "assets/generated/card_flip/card_flip.tilemap",
|
||||
}
|
||||
if cardFlip then out.cardFlip = cardFlip end
|
||||
|
||||
self:write("menu_gfx", out)
|
||||
self:tick("Menu graphics", 1, 1)
|
||||
|
||||
+227
-20
@@ -140,6 +140,12 @@ local VERSION_REQUIRED_FILES_OVERRIDE = {
|
||||
-- before the four ball tiles were extracted (#1502).
|
||||
"assets/generated/battle/hud/balls.png",
|
||||
"assets/generated/audio/programs.bin",
|
||||
-- Goldenrod Game Corner reel + board art (#1581). menu_gfx.lua used to
|
||||
-- advertise these paths even when Slots*LZ / CardFlip* were absent from
|
||||
-- the manifest, so a cache that never wrote the PNGs still looked
|
||||
-- complete and SlotMachine crashed on its labelled-cell fallback.
|
||||
"assets/generated/slots/gold_slots_1.png",
|
||||
"assets/generated/card_flip/card_flip_1.png",
|
||||
},
|
||||
}
|
||||
-- Same Gen 2 extract, so a Silver cache is complete when the same files exist.
|
||||
@@ -382,6 +388,142 @@ local function externalFileSize(path)
|
||||
return size
|
||||
end
|
||||
|
||||
local function openImportSource(path)
|
||||
-- Desktop picker paths live outside LÖVE's virtual filesystem. Prefer the
|
||||
-- native file handle so a 1.46 GiB disc is never copied to a temp file or
|
||||
-- read into one Lua string before validation.
|
||||
local native = io.open(path, "rb")
|
||||
if native then
|
||||
local size, sizeErr = native:seek("end")
|
||||
if size == nil or size == false then
|
||||
native:close()
|
||||
return nil, sizeErr or "could not determine source file size"
|
||||
end
|
||||
local reset, resetErr = native:seek("set", 0)
|
||||
if reset == nil or reset == false then
|
||||
native:close()
|
||||
return nil, resetErr or "could not rewind source file"
|
||||
end
|
||||
return {
|
||||
size = size,
|
||||
read = function(_, n) return native:read(n) end,
|
||||
close = function() native:close() end,
|
||||
}
|
||||
end
|
||||
if love and love.filesystem and love.filesystem.newFile then
|
||||
local file, makeErr = love.filesystem.newFile(path)
|
||||
if not file then return nil, makeErr or "could not open source file" end
|
||||
local ok, openErr = file:open("r")
|
||||
if not ok then return nil, openErr or "could not open source file" end
|
||||
local size = file.getSize and file:getSize() or nil
|
||||
return {
|
||||
size = size,
|
||||
read = function(_, n) return file:read(n) end,
|
||||
close = function() file:close() end,
|
||||
}
|
||||
end
|
||||
return nil, "streaming source access is unavailable"
|
||||
end
|
||||
local function streamRequiredImport(manifest, importId, source)
|
||||
local RequiredImports = require("src.mods.RequiredImports")
|
||||
local spec = RequiredImports.spec(manifest, importId)
|
||||
if not spec then return nil, "Import declaration was not found." end
|
||||
if spec.format == "n64" then
|
||||
return nil, "streaming canonicalization is unavailable for N64 imports"
|
||||
end
|
||||
local input, openErr = openImportSource(source)
|
||||
if not input then return nil, openErr end
|
||||
local sizeErr = RequiredImports.sizeError(spec, input.size, false)
|
||||
if sizeErr then input:close(); return nil, sizeErr end
|
||||
|
||||
local CacheFs = require("src.import.CacheFs")
|
||||
local destination = RequiredImports.path(manifest, spec)
|
||||
local savedPrefix = CacheFs.prefix
|
||||
local output
|
||||
local inputClosed, outputClosed = false, false
|
||||
|
||||
local function closeInput()
|
||||
if inputClosed then return end
|
||||
inputClosed = true
|
||||
pcall(function() input:close() end)
|
||||
end
|
||||
|
||||
local function closeOutput()
|
||||
if outputClosed or not output then return end
|
||||
outputClosed = true
|
||||
pcall(function() output:close() end)
|
||||
end
|
||||
|
||||
local resultOk, resultDetail
|
||||
CacheFs.prefix = ""
|
||||
local ran, thrown = xpcall(function()
|
||||
CacheFs.remove(RequiredImports.receiptPath(manifest, spec))
|
||||
CacheFs.remove(destination)
|
||||
local makeErr
|
||||
output, makeErr = CacheFs.openWrite(destination)
|
||||
if not output then
|
||||
resultDetail = makeErr or "could not create imported file"
|
||||
return
|
||||
end
|
||||
|
||||
local MD5 = require("src.mods.StreamMD5")
|
||||
local md5 = MD5.new()
|
||||
local total, chunkBytes = 0, 4 * 1024 * 1024
|
||||
while true do
|
||||
local chunk = input:read(chunkBytes)
|
||||
if not chunk or #chunk == 0 then break end
|
||||
md5:update(chunk)
|
||||
local wrote, writeErr = output:write(chunk)
|
||||
if wrote == false or wrote == nil then
|
||||
resultDetail = "could not copy import: "
|
||||
.. tostring(writeErr or "write failed")
|
||||
return
|
||||
end
|
||||
total = total + #chunk
|
||||
if #chunk < chunkBytes then break end
|
||||
end
|
||||
|
||||
closeInput()
|
||||
closeOutput()
|
||||
if input.size and total ~= input.size then
|
||||
resultDetail = ("source read ended early (expected %d bytes, copied %d)")
|
||||
:format(input.size, total)
|
||||
return
|
||||
end
|
||||
local storedSizeErr = RequiredImports.sizeError(spec, total, true)
|
||||
if storedSizeErr then resultDetail = storedSizeErr; return end
|
||||
local digest = md5:final()
|
||||
|
||||
-- acceptStoredDigest uses the normal engine path/receipt rules, so
|
||||
-- restore the caller's prefix before handing control to it.
|
||||
CacheFs.prefix = savedPrefix
|
||||
local accepted, detail = RequiredImports.acceptStoredDigest(
|
||||
manifest, importId, digest, love.filesystem)
|
||||
if not accepted then resultDetail = detail; return end
|
||||
resultOk, resultDetail = true, detail
|
||||
end, function(err)
|
||||
if debug and debug.traceback then
|
||||
return debug.traceback(tostring(err), 2)
|
||||
end
|
||||
return tostring(err)
|
||||
end)
|
||||
|
||||
-- finally: resource handles and the process-global CacheFs prefix must
|
||||
-- be restored even when a read/hash/write helper raises a Lua error.
|
||||
closeInput()
|
||||
closeOutput()
|
||||
CacheFs.prefix = ""
|
||||
if not ran or not resultOk then
|
||||
pcall(function() CacheFs.remove(destination) end)
|
||||
end
|
||||
CacheFs.prefix = savedPrefix
|
||||
|
||||
if not ran then
|
||||
return nil, "could not copy import: " .. tostring(thrown)
|
||||
end
|
||||
if not resultOk then return nil, resultDetail end
|
||||
return true, resultDetail
|
||||
end
|
||||
local function readDroppedFile(file)
|
||||
local ok, openError = file:open("r")
|
||||
if not ok then return nil, openError end
|
||||
@@ -1228,11 +1370,13 @@ local function chooseRequiredFile()
|
||||
"$d=New-Object System.Windows.Forms.OpenFileDialog;",
|
||||
"$d.Title='" .. prompt .. "';",
|
||||
"$d.Filter='All files (*.*)|*.*';",
|
||||
-- Required imports can be multi-gigabyte optical-disc images. Do NOT
|
||||
-- stage them through %TEMP%: that doubles free-space requirements and a
|
||||
-- failed Copy-Item can leave a plausible-looking truncated temp file.
|
||||
-- Stream the selected source directly into the mod-owned destination.
|
||||
"if($d.ShowDialog() -eq 'OK'){",
|
||||
"$t=Join-Path $env:TEMP 'pokeport_required_import.bin';",
|
||||
"Copy-Item -LiteralPath $d.FileName -Destination $t -Force;",
|
||||
"[Console]::OutputEncoding=[Text.Encoding]::UTF8;",
|
||||
"[Console]::Write($t)}",
|
||||
"[Console]::Write($d.FileName)}",
|
||||
})
|
||||
return commandOutput(
|
||||
'powershell -NoProfile -STA -Command "' .. script .. '"')
|
||||
@@ -2072,8 +2216,13 @@ function RomImporter:_importRequiredSource(modId, importId, source, confirmed)
|
||||
return nil
|
||||
end
|
||||
local RequiredImports = require("src.mods.RequiredImports")
|
||||
local info = love.filesystem.getInfo(source, "file")
|
||||
local size = info and info.size or externalFileSize(source)
|
||||
-- A desktop picker returns a host path. Ask the host file handle first;
|
||||
-- love.filesystem.getInfo is only authoritative for virtual/save paths.
|
||||
local size = externalFileSize(source)
|
||||
if not size then
|
||||
local info = love.filesystem.getInfo(source, "file")
|
||||
size = info and info.size or nil
|
||||
end
|
||||
local sizeErr = RequiredImports.sizeError(spec, size, false)
|
||||
if sizeErr then
|
||||
requiredImportNotice(self, modId, importId, sizeErr)
|
||||
@@ -2096,6 +2245,20 @@ function RomImporter:_importRequiredSource(modId, importId, source, confirmed)
|
||||
}
|
||||
return nil
|
||||
end
|
||||
if type(size) == "number" and size > RequiredImports.LARGE_WARN_BYTES
|
||||
and spec.format ~= "n64" then
|
||||
local ok, result = streamRequiredImport(manifest, importId, source)
|
||||
if ok then
|
||||
self.requiredImportNotice = nil
|
||||
self.modNotice = { ok = true, text = "Imported " .. tostring(importId)
|
||||
.. " for " .. tostring(manifest.name or manifest.id) .. "." }
|
||||
self:_refreshMods()
|
||||
return true
|
||||
end
|
||||
requiredImportNotice(self, modId, importId, result)
|
||||
self.modNotice = nil
|
||||
return nil
|
||||
end
|
||||
local data = love.filesystem.read(source)
|
||||
if not data then data = readExternalPath(source) end
|
||||
if not data then
|
||||
@@ -2848,6 +3011,7 @@ function RomImporter:_updatePadCursor(dt)
|
||||
local overY = 0
|
||||
if ny > oy + h then overY = ny - (oy + h)
|
||||
elseif ny < oy then overY = ny - oy end
|
||||
if math.abs(ay) > PAD_DEAD and not self._padStickCentered then overY = 0 end
|
||||
if overY ~= 0 and self._flex then
|
||||
require("src.import.LauncherView").wheelmoved(self, 0, -overY / 48)
|
||||
end
|
||||
@@ -2907,7 +3071,11 @@ end
|
||||
function RomImporter:gamepadaxis(_, axis, value)
|
||||
if axis == "leftx" or axis == "lefty" or axis == "righty" then
|
||||
self._padAxis[axis] = value
|
||||
if math.abs(value) > PAD_DEAD then self:_activatePadCursor() end
|
||||
if math.abs(value) > PAD_DEAD then
|
||||
self:_activatePadCursor()
|
||||
elseif axis == "lefty" then
|
||||
self._padStickCentered = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -2916,18 +3084,21 @@ end
|
||||
-- fire the virtual cursor's click twice off one A press (#620).
|
||||
function RomImporter:joystickpressed(joystick, button)
|
||||
if GamepadMap.ignoreRawForJoystick(joystick) then return end
|
||||
if GamepadMap.isAccelerometer(joystick) then return end
|
||||
local padButton = GamepadMap.mapRawToGamepadButton(button)
|
||||
if padButton then self:gamepadpressed(joystick, padButton) end
|
||||
end
|
||||
|
||||
function RomImporter:joystickreleased(joystick, button)
|
||||
if GamepadMap.ignoreRawForJoystick(joystick) then return end
|
||||
if GamepadMap.isAccelerometer(joystick) then return end
|
||||
local padButton = GamepadMap.mapRawToGamepadButton(button)
|
||||
if padButton then self:gamepadreleased(joystick, padButton) end
|
||||
end
|
||||
|
||||
function RomImporter:joystickaxis(joystick, axis, value)
|
||||
if GamepadMap.ignoreRawForJoystick(joystick) then return end
|
||||
if GamepadMap.isAccelerometer(joystick) then return end
|
||||
if axis == 1 then
|
||||
self:gamepadaxis(joystick, "leftx", value)
|
||||
elseif axis == 2 then
|
||||
@@ -2937,6 +3108,7 @@ end
|
||||
|
||||
function RomImporter:joystickhat(joystick, hat, direction)
|
||||
if GamepadMap.ignoreRawForJoystick(joystick) then return end
|
||||
if GamepadMap.isAccelerometer(joystick) then return end
|
||||
for _, dir in ipairs(self._rawHatDirs[hat] or {}) do
|
||||
self._padDir[dir] = nil
|
||||
end
|
||||
@@ -3182,6 +3354,10 @@ function RomImporter:_ensureSkins(force)
|
||||
format = skin and skin.format or nil,
|
||||
pages = skin and #skin.pages or 0,
|
||||
controls = controls,
|
||||
-- The launcher owns the visual skin picker, so retain the already
|
||||
-- loaded first-page bezel for its preview card instead of decoding it
|
||||
-- again every frame.
|
||||
preview = page and page.image or nil,
|
||||
screen = page ~= nil
|
||||
and (page.viewport ~= nil or page.screenFit == "remainder"),
|
||||
ok = skin ~= nil,
|
||||
@@ -3194,7 +3370,7 @@ end
|
||||
function RomImporter:_activeSkin()
|
||||
local opts = require("src.core.SaveData").loadOptions()
|
||||
local tc = type(opts.touchControls) == "table" and opts.touchControls or {}
|
||||
return tc.skin
|
||||
return tc.enabled == false and nil or tc.skin
|
||||
end
|
||||
|
||||
function RomImporter:_useSkin(id)
|
||||
@@ -3211,6 +3387,16 @@ function RomImporter:_useSkin(id)
|
||||
}
|
||||
end
|
||||
|
||||
function RomImporter:_disableSkins()
|
||||
local SaveData = require("src.core.SaveData")
|
||||
local opts = SaveData.loadOptions()
|
||||
local tc = type(opts.touchControls) == "table" and opts.touchControls or {}
|
||||
tc.enabled, tc.skin = false, nil
|
||||
opts.touchControls = tc
|
||||
SaveData.saveOptions(opts)
|
||||
self._skinNotice = { ok = true, text = "Skins are off. Mobile will use the built-in pad when needed." }
|
||||
end
|
||||
|
||||
function RomImporter:_installSkinZip(source)
|
||||
if self.workState == "working" then return end
|
||||
self.tab = "skins"
|
||||
@@ -3478,7 +3664,7 @@ end
|
||||
function RomImporter:_openSync()
|
||||
self:_syncEngine()
|
||||
self._syncModal = self._syncModal
|
||||
or { view = "home", code1 = "", code2 = "", share = "" }
|
||||
or { view = "home", code1 = "", code2 = "", share = "", withOptions = true }
|
||||
self._syncFocus = nil
|
||||
self:_disarmTextInput()
|
||||
end
|
||||
@@ -3563,9 +3749,22 @@ function RomImporter:_syncUnlinkDevice(deviceId)
|
||||
end
|
||||
|
||||
function RomImporter:_syncShareMods()
|
||||
local eng = self:_syncEngine()
|
||||
local eng, mo = self:_syncEngine(), self._syncModal
|
||||
if not eng then return false end
|
||||
return eng:shareMods()
|
||||
return eng:shareMods(mo and mo.withOptions ~= false)
|
||||
end
|
||||
|
||||
function RomImporter:_syncToggleShareOptions()
|
||||
local mo = self._syncModal
|
||||
if not mo then return false end
|
||||
mo.withOptions = not (mo.withOptions ~= false)
|
||||
return mo.withOptions
|
||||
end
|
||||
|
||||
function RomImporter:_syncAnswerModOptions(importThem)
|
||||
local eng = self:_syncEngine()
|
||||
if not eng or type(eng.answerModOptions) ~= "function" then return false end
|
||||
return eng:answerModOptions(importThem)
|
||||
end
|
||||
|
||||
function RomImporter:_syncGetShare()
|
||||
@@ -3984,6 +4183,18 @@ function RomImporter:_disarmTextInput()
|
||||
end
|
||||
end
|
||||
|
||||
function RomImporter:_blurPanelFields()
|
||||
if not (self._findSearchFocus or self._skinUrlFocus) then return end
|
||||
if self._indexPrompt or self._rename or self._settingsText
|
||||
or self._profileSavePrompt or self._profileRenamePrompt
|
||||
or (self._syncModal and self._syncFocus) then
|
||||
return
|
||||
end
|
||||
self._findSearchFocus = false
|
||||
self._skinUrlFocus = false
|
||||
self:_disarmTextInput()
|
||||
end
|
||||
|
||||
function RomImporter:_beginRename(version, id)
|
||||
local label
|
||||
for _, slot in ipairs(self.slots[version] or {}) do
|
||||
@@ -4114,7 +4325,6 @@ function RomImporter:_refreshMods()
|
||||
end
|
||||
self.mods = kept
|
||||
end
|
||||
self:_syncModUpdateInfo(false)
|
||||
end
|
||||
|
||||
-- Point the MODS panel at one game (or nil for all of them) and relist, so
|
||||
@@ -4128,15 +4338,12 @@ function RomImporter:_ensureMods()
|
||||
if not self.mods then self:_refreshMods() end
|
||||
end
|
||||
|
||||
-- Resolve cached (or freshly fetched) GitHub status for every mod that
|
||||
-- declares a github field. force=true bypasses the 6h cache on every repo.
|
||||
-- Results live on self.modUpdateInfo[id] = { status, latest, best, releases }.
|
||||
-- ASYNC (was synchronous). This runs on every _refreshMods -- boot, and any
|
||||
-- toggle or install -- and used to make one blocking curl call per mod with a
|
||||
-- github field, in a loop, on the render thread. A handful of mods was a
|
||||
-- multi-second freeze of the whole launcher. Now each mod gets a handle and
|
||||
-- they resolve together across later frames; a mod whose cache is still fresh
|
||||
-- resolves on the first pump with no network at all.
|
||||
-- Resolve GitHub status for every installed mod that declares a github field.
|
||||
-- This is deliberately opt-in: only the explicit "Check for updates" action
|
||||
-- calls it. Opening, scrolling, toggling, or relisting the MODS tab must not
|
||||
-- create a burst of release work behind the list. force=true bypasses the 6h
|
||||
-- cache on every repo. Results live on self.modUpdateInfo[id] = {
|
||||
-- status, latest, best, releases } and resolve asynchronously across frames.
|
||||
function RomImporter:_syncModUpdateInfo(force)
|
||||
local ModUpdate = require("src.mods.ModUpdate")
|
||||
self.modUpdateInfo = self.modUpdateInfo or {}
|
||||
|
||||
@@ -93,6 +93,12 @@ function ItemEffects.healsHP(id)
|
||||
or id == "REVIVE" or id == "MAX_REVIVE"
|
||||
end
|
||||
|
||||
-- .useRareCandy prints over the still-drawn party menu
|
||||
-- (engine/items/item_effects.asm:1392-1418)
|
||||
function ItemEffects.keepsPartyMenuOpen(id)
|
||||
return ItemEffects.healsHP(id) or id == "RARE_CANDY"
|
||||
end
|
||||
|
||||
function ItemEffects.isBattleMedicine(id)
|
||||
return HEAL_AMOUNT[id] ~= nil or STATUS_HEAL[id] ~= nil
|
||||
or id == "MAX_POTION" or id == "FULL_RESTORE"
|
||||
|
||||
@@ -0,0 +1,174 @@
|
||||
-- Scoped access to a mod's launcher-validated required/optional imports and
|
||||
-- to installation-wide generated cache data.
|
||||
--
|
||||
-- This intentionally does not expose host paths or raw filesystem handles.
|
||||
-- Import reads are bounded and can only address ids declared by the calling
|
||||
-- mod's manifest. Cache paths are confined to mod_cache/<mod-id>/ and are not
|
||||
-- tied to a Pokémon playthrough.
|
||||
|
||||
local RequiredImports = require("src.mods.RequiredImports")
|
||||
local SafePath = require("src.mods.SafePath")
|
||||
local SaveData = require("src.core.SaveData")
|
||||
|
||||
local ImportAccess = {}
|
||||
|
||||
ImportAccess.MAX_READ_BYTES = 8 * 1024 * 1024
|
||||
ImportAccess.MAX_CACHE_WRITE_BYTES = 64 * 1024 * 1024
|
||||
|
||||
local function specMap(manifest)
|
||||
local out = {}
|
||||
for _, spec in ipairs(RequiredImports.specs(manifest)) do out[spec.id] = spec end
|
||||
return out
|
||||
end
|
||||
|
||||
local function parentOf(path)
|
||||
return path:match("^(.*)/[^/]+$")
|
||||
end
|
||||
|
||||
local function copyInfo(info)
|
||||
if not info then return nil end
|
||||
return { type = info.type, size = info.size, modtime = info.modtime }
|
||||
end
|
||||
|
||||
local function fsReadRange(fs, path, offset, length)
|
||||
if fs and type(fs.readRange) == "function" then
|
||||
return fs.readRange(path, offset, length)
|
||||
end
|
||||
local newFile = fs and fs.newFile
|
||||
if newFile then
|
||||
local file, makeErr = newFile(path)
|
||||
if not file then return nil, makeErr or "could not open import" end
|
||||
local ok, openErr = file:open("r")
|
||||
if not ok then return nil, openErr or "could not open import" end
|
||||
local seekOk, seekErr = file:seek(offset)
|
||||
if seekOk == nil or seekOk == false then
|
||||
file:close()
|
||||
return nil, seekErr or "could not seek import"
|
||||
end
|
||||
local data, readErr = file:read(length)
|
||||
file:close()
|
||||
return data, readErr
|
||||
end
|
||||
-- Injectable headless filesystems may expose only read(). Production
|
||||
-- love.filesystem has newFile(), so large imports are never materialized
|
||||
-- into one Lua string by this fallback.
|
||||
if fs and fs.read then
|
||||
local data = fs.read(path)
|
||||
if type(data) ~= "string" then return nil, "could not read import" end
|
||||
return data:sub(offset + 1, offset + length)
|
||||
end
|
||||
return nil, "random-access import reads are unavailable"
|
||||
end
|
||||
|
||||
local function validatedInfo(manifest, spec, fs)
|
||||
local ok, detail = RequiredImports.validateStored(manifest, spec, fs)
|
||||
if not ok then return nil, detail or "import is not validated" end
|
||||
local path = RequiredImports.path(manifest, spec)
|
||||
local info = fs.getInfo and fs.getInfo(path, "file") or nil
|
||||
if not info then return nil, "import is missing" end
|
||||
return info, detail
|
||||
end
|
||||
|
||||
local function makeCache(modId, fs)
|
||||
local root = "mod_cache/" .. modId
|
||||
local function pathFor(rel, what)
|
||||
rel = SafePath.require(rel, what or "mod.cache path")
|
||||
return root .. "/" .. rel
|
||||
end
|
||||
local cache = {}
|
||||
|
||||
function cache:write(rel, bytes)
|
||||
if type(bytes) ~= "string" then
|
||||
return nil, "mod.cache:write expects a byte string"
|
||||
end
|
||||
if #bytes > ImportAccess.MAX_CACHE_WRITE_BYTES then
|
||||
return nil, "mod.cache:write payload exceeds 64 MiB; split generated data into smaller files"
|
||||
end
|
||||
local path = pathFor(rel, "mod.cache:write")
|
||||
local parent = parentOf(path)
|
||||
if parent and fs.createDirectory then
|
||||
local ok = fs.createDirectory(parent)
|
||||
if ok == false then return nil, "could not create cache directory" end
|
||||
end
|
||||
if not fs.write then return nil, "cache writes are unavailable" end
|
||||
return fs.write(path, bytes)
|
||||
end
|
||||
|
||||
function cache:read(rel)
|
||||
local path = pathFor(rel, "mod.cache:read")
|
||||
if not fs.read then return nil, "cache reads are unavailable" end
|
||||
return fs.read(path)
|
||||
end
|
||||
|
||||
function cache:info(rel)
|
||||
local path = pathFor(rel, "mod.cache:info")
|
||||
if not fs.getInfo then return nil end
|
||||
return copyInfo(fs.getInfo(path))
|
||||
end
|
||||
|
||||
function cache:exists(rel)
|
||||
local info = self:info(rel)
|
||||
return info ~= nil and info.type == "file"
|
||||
end
|
||||
|
||||
|
||||
function cache:delete(rel)
|
||||
local path = pathFor(rel, "mod.cache:delete")
|
||||
if not fs.remove then return nil, "cache deletion is unavailable" end
|
||||
return fs.remove(path)
|
||||
end
|
||||
|
||||
return cache
|
||||
end
|
||||
|
||||
function ImportAccess.new(manifest, fs)
|
||||
local specs = specMap(manifest)
|
||||
local cacheFs = SaveData.persistenceFs(fs) or fs
|
||||
local imports = {}
|
||||
|
||||
function imports:info(id)
|
||||
local spec = specs[id]
|
||||
if not spec then return nil, "undeclared import: " .. tostring(id) end
|
||||
local info, digestOrErr = validatedInfo(manifest, spec, fs)
|
||||
if not info then return nil, digestOrErr end
|
||||
return {
|
||||
id = spec.id,
|
||||
name = spec.name,
|
||||
file = spec.file,
|
||||
size = info.size,
|
||||
md5 = digestOrErr,
|
||||
required = spec.required ~= false,
|
||||
}
|
||||
end
|
||||
|
||||
function imports:read(id, offset, length)
|
||||
local spec = specs[id]
|
||||
if not spec then return nil, "undeclared import: " .. tostring(id) end
|
||||
offset, length = tonumber(offset), tonumber(length)
|
||||
if not offset or offset < 0 or offset % 1 ~= 0 then
|
||||
return nil, "offset must be a non-negative integer"
|
||||
end
|
||||
if not length or length < 0 or length % 1 ~= 0 then
|
||||
return nil, "length must be a non-negative integer"
|
||||
end
|
||||
if length > ImportAccess.MAX_READ_BYTES then
|
||||
return nil, "single import read exceeds 8 MiB"
|
||||
end
|
||||
|
||||
local info, err = validatedInfo(manifest, spec, fs)
|
||||
if not info then return nil, err end
|
||||
local size = tonumber(info.size) or tonumber(spec.size)
|
||||
if size and offset + length > size then return nil, "import read is out of bounds" end
|
||||
if length == 0 then return "" end
|
||||
|
||||
local path = RequiredImports.path(manifest, spec)
|
||||
local data, readErr = fsReadRange(fs, path, offset, length)
|
||||
if not data then return nil, readErr end
|
||||
if #data ~= length then return nil, "short import read" end
|
||||
return data
|
||||
end
|
||||
|
||||
return imports, makeCache(manifest.id, cacheFs)
|
||||
end
|
||||
|
||||
return ImportAccess
|
||||
@@ -603,6 +603,33 @@ function LauncherMods.setEnabled(id, enabled, version)
|
||||
return true
|
||||
end
|
||||
|
||||
function LauncherMods.modOptions()
|
||||
local ok, options = pcall(SaveData.loadOptions)
|
||||
if not ok or type(options) ~= "table" then return {} end
|
||||
return options.modOptions or {}
|
||||
end
|
||||
|
||||
function LauncherMods.setModOptions(id, values)
|
||||
if type(id) ~= "string" or id == "" or type(values) ~= "table" then
|
||||
return false
|
||||
end
|
||||
local options = SaveData.loadOptions()
|
||||
if SaveData.isSafeMode(options) then return false end
|
||||
options.modOptions = options.modOptions or {}
|
||||
local bucket = options.modOptions[id] or {}
|
||||
for key, value in pairs(values) do
|
||||
local t = type(value)
|
||||
if type(key) == "string" and key ~= ""
|
||||
and (t == "string" or t == "number" or t == "boolean") then
|
||||
bucket[key] = value
|
||||
end
|
||||
end
|
||||
options.modOptions[id] = bucket
|
||||
SaveData.saveOptions(options)
|
||||
LauncherMods.syncActiveProfile(options)
|
||||
return true
|
||||
end
|
||||
|
||||
-- setAllEnabled(ids, enabled [, version]): the launcher's Enable all / Disable
|
||||
-- all buttons (#647). Writes what setEnabled writes, but loads and
|
||||
-- saves once for the whole list: saveOptions rewrites the whole options file per
|
||||
|
||||
@@ -962,6 +962,8 @@ function Loader:_api(mod)
|
||||
local Storage = engineRequire("src.mods.Storage")
|
||||
local storage = Storage and Storage.new(modId, loader.fs)
|
||||
local Checkpoint = engineRequire("src.core.Checkpoint")
|
||||
local ImportAccess = engineRequire("src.mods.ImportAccess")
|
||||
local importApi, installCache = ImportAccess.new(mod.manifest, loader.fs)
|
||||
local api = {
|
||||
id = modId,
|
||||
version = mod.manifest.version,
|
||||
@@ -1161,6 +1163,12 @@ function Loader:_api(mod)
|
||||
-- checkpoint. The
|
||||
-- engine binds version/playthrough/mod scope and portable persistence;
|
||||
-- callers never receive paths or a raw filesystem handle.
|
||||
-- Read-only bounded access to this mod's manifest-declared, launcher-validated
|
||||
-- imports. No host path is exposed; large sources are read in bounded ranges.
|
||||
imports = importApi,
|
||||
-- Installation-scoped generated data, independent from Pokémon save slots.
|
||||
-- This is where ROM-derived caches belong; mod.storage remains playthrough-scoped.
|
||||
cache = installCache,
|
||||
storage = {
|
||||
context = function(_, game) return storage:context(game) end,
|
||||
selected = function(_, game) return storage:selected(game) end,
|
||||
|
||||
@@ -120,6 +120,36 @@ local function accepts(spec, digest)
|
||||
return false
|
||||
end
|
||||
|
||||
local function specById(manifest, importId)
|
||||
for _, candidate in ipairs(allSpecs(manifest)) do
|
||||
if candidate.id == importId then return candidate end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
RequiredImports.spec = specById
|
||||
|
||||
local function streamDigest(fs, path, chunkBytes)
|
||||
if not (fs and fs.newFile) then return nil, "streaming file access is unavailable" end
|
||||
local file, makeErr = fs.newFile(path)
|
||||
if not file then return nil, makeErr or "could not open stored import" end
|
||||
local ok, openErr = file:open("r")
|
||||
if not ok then return nil, openErr or "could not open stored import" end
|
||||
local MD5 = require("src.mods.StreamMD5")
|
||||
local ctx = MD5.new()
|
||||
chunkBytes = chunkBytes or (4 * 1024 * 1024)
|
||||
while true do
|
||||
local data, readErr = file:read(chunkBytes)
|
||||
if data and #data > 0 then ctx:update(data) end
|
||||
if not data or #data < chunkBytes then
|
||||
if readErr then file:close(); return nil, readErr end
|
||||
break
|
||||
end
|
||||
end
|
||||
file:close()
|
||||
return ctx:final()
|
||||
end
|
||||
|
||||
function RequiredImports.path(manifest, spec)
|
||||
return manifest.path .. "/baseroms/" .. spec.file
|
||||
end
|
||||
@@ -180,6 +210,47 @@ local function removeReceipt(manifest, spec, fs)
|
||||
end
|
||||
end
|
||||
|
||||
-- Finalize a caller-streamed import after the destination bytes have already
|
||||
-- been copied into the engine-owned baseroms path. This keeps large imports
|
||||
-- out of a single Lua string while preserving the same size/MD5 receipt rules.
|
||||
function RequiredImports.acceptStoredDigest(manifest, importId, digest, fs)
|
||||
fs = fs or (love and love.filesystem)
|
||||
local spec = specById(manifest, importId)
|
||||
if not spec then return nil, "unknown required import: " .. tostring(importId) end
|
||||
digest = tostring(digest or ""):lower()
|
||||
if not accepts(spec, digest) then
|
||||
return nil, ("MD5 mismatch (got %s)"):format(digest ~= "" and digest or "unavailable")
|
||||
end
|
||||
local path = RequiredImports.path(manifest, spec)
|
||||
local info = fs and fs.getInfo and fs.getInfo(path, "file") or nil
|
||||
if not info then return nil, "copied import is missing" end
|
||||
local sizeErr = RequiredImports.sizeError(spec, info.size, true)
|
||||
if sizeErr then return nil, sizeErr end
|
||||
if love and fs == love.filesystem then
|
||||
local savedPrefix = CacheFs.prefix
|
||||
local ok, prefixErr = xpcall(function()
|
||||
CacheFs.prefix = ""
|
||||
CacheFs.remove(removedMarker(manifest, spec))
|
||||
CacheFs.prefix = savedPrefix
|
||||
-- writeReceipt has its own temporary CacheFs prefix switch. Keep it
|
||||
-- inside this guard too so a write error cannot leak global state.
|
||||
writeReceipt(manifest, spec, digest, info, fs)
|
||||
end, function(err)
|
||||
return tostring(err)
|
||||
end)
|
||||
CacheFs.prefix = savedPrefix
|
||||
if not ok then
|
||||
return nil, "could not finalize import receipt: " .. tostring(prefixErr)
|
||||
end
|
||||
return true, digest
|
||||
elseif fs and fs.remove then
|
||||
fs.remove(removedMarker(manifest, spec))
|
||||
end
|
||||
writeReceipt(manifest, spec, digest, info, fs)
|
||||
return true, digest
|
||||
end
|
||||
|
||||
|
||||
-- Validate bytes against a declaration. The returned data is canonicalized
|
||||
-- (notably for N64 byte order/header variants) and is what must be stored.
|
||||
function RequiredImports.validateData(spec, data, hashFn)
|
||||
@@ -217,6 +288,22 @@ function RequiredImports.validateStored(manifest, spec, fs, hashFn)
|
||||
local cached = cachedDigest(manifest, spec, fs, info)
|
||||
if cached then return true, cached, true end
|
||||
removeReceipt(manifest, spec, fs)
|
||||
-- Large raw imports (GameCube discs, future optical images, etc.) must never
|
||||
-- be materialized into one Lua string merely because their validation
|
||||
-- receipt was lost. Stream the MD5 directly from the installed file. N64
|
||||
-- sources stay on the canonicalization path because byte-order/header
|
||||
-- normalization is part of their validation contract.
|
||||
if info.size and info.size > RequiredImports.LARGE_WARN_BYTES
|
||||
and spec.format ~= "n64" and fs.newFile then
|
||||
local digest, hashErr = streamDigest(fs, path)
|
||||
if not digest then return nil, hashErr end
|
||||
if not accepts(spec, digest) then
|
||||
return nil, ("MD5 mismatch (got %s)"):format(digest)
|
||||
end
|
||||
info = fs.getInfo(path, "file") or info
|
||||
writeReceipt(manifest, spec, digest, info, fs)
|
||||
return true, digest, false
|
||||
end
|
||||
if not fs.read then return nil, "file could not be read" end
|
||||
local data = fs.read(path)
|
||||
local normalized, detail = RequiredImports.validateStoredData(spec, data, hashFn)
|
||||
|
||||
@@ -0,0 +1,101 @@
|
||||
local bitlib = rawget(_G, "bit") or rawget(_G, "bit32")
|
||||
if not bitlib then error("StreamMD5 requires bit or bit32") end
|
||||
|
||||
local band, bor, bxor, bnot = bitlib.band, bitlib.bor, bitlib.bxor, bitlib.bnot
|
||||
local lshift, rshift = bitlib.lshift, bitlib.rshift
|
||||
local rol = bitlib.rol or bitlib.lrotate
|
||||
|
||||
local K = {
|
||||
0xd76aa478,0xe8c7b756,0x242070db,0xc1bdceee,0xf57c0faf,0x4787c62a,0xa8304613,0xfd469501,
|
||||
0x698098d8,0x8b44f7af,0xffff5bb1,0x895cd7be,0x6b901122,0xfd987193,0xa679438e,0x49b40821,
|
||||
0xf61e2562,0xc040b340,0x265e5a51,0xe9b6c7aa,0xd62f105d,0x02441453,0xd8a1e681,0xe7d3fbc8,
|
||||
0x21e1cde6,0xc33707d6,0xf4d50d87,0x455a14ed,0xa9e3e905,0xfcefa3f8,0x676f02d9,0x8d2a4c8a,
|
||||
0xfffa3942,0x8771f681,0x6d9d6122,0xfde5380c,0xa4beea44,0x4bdecfa9,0xf6bb4b60,0xbebfbc70,
|
||||
0x289b7ec6,0xeaa127fa,0xd4ef3085,0x04881d05,0xd9d4d039,0xe6db99e5,0x1fa27cf8,0xc4ac5665,
|
||||
0xf4292244,0x432aff97,0xab9423a7,0xfc93a039,0x655b59c3,0x8f0ccc92,0xffeff47d,0x85845dd1,
|
||||
0x6fa87e4f,0xfe2ce6e0,0xa3014314,0x4e0811a1,0xf7537e82,0xbd3af235,0x2ad7d2bb,0xeb86d391,
|
||||
}
|
||||
local S = {
|
||||
7,12,17,22, 7,12,17,22, 7,12,17,22, 7,12,17,22,
|
||||
5,9,14,20, 5,9,14,20, 5,9,14,20, 5,9,14,20,
|
||||
4,11,16,23, 4,11,16,23, 4,11,16,23, 4,11,16,23,
|
||||
6,10,15,21, 6,10,15,21, 6,10,15,21, 6,10,15,21,
|
||||
}
|
||||
|
||||
local function add32(a,b,c,d)
|
||||
local n = (a or 0) + (b or 0) + (c or 0) + (d or 0)
|
||||
return band(n, 0xffffffff)
|
||||
end
|
||||
|
||||
local function le32_from(s, i)
|
||||
local b1,b2,b3,b4 = s:byte(i, i+3)
|
||||
return bor(b1, lshift(b2,8), lshift(b3,16), lshift(b4,24))
|
||||
end
|
||||
|
||||
local function le32_bytes(x)
|
||||
return string.char(
|
||||
band(x,0xff), band(rshift(x,8),0xff),
|
||||
band(rshift(x,16),0xff), band(rshift(x,24),0xff))
|
||||
end
|
||||
|
||||
local M = {}
|
||||
local StreamMD5 = {}
|
||||
StreamMD5.__index = StreamMD5
|
||||
|
||||
function StreamMD5.new()
|
||||
return setmetatable({
|
||||
a=0x67452301, b=0xefcdab89, c=0x98badcfe, d=0x10325476,
|
||||
bytes=0, buffer="", done=false,
|
||||
}, StreamMD5)
|
||||
end
|
||||
|
||||
function StreamMD5:_block(block)
|
||||
for j=1,16 do M[j] = le32_from(block, (j-1)*4+1) end
|
||||
local a,b,c,d = self.a,self.b,self.c,self.d
|
||||
for i=0,63 do
|
||||
local f,g
|
||||
if i < 16 then
|
||||
f = bor(band(b,c), band(bnot(b),d)); g=i
|
||||
elseif i < 32 then
|
||||
f = bor(band(d,b), band(bnot(d),c)); g=(5*i+1)%16
|
||||
elseif i < 48 then
|
||||
f = bxor(b,c,d); g=(3*i+5)%16
|
||||
else
|
||||
f = bxor(c, bor(b,bnot(d))); g=(7*i)%16
|
||||
end
|
||||
local tmp=d
|
||||
d=c
|
||||
c=b
|
||||
b=add32(b, rol(add32(a,f,K[i+1],M[g+1]), S[i+1]))
|
||||
a=tmp
|
||||
end
|
||||
self.a=add32(self.a,a); self.b=add32(self.b,b)
|
||||
self.c=add32(self.c,c); self.d=add32(self.d,d)
|
||||
end
|
||||
|
||||
function StreamMD5:update(data)
|
||||
assert(not self.done, "StreamMD5 context already finalized")
|
||||
assert(type(data)=="string", "StreamMD5:update expects a string")
|
||||
self.bytes = self.bytes + #data
|
||||
local s = self.buffer .. data
|
||||
local full = #s - (#s % 64)
|
||||
for i=1,full,64 do self:_block(s:sub(i,i+63)) end
|
||||
self.buffer = s:sub(full+1)
|
||||
return self
|
||||
end
|
||||
|
||||
function StreamMD5:final()
|
||||
assert(not self.done, "StreamMD5 context already finalized")
|
||||
local originalBytes = self.bytes
|
||||
local padLen = (56 - ((originalBytes + 1) % 64)) % 64
|
||||
local bits = originalBytes * 8
|
||||
local lo = bits % 4294967296
|
||||
local hi = math.floor(bits / 4294967296) % 4294967296
|
||||
self:update("\128" .. string.rep("\0", padLen) .. le32_bytes(lo) .. le32_bytes(hi))
|
||||
assert(#self.buffer == 0, "MD5 finalization left a partial block")
|
||||
self.done=true
|
||||
local raw = le32_bytes(self.a)..le32_bytes(self.b)..le32_bytes(self.c)..le32_bytes(self.d)
|
||||
return (raw:gsub(".", function(ch) return string.format("%02x", ch:byte()) end))
|
||||
end
|
||||
|
||||
return StreamMD5
|
||||
+37
-11
@@ -19,6 +19,9 @@ local romText = require("src.core.RomText")
|
||||
|
||||
local Evolution = {}
|
||||
|
||||
-- engine/pokemon/evos_moves.asm:122-123 (ld c, 50 / call DelayFrames)
|
||||
local EVOLVING_TEXT_FRAMES = 50
|
||||
|
||||
Evolution.METHODS = {
|
||||
LEVEL = {
|
||||
check = function(game, mon, evo, trigger)
|
||||
@@ -157,27 +160,50 @@ end
|
||||
-- Play the evolution movie (flashing forms), then apply + text.
|
||||
-- Headless (no real graphics) falls back to the plain text flow.
|
||||
function Evolution.evolve(game, mon, newSpecies, onDone, via)
|
||||
local oldName = mon.nickname or game.data.pokemon[mon.species].name
|
||||
-- IsEvolvingText, DelayFrames 50; ClearScreenArea then wipes rows 0-11
|
||||
-- ONLY, so the box rides through EvolveMon (evos_moves.asm:120-134)
|
||||
local isEvolving = romText(game.data, "_IsEvolvingText",
|
||||
"What?\n%s is\nevolving!", oldName)
|
||||
if love.image and love.image.newImageData then
|
||||
-- forward `via` so EvolutionState can keep trade evolutions
|
||||
-- non-cancelable (LINK_STATE_TRADING) while others accept B (#213)
|
||||
Screens.push(game, "EvolutionState", mon, newSpecies, onDone, via)
|
||||
local intro
|
||||
intro = TextBox.new(game, isEvolving, nil, { stay = {
|
||||
onShown = function()
|
||||
-- DelayFrames 50 with the box and the old screen still up
|
||||
-- (evos_moves.asm:122-123)
|
||||
local hold = { t = 0 }
|
||||
hold.update = function()
|
||||
hold.t = hold.t + 1
|
||||
if hold.t < EVOLVING_TEXT_FRAMES then return end
|
||||
game.stack:pop() -- this hold
|
||||
-- forward `via` so trade evolutions stay non-cancelable while
|
||||
-- others accept B (evos_moves.asm:72-75) (#213)
|
||||
Screens.push(game, "EvolutionState", mon, newSpecies, function()
|
||||
-- the result/cancel box owns the intro box's pop (#1596)
|
||||
if game.stack:top() == intro then game.stack:pop() end
|
||||
if onDone then onDone() end
|
||||
end, via)
|
||||
end
|
||||
hold.draw = function() end
|
||||
game.stack:push(hold)
|
||||
end,
|
||||
} })
|
||||
game.stack:push(intro)
|
||||
return
|
||||
end
|
||||
Music.play(game.data, Music.special(game.data, "evolution"))
|
||||
local oldName = mon.nickname or game.data.pokemon[mon.species].name
|
||||
Evolution.apply(game, mon, newSpecies, via)
|
||||
-- the congrats page keeps the engine wording: _EvolvedText extracts
|
||||
-- truncated (it stops at a dynamic marker the decoder does not follow)
|
||||
local msg = romText(game.data, "_IsEvolvingText",
|
||||
"What?\n%s is\nevolving!", oldName)
|
||||
.. "\f" .. Strings("Congratulations!\nYour %s\nevolved into\n%s!",
|
||||
oldName, game.data.pokemon[newSpecies].name)
|
||||
-- EvolvedText then IntoText in the same box (evos_moves.asm:136-150)
|
||||
local msg = isEvolving .. "\f"
|
||||
.. romText(game.data, "_EvolvedText", "%s evolved", oldName)
|
||||
.. romText(game.data, "_IntoText", "\ninto %s!",
|
||||
game.data.pokemon[newSpecies].name)
|
||||
game.stack:push(TextBox.new(game, msg, function()
|
||||
Music.restoreMap(game.data)
|
||||
-- re-run the evolved species' level-up learn check before onDone
|
||||
-- (evos_moves.asm EvolveMon -> learn_move.asm LearnMoveFromLevelUp, #12)
|
||||
Evolution.learnEvolutionMoves(game, mon, onDone)
|
||||
end))
|
||||
end, TextBox.soundOpts(game, "Get_Item2")))
|
||||
end
|
||||
|
||||
-- Entry point for mods whose methods fire outside the vanilla moments
|
||||
|
||||
@@ -454,7 +454,7 @@ function PaletteFX.pal(data, name)
|
||||
if fromCgb then return fromCgb end
|
||||
end
|
||||
local p = PaletteFX.pack(data)
|
||||
local c = p and p.palettes[name]
|
||||
local c = p and p.palettes and p.palettes[name]
|
||||
if c then return c end
|
||||
if GameVersion.isYellow() then
|
||||
local y = PaletteFX.yellowPack()
|
||||
|
||||
@@ -3,8 +3,6 @@ local TouchSkin = require("src.core.TouchSkin")
|
||||
|
||||
local Playfield = {}
|
||||
|
||||
Playfield.WIDTH, Playfield.HEIGHT = 160, 144
|
||||
|
||||
Playfield.entered = false
|
||||
Playfield.box = nil
|
||||
|
||||
@@ -35,14 +33,9 @@ function Playfield.cutout(sw, sh)
|
||||
end
|
||||
|
||||
function Playfield.rect(sw, sh)
|
||||
local x, y, w, h, _, expand = Playfield.cutout(sw, sh)
|
||||
local x, y, w, h = Playfield.cutout(sw, sh)
|
||||
if not x then return 0, 0, sw or 0, sh or 0, false end
|
||||
if expand then return x, y, w, h, true end
|
||||
local s = math.max(1, math.floor(math.min(w / Playfield.WIDTH,
|
||||
h / Playfield.HEIGHT)))
|
||||
local pw = math.min(w, Playfield.WIDTH * s)
|
||||
local ph = math.min(h, Playfield.HEIGHT * s)
|
||||
return x + math.floor((w - pw) / 2), y + math.floor((h - ph) / 2), pw, ph, true
|
||||
return x, y, w, h, true
|
||||
end
|
||||
|
||||
function Playfield.enter(x, y, w, h)
|
||||
|
||||
@@ -87,12 +87,12 @@ local function displayMetrics()
|
||||
if dpiX < 1e-6 then dpiX = 1 end
|
||||
if dpiY < 1e-6 then dpiY = 1 end
|
||||
local vx, vy = 0, 0
|
||||
local cut, grow = false, false
|
||||
local sx, sy, sw, sh, _, expand = Playfield.cutout(pw, ph)
|
||||
local cut = false
|
||||
local sx, sy, sw, sh = Playfield.cutout(pw, ph)
|
||||
if sx then
|
||||
vx, vy, pw, ph, cut, grow = sx, sy, sw, sh, true, expand
|
||||
vx, vy, pw, ph, cut = sx, sy, sw, sh, true
|
||||
end
|
||||
return ww, wh, pw, ph, dpiX, dpiY, vx, vy, cut, grow
|
||||
return ww, wh, pw, ph, dpiX, dpiY, vx, vy, cut
|
||||
end
|
||||
|
||||
local function positionLift(ph, contentPx, dpiY, cut)
|
||||
@@ -275,7 +275,7 @@ end
|
||||
-- corners; flat mode returns exactly today's size (growth factor is 1 when
|
||||
-- tilt is inactive).
|
||||
function Renderer:worldViewSize()
|
||||
local _, _, pw, ph, _, dpiY, _, _, cut, grow = displayMetrics()
|
||||
local _, _, pw, ph, _, dpiY, _, _, cut = displayMetrics()
|
||||
-- FAITHFUL RATIO on mobile. The world pass deliberately expands to cover the
|
||||
-- WHOLE display, so letterbox voids become more map instead of black bars.
|
||||
-- That is why the lock appeared to do nothing in the overworld: it shrank
|
||||
@@ -287,7 +287,6 @@ function Renderer:worldViewSize()
|
||||
-- this is the same sum with the viewport standing in for the window, so
|
||||
-- both platforms show the same map area at the same zoom.
|
||||
local cap = FaithfulRes.scaleCap()
|
||||
if not cap and cut and not grow then cap = self:fitScale() end
|
||||
if cap then
|
||||
local uiw, uih = self:uiSize()
|
||||
pw = cut and math.min(pw, uiw * cap) or uiw * cap
|
||||
|
||||
+13
-2
@@ -44,7 +44,8 @@ local NAME_DELAYS = { FAST = 1, MID = 3, SLOW = 5 }
|
||||
-- waits for nothing, shows no blinking arrow, and never pops itself --
|
||||
-- whoever pushed it owns the pop. stay.onShown fires once, on the frame
|
||||
-- the last page finishes typing, which is where the caller pushes whatever
|
||||
-- goes on top of it (#591).
|
||||
-- goes on top of it (#591). stay.prompt waits out one arrowed A/B press
|
||||
-- first (TextCommand_PROMPT_BUTTON, home/text.asm:434-444) (#1511).
|
||||
function TextBox.new(game, text, onDone, opts)
|
||||
local self = setmetatable({}, TextBox)
|
||||
self.game = game
|
||||
@@ -296,6 +297,15 @@ function TextBox:update(dt)
|
||||
-- exactly once (#591)
|
||||
if self.stay then
|
||||
if not self.stayShown then
|
||||
-- stay.prompt: arrowed A/B wait, then the box stays up
|
||||
-- (TextCommand_PROMPT_BUTTON, home/text.asm:434-444)
|
||||
if self.stay.prompt
|
||||
and not (input:wasPressed("a") or input:wasPressed("b")) then
|
||||
return
|
||||
end
|
||||
if self.stay.prompt then
|
||||
require("src.core.Sound").play(self.game.data, "Press_AB")
|
||||
end
|
||||
self.stayShown = true
|
||||
if self.stay.onShown then self.stay.onShown() end
|
||||
end
|
||||
@@ -494,7 +504,8 @@ function TextBox:draw()
|
||||
Font.draw(money, 152 - Font.width(money), 8)
|
||||
end
|
||||
if (self.waiting or (self.done and not self.choice and not self.auto
|
||||
and not self.stay))
|
||||
and (not self.stay
|
||||
or (self.stay.prompt and not self.stayShown))))
|
||||
and self.blink < 30 then
|
||||
-- page-advance cursor: glyph $EE by default, the blinking down arrow
|
||||
-- the original prints via `ld a, "▼"` (home/text.asm)
|
||||
|
||||
+33
-1
@@ -19,6 +19,8 @@ Zoom.allowSurvey = true
|
||||
|
||||
-- legal offset range for a given fit scale (vanilla: survey at 1 px/world
|
||||
-- through 2× fit). zoom.range may widen or shrink the window.
|
||||
-- When the window only fits 1×, 1-S is 0 and there would be no OUT
|
||||
-- levels; keep three survey steps so OPTIONS always has zoom-out.
|
||||
function Zoom.offsetRange(S)
|
||||
S = math.max(1, math.floor(tonumber(S) or 1))
|
||||
local lo, hi = 1 - S, S
|
||||
@@ -30,7 +32,11 @@ function Zoom.offsetRange(S)
|
||||
end
|
||||
-- LOW performance tier: no survey (negative offsets), even if a mod's
|
||||
-- zoom.range widened it. == false so nil/true stays permissive.
|
||||
if Zoom.allowSurvey == false and lo < 0 then lo = 0 end
|
||||
if Zoom.allowSurvey == false then
|
||||
if lo < 0 then lo = 0 end
|
||||
elseif lo > -3 then
|
||||
lo = -3
|
||||
end
|
||||
return lo, hi
|
||||
end
|
||||
|
||||
@@ -44,6 +50,8 @@ function Zoom.scale(S)
|
||||
local maxScale = math.max(minScale, S + hi)
|
||||
if s < minScale then s = minScale end
|
||||
if s > maxScale then s = maxScale end
|
||||
-- Integer offset below 1px/world (OPTIONS OUT on a 1× window): 1/2, 1/4, …
|
||||
if s < 1 then s = 0.5 ^ (1 - s) end
|
||||
if s < 0.25 then s = 0.25 end
|
||||
return s
|
||||
end
|
||||
@@ -79,6 +87,30 @@ function Zoom.applyOptions(opts)
|
||||
Zoom.offset = math.floor(tonumber(opts and opts.zoom) or 0)
|
||||
end
|
||||
|
||||
-- Integer fit used when OPTIONS has no live renderer (launcher, title).
|
||||
function Zoom.windowFitScale()
|
||||
if love and love.graphics and love.graphics.getDimensions then
|
||||
local ww, wh = love.graphics.getDimensions()
|
||||
ww, wh = tonumber(ww) or 0, tonumber(wh) or 0
|
||||
if ww >= 160 and wh >= 144 then
|
||||
return math.max(1, math.floor(math.min(ww / 160, wh / 144)))
|
||||
end
|
||||
end
|
||||
return 1
|
||||
end
|
||||
|
||||
-- One step of the OPTIONS ZOOM row (dir +1 in, -1 out). Shared by Red
|
||||
-- and Gold so both ladders offer OUT / FIT / IN.
|
||||
function Zoom.nudgeOptions(options, dir, S)
|
||||
S = math.max(1, math.floor(tonumber(S) or Zoom.windowFitScale()))
|
||||
local lo, hi = Zoom.offsetRange(S)
|
||||
local off = math.floor(tonumber(options and options.zoom) or 0) + (dir or 1)
|
||||
if off > hi then off = lo elseif off < lo then off = hi end
|
||||
if options then options.zoom = off end
|
||||
Zoom.offset = off
|
||||
return off
|
||||
end
|
||||
|
||||
-- FIT / OUT1 / OUT2 / … / IN1 / IN2 / …
|
||||
function Zoom.offsetLabel(offset)
|
||||
offset = math.floor(tonumber(offset) or 0)
|
||||
|
||||
@@ -1694,7 +1694,8 @@ H.RandomPhoneWildMon = function(vm)
|
||||
local entry = contact and contact.map and grass and grass[contact.map]
|
||||
local slots = entry and entry.slots
|
||||
if not slots then return end
|
||||
local daytime = (w and w.daytime) or "DAY"
|
||||
-- wTimeOfDay, not the palette pin (wildmons.asm:861)
|
||||
local daytime = (w and (w.tod or w.daytime)) or "DAY"
|
||||
if daytime == "DARK" then daytime = "NITE" end
|
||||
local slot = (slots[daytime] or slots.DAY or {})[Specials.random(4)]
|
||||
if slot and slot.species then nameSpecies(vm, slot.species) end
|
||||
|
||||
+14
-5
@@ -543,10 +543,14 @@ local function runCmd(self, cmd, op)
|
||||
local species = cmd.species or arg1(cmd)
|
||||
local level = cmd.level or (cmd.args and cmd.args[2]) or 5
|
||||
local item = cmd.item or (cmd.args and cmd.args[3]) or 0
|
||||
local trainer = cmd.trainer or (cmd.args and cmd.args[4]) or 0
|
||||
if self.givePokeFn then
|
||||
local mon = self.givePokeFn(species, level, item)
|
||||
-- engine/pokemon/move_mon.asm:1695-1736: the trainer arm copies the
|
||||
-- script's own nickname and OT name in instead of asking for one.
|
||||
local named = trainer ~= 0
|
||||
and { nickname = cmd.name, otName = cmd.otName } or nil
|
||||
local mon = self.givePokeFn(species, level, item, named)
|
||||
-- engine/pokemon/move_mon.asm:1753-1757
|
||||
local trainer = cmd.trainer or (cmd.args and cmd.args[4]) or 0
|
||||
if mon and trainer == 0 then
|
||||
Specials.askNickname(self, mon)
|
||||
end
|
||||
@@ -1114,7 +1118,9 @@ local function runCmd(self, cmd, op)
|
||||
-- really does run here.
|
||||
if self.reloadMapFn then self.reloadMapFn(true) end
|
||||
elseif op == "winlosstext" then
|
||||
-- Overrides the struct's win/loss text for this battle only.
|
||||
-- Overrides the struct's win/loss text for this battle only; a 0
|
||||
-- argument zeroes that pointer (engine/overworld/scripting.asm:651)
|
||||
self.winLossArmed = true
|
||||
self.winTextOverride = cmd.winText
|
||||
self.lossTextOverride = cmd.lossText
|
||||
elseif op == "trainertext" then
|
||||
@@ -1122,9 +1128,11 @@ local function runCmd(self, cmd, op)
|
||||
local obj = self.trainerObject or {}
|
||||
local key
|
||||
if which == 1 then
|
||||
key = self.winTextOverride or obj.winText
|
||||
key = self.winLossArmed and self.winTextOverride
|
||||
or (not self.winLossArmed and obj.winText or nil)
|
||||
elseif which == 2 then
|
||||
key = self.lossTextOverride or obj.lossText
|
||||
key = self.winLossArmed and self.lossTextOverride
|
||||
or (not self.winLossArmed and obj.lossText or nil)
|
||||
else
|
||||
key = obj.seenText
|
||||
end
|
||||
@@ -2425,6 +2433,7 @@ function Vm:start(scriptKey)
|
||||
self.battleOutcome = nil
|
||||
self.winTextOverride = nil
|
||||
self.lossTextOverride = nil
|
||||
self.winLossArmed = nil
|
||||
-- The whiteout abort is per-run too: a script that ended because the player
|
||||
-- was wiped must not stop the next one before it starts.
|
||||
self.aborted = false
|
||||
|
||||
+41
-14
@@ -596,12 +596,13 @@ function SyncEngine:resolveConflict(key, choice)
|
||||
return true
|
||||
end
|
||||
|
||||
function SyncEngine:uploadMods()
|
||||
function SyncEngine:uploadMods(includeOptions)
|
||||
if not self:linked() then return false, "this device is not linked" end
|
||||
if self:busy() then return false, "sync is busy" end
|
||||
local manifest = SyncMods.build(self.modDeps)
|
||||
local manifest = SyncMods.build(self.modDeps, includeOptions)
|
||||
self.phase = "uploading"
|
||||
self.status = "Uploading the mod list..."
|
||||
self.status = includeOptions and "Uploading the mod list and options..."
|
||||
or "Uploading the mod list..."
|
||||
local handle, err = self.client:putMods(manifest)
|
||||
return self:_request(handle, err, function(eng)
|
||||
eng.phase = "idle"
|
||||
@@ -618,19 +619,17 @@ function SyncEngine:fetchModPlan()
|
||||
return self:_request(handle, err, function(eng, res)
|
||||
local data = res.data or {}
|
||||
local manifest = type(data.manifest) == "table" and data.manifest or data
|
||||
eng.modPlan = SyncMods.plan(manifest, eng.modDeps)
|
||||
eng.phase = "idle"
|
||||
eng.status = SyncMods.planEmpty(eng.modPlan)
|
||||
and "Mods already match" or "Mod changes ready to apply"
|
||||
eng:_takeModPlan(SyncMods.plan(manifest, eng.modDeps))
|
||||
end)
|
||||
end
|
||||
|
||||
function SyncEngine:shareMods()
|
||||
function SyncEngine:shareMods(includeOptions)
|
||||
if not self:linked() then return false, "this device is not linked" end
|
||||
if self:busy() then return false, "sync is busy" end
|
||||
local manifest = SyncMods.build(self.modDeps)
|
||||
local manifest = SyncMods.build(self.modDeps, includeOptions)
|
||||
self.phase = "uploading"
|
||||
self.status = "Sharing the mod list..."
|
||||
self.status = includeOptions and "Sharing the mod list and options..."
|
||||
or "Sharing the mod list..."
|
||||
local handle, err = self.client:shareMods(manifest)
|
||||
return self:_request(handle, err, function(eng, res)
|
||||
local data = res.data or {}
|
||||
@@ -649,16 +648,44 @@ function SyncEngine:fetchShare(code)
|
||||
return self:_request(handle, err, function(eng, res)
|
||||
local data = res.data or {}
|
||||
local manifest = type(data.manifest) == "table" and data.manifest or data
|
||||
eng.modPlan = SyncMods.plan(manifest, eng.modDeps)
|
||||
eng.phase = "idle"
|
||||
eng.status = SyncMods.planEmpty(eng.modPlan)
|
||||
and "Mods already match" or "Mod changes ready to apply"
|
||||
eng:_takeModPlan(SyncMods.plan(manifest, eng.modDeps))
|
||||
end)
|
||||
end
|
||||
|
||||
function SyncEngine:_takeModPlan(plan)
|
||||
self.modPlan = plan
|
||||
self.phase = "idle"
|
||||
if SyncMods.planHasOptions(plan) then
|
||||
self.status = ("This list carries options for %d mods.")
|
||||
:format(#plan.options)
|
||||
elseif SyncMods.planEmpty(plan) then
|
||||
self.status = "Mods already match"
|
||||
else
|
||||
self.status = "Mod changes ready to apply"
|
||||
end
|
||||
end
|
||||
|
||||
function SyncEngine:modOptionsAsk()
|
||||
local plan = self.modPlan
|
||||
if not SyncMods.planHasOptions(plan) then return nil end
|
||||
if plan.applyOptions ~= nil then return nil end
|
||||
return SyncMods.optionModIds(plan)
|
||||
end
|
||||
|
||||
function SyncEngine:answerModOptions(importThem)
|
||||
local plan = self.modPlan
|
||||
if not SyncMods.planHasOptions(plan) then return false end
|
||||
SyncMods.answerOptions(plan, importThem)
|
||||
self.status = plan.applyOptions
|
||||
and "Their mod options will be imported too"
|
||||
or "Their mod options will be skipped"
|
||||
return plan.applyOptions
|
||||
end
|
||||
|
||||
function SyncEngine:applyModPlan(progress)
|
||||
if not self.modPlan then return false, "no mod plan" end
|
||||
if self.modApply then return false, "the mods are already being applied" end
|
||||
self.modPlan.applyOptions = self.modPlan.applyOptions == true
|
||||
local steps = SyncMods.steps(self.modPlan, self.modDeps)
|
||||
if #steps == 0 then
|
||||
self.modPlan = nil
|
||||
|
||||
+101
-3
@@ -1,6 +1,8 @@
|
||||
local SyncMods = {}
|
||||
|
||||
SyncMods.REV = 1
|
||||
SyncMods.REV = 2
|
||||
SyncMods.MAX_OPTION_KEYS = 64
|
||||
SyncMods.MAX_OPTION_TEXT = 256
|
||||
|
||||
local function versions()
|
||||
local ok, GameVersion = pcall(require, "src.core.GameVersion")
|
||||
@@ -35,6 +37,12 @@ local function defaultDeps()
|
||||
setEnabled = function(id, enabled, version)
|
||||
return require("src.mods.LauncherMods").setEnabled(id, enabled, version)
|
||||
end,
|
||||
modOptions = function()
|
||||
return require("src.mods.LauncherMods").modOptions()
|
||||
end,
|
||||
setOptions = function(id, values)
|
||||
return require("src.mods.LauncherMods").setModOptions(id, values)
|
||||
end,
|
||||
}
|
||||
end
|
||||
|
||||
@@ -46,6 +54,41 @@ local function deps(given)
|
||||
return out
|
||||
end
|
||||
|
||||
local function sanitizeOptions(bucket)
|
||||
if type(bucket) ~= "table" then return nil end
|
||||
local keys = {}
|
||||
for k, v in pairs(bucket) do
|
||||
local t = type(v)
|
||||
if type(k) == "string" and k ~= ""
|
||||
and (t == "string" or t == "number" or t == "boolean") then
|
||||
keys[#keys + 1] = k
|
||||
end
|
||||
end
|
||||
if #keys == 0 then return nil end
|
||||
table.sort(keys)
|
||||
local out, n = {}, 0
|
||||
for _, k in ipairs(keys) do
|
||||
if n >= SyncMods.MAX_OPTION_KEYS then break end
|
||||
local v = bucket[k]
|
||||
if type(v) == "string" then v = v:sub(1, SyncMods.MAX_OPTION_TEXT) end
|
||||
local finite = type(v) ~= "number"
|
||||
or (v == v and v ~= math.huge and v ~= -math.huge)
|
||||
if finite then
|
||||
out[k] = v
|
||||
n = n + 1
|
||||
end
|
||||
end
|
||||
if n == 0 then return nil end
|
||||
return out
|
||||
end
|
||||
|
||||
local function sameOptions(a, b)
|
||||
for k, v in pairs(a) do
|
||||
if (b or {})[k] ~= v then return false end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local function sourceOf(row)
|
||||
local github = row.github
|
||||
or (type(row.manifest) == "table" and row.manifest.github)
|
||||
@@ -55,9 +98,14 @@ local function sourceOf(row)
|
||||
return "local"
|
||||
end
|
||||
|
||||
function SyncMods.build(given)
|
||||
function SyncMods.build(given, includeOptions)
|
||||
local d = deps(given)
|
||||
local manifest = { rev = SyncMods.REV, indexes = {}, mods = {} }
|
||||
local stored = {}
|
||||
if includeOptions then
|
||||
local ok, live = pcall(d.modOptions)
|
||||
if ok and type(live) == "table" then stored = live end
|
||||
end
|
||||
for _, row in ipairs(d.indexes() or {}) do
|
||||
local url = row.url or row.feed
|
||||
if type(url) == "string" and url ~= "" then
|
||||
@@ -72,11 +120,14 @@ function SyncMods.build(given)
|
||||
for _, version in ipairs(versions()) do
|
||||
if answers[version] then enabledFor[#enabledFor + 1] = version end
|
||||
end
|
||||
local options = includeOptions and sanitizeOptions(stored[row.id]) or nil
|
||||
if options then manifest.hasOptions = true end
|
||||
manifest.mods[#manifest.mods + 1] = {
|
||||
id = row.id,
|
||||
version = row.version,
|
||||
source = sourceOf(row),
|
||||
enabledFor = enabledFor,
|
||||
options = options,
|
||||
}
|
||||
end
|
||||
end
|
||||
@@ -86,9 +137,16 @@ end
|
||||
|
||||
function SyncMods.plan(manifest, given)
|
||||
local d = deps(given)
|
||||
local plan = { indexes = {}, toInstall = {}, toEnable = {}, missing = {} }
|
||||
local plan = { indexes = {}, toInstall = {}, toEnable = {}, missing = {},
|
||||
options = {}, applyOptions = nil }
|
||||
if type(manifest) ~= "table" then return plan end
|
||||
|
||||
local liveOptions = {}
|
||||
do
|
||||
local ok, live = pcall(d.modOptions)
|
||||
if ok and type(live) == "table" then liveOptions = live end
|
||||
end
|
||||
|
||||
local haveIndex = {}
|
||||
for _, row in ipairs(d.indexes() or {}) do
|
||||
if type(row.url) == "string" then haveIndex[row.url] = true end
|
||||
@@ -130,6 +188,10 @@ function SyncMods.plan(manifest, given)
|
||||
plan.toEnable[#plan.toEnable + 1] = { id = mod.id, version = version }
|
||||
end
|
||||
end
|
||||
local wanted = sanitizeOptions(mod.options)
|
||||
if wanted and not sameOptions(wanted, liveOptions[mod.id]) then
|
||||
plan.options[#plan.options + 1] = { id = mod.id, values = wanted }
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -138,10 +200,33 @@ end
|
||||
|
||||
function SyncMods.planEmpty(plan)
|
||||
if type(plan) ~= "table" then return true end
|
||||
if plan.applyOptions and #(plan.options or {}) > 0 then return false end
|
||||
return #(plan.indexes or {}) == 0 and #(plan.toInstall or {}) == 0
|
||||
and #(plan.toEnable or {}) == 0
|
||||
end
|
||||
|
||||
function SyncMods.planHasOptions(plan)
|
||||
return type(plan) == "table" and #(plan.options or {}) > 0
|
||||
end
|
||||
|
||||
function SyncMods.optionsAnswered(plan)
|
||||
return not SyncMods.planHasOptions(plan) or plan.applyOptions ~= nil
|
||||
end
|
||||
|
||||
function SyncMods.answerOptions(plan, importThem)
|
||||
if type(plan) ~= "table" then return false end
|
||||
plan.applyOptions = importThem and true or false
|
||||
return plan.applyOptions
|
||||
end
|
||||
|
||||
function SyncMods.optionModIds(plan)
|
||||
local out = {}
|
||||
for _, row in ipairs((type(plan) == "table" and plan.options) or {}) do
|
||||
out[#out + 1] = row.id
|
||||
end
|
||||
return out
|
||||
end
|
||||
|
||||
function SyncMods.steps(plan, given)
|
||||
local d = deps(given)
|
||||
local out = {}
|
||||
@@ -175,6 +260,19 @@ function SyncMods.steps(plan, given)
|
||||
return true
|
||||
end }
|
||||
end
|
||||
if plan.applyOptions then
|
||||
for _, want in ipairs(plan.options or {}) do
|
||||
out[#out + 1] = { label = want.id, run = function()
|
||||
if broken[want.id] then return true end
|
||||
local ok, err = d.setOptions(want.id, want.values)
|
||||
if ok == false then
|
||||
return nil, want.id .. ": "
|
||||
.. tostring(err or "could not set the mod options")
|
||||
end
|
||||
return true
|
||||
end }
|
||||
end
|
||||
end
|
||||
return out
|
||||
end
|
||||
|
||||
|
||||
+16
-7
@@ -17,10 +17,13 @@ local function buildItems(game)
|
||||
local items = {}
|
||||
for _, id in ipairs(Bag.order(game.save)) do
|
||||
local def = game.data.items[id]
|
||||
-- PrintListMenuEntries skips the quantity for anything IsKeyItem_ owns:
|
||||
-- the KeyItemFlags bitfield plus the HMs (item_effects.asm:2616-2641)
|
||||
local unsellable = (def and def.keyItem) or id:find("^HM_") ~= nil
|
||||
table.insert(items, {
|
||||
value = id,
|
||||
label = def and def.name or id,
|
||||
right = "x" .. game.save.inventory[id],
|
||||
right = (not unsellable) and ("x" .. game.save.inventory[id]) or nil,
|
||||
})
|
||||
end
|
||||
return items
|
||||
@@ -334,8 +337,13 @@ local function vanillaUseOn(game, battle, id, target, list, moveIndex, picker)
|
||||
local Evolution = require("src.pokemon.Evolution")
|
||||
local evoTo, evo = Evolution.pendingFor(game, target,
|
||||
{ kind = "levelup" })
|
||||
-- the party menu stays up through TryEvolvingMon and only
|
||||
-- comes down at RemoveUsedItem (item_effects.asm:1392-1418)
|
||||
if evoTo then
|
||||
Evolution.evolve(game, target, evoTo, nil, evo and evo.method)
|
||||
Evolution.evolve(game, target, evoTo, closePicker,
|
||||
evo and evo.method)
|
||||
else
|
||||
closePicker()
|
||||
end
|
||||
return
|
||||
end
|
||||
@@ -399,10 +407,9 @@ local function pickTargetAndUse(game, battle, id, list)
|
||||
local opts = {
|
||||
pickOnly = true,
|
||||
battle = battle,
|
||||
-- HP medicine animates its bar with the picker still up (#252). Only
|
||||
-- out of battle: the in-battle tail closes the bag list underneath
|
||||
-- first, which needs the picker already gone.
|
||||
keepOpen = (not battle) and ItemEffects.healsHP(id),
|
||||
-- HP medicine animates with the picker up (#252), RARE CANDY prints over
|
||||
-- the party menu (item_effects.asm:1392-1418)
|
||||
keepOpen = (not battle) and ItemEffects.keepsPartyMenuOpen(id),
|
||||
onSwitch = function(mon, picker)
|
||||
if not wantsMove then
|
||||
useOn(game, battle, id, mon, list, nil, picker)
|
||||
@@ -470,7 +477,9 @@ function BagMenu.new(game, opts)
|
||||
local list
|
||||
list = ListMenu.new(game, "ITEMS", buildItems(game), {
|
||||
kind = "bag",
|
||||
footer = ("¥%d"):format(game.save.money),
|
||||
-- StartMenu_Item zeroes wPrintItemPrices and draws no money box: the
|
||||
-- LIST_MENU_BOX floats over the map (engine/menus/start_sub_menus.asm)
|
||||
itemBox = true,
|
||||
-- B returns to the start menu when the bag was opened from it
|
||||
onCancel = opts.onCancel,
|
||||
-- SELECT reorders items like the original bag (swap_items.asm)
|
||||
|
||||
+110
-19
@@ -1,18 +1,77 @@
|
||||
-- The dex-completion diploma (engine/events/diploma.asm DisplayDiploma /
|
||||
-- diploma2.asm DisplayDiplomaTop): a bordered certificate page with the
|
||||
-- player's name, shown by the Celadon Mansion 3F game designer once 150
|
||||
-- species are owned. Diploma.render also backs the Yellow-only printed
|
||||
-- copy (engine/printer/printer.asm PrintDiploma -> src/core/Printer.lua).
|
||||
-- player's name and character sprite, shown by the Celadon Mansion 3F game designer
|
||||
-- once 150 species are owned. Diploma.render also backs the printed copy
|
||||
-- (engine/printer/printer.asm PrintDiploma -> src/core/Printer.lua).
|
||||
|
||||
local Assets = require("src.render.Assets")
|
||||
local Font = require("src.render.Font")
|
||||
local PaletteFX = require("src.render.PaletteFX")
|
||||
local Sprites = require("src.pokemon.Sprites")
|
||||
local Strings = require("src.core.Strings")
|
||||
|
||||
local Diploma = {}
|
||||
Diploma.__index = Diploma
|
||||
Diploma.isOpaque = true
|
||||
|
||||
-- SGB: PalPacket_Generic (MEWMON), whole screen (engine/events/diploma.asm:67)
|
||||
function Diploma:sgbPalettes(game)
|
||||
return PaletteFX.wholeNamed(game.data, "MEWMON")
|
||||
end
|
||||
|
||||
local function tryImage(path)
|
||||
if not path then return nil end
|
||||
local ok, img = pcall(Assets.image, path)
|
||||
if ok and img then return img end
|
||||
local ok2, img2 = pcall(love.graphics.newImage, path)
|
||||
return ok2 and img2 or nil
|
||||
end
|
||||
|
||||
local function loadFrame()
|
||||
local frame = tryImage("assets/generated/trainer_card/trainer_info.png")
|
||||
if not frame then return nil end
|
||||
local quads = {}
|
||||
for i = 0, 8 do
|
||||
quads[i] = love.graphics.newQuad((i % 3) * 8,
|
||||
math.floor(i / 3) * 8,
|
||||
8, 8, frame:getDimensions())
|
||||
end
|
||||
return { img = frame, quads = quads }
|
||||
end
|
||||
|
||||
local function drawFrameBox(frame, tx, ty, tw, th)
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
love.graphics.rectangle("fill", tx * 8, ty * 8, tw * 8, th * 8)
|
||||
if not frame then
|
||||
Font.drawBox(tx, ty, tw, th)
|
||||
return
|
||||
end
|
||||
local img = frame.img
|
||||
local q = frame.quads
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
-- corners
|
||||
love.graphics.draw(img, q[0], tx * 8, ty * 8)
|
||||
love.graphics.draw(img, q[2], (tx + tw - 1) * 8, ty * 8)
|
||||
love.graphics.draw(img, q[6], tx * 8, (ty + th - 1) * 8)
|
||||
love.graphics.draw(img, q[8], (tx + tw - 1) * 8, (ty + th - 1) * 8)
|
||||
-- horizontal edges
|
||||
for x = 1, tw - 2 do
|
||||
love.graphics.draw(img, q[1], (tx + x) * 8, ty * 8)
|
||||
love.graphics.draw(img, q[7], (tx + x) * 8, (ty + th - 1) * 8)
|
||||
end
|
||||
-- vertical edges
|
||||
for y = 1, th - 2 do
|
||||
love.graphics.draw(img, q[3], tx * 8, (ty + y) * 8)
|
||||
love.graphics.draw(img, q[5], (tx + tw - 1) * 8, (ty + y) * 8)
|
||||
end
|
||||
end
|
||||
|
||||
function Diploma.new(game, onDone)
|
||||
return setmetatable({ game = game, onDone = onDone }, Diploma)
|
||||
local self = setmetatable({
|
||||
game = game,
|
||||
onDone = onDone,
|
||||
}, Diploma)
|
||||
return self
|
||||
end
|
||||
|
||||
function Diploma:update()
|
||||
@@ -23,23 +82,55 @@ function Diploma:update()
|
||||
end
|
||||
end
|
||||
|
||||
-- the DisplayDiplomaTop layout, hlcoord tiles kept as x*8 / y*8 pixels
|
||||
-- the DisplayDiploma / DisplayDiplomaTop layout (hlcoord tiles -> x*8, y*8)
|
||||
function Diploma.render(game)
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
love.graphics.rectangle("fill", 0, 0, 160, 144)
|
||||
love.graphics.setColor(0, 0, 0, 1)
|
||||
love.graphics.rectangle("line", 2.5, 2.5, 155, 139)
|
||||
Font.draw(Strings("<Diploma>"), 40, 16) -- hlcoord 5,2
|
||||
Font.draw(Strings("Player"), 24, 32) -- hlcoord 3,4
|
||||
Font.draw(game.save.player.name or "RED", 80, 32) -- hlcoord 10,4
|
||||
local congrats = { -- hlcoord 2,6
|
||||
"Congrats! This", "diploma certifies", "that you have",
|
||||
"completed your", "POKéDEX.",
|
||||
}
|
||||
for i, line in ipairs(congrats) do
|
||||
Font.draw(Strings(line), 16, 48 + (i - 1) * 10)
|
||||
local frame = loadFrame()
|
||||
local circle = tryImage("assets/generated/trainer_card/circle_tile.png")
|
||||
|
||||
-- 1. Outer ornate frame border: hlcoord 0, 0 / bc 16, 18 -> (0, 0, 20, 18)
|
||||
drawFrameBox(frame, 0, 0, 20, 18)
|
||||
|
||||
-- 2. Draw Player character sprite: farcall DrawPlayerCharacter
|
||||
-- Shifted +33 px right from title screen base (82 + 33 = 115, y = 80)
|
||||
local picPath, picTrueColor = Sprites.playerPath(
|
||||
game.data, "front", { kind = "diploma" })
|
||||
local pic = tryImage(picPath)
|
||||
if pic then
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
love.graphics.draw(pic, 115, 80)
|
||||
if picTrueColor then
|
||||
PaletteFX.markTrueColor(115, 80, pic:getDimensions())
|
||||
end
|
||||
end
|
||||
Font.draw(Strings("GAME FREAK"), 72, 128) -- hlcoord 9,16
|
||||
|
||||
-- 3. Header: hlcoord 5, 2 with flanking circle tiles ($70)
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
if circle then
|
||||
love.graphics.draw(circle, 40, 16) -- hlcoord 5, 2
|
||||
love.graphics.draw(circle, 104, 16) -- hlcoord 13, 2
|
||||
end
|
||||
love.graphics.setColor(0, 0, 0, 1)
|
||||
Font.draw(Strings("Diploma"), 48, 16) -- hlcoord 6, 2
|
||||
|
||||
-- 4. Player info: hlcoord 3, 4 ("PLAYER" / "Player") and hlcoord 10, 4 (name)
|
||||
Font.draw(Strings("Player"), 24, 32)
|
||||
local playerName = (game.save.player and game.save.player.name) or "RED"
|
||||
Font.draw(playerName, 80, 32)
|
||||
|
||||
-- 5. Congratulations text: hlcoord 2, 6 double-spaced lines (rows 6, 8, 10, 12, 14)
|
||||
local congrats = {
|
||||
{ text = "Congrats! This", y = 48 }, -- hlcoord 2, 6
|
||||
{ text = "diploma certifies", y = 64 }, -- hlcoord 2, 8
|
||||
{ text = "that you have", y = 80 }, -- hlcoord 2, 10
|
||||
{ text = "completed your", y = 96 }, -- hlcoord 2, 12
|
||||
{ text = "POKéDEX.", y = 112 }, -- hlcoord 2, 14
|
||||
}
|
||||
for _, line in ipairs(congrats) do
|
||||
Font.draw(Strings(line.text), 16, line.y)
|
||||
end
|
||||
|
||||
-- 6. Developer signature: hlcoord 9, 16
|
||||
Font.draw(Strings("GAME FREAK"), 72, 128)
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
end
|
||||
|
||||
|
||||
+13
-19
@@ -1,6 +1,7 @@
|
||||
-- The evolution movie (engine/movie/evolution.asm): the mon's pic
|
||||
-- flashes back and forth with the evolved form, speeding up, then the
|
||||
-- new form appears with its cry and the congratulations text.
|
||||
-- new form appears with its cry and the "evolved into" text
|
||||
-- (engine/pokemon/evos_moves.asm:120-128).
|
||||
-- pokered engine/movie/evolution.asm (Evolution_CheckForCancel) polls the
|
||||
-- joypad during the flash: a fresh B press aborts the evolution -- the mon
|
||||
-- keeps its species and _StoppedEvolvingText ("Huh? MON stopped evolving!")
|
||||
@@ -9,14 +10,13 @@
|
||||
-- and stone evolutions, where the B press is read but thrown away because
|
||||
-- ItemUseEvoStone left wForceEvolution set (#290).
|
||||
|
||||
local Font = require("src.render.Font")
|
||||
local Music = require("src.core.Music")
|
||||
local Strings = require("src.core.Strings")
|
||||
local romText = require("src.core.RomText")
|
||||
|
||||
-- Not opaque: ClearScreenArea wipes rows 0-11 only (evos_moves.asm:126-128),
|
||||
-- so the "is evolving!" box beneath stays visible through the flash (#1596).
|
||||
local EvolutionState = {}
|
||||
EvolutionState.__index = EvolutionState
|
||||
EvolutionState.isOpaque = true
|
||||
|
||||
-- SGB: SetPal_PokemonWholeScreen for the mon on display
|
||||
function EvolutionState:sgbPalettes(game)
|
||||
@@ -127,11 +127,11 @@ function EvolutionState:update(dt)
|
||||
require("src.core.Sound").playCry(game.data, self.newSpecies)
|
||||
local TextBox = require("src.render.TextBox")
|
||||
local newName = game.data.pokemon[self.newSpecies].name
|
||||
-- _EvolvedText extracts truncated (it stops at a dynamic marker the
|
||||
-- decoder does not follow), so the engine's wording stands here
|
||||
game.stack:push(TextBox.new(game,
|
||||
Strings("Congratulations!\nYour %s\nevolved into\n%s!",
|
||||
self.oldName, newName),
|
||||
-- EvolvedText then IntoText in the same box (PrintText_NoCreatingTextBox),
|
||||
-- then SFX_GET_ITEM_2 (engine/pokemon/evos_moves.asm:136-153)
|
||||
local msg = romText(game.data, "_EvolvedText", "%s evolved", self.oldName)
|
||||
.. romText(game.data, "_IntoText", "\ninto %s!", newName)
|
||||
game.stack:push(TextBox.new(game, msg,
|
||||
function()
|
||||
Music.restoreMap(game.data)
|
||||
game.stack:pop() -- the evolution screen itself
|
||||
@@ -141,13 +141,15 @@ function EvolutionState:update(dt)
|
||||
-- first so the "learned MOVE!" text / forget prompt push onto the
|
||||
-- overworld / battle-return, not this state.
|
||||
Evolution.learnEvolutionMoves(game, self.mon, self.onDone)
|
||||
end))
|
||||
end,
|
||||
TextBox.soundOpts(game, "Get_Item2")))
|
||||
end
|
||||
end
|
||||
|
||||
function EvolutionState:draw()
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
love.graphics.rectangle("fill", 0, 0, 160, 144)
|
||||
-- rows 0-11 only (hlcoord 0,0 / lb bc, 12, 20, evos_moves.asm:126-128)
|
||||
love.graphics.rectangle("fill", 0, 0, 160, 96)
|
||||
|
||||
-- accelerating flash between the two forms
|
||||
local sprite, spriteTrueColor
|
||||
@@ -172,14 +174,6 @@ function EvolutionState:draw()
|
||||
require("src.render.PaletteFX").markTrueColor(x, y, sprite:getDimensions())
|
||||
end
|
||||
end
|
||||
|
||||
love.graphics.setColor(0, 0, 0, 1)
|
||||
if not self.done then
|
||||
Font.draw(Strings("What?"), 8, 104)
|
||||
Font.draw(self.oldName .. " is", 8, 114)
|
||||
Font.draw(Strings("evolving!"), 8, 124)
|
||||
end
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
end
|
||||
|
||||
return EvolutionState
|
||||
|
||||
+66
-3
@@ -17,6 +17,14 @@ function ListMenu:sgbPalettes(game)
|
||||
end
|
||||
|
||||
local ROWS = 7
|
||||
-- LIST_MENU_BOX 4,2 - 19,12 (data/text_boxes.asm:13); 4 names from
|
||||
-- hlcoord 6,4 two rows apart (home/list_menu.asm:51-52, 364-365, 471-479)
|
||||
local ITEM_BOX = { tx = 4, ty = 2, tw = 16, th = 11 }
|
||||
local ITEM_ROWS = 4
|
||||
local ITEM_NAME_X, ITEM_TOP_Y = 48, 32
|
||||
local ITEM_CURSOR_X = 40
|
||||
local ITEM_QTY_X, ITEM_QTY_END = 112, 136
|
||||
local ITEM_MORE_X, ITEM_MORE_Y = 144, 88
|
||||
-- frames to wait before key-repeat kicks in, then between repeats
|
||||
local REPEAT_DELAY = 16
|
||||
local REPEAT_RATE = 4
|
||||
@@ -83,7 +91,20 @@ function ListMenu.new(game, title, items, opts)
|
||||
-- for their whole run (engine/menus/pc.asm, engine/menus/players_pc.asm),
|
||||
-- so their lists opt out of the A/B beep the same way Menu's noSound does
|
||||
self.noSound = opts.noSound or false
|
||||
self.rows = opts.rows or ((opts.dialogue or opts.messageBox) and 4 or ROWS)
|
||||
-- the bag's item list: a partial box the map stays visible around, not a
|
||||
-- screen of its own (home/list_menu.asm:29-31)
|
||||
self.itemBox = opts.itemBox or false
|
||||
if self.itemBox then
|
||||
self.isOpaque = false
|
||||
-- keep RunDefaultPaletteCommand's last palette: ItemMenuLoop never sets
|
||||
-- its own (engine/menus/start_sub_menus.asm:300)
|
||||
self.sgbPalettes = false
|
||||
-- wMaxMenuItem is 2 for item lists; the fourth printed row is a
|
||||
-- look-ahead the cursor cannot reach (home/list_menu.asm:46-48)
|
||||
self.cursorRows = 3
|
||||
end
|
||||
self.rows = opts.rows or (self.itemBox and ITEM_ROWS)
|
||||
or ((opts.dialogue or opts.messageBox) and 4 or ROWS)
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -100,8 +121,9 @@ local function moveIndex(self, delta)
|
||||
end
|
||||
|
||||
local function syncScroll(self)
|
||||
if self.index - self.scroll > self.rows then
|
||||
self.scroll = self.index - self.rows
|
||||
local maxRow = self.cursorRows or self.rows
|
||||
if self.index - self.scroll > maxRow then
|
||||
self.scroll = self.index - maxRow
|
||||
end
|
||||
if self.index - self.scroll < 1 then self.scroll = self.index - 1 end
|
||||
end
|
||||
@@ -206,7 +228,48 @@ function ListMenu:close()
|
||||
if top == self then self.game.stack:pop() end
|
||||
end
|
||||
|
||||
-- PrintListMenuEntries, minus the price column StartMenu_Item never asks for
|
||||
-- (wPrintItemPrices = 0, engine/menus/start_sub_menus.asm)
|
||||
function ListMenu:drawItemBox()
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
Font.drawBox(ITEM_BOX.tx, ITEM_BOX.ty, ITEM_BOX.tw, ITEM_BOX.th)
|
||||
love.graphics.setColor(0, 0, 0, 1)
|
||||
if #self.items == 0 then
|
||||
Font.draw(Strings("Nothing here."), ITEM_NAME_X, ITEM_TOP_Y)
|
||||
end
|
||||
local shown = 0
|
||||
for row = 1, self.rows do
|
||||
local i = self.scroll + row
|
||||
local item = self.items[i]
|
||||
if not item then break end
|
||||
shown = shown + 1
|
||||
local y = ITEM_TOP_Y + (row - 1) * 16
|
||||
Font.draw(item.label, ITEM_NAME_X, y)
|
||||
if item.right then
|
||||
-- '×' at column 14, PrintNumber's two right-aligned digits after it
|
||||
-- (home/list_menu.asm:479-490)
|
||||
local count = item.right:sub(2)
|
||||
Font.draw(item.right:sub(1, 1), ITEM_QTY_X, y + 8)
|
||||
Font.draw(count, ITEM_QTY_END - Font.width(count), y + 8)
|
||||
end
|
||||
if i == self.index then
|
||||
Font.drawCode(self.hollowIndex == i
|
||||
and Theme.cursorHollow or Theme.cursor, ITEM_CURSOR_X, y)
|
||||
end
|
||||
if self.swapIndex == i and i ~= self.index then
|
||||
Font.drawCode(Theme.cursorHollow, ITEM_CURSOR_X, y)
|
||||
end
|
||||
end
|
||||
-- the terminator prints CANCEL and returns before the '▼'
|
||||
-- (home/list_menu.asm:372, 518-524)
|
||||
if shown == self.rows then
|
||||
Font.drawCode(Theme.moreArrow, ITEM_MORE_X, ITEM_MORE_Y)
|
||||
end
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
end
|
||||
|
||||
function ListMenu:draw()
|
||||
if self.itemBox then return self:drawItemBox() end
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
love.graphics.rectangle("fill", 0, 0, 160, 144)
|
||||
love.graphics.setColor(0, 0, 0, 1)
|
||||
|
||||
+21
-5
@@ -34,6 +34,9 @@ function Menu.new(game, items, opts)
|
||||
if self.tx + self.tw > 20 then self.tx = math.max(0, 20 - self.tw) end
|
||||
end
|
||||
self.rowStep = opts.rowStep or 2
|
||||
-- engine/movie/oak_speech/oak_speech2.asm:162 (DisplayIntroNameTextBox)
|
||||
self.title = opts.title
|
||||
self.itemY = opts.itemY
|
||||
-- maxVisible: cap the box to this many rows and scroll the rest instead
|
||||
-- of growing past it (e.g. the start menu, whose row count varies with
|
||||
-- save state and mod hooks); nil/unset keeps every caller's old
|
||||
@@ -116,7 +119,17 @@ function Menu:draw()
|
||||
self.tw * 8, self.th * 8, self.anchor)
|
||||
end
|
||||
Font.drawBox(self.tx, self.ty, self.tw, self.th)
|
||||
-- PlaceString at hlcoord 3,0 writes over the border row it was just
|
||||
-- drawn on (oak_speech2.asm:162-170)
|
||||
if self.title then
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
love.graphics.rectangle("fill", (self.tx + 3) * 8, self.ty * 8,
|
||||
#Font.split(self.title) * 8, 8)
|
||||
end
|
||||
love.graphics.setColor(0, 0, 0, 1)
|
||||
if self.title then
|
||||
Font.draw(self.title, (self.tx + 3) * 8, self.ty * 8)
|
||||
end
|
||||
local visible = (self.maxVisible and math.min(self.maxVisible, #self.items))
|
||||
or #self.items
|
||||
-- Row Y: pokered's boxed menus anchor the choices to the BOTTOM interior
|
||||
@@ -130,15 +143,18 @@ function Menu:draw()
|
||||
-- USE/TOSS is th = 5 for two choices (#284, matching text_boxes.asm's
|
||||
-- USE_TOSS_MENU_TEMPLATE rows 10..14), and a top anchor pushed TOSS onto
|
||||
-- the bottom border (#564, #572).
|
||||
local function rowY(row)
|
||||
if self.itemY then
|
||||
return (self.ty + self.itemY + (row - 1) * self.rowStep) * 8
|
||||
end
|
||||
return (self.ty + self.th - 2 - (visible - row) * self.rowStep) * 8
|
||||
end
|
||||
for row = 1, visible do
|
||||
local item = self.items[self.scroll + row]
|
||||
if not item then break end
|
||||
Font.draw(item.label, (self.tx + 2) * 8,
|
||||
(self.ty + self.th - 2 - (visible - row) * self.rowStep) * 8)
|
||||
Font.draw(item.label, (self.tx + 2) * 8, rowY(row))
|
||||
end
|
||||
local cursorRow = self.index - self.scroll
|
||||
Font.drawCode(Theme.cursor, (self.tx + 1) * 8,
|
||||
(self.ty + self.th - 2 - (visible - cursorRow) * self.rowStep) * 8)
|
||||
Font.drawCode(Theme.cursor, (self.tx + 1) * 8, rowY(self.index - self.scroll))
|
||||
-- moreArrow ($EE): the same "more below" glyph OptionRows/ManagerState
|
||||
-- use, sat on the bottom border like TextBox's page-advance cursor. It
|
||||
-- has to be the border row, not ty + th - 2: that is the last interior
|
||||
|
||||
+17
-5
@@ -67,6 +67,7 @@ function NamingScreen.new(game, opts)
|
||||
self.game = game
|
||||
self.title = opts.title or Strings("YOUR NAME?")
|
||||
self.presets = opts.presets
|
||||
self.introBox = opts.introBox
|
||||
self.maxLen = opts.maxLen or 7
|
||||
self.default = opts.default
|
||||
self.onDone = opts.onDone
|
||||
@@ -95,13 +96,24 @@ function NamingScreen:enter()
|
||||
onSelect = function()
|
||||
-- the menu already popped itself; pop the naming screen too
|
||||
self.game.stack:pop()
|
||||
if self.onDone then self.onDone(preset) end
|
||||
if self.onDone then self.onDone(preset, false) end
|
||||
end,
|
||||
})
|
||||
end
|
||||
self.game.stack:push(Menu.new(self.game, items, {
|
||||
tx = 4, ty = 0, tw = 12, th = #items * 2 + 2, cancelable = false,
|
||||
}))
|
||||
if self.introBox then
|
||||
-- DisplayIntroNameTextBox (oak_speech2.asm:162): TextBoxBorder at
|
||||
-- hlcoord 0,0 with b=$a c=$9, "NAME" at hlcoord 3,0, list at hlcoord 2,2
|
||||
-- TextBoxBorder's b = $a is a fixed 12-row box, whatever the preset
|
||||
-- list's length (oak_speech2.asm:163-166)
|
||||
self.game.stack:push(Menu.new(self.game, items, {
|
||||
tx = 0, ty = 0, tw = 11, th = 12,
|
||||
itemY = 2, title = Strings("NAME"), cancelable = false,
|
||||
}))
|
||||
else
|
||||
self.game.stack:push(Menu.new(self.game, items, {
|
||||
tx = 4, ty = 0, tw = 12, th = #items * 2 + 2, cancelable = false,
|
||||
}))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -125,7 +137,7 @@ function NamingScreen:confirm()
|
||||
end
|
||||
Sound.play(self.game.data, "Press_AB")
|
||||
self.game.stack:pop()
|
||||
if self.onDone then self.onDone(name) end
|
||||
if self.onDone then self.onDone(name, true) end
|
||||
end
|
||||
|
||||
function NamingScreen:grid()
|
||||
|
||||
+103
-16
@@ -35,6 +35,29 @@ OakSpeech.letterboxWhite = true
|
||||
local FADE_FRAMES = 24
|
||||
local WIPE_FRAMES = 32
|
||||
|
||||
-- OakSpeechSlidePicRight / OakSpeechSlidePicLeft (oak_speech2.asm:67-89)
|
||||
local SLIDE_TILES = 6
|
||||
local SLIDE_FRAMES = 3
|
||||
|
||||
local PicSlide = {}
|
||||
PicSlide.__index = PicSlide
|
||||
|
||||
function PicSlide:update(dt)
|
||||
-- OakSpeechSlidePicLeft: ClearScreenArea, ld c, 10 / DelayFrames, Delay3
|
||||
-- before the first slide step (oak_speech2.asm:69-78)
|
||||
if (self.delay or 0) > 0 then
|
||||
self.delay = self.delay - 1
|
||||
return
|
||||
end
|
||||
self.t = self.t + 1
|
||||
local tiles = math.min(SLIDE_TILES, math.floor(self.t / SLIDE_FRAMES))
|
||||
self.speech.picSlide = (self.dir > 0 and tiles or (SLIDE_TILES - tiles)) * 8
|
||||
if tiles >= SLIDE_TILES then
|
||||
self.game.stack:pop()
|
||||
if self.onDone then self.onDone() end
|
||||
end
|
||||
end
|
||||
|
||||
-- naming presets are boot config (field.boot.namePresets), which a total
|
||||
-- conversion replaces; the Red/Blue lists remain the fallback
|
||||
local function namePresets(game, who, fallback)
|
||||
@@ -155,6 +178,10 @@ function OakSpeech.defaultSteps(speech)
|
||||
kind = "say",
|
||||
textKey = "_IntroducePlayerText",
|
||||
pic = "player",
|
||||
-- oak_speech.asm:89-92: MovePicLeft, then IntroducePlayerText's
|
||||
-- `prompt` (text_2.asm:1730) waits for A and leaves the box up
|
||||
reveal = "wipe",
|
||||
stay = true,
|
||||
},
|
||||
{
|
||||
id = "name_player",
|
||||
@@ -171,12 +198,19 @@ function OakSpeech.defaultSteps(speech)
|
||||
id = "confirm_player_name",
|
||||
kind = "say",
|
||||
textKey = "_YourNameIsText",
|
||||
-- _YourNameIsText's `prompt` (text_2.asm:1766), then GBFadeOutToWhite
|
||||
-- / ClearScreen with the box still up (oak_speech.asm:93-94)
|
||||
fadeOut = true,
|
||||
},
|
||||
{
|
||||
id = "ask_rival_name",
|
||||
kind = "say",
|
||||
textKey = "_IntroduceRivalText",
|
||||
pic = "rival",
|
||||
-- oak_speech.asm:98-101: FadeInIntroPic, then IntroduceRivalText's
|
||||
-- `prompt` (text_2.asm:1740) leaves the box up for ChooseRivalName
|
||||
reveal = "fade",
|
||||
stay = true,
|
||||
},
|
||||
{
|
||||
id = "name_rival",
|
||||
@@ -191,6 +225,9 @@ function OakSpeech.defaultSteps(speech)
|
||||
id = "confirm_rival_name",
|
||||
kind = "say",
|
||||
textKey = "_HisNameIsText",
|
||||
-- _HisNameIsText's `prompt` (text_2.asm:1772) then the .skipSpeech
|
||||
-- fade with the box up (oak_speech.asm:103-104)
|
||||
fadeOut = true,
|
||||
},
|
||||
{
|
||||
id = "legend",
|
||||
@@ -378,7 +415,25 @@ function OakSpeech:runStep(step)
|
||||
self:applyPic(step)
|
||||
self:afterReveal(step, function()
|
||||
self:runCry(step)
|
||||
self:sayText(self:stepText(step), function() self:advance() end)
|
||||
if step.stay or step.fadeOut then
|
||||
local box = TextBox.new(self.game, self:stepText(step), nil,
|
||||
{ stay = { prompt = true, onShown = function()
|
||||
if step.fadeOut then
|
||||
-- GBFadeOutToWhite / ClearScreen (oak_speech.asm:93-94)
|
||||
self.game.stack:push(require("src.render.Transition")
|
||||
.whiteFlash(self.game, nil, function()
|
||||
self:closeHoldBox()
|
||||
self:advance()
|
||||
end))
|
||||
else
|
||||
self:advance()
|
||||
end
|
||||
end } })
|
||||
self.holdBox = box
|
||||
self.game.stack:push(box)
|
||||
else
|
||||
self:sayText(self:stepText(step), function() self:advance() end)
|
||||
end
|
||||
end)
|
||||
elseif kind == "demo" then
|
||||
-- NIDORINO show-off: mirrored front sprite + wipe + cry + text 2A
|
||||
@@ -394,20 +449,36 @@ function OakSpeech:runStep(step)
|
||||
local presets = step.presets
|
||||
or namePresets(self.game, step.presetsWho or who,
|
||||
step.presetsFallback or { "RED" })
|
||||
require("src.ui.Screens").push(self.game, "NamingScreen", {
|
||||
title = step.title or (who == "rival" and "HIS NAME?" or Strings("YOUR NAME?")),
|
||||
presets = presets,
|
||||
maxLen = step.maxLen or self.nameLen,
|
||||
onDone = function(name)
|
||||
if who == "rival" then
|
||||
self.game.save.player.rival = name
|
||||
else
|
||||
self.game.save.player.name = name
|
||||
end
|
||||
self:recordAnswer(step, 1, name, name)
|
||||
self:advance()
|
||||
end,
|
||||
})
|
||||
local function openNaming()
|
||||
require("src.ui.Screens").push(self.game, "NamingScreen", {
|
||||
title = step.title or (who == "rival" and "HIS NAME?" or Strings("YOUR NAME?")),
|
||||
presets = presets,
|
||||
introBox = true,
|
||||
maxLen = step.maxLen or self.nameLen,
|
||||
onDone = function(name, custom)
|
||||
if who == "rival" then
|
||||
self.game.save.player.rival = name
|
||||
else
|
||||
self.game.save.player.name = name
|
||||
end
|
||||
self:recordAnswer(step, 1, name, name)
|
||||
-- YourNameIsText / HisNameIsText print into the box this one
|
||||
-- held (oak_speech2.asm:26-28, :59-61)
|
||||
self:closeHoldBox()
|
||||
if custom then
|
||||
-- .customName: ClearScreen / Delay3 / pic recentered, no
|
||||
-- slide-back (oak_speech2.asm:21-25)
|
||||
self.picSlide = 0
|
||||
self:advance()
|
||||
else
|
||||
-- OakSpeechSlidePicLeft's 13-frame pre-slide beat
|
||||
-- (oak_speech2.asm:69-78)
|
||||
self:slidePic(-1, function() self:advance() end, 13)
|
||||
end
|
||||
end,
|
||||
})
|
||||
end
|
||||
self:slidePic(1, openNaming)
|
||||
elseif kind == "choice" then
|
||||
self:applyPic(step)
|
||||
self:afterReveal(step, function()
|
||||
@@ -518,6 +589,22 @@ function OakSpeech:revealPic(kind, next)
|
||||
}
|
||||
end
|
||||
|
||||
-- ..(engine/movie/oak_speech/oak_speech2.asm ln 67)
|
||||
function OakSpeech:slidePic(dir, onDone, delay)
|
||||
self.picSlide = (dir > 0 and 0 or SLIDE_TILES * 8)
|
||||
self.game.stack:push(setmetatable({
|
||||
game = self.game, speech = self, dir = dir, t = 0, onDone = onDone,
|
||||
delay = delay,
|
||||
}, PicSlide))
|
||||
end
|
||||
|
||||
-- IntroducePlayerText's text_end box (oak_speech.asm:90) is ours to close
|
||||
function OakSpeech:closeHoldBox()
|
||||
local box = self.holdBox
|
||||
self.holdBox = nil
|
||||
if box and self.game.stack:top() == box then self.game.stack:pop() end
|
||||
end
|
||||
|
||||
function OakSpeech:advance()
|
||||
self.step = self.step + 1
|
||||
-- picFlip belongs to the pic, not to the step: OakSpeechText2 prints 2A
|
||||
@@ -615,7 +702,7 @@ function OakSpeech:draw()
|
||||
-- it like the sprite buffer does ((8 - w) >> 1) tiles across,
|
||||
-- bottom-aligned
|
||||
local w, h = self.pic:getDimensions()
|
||||
local x = 48 + math.floor((8 - w / 8) / 2) * 8
|
||||
local x = 48 + math.floor((8 - w / 8) / 2) * 8 + (self.picSlide or 0)
|
||||
local y = 32 + (7 - h / 8) * 8
|
||||
local reveal = self.picReveal
|
||||
local off = 0
|
||||
|
||||
+3
-10
@@ -381,14 +381,7 @@ local function buildRows(game)
|
||||
return Zoom.offsetLabel(g.save.options.zoom or 0)
|
||||
end,
|
||||
step = function(g, dir)
|
||||
local o = g.save.options
|
||||
local S = Renderer:fitScale()
|
||||
local lo, hi = Zoom.offsetRange(S)
|
||||
local off = (o.zoom or 0) + dir
|
||||
if off > hi then off = lo
|
||||
elseif off < lo then off = hi end
|
||||
o.zoom = off
|
||||
Zoom.offset = off
|
||||
Zoom.nudgeOptions(g.save.options, dir, Renderer:fitScale())
|
||||
return true
|
||||
end },
|
||||
{ id = "voidFill", label = Strings("VOID FILL"),
|
||||
@@ -580,8 +573,8 @@ local function buildRows(game)
|
||||
end
|
||||
rows = filtered
|
||||
end
|
||||
-- ORIENTATION only on Android, the one platform Orientation.apply reaches.
|
||||
if not Orientation.isAndroid() then
|
||||
-- ORIENTATION only on the platforms Orientation.apply reaches (#1638).
|
||||
if not (Orientation.isAndroid() or Orientation.isIOS()) then
|
||||
local filtered = {}
|
||||
for _, row in ipairs(rows) do
|
||||
if row.id ~= "orientation" then filtered[#filtered + 1] = row end
|
||||
|
||||
@@ -151,6 +151,7 @@ end
|
||||
|
||||
function PadCursor.joystickpressed(joystick, button)
|
||||
if GamepadMap.ignoreRawForJoystick(joystick) then return nil end
|
||||
if GamepadMap.isAccelerometer(joystick) then return nil end
|
||||
local padButton = GamepadMap.mapRawToGamepadButton(button)
|
||||
if padButton then return PadCursor.gamepadpressed(joystick, padButton) end
|
||||
return nil
|
||||
@@ -158,12 +159,14 @@ end
|
||||
|
||||
function PadCursor.joystickreleased(joystick, button)
|
||||
if GamepadMap.ignoreRawForJoystick(joystick) then return end
|
||||
if GamepadMap.isAccelerometer(joystick) then return end
|
||||
local padButton = GamepadMap.mapRawToGamepadButton(button)
|
||||
if padButton then PadCursor.gamepadreleased(joystick, padButton) end
|
||||
end
|
||||
|
||||
function PadCursor.joystickaxis(joystick, axisIndex, value)
|
||||
if GamepadMap.ignoreRawForJoystick(joystick) then return end
|
||||
if GamepadMap.isAccelerometer(joystick) then return end
|
||||
if axisIndex == 1 then
|
||||
PadCursor.gamepadaxis(joystick, "leftx", value)
|
||||
elseif axisIndex == 2 then
|
||||
@@ -173,6 +176,7 @@ end
|
||||
|
||||
function PadCursor.joystickhat(joystick, hat, direction)
|
||||
if GamepadMap.ignoreRawForJoystick(joystick) then return end
|
||||
if GamepadMap.isAccelerometer(joystick) then return end
|
||||
for _, d in ipairs(rawHatDirs[hat] or {}) do
|
||||
dir[d] = nil
|
||||
end
|
||||
|
||||
+843
-55
File diff suppressed because it is too large
Load Diff
+73
-29
@@ -11,6 +11,7 @@ local Renderer = require("src.render.Renderer")
|
||||
local Runtime = require("src.mods.Runtime")
|
||||
local Screens = require("src.ui.Screens")
|
||||
local Strings = require("src.core.Strings")
|
||||
local Theme = require("src.ui.Theme")
|
||||
|
||||
local StartMenu = {}
|
||||
|
||||
@@ -19,6 +20,7 @@ local function sameItems(_, items) return items end
|
||||
function StartMenu.new(game)
|
||||
local flags = game.save.flags or {}
|
||||
local items = {}
|
||||
local menu
|
||||
|
||||
-- vanilla start submenus return here on B (RedisplayStartMenu): the
|
||||
-- generic Menu pops the start menu when a row is selected, so each
|
||||
@@ -51,42 +53,84 @@ function StartMenu.new(game)
|
||||
end })
|
||||
|
||||
-- SAVE shows the player/badges/dex/time panel then asks to confirm
|
||||
-- (PrintSaveScreenText)
|
||||
table.insert(items, { label = Strings("SAVE"), onSelect = function()
|
||||
-- (PrintSaveScreenText); StartMenu_SaveReset never clears the START menu
|
||||
-- box, so it stays on screen beside the panel (start_sub_menus.asm:641-647)
|
||||
table.insert(items, { label = Strings("SAVE"), keepOpen = true,
|
||||
onSelect = function()
|
||||
local TextBox = require("src.render.TextBox")
|
||||
local badges = require("src.inventory.Badges").count(game.data, game.save)
|
||||
local owned = 0
|
||||
for _ in pairs(game.save.pokedex and game.save.pokedex.owned or {}) do
|
||||
owned = owned + 1
|
||||
end
|
||||
-- the panel is a static snapshot; the cart prints it once
|
||||
-- (main_menu.asm:390-401)
|
||||
local t = math.floor(game.save.playTime or 0)
|
||||
local panel = Strings("PLAYER %s\nBADGES %d\nPOKéDEX %3d\nTIME %6d:%02d",
|
||||
game.save.player.name or "RED", badges, owned,
|
||||
math.floor(t / 3600), math.floor(t / 60) % 60)
|
||||
game.stack:push(TextBox.new(game,
|
||||
panel .. Strings("\fWould you like to\nSAVE the game?"), nil, {
|
||||
choice = function(yes)
|
||||
if not yes then return end
|
||||
-- SaveMenu .save (engine/menus/save.asm:164-181): "Now saving..."
|
||||
-- is a bare PlaceString held by DelayFrames 120, then GameSavedText,
|
||||
-- which ends in `done` and so never reaches TX_PROMPT_BUTTON.
|
||||
-- Neither page takes a button press (#765); the second waits on
|
||||
-- SFX_SAVE (PlaySoundWaitForCurrent + WaitForSoundToFinish) and then
|
||||
-- DelayFrames 30. The write itself is invisible either side of the
|
||||
-- "Now saving..." hold, so it stays on that box's onDone.
|
||||
game.stack:push(TextBox.new(game, Strings("Now saving..."), function()
|
||||
game:writeSave()
|
||||
game.stack:push(TextBox.new(game,
|
||||
Strings("%s saved\nthe game!", game.save.player.name or "RED"),
|
||||
nil, { auto = {
|
||||
sound = function()
|
||||
return require("src.core.Sound").play(game.data, "Save")
|
||||
end,
|
||||
delay = 30,
|
||||
} }))
|
||||
end, { auto = { delay = 120 } }))
|
||||
-- PrintSaveScreenText draws its own border at hlcoord 4,0 (b=8, c=$e) and
|
||||
-- leaves it up under the prompt -- engine/menus/main_menu.asm:381-405
|
||||
local panel
|
||||
panel = {
|
||||
-- the panel overlaps the kept-open START menu box (start_sub_menus.asm:
|
||||
-- 641-647), so neither can be docked to a screen edge on its own
|
||||
holdsUIAnchors = true,
|
||||
delay = 0,
|
||||
update = function()
|
||||
-- ld c, 30 / jp DelayFrames: the bare panel holds before the
|
||||
-- prompt (main_menu.asm:404-405)
|
||||
panel.delay = panel.delay + 1
|
||||
if panel.delay == 30 then panel.openPrompt() end
|
||||
end,
|
||||
}))
|
||||
draw = function()
|
||||
Font.drawBox(4, 0, 16, 10)
|
||||
love.graphics.setColor(0, 0, 0, 1)
|
||||
Font.draw(Strings("PLAYER"), 5 * 8, 2 * 8)
|
||||
Font.draw(game.save.player.name or "RED", 12 * 8, 2 * 8)
|
||||
Font.draw(Strings("BADGES"), 5 * 8, 4 * 8)
|
||||
Font.draw(("%2d"):format(badges), 17 * 8, 4 * 8)
|
||||
Font.draw(Strings("POKéDEX"), 5 * 8, 6 * 8)
|
||||
Font.draw(("%3d"):format(owned), 16 * 8, 6 * 8)
|
||||
Font.draw(Strings("TIME"), 5 * 8, 8 * 8)
|
||||
Font.draw(("%3d:%02d"):format(math.floor(t / 3600),
|
||||
math.floor(t / 60) % 60), 13 * 8, 8 * 8)
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
end,
|
||||
}
|
||||
local function closePanel()
|
||||
if game.stack:top() == panel then game.stack:pop() end
|
||||
-- SaveMenu returns into HoldTextDisplayOpen, not RedisplayStartMenu
|
||||
-- (start_sub_menus.asm:645-647): the kept-open START menu goes too
|
||||
if menu and game.stack:top() == menu then game.stack:pop() end
|
||||
end
|
||||
panel.openPrompt = function()
|
||||
game.stack:push(TextBox.new(game,
|
||||
Strings("Would you like to\nSAVE the game?"), nil, {
|
||||
-- SaveTheGame_YesOrNo pins its TWO_OPTION_MENU at hlcoord 0, 7 rather
|
||||
-- than the shared right-hand one -- engine/menus/save.asm:186-192
|
||||
choiceBox = Theme.saveBox,
|
||||
choice = function(yes)
|
||||
if not yes then closePanel() return end
|
||||
-- SaveMenu .save (engine/menus/save.asm:164-181): "Now saving..."
|
||||
-- is a bare PlaceString held by DelayFrames 120, then GameSavedText,
|
||||
-- which ends in `done` and so never reaches TX_PROMPT_BUTTON.
|
||||
-- Neither page takes a button press (#765); the second waits on
|
||||
-- SFX_SAVE (PlaySoundWaitForCurrent + WaitForSoundToFinish) and then
|
||||
-- DelayFrames 30. The write itself is invisible either side of the
|
||||
-- "Now saving..." hold, so it stays on that box's onDone.
|
||||
game.stack:push(TextBox.new(game, Strings("Now saving..."), function()
|
||||
game:writeSave()
|
||||
game.stack:push(TextBox.new(game,
|
||||
Strings("%s saved\nthe game!", game.save.player.name or "RED"),
|
||||
closePanel, { auto = {
|
||||
sound = function()
|
||||
return require("src.core.Sound").play(game.data, "Save")
|
||||
end,
|
||||
delay = 30,
|
||||
} }))
|
||||
end, { auto = { delay = 120 } }))
|
||||
end,
|
||||
}))
|
||||
end
|
||||
game.stack:push(panel)
|
||||
end })
|
||||
|
||||
table.insert(items, { label = Strings("OPTION"), onSelect = function()
|
||||
@@ -142,7 +186,7 @@ function StartMenu.new(game)
|
||||
-- with Menu's moreArrow showing while there's more below.
|
||||
local rowStep = 2
|
||||
local maxVisible = math.floor((Renderer.HEIGHT / 8 - 2) / rowStep)
|
||||
local menu = Menu.new(game, items,
|
||||
menu = Menu.new(game, items,
|
||||
-- the START menu hugs the top-right corner of the SCREEN, not of a
|
||||
-- centred letterbox: at 9,0 x 11 it is already flush with the top and
|
||||
-- right of the 20x18 grid, so the anchor keeps it flush when the view
|
||||
|
||||
@@ -23,6 +23,9 @@ local Theme = {
|
||||
-- EnemySendOutFirstMon inlines its own TWO_OPTION_MENU at hlcoord 0, 7
|
||||
-- instead of the shared right-hand one -- engine/battle/core.asm:1378-1384
|
||||
trainerSwitchBox = { tx = 0, ty = 7, tw = 6, th = 5 },
|
||||
-- SaveTheGame_YesOrNo pins its TWO_OPTION_MENU at hlcoord 0, 7 too --
|
||||
-- engine/menus/save.asm:186-192
|
||||
saveBox = { tx = 0, ty = 7, tw = 6, th = 5 },
|
||||
}
|
||||
|
||||
function Theme.load(data)
|
||||
|
||||
+119
-30
@@ -43,6 +43,28 @@ local function withWhiteOf(pal, ref)
|
||||
return { ref[1], pal[2], pal[3], pal[4] }
|
||||
end
|
||||
|
||||
-- Every drawn box, not just the topmost state's: DisplayContinueGameInfo
|
||||
-- leaves the menu box up behind the info window (main_menu.asm:36-39), so both
|
||||
-- are on screen and both need the overlay below.
|
||||
local function titleUiBoxes(game)
|
||||
local stack = game and game.stack
|
||||
local states = stack and stack.states
|
||||
if not states then
|
||||
local top = stack and stack.top and stack:top()
|
||||
local box = top and top.titleUiBox
|
||||
return box and { box } or {}
|
||||
end
|
||||
local boxes = {}
|
||||
for i = (stack.visibleBase and stack:visibleBase() or 1), #states do
|
||||
local state = states[i]
|
||||
local shown = not stack.renderVisible or stack:renderVisible(state)
|
||||
if shown and state and state.titleUiBox then
|
||||
boxes[#boxes + 1] = state.titleUiBox
|
||||
end
|
||||
end
|
||||
return boxes
|
||||
end
|
||||
|
||||
function TitleState:sgbPalettes(game)
|
||||
local P = require("src.render.PaletteFX")
|
||||
local z
|
||||
@@ -65,16 +87,14 @@ function TitleState:sgbPalettes(game)
|
||||
P.zone(P.pal(game.data, "MEWMON"), 0, 10, 19, 17),
|
||||
}
|
||||
end
|
||||
local top = game.stack and game.stack:top()
|
||||
local box = top and top.titleUiBox
|
||||
if box then
|
||||
-- A DMG-grays zone, not the trueColor opt-out: through the shade-remap
|
||||
-- shader GRAYS is the identity for the box's four shades, so SGB /
|
||||
-- ADVANCED / OG modes keep #133's white paper and black ink exactly,
|
||||
-- while effectiveColors still substitutes the mono and inverted display
|
||||
-- modes -- a trueColor rect skipped the shader entirely, leaving the
|
||||
-- main menu and CONTINUE info box a raw white hole over a CLASSIC
|
||||
-- pea-green title instead of matching it like the START menu does (#870).
|
||||
-- A DMG-grays zone, not the trueColor opt-out: through the shade-remap
|
||||
-- shader GRAYS is the identity for the box's four shades, so SGB /
|
||||
-- ADVANCED / OG modes keep #133's white paper and black ink exactly,
|
||||
-- while effectiveColors still substitutes the mono and inverted display
|
||||
-- modes -- a trueColor rect skipped the shader entirely, leaving the
|
||||
-- main menu and CONTINUE info box a raw white hole over a CLASSIC
|
||||
-- pea-green title instead of matching it like the START menu does (#870).
|
||||
for _, box in ipairs(titleUiBoxes(game)) do
|
||||
z[#z + 1] = P.zone(P.GRAYS, box[1], box[2], box[3], box[4])
|
||||
end
|
||||
return z[3] and z or nil
|
||||
@@ -175,18 +195,19 @@ end
|
||||
local function replayObjSprite(game, image, quad, x, y)
|
||||
local P = require("src.render.PaletteFX")
|
||||
if not P.usesSpriteObp() then return end
|
||||
local top = game.stack and game.stack:top()
|
||||
local box = top and top.titleUiBox
|
||||
if box then
|
||||
local boxes = titleUiBoxes(game)
|
||||
if boxes[1] then
|
||||
local w, h
|
||||
if quad then
|
||||
w, h = select(3, quad:getViewport())
|
||||
else
|
||||
w, h = image:getDimensions()
|
||||
end
|
||||
if x < (box[3] + 1) * 8 and x + w > box[1] * 8
|
||||
and y < (box[4] + 1) * 8 and y + h > box[2] * 8 then
|
||||
return
|
||||
for _, box in ipairs(boxes) do
|
||||
if x < (box[3] + 1) * 8 and x + w > box[1] * 8
|
||||
and y < (box[4] + 1) * 8 and y + h > box[2] * 8 then
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
P.markUiSpriteRedraw(image, quad, x, y)
|
||||
@@ -392,6 +413,17 @@ function TitleState:updateSequence()
|
||||
self.phase = "loop"
|
||||
self.blinkTimer = 0
|
||||
end
|
||||
elseif self.phase == "exitCry" then
|
||||
-- .finishedWaiting: PlayCry then WaitForSoundToFinish before the
|
||||
-- white-out (engine/movie/title.asm:241-243)
|
||||
self.timer = self.timer + 1
|
||||
local playing = self.exitCrySrc and self.exitCrySrc.isPlaying
|
||||
and self.exitCrySrc:isPlaying()
|
||||
if self.timer >= 3 and (not playing or self.timer > 180) then
|
||||
self.exitCrySrc = nil
|
||||
self.phase = "loop"
|
||||
self:toMenu()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -460,8 +492,8 @@ function ContinueInfo:update(dt)
|
||||
self.game.stack:pop()
|
||||
if self.title.onContinue then self.title.onContinue() end
|
||||
elseif input:wasPressed("b") then
|
||||
-- the CONTINUE / NEW GAME menu is still open underneath (main_menu.asm:91-92)
|
||||
self.game.stack:pop()
|
||||
self.title:openMenu()
|
||||
end
|
||||
end
|
||||
|
||||
@@ -497,7 +529,10 @@ function TitleState:openMenu()
|
||||
local game = self.game
|
||||
local items = {}
|
||||
if hasSave() then
|
||||
table.insert(items, { label = Strings("CONTINUE"), onSelect = function()
|
||||
-- DisplayContinueGameInfo leaves the menu box up behind the info window
|
||||
-- (engine/menus/main_menu.asm:36-39, :91-92)
|
||||
table.insert(items, { label = Strings("CONTINUE"), keepOpen = true,
|
||||
onSelect = function()
|
||||
-- peek at the save for the info window; fall through if the
|
||||
-- file can't be read
|
||||
local ok, loaded = pcall(require("src.core.SaveData").load)
|
||||
@@ -511,9 +546,15 @@ function TitleState:openMenu()
|
||||
table.insert(items, { label = Strings("NEW GAME"), onSelect = function()
|
||||
if self.onNewGame then self.onNewGame() end
|
||||
end })
|
||||
table.insert(items, { label = Strings("OPTION"), onSelect = function()
|
||||
require("src.ui.Screens").push(game, "OptionsMenu")
|
||||
end })
|
||||
-- DisplayOptionMenu returns to .mainMenuLoop, which redraws the box
|
||||
-- (engine/menus/main_menu.asm ln 87-90)
|
||||
local menu
|
||||
table.insert(items, { label = Strings("OPTION"), keepOpen = true,
|
||||
onSelect = function()
|
||||
-- .mainMenuLoop re-zeroes wCurrentMenuItem on re-entry (main_menu.asm:56-57)
|
||||
if menu then menu.index = 1 end
|
||||
require("src.ui.Screens").push(game, "OptionsMenu")
|
||||
end })
|
||||
table.insert(items, { label = Strings("EXIT GAME"), onSelect = function()
|
||||
if self.onExit then
|
||||
self.onExit()
|
||||
@@ -529,7 +570,14 @@ function TitleState:openMenu()
|
||||
type(hooked))
|
||||
end
|
||||
local th = #items * 2 + 2
|
||||
local menu = Menu.new(game, items, { tx = 0, ty = 0, tw = 13, th = th })
|
||||
menu = Menu.new(game, items, { tx = 0, ty = 0, tw = 13, th = th })
|
||||
-- .mainMenuLoop's B branch jumps back to DisplayTitleScreen, which opens
|
||||
-- with GBPalWhiteOut and reruns the whole boot cinematic
|
||||
-- (engine/menus/main_menu.asm:69-70, title.asm:29)
|
||||
menu.onCancel = function()
|
||||
game.stack:push(require("src.render.Transition").whiteFlash(game, nil,
|
||||
function() self:restartSequence() end))
|
||||
end
|
||||
-- full-width title LOGO zones would recolor this box; see sgbPalettes.
|
||||
-- Menu.new may have grown tw for longer (e.g. localized) labels, so the
|
||||
-- recolor zone follows the box's real width instead of the vanilla 13.
|
||||
@@ -537,6 +585,38 @@ function TitleState:openMenu()
|
||||
game.stack:push(menu)
|
||||
end
|
||||
|
||||
-- .mainMenuLoop's B branch: DisplayTitleScreen from the top
|
||||
-- (main_menu.asm:70, title.asm:39-222)
|
||||
function TitleState:restartSequence()
|
||||
self.menuOpen = false
|
||||
pcall(Music.stop)
|
||||
self.scy = 0x40
|
||||
self.phase = "drop"
|
||||
self.dropStep, self.dropLeft = 1, nil
|
||||
self.showBubble = not self.yellowLayout
|
||||
self.timer = 0
|
||||
self.blinkTimer = 0
|
||||
self.blinkAt = nil
|
||||
self.cycleIndex = 1
|
||||
self.scrollPhase = "hold"
|
||||
self.scrollFrame = 1
|
||||
self.monOffset = 0
|
||||
self.ballY = BALL_REST
|
||||
self.ribbonOffset = nil
|
||||
self.whooshSrc, self.crySrc, self.exitCrySrc = nil, nil, nil
|
||||
end
|
||||
|
||||
-- .finishedWaiting: GBPalWhiteOutWithDelay3 then ClearScreen before MainMenu,
|
||||
-- which clears again itself (engine/movie/title.asm ln 243, main_menu.asm ln 26)
|
||||
function TitleState:toMenu()
|
||||
local game = self.game
|
||||
game.stack:push(require("src.render.Transition").whiteFlash(game, nil,
|
||||
function()
|
||||
self.menuOpen = true
|
||||
self:openMenu()
|
||||
end))
|
||||
end
|
||||
|
||||
-- ..(engine/movie/title.asm ln 271)
|
||||
function TitleState:pickNewMon()
|
||||
if #self.cycleSpecies < 2 then return end
|
||||
@@ -589,6 +669,11 @@ function TitleState:updateCycle()
|
||||
end
|
||||
|
||||
function TitleState:update(dt)
|
||||
-- an onSelect that handed control back without a new state (a failed
|
||||
-- CONTINUE load, a mod row) re-runs DisplayTitleScreen (main_menu.asm:70)
|
||||
if self.menuOpen and self.game.stack:top() == self then
|
||||
self:restartSequence()
|
||||
end
|
||||
if self.phase ~= "loop" then
|
||||
self:updateSequence()
|
||||
return
|
||||
@@ -599,10 +684,10 @@ function TitleState:update(dt)
|
||||
if input:wasPressed("start") or input:wasPressed("a") then
|
||||
-- .go_to_main_menu voices PikachuCry11 on the way out
|
||||
local Sound = require("src.core.Sound")
|
||||
if not Sound.playPikaCry(self.game.data, 11) then
|
||||
Sound.playCry(self.game.data, "PIKACHU")
|
||||
end
|
||||
self:openMenu()
|
||||
self.exitCrySrc = Sound.playPikaCry(self.game.data, 11)
|
||||
or Sound.playCry(self.game.data, "PIKACHU")
|
||||
self.phase = "exitCry"
|
||||
self.timer = 0
|
||||
end
|
||||
return
|
||||
end
|
||||
@@ -613,23 +698,27 @@ function TitleState:update(dt)
|
||||
if input:wasPressed("start") or input:wasPressed("a") then
|
||||
-- the title mon cries when you leave the title (.finishedWaiting);
|
||||
-- Yellow's fixed Pikachu title always cries Pikachu.
|
||||
require("src.core.Sound").playCry(self.game.data,
|
||||
self.exitCrySrc = require("src.core.Sound").playCry(self.game.data,
|
||||
self.yellowLayout and "PIKACHU"
|
||||
or self.cycleSpecies[self.cycleIndex])
|
||||
self:openMenu()
|
||||
self.phase = "exitCry"
|
||||
self.timer = 0
|
||||
end
|
||||
end
|
||||
|
||||
-- ..(engine/movie/title.asm ln 28)
|
||||
function TitleState:draw()
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
love.graphics.rectangle("fill", 0, 0, 160, 144)
|
||||
-- MainMenu's own ClearScreen wipes the logo, mon and sprites before the
|
||||
-- CONTINUE / NEW GAME border is drawn (engine/menus/main_menu.asm ln 26)
|
||||
if self.menuOpen then return end
|
||||
local PaletteFX = require("src.render.PaletteFX")
|
||||
local playerImage = self.player
|
||||
if playerImage and PaletteFX.usesSpriteObp() then
|
||||
playerImage = require("src.render.SpriteRenderer").obpImage(
|
||||
self.playerPath, PaletteFX.ogObj())
|
||||
end
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
love.graphics.rectangle("fill", 0, 0, 160, 144)
|
||||
local scrollY = -(self.scy or 0)
|
||||
-- ..(engine/movie/title.asm ln 28)
|
||||
local preRibbon = not self.yellowLayout
|
||||
|
||||
+33
-10
@@ -14,6 +14,7 @@
|
||||
-- This is what the party-menu FLY field move opens (#195).
|
||||
|
||||
local Font = require("src.render.Font")
|
||||
local GameVersion = require("src.core.GameVersion")
|
||||
local PaletteFX = require("src.render.PaletteFX")
|
||||
local Sound = require("src.core.Sound")
|
||||
local SpriteRenderer = require("src.render.SpriteRenderer")
|
||||
@@ -292,7 +293,8 @@ function TownMap:moveList(step)
|
||||
end
|
||||
|
||||
function TownMap:update(dt)
|
||||
self.blink = (self.blink + 1) % 32
|
||||
local cycle = GameVersion.generation() == 2 and 32 or 50
|
||||
self.blink = (self.blink + 1) % cycle
|
||||
local input = self.game.input
|
||||
if input:wasPressed("b") then
|
||||
Sound.play(self.game.data, "Press_AB")
|
||||
@@ -361,7 +363,13 @@ function TownMap:draw()
|
||||
end
|
||||
if self.nestSpecies then
|
||||
-- AREA mode: blinking nests, the species name up top
|
||||
if self.blink % 16 < 10 then
|
||||
local showNest = true
|
||||
if GameVersion.generation() == 1 then
|
||||
showNest = self.blink < 25
|
||||
else
|
||||
showNest = self.blink % 16 < 10
|
||||
end
|
||||
if showNest then
|
||||
for _, loc in ipairs(self.nests) do
|
||||
local x, y = markerXY(loc)
|
||||
if self.nestIcon then
|
||||
@@ -382,8 +390,8 @@ function TownMap:draw()
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
return
|
||||
end
|
||||
-- engine/items/town_map.asm:347; fallback dot stays red 0 for PaletteFX (#152)
|
||||
if self.playerLoc and self.blink < 20 then
|
||||
-- engine/items/town_map.asm:347; player marker is static in both Gen 1 and 2
|
||||
if self.playerLoc then
|
||||
local x, y = markerXY(self.playerLoc)
|
||||
if self.playerSheet then
|
||||
love.graphics.draw(self.playerSheet, self.playerQuad, x - 4, y - 3)
|
||||
@@ -399,7 +407,13 @@ function TownMap:draw()
|
||||
-- (8,8), so draw it -4,-4 to enclose the cell (engine/menus/town_map.asm
|
||||
-- draws the box cursor CENTERED on the selected location). Drawing it at
|
||||
-- the cell top-left put the square in the frame's top-left quadrant (#152).
|
||||
if selected and self.blink % 16 < 10 then
|
||||
local showCursor = true
|
||||
if GameVersion.generation() == 1 then
|
||||
showCursor = self.blink < 25
|
||||
else
|
||||
showCursor = self.blink % 16 < 10
|
||||
end
|
||||
if selected and showCursor then
|
||||
local x, y = markerXY(selected)
|
||||
if self.bg.cursor then
|
||||
love.graphics.draw(self.bg.cursor, x - 4, y - 4)
|
||||
@@ -424,7 +438,8 @@ function TownMap:draw()
|
||||
for _, loc in ipairs(self.locs) do
|
||||
drawSquare(loc)
|
||||
end
|
||||
if self.playerLoc and self.blink < 20 then
|
||||
-- player marker is static in both Gen 1 and 2
|
||||
if self.playerLoc then
|
||||
-- engine/items/town_map.asm:347; fallback dot stays red 0 for PaletteFX (#152)
|
||||
if self.playerSheet then
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
@@ -438,7 +453,13 @@ function TownMap:draw()
|
||||
self.playerLoc.y * 8 + 2, 4, 4)
|
||||
end
|
||||
end
|
||||
if selected and self.blink % 16 < 10 then
|
||||
local showCursor = true
|
||||
if GameVersion.generation() == 1 then
|
||||
showCursor = self.blink < 25
|
||||
else
|
||||
showCursor = self.blink % 16 < 10
|
||||
end
|
||||
if selected and showCursor then
|
||||
love.graphics.setColor(0, 0, 0, 1)
|
||||
love.graphics.rectangle("line", selected.x * 8 + 0.5,
|
||||
selected.y * 8 + 0.5, 7, 7)
|
||||
@@ -452,12 +473,14 @@ function TownMap:draw()
|
||||
local loc = self.locs[first + i]
|
||||
if loc then
|
||||
local y = 40 + i * 16
|
||||
if first + i == self.sel and self.blink % 16 < 10 then
|
||||
-- cursor in list mode (Fly mode) is static in RBY (LoadTownMap_Fly)
|
||||
if first + i == self.sel then
|
||||
Font.drawCode(0xED, 8, y) -- the "▶" cursor glyph
|
||||
end
|
||||
Font.draw(loc.name, 24, y)
|
||||
if loc == self.playerLoc and self.blink < 20 then
|
||||
-- blinking marker on the player's current town; force the palette-safe
|
||||
-- player marker is static
|
||||
if loc == self.playerLoc then
|
||||
-- marker on the player's current town; force the palette-safe
|
||||
-- dark shade explicitly so the red-channel shade-remap keeps it
|
||||
-- visible regardless of Font.draw's leftover color (#152)
|
||||
love.graphics.setColor(0, 0, 0, 1)
|
||||
|
||||
+13
-3
@@ -27,6 +27,7 @@ local DEFAULT_ART = {
|
||||
openCable = "assets/generated/trade/open_cable.png",
|
||||
cableHoriz = "assets/generated/trade/cable_horiz.png",
|
||||
cableConn = "assets/generated/trade/cable_conn.png",
|
||||
cableSeg = "assets/generated/trade/cable_seg.png",
|
||||
cableVert = "assets/generated/trade/cable_vert.png",
|
||||
cableCorner = "assets/generated/trade/cable_corner.png",
|
||||
cableEnd = "assets/generated/trade/cable_end.png",
|
||||
@@ -112,6 +113,7 @@ function TradeAnim.new(game, opts)
|
||||
openCable = tryImage(art.openCable or DEFAULT_ART.openCable),
|
||||
cableHoriz = tryImage(art.cableHoriz or DEFAULT_ART.cableHoriz),
|
||||
cableConn = tryImage(art.cableConn or DEFAULT_ART.cableConn),
|
||||
cableSeg = tryImage(art.cableSeg or DEFAULT_ART.cableSeg),
|
||||
cableVert = tryImage(art.cableVert or DEFAULT_ART.cableVert),
|
||||
cableCorner = tryImage(art.cableCorner or DEFAULT_ART.cableCorner),
|
||||
cableEnd = tryImage(art.cableEnd or DEFAULT_ART.cableEnd),
|
||||
@@ -333,11 +335,19 @@ function TradeAnim:update(dt)
|
||||
end
|
||||
|
||||
local function drawCableHoriz(self, y, x0, x1)
|
||||
local w = math.max(0, x1 - x0)
|
||||
if w <= 0 then return end
|
||||
if self.img.cableHoriz then
|
||||
love.graphics.draw(self.img.cableHoriz, x0 - (self.scx % 8), y)
|
||||
local iw, ih = self.img.cableHoriz:getDimensions()
|
||||
local quad = love.graphics.newQuad(0, 0, math.min(w, iw), ih, iw, ih)
|
||||
love.graphics.draw(self.img.cableHoriz, quad, x0, y)
|
||||
elseif self.img.cableSeg then
|
||||
for x = x0, x1 - 8, 8 do
|
||||
love.graphics.draw(self.img.cableSeg, x, y)
|
||||
end
|
||||
else
|
||||
love.graphics.setColor(0.2, 0.2, 0.2, 1)
|
||||
love.graphics.rectangle("fill", x0, y + 1, math.max(0, x1 - x0), 6)
|
||||
love.graphics.rectangle("fill", x0, y + 1, w, 6)
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
end
|
||||
end
|
||||
@@ -422,7 +432,7 @@ function TradeAnim:drawRightGB()
|
||||
if self.img.cableCorner then love.graphics.draw(self.img.cableCorner, 112, 32) end
|
||||
if self.img.cableVert then
|
||||
for i = 1, 4 do
|
||||
love.graphics.draw(self.img.cableVert, 120, 40 + (i - 1) * 8)
|
||||
love.graphics.draw(self.img.cableVert, 112, 40 + (i - 1) * 8)
|
||||
end
|
||||
end
|
||||
if self.img.cableEnd then love.graphics.draw(self.img.cableEnd, 112, 72) end
|
||||
|
||||
+120
-19
@@ -38,6 +38,10 @@ local Sound = require("src.core.Sound")
|
||||
-- Only for playerPic: the player.sprite raiser both generations share.
|
||||
local Sprites = require("src.pokemon.Sprites")
|
||||
local Strings = require("src.core.Strings")
|
||||
local SummaryMenu = require("src.ui.gen2.SummaryMenu")
|
||||
-- Only for TextBox.substitute: the {PLAYER} / {RIVAL} markers a map text
|
||||
-- carries into the battle box (PrintWinLossText, home/trainers.asm:230).
|
||||
local TextBox = require("src.render.TextBox")
|
||||
local Unown = require("src.core.gen2.Unown")
|
||||
|
||||
local BattleState = {}
|
||||
@@ -87,6 +91,20 @@ local TRAINER_SLIDE_STEPS = 8
|
||||
local TRAINER_SLIDE_FRAMES_PER_STEP = 2
|
||||
local TRAINER_SLIDE_FRAMES = TRAINER_SLIDE_STEPS * TRAINER_SLIDE_FRAMES_PER_STEP
|
||||
|
||||
-- BattleWinSlideInEnemyTrainerFrontpic (engine/battle/core.asm:6279-6318) and
|
||||
-- WinTrainerBattle's DelayFrames 40 (:2311)
|
||||
local WIN_SLIDE_STEPS = 6
|
||||
local WIN_SLIDE_FRAMES_PER_STEP = 4
|
||||
local WIN_SLIDE_FRAMES = WIN_SLIDE_STEPS * WIN_SLIDE_FRAMES_PER_STEP
|
||||
local WIN_SLIDE_REST_TILES = 2
|
||||
local WIN_SLIDE_DELAY_FRAMES = 40
|
||||
|
||||
local function winSlideTiles(frames)
|
||||
local step = math.min(WIN_SLIDE_STEPS,
|
||||
math.floor(frames / WIN_SLIDE_FRAMES_PER_STEP) + 1)
|
||||
return WIN_SLIDE_STEPS + WIN_SLIDE_REST_TILES - step
|
||||
end
|
||||
|
||||
-- MonFaintedAnimation (engine/battle/core.asm), which PlayerMonFaintedAnimation
|
||||
-- and EnemyMonFaintedAnimation both fall into with the fainted side's pic
|
||||
-- corner: the pic's tilemap rows are copied DOWN one row per step and the row
|
||||
@@ -141,6 +159,10 @@ local MENU_COL_SPACING = 6
|
||||
-- the count PrintNum writes after it (two digits, leading zeros) at (13,16).
|
||||
local CONTEST_MENU_BOX_X = 2
|
||||
local CONTEST_MENU_COL_SPACING = 12
|
||||
|
||||
-- PrintMoveType prints the type table's own names; only these two differ from
|
||||
-- the constant (data/types/names.asm).
|
||||
local TYPE_NAMES = SummaryMenu.TYPE_NAMES
|
||||
-- charmap.asm's quantity glyph, spelled the way MartMenu spells it.
|
||||
local CONTEST_BALL_LABEL = "PARKBALL\xc3\x97"
|
||||
|
||||
@@ -508,6 +530,14 @@ function BattleState:pushAll(events)
|
||||
for _, event in ipairs(events or {}) do self:push(event) end
|
||||
end
|
||||
|
||||
-- LearnMove returns before HandleEnemyMonFaint's send-out/prize arms
|
||||
-- (engine/battle/core.asm:1959-2010).
|
||||
function BattleState:pushFront(events)
|
||||
for i = #(events or {}), 1, -1 do
|
||||
table.insert(self.queue, 1, events[i])
|
||||
end
|
||||
end
|
||||
|
||||
function BattleState:pic(mon, back)
|
||||
local def = self.pokemon and mon and self.pokemon[mon.species]
|
||||
local path = def and (back and def.spriteBack or def.spriteFront)
|
||||
@@ -686,6 +716,8 @@ function BattleState:drawPic(mon, back)
|
||||
-- One tile per two frames to the right, SlideBattlePicOut's own step.
|
||||
if enemyTrainer and self.trainerSlide then
|
||||
px = px + math.floor(self.trainerSlide / TRAINER_SLIDE_FRAMES_PER_STEP) * 8
|
||||
elseif enemyTrainer and self.winSlide then
|
||||
px = px + winSlideTiles(self.winSlide) * 8
|
||||
end
|
||||
-- The pic's own scale (battle_sprite_scales, then the species record, then
|
||||
-- 1x) composed with whatever square BattleBGEffect_RunPicResizeScript has
|
||||
@@ -1371,7 +1403,7 @@ function BattleState:advanceQueue()
|
||||
and self.shownHp[event.side] ~= event.hp then
|
||||
self.hpAnim = { side = event.side, to = event.hp }
|
||||
elseif event.kind == "send" and event.side and event.mon and self.shownHp then
|
||||
self.shownHp[event.side] = event.mon.hp or 0
|
||||
self.shownHp[event.side] = event.hp or event.mon.hp or 0
|
||||
if self.hpAnim and self.hpAnim.side == event.side then self.hpAnim = nil end
|
||||
end
|
||||
-- And the same lag for the status tag (home/battle.asm:150); a send snaps it
|
||||
@@ -1379,8 +1411,9 @@ function BattleState:advanceQueue()
|
||||
if self.shownStatus and event.side
|
||||
and (event.kind == "status"
|
||||
or (event.kind == "send" and event.mon)) then
|
||||
self.shownStatus[event.side] =
|
||||
(event.kind == "send" and event.mon.status or event.status) or false
|
||||
local shown = event.status
|
||||
if event.kind == "send" and shown == nil then shown = event.mon.status end
|
||||
self.shownStatus[event.side] = shown or false
|
||||
end
|
||||
-- AnimateExpBar (engine/battle/core.asm:7191) is called from INSIDE
|
||||
-- GiveExperiencePoints before the exp is committed (the call at :6888 sits
|
||||
@@ -1419,12 +1452,12 @@ function BattleState:advanceQueue()
|
||||
-- inside SendOutPlayerMon and nothing on the enemy's path touches them.
|
||||
self.menuIndex = 1
|
||||
self.moveIndex = 1
|
||||
-- The incoming mon's own level and exp bar: SendOutPlayerMon reloads
|
||||
-- wBattleMon* from the party slot and UpdatePlayerHUD draws them at its
|
||||
-- tail (:3838), so both snap here the way shownHp does above.
|
||||
self.shownLevel = event.mon.level or 1
|
||||
self.shownExp = self:expPixels(event.mon, event.mon.level,
|
||||
event.mon.experience)
|
||||
-- SendOutPlayerMon reloads wBattleMon* from the party slot (:3838):
|
||||
-- snap from the emit-time snapshot, not the live table (#1514).
|
||||
local level = event.level or event.mon.level or 1
|
||||
self.shownLevel = level
|
||||
self.shownExp = self:expPixels(event.mon, level,
|
||||
event.experience or event.mon.experience)
|
||||
self.expAnim = nil
|
||||
end
|
||||
end
|
||||
@@ -1435,6 +1468,30 @@ function BattleState:advanceQueue()
|
||||
self.trainerSlide = 0
|
||||
return
|
||||
end
|
||||
-- BattleWinSlideInEnemyTrainerFrontpic and the DelayFrames 40 behind it
|
||||
-- (engine/battle/core.asm:2310-2312)
|
||||
if event.kind == "trainer-return" then
|
||||
-- LostBattle's ClearBox wipes the live foe pic and HUD before the slide
|
||||
-- (engine/battle/core.asm:2770-2773)
|
||||
if event.cleared then
|
||||
self.showEnemyHud = false
|
||||
self.ballRows.enemy = false
|
||||
end
|
||||
if not self.enemyTrainerImage then return self:advanceQueue() end
|
||||
self.showEnemyTrainer = true
|
||||
self.picHidden.enemy = false
|
||||
self.winSlide = 0
|
||||
self.winSliding = true
|
||||
return
|
||||
end
|
||||
-- PrintWinLossText (home/trainers.asm:230): one FarPrintText of the trainer
|
||||
-- struct's own line, paged and held for A/B like any other map text.
|
||||
if event.kind == "win-text" then
|
||||
local text = event.text
|
||||
if self.game then text = TextBox.substitute(self.game, text) end
|
||||
self:showPages(text)
|
||||
return
|
||||
end
|
||||
-- The shiny sparkle: hBattleTurn 1 and wBattleAnimParam 1 pick
|
||||
-- BattleAnim_SendOutMon's `.Shiny` arm on the enemy (core.asm:8708-8715).
|
||||
if event.kind == "shiny-flash" then
|
||||
@@ -1917,6 +1974,17 @@ function BattleState:update(_dt)
|
||||
return
|
||||
end
|
||||
|
||||
-- BattleWinSlideInEnemyTrainerFrontpic plus WinTrainerBattle's DelayFrames
|
||||
-- 40 (engine/battle/core.asm:6279-6318, :2310-2312)
|
||||
if self.winSliding then
|
||||
self.winSlide = self.winSlide + 1
|
||||
if self.winSlide >= WIN_SLIDE_FRAMES + WIN_SLIDE_DELAY_FRAMES then
|
||||
self.winSliding = nil
|
||||
self:advanceQueue()
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
-- SlideBattlePicOut is a plain loop with DelayFrames in it, so it owns the
|
||||
-- screen the same way (engine/battle/core.asm:2882).
|
||||
if self.trainerSlide then
|
||||
@@ -2004,6 +2072,8 @@ function BattleState:update(_dt)
|
||||
self.phase = "stats-box"
|
||||
return
|
||||
end
|
||||
-- PrintWinLossText's line pages like any map text (home/text.asm:403-448)
|
||||
if self:nextPage() then return end
|
||||
self:advanceQueue()
|
||||
return
|
||||
end
|
||||
@@ -2292,7 +2362,7 @@ function BattleState:update(_dt)
|
||||
learn.move, learn.moveName)
|
||||
self.pendingLearn = nil
|
||||
self.phase = "resolving"
|
||||
self:pushAll(self.battle:takeEvents())
|
||||
self:pushFront(self.battle:takeEvents())
|
||||
self:advanceQueue()
|
||||
end
|
||||
return
|
||||
@@ -2872,7 +2942,7 @@ function BattleState:finishDecline()
|
||||
self.pendingLearn = nil
|
||||
self.phase = "resolving"
|
||||
if learn then self.battle:declineForget(learn.index, learn.moveName) end
|
||||
self:pushAll(self.battle:takeEvents())
|
||||
self:pushFront(self.battle:takeEvents())
|
||||
self:advanceQueue()
|
||||
end
|
||||
|
||||
@@ -3475,6 +3545,23 @@ function BattleState:printMessage()
|
||||
end
|
||||
end
|
||||
|
||||
-- MoveInfoBox (engine/battle/core.asm:5403-5478): "TYPE/" at (1,9), the type
|
||||
-- at (2,10), cur/max PP at (5,11), or "Disabled!" at (1,10).
|
||||
function BattleState:drawMoveInfoBox(move)
|
||||
if not move then return end
|
||||
local fighter = self.battle and self.battle.player
|
||||
if fighter and self.battle:moveDisabled(fighter, move.id) then
|
||||
Chrome.print("Disabled!", 1, 10)
|
||||
return
|
||||
end
|
||||
local def = self.game and self.game.data and self.game.data.moves
|
||||
and self.game.data.moves[move.id]
|
||||
Chrome.print("TYPE/", 1, 9)
|
||||
local moveType = def and def.type
|
||||
Chrome.print(moveType and (TYPE_NAMES[moveType] or moveType) or "", 2, 10)
|
||||
Chrome.print(("%2d/%2d"):format(move.pp or 0, move.maxPp or 0), 5, 11)
|
||||
end
|
||||
|
||||
function BattleState:drawPanel()
|
||||
Chrome.clear()
|
||||
-- A tutorial battle legitimately has no player mon, so only the enemy is
|
||||
@@ -3494,7 +3581,15 @@ function BattleState:drawPanel()
|
||||
-- Message box across the bottom, with the menu window over its right half --
|
||||
-- the cart draws the prompt into the full-width box and then opens the menu
|
||||
-- on top, so the tail of a long name is simply covered.
|
||||
-- MoveSelectionScreen type 0 is two boxes: the name-only list
|
||||
-- (engine/battle/core.asm:5074-5084) and MoveInfoBox's (:5407-5410).
|
||||
local moveMenu = self.phase == "moves"
|
||||
Chrome.box(0, 12, 20, 6)
|
||||
if moveMenu then
|
||||
-- List box first (core.asm:5074-5084), MoveInfoBox on top (:5157).
|
||||
Chrome.box(4, 12, 16, 6)
|
||||
Chrome.box(0, 8, 11, 5)
|
||||
end
|
||||
if self.phase == "menu" then
|
||||
self:printMessage()
|
||||
local boxX = self.contest and CONTEST_MENU_BOX_X or MENU_BOX_X
|
||||
@@ -3520,24 +3615,30 @@ function BattleState:drawPanel()
|
||||
moves = (mon and mon.moves) or moves
|
||||
end
|
||||
local cursorRow = forgetting and self.forgetIndex or self.moveIndex
|
||||
-- w2DMenuCursorInitX 5 with the names at hlcoord 6 (core.asm:5086-5107).
|
||||
local cursorCol = moveMenu and 5 or 1
|
||||
local nameCol = moveMenu and 6 or 2
|
||||
for i, move in ipairs(moves) do
|
||||
local ty = 13 + (i - 1)
|
||||
-- Cursor in the box's own gutter, not clipped against the border.
|
||||
if i == cursorRow then Chrome.cursor(1, ty) end
|
||||
if i == cursorRow then Chrome.cursor(cursorCol, ty) end
|
||||
-- The held slot's marker. `.battle_player_moves` writes '▷' into the
|
||||
-- row wSwappingMove names (engine/battle/core.asm:5157-5165) so a move
|
||||
-- picked up for a swap is visible while the cursor moves off it. It
|
||||
-- sits a column right of the cursor gutter, where the cart puts it
|
||||
-- (hlcoord 5, 13 against the cursor's own column), and only while the
|
||||
-- move list itself is up -- the forget picker has no swapping.
|
||||
if not forgetting and self.moveSwapIndex == i then
|
||||
Chrome.print("\u{25B7}", 0, ty)
|
||||
-- hlcoord 5, 13 is the cursor's own gutter, so PlaceMenuCursor covers
|
||||
-- the marker on the cursor's row.
|
||||
if not forgetting and self.moveSwapIndex == i and i ~= cursorRow then
|
||||
Chrome.print("\u{25B7}", cursorCol, ty)
|
||||
end
|
||||
local def = self.game and self.game.data and self.game.data.moves
|
||||
and self.game.data.moves[move.id]
|
||||
Chrome.print((def and def.name) or move.id, 2, ty)
|
||||
Chrome.printRight(("%d/%d"):format(move.pp or 0, move.maxPp or 0), 19, ty)
|
||||
Chrome.print((def and def.name) or move.id, nameCol, ty)
|
||||
if not moveMenu then
|
||||
Chrome.printRight(("%d/%d"):format(move.pp or 0, move.maxPp or 0),
|
||||
19, ty)
|
||||
end
|
||||
end
|
||||
if moveMenu then self:drawMoveInfoBox(moves[cursorRow]) end
|
||||
else
|
||||
-- Battle messages wrap inside the box rather than running off the frame.
|
||||
self:printMessage()
|
||||
|
||||
@@ -838,8 +838,7 @@ function BoxMenu:drawWidescreen(winW, winH)
|
||||
G.rectangle("fill", 0, 0, winW, winH)
|
||||
local scale = Chrome.fitScale(winW, winH)
|
||||
G.push()
|
||||
G.translate(math.floor((winW - 160 * scale) / 2),
|
||||
math.floor((winH - 144 * scale) / 2))
|
||||
G.translate(Chrome.fitOrigin(winW, winH, scale))
|
||||
G.scale(scale, scale)
|
||||
self:drawPanel()
|
||||
G.pop()
|
||||
|
||||
@@ -49,9 +49,9 @@
|
||||
-- Textbox at (0,12) with an 18x4 interior
|
||||
--
|
||||
-- The cart's own art (gfx/card_flip/card_flip_1..3.2bpp.lz and
|
||||
-- gfx/card_flip/card_flip.tilemap) is NOT in the cache: no `cardFlip` entry is
|
||||
-- written into menu_gfx.lua yet, so the board draws as labelled cells until one
|
||||
-- appears.
|
||||
-- gfx/card_flip/card_flip.tilemap) is extracted into assets/generated/card_flip/
|
||||
-- when the Gold/Silver manifest carries CardFlip*. Until those files exist,
|
||||
-- the board draws as labelled cells.
|
||||
|
||||
local Chrome = require("src.ui.gen2.Chrome")
|
||||
local CoinCase = require("src.core.gen2.CoinCase")
|
||||
@@ -616,10 +616,8 @@ local TILEMAP = nil
|
||||
local function getCardFlipTilemap()
|
||||
if TILEMAP == nil then
|
||||
local path = "assets/generated/card_flip/card_flip.tilemap"
|
||||
local f = io.open(path, "rb")
|
||||
if f then
|
||||
local data = f:read("*a")
|
||||
f:close()
|
||||
local data = love and love.filesystem and love.filesystem.read(path)
|
||||
if data and #data > 0 then
|
||||
TILEMAP = {}
|
||||
for i = 1, #data do
|
||||
TILEMAP[i] = string.byte(data, i)
|
||||
@@ -974,8 +972,7 @@ function CardFlip:drawWidescreen(winW, winH)
|
||||
G.rectangle("fill", 0, 0, winW, winH)
|
||||
local scale = Chrome.fitScale(winW, winH)
|
||||
G.push()
|
||||
G.translate(math.floor((winW - 160 * scale) / 2),
|
||||
math.floor((winH - 144 * scale) / 2))
|
||||
G.translate(Chrome.fitOrigin(winW, winH, scale))
|
||||
G.scale(scale, scale)
|
||||
self:drawPanel()
|
||||
G.pop()
|
||||
|
||||
@@ -313,8 +313,7 @@ function CenterPcMenu:drawWidescreen(winW, winH)
|
||||
G.rectangle("fill", 0, 0, winW, winH)
|
||||
local scale = Chrome.fitScale(winW, winH)
|
||||
G.push()
|
||||
G.translate(math.floor((winW - 160 * scale) / 2),
|
||||
math.floor((winH - 144 * scale) / 2))
|
||||
G.translate(Chrome.fitOrigin(winW, winH, scale))
|
||||
G.scale(scale, scale)
|
||||
self:drawPanel()
|
||||
G.pop()
|
||||
|
||||
@@ -180,8 +180,7 @@ function ContestMenu:drawWidescreen(winW, winH)
|
||||
G.rectangle("fill", 0, 0, winW, winH)
|
||||
local scale = Chrome.fitScale(winW, winH)
|
||||
G.push()
|
||||
G.translate(math.floor((winW - 160 * scale) / 2),
|
||||
math.floor((winH - 144 * scale) / 2))
|
||||
G.translate(Chrome.fitOrigin(winW, winH, scale))
|
||||
G.scale(scale, scale)
|
||||
self:drawPanel()
|
||||
G.pop()
|
||||
|
||||
@@ -108,8 +108,7 @@ function CopyrightSplash:drawWidescreen(winW, winH)
|
||||
G.rectangle("fill", 0, 0, winW, winH)
|
||||
local scale = Chrome.fitScale(winW, winH)
|
||||
G.push()
|
||||
G.translate(math.floor((winW - SCREEN_W * scale) / 2),
|
||||
math.floor((winH - SCREEN_H * scale) / 2))
|
||||
G.translate(Chrome.fitOrigin(winW, winH, scale))
|
||||
G.scale(scale, scale)
|
||||
self:drawPanel()
|
||||
G.pop()
|
||||
|
||||
@@ -845,8 +845,7 @@ function Credits:drawWidescreen(winW, winH)
|
||||
G.rectangle("fill", 0, 0, winW, winH)
|
||||
local scale = Chrome.fitScale(winW, winH)
|
||||
G.push()
|
||||
G.translate(math.floor((winW - SCREEN_W * scale) / 2),
|
||||
math.floor((winH - SCREEN_H * scale) / 2))
|
||||
G.translate(Chrome.fitOrigin(winW, winH, scale))
|
||||
G.scale(scale, scale)
|
||||
self:drawPanel()
|
||||
G.pop()
|
||||
|
||||
@@ -267,8 +267,7 @@ function DecorationMenu:drawWidescreen(winW, winH)
|
||||
G.rectangle("fill", 0, 0, winW, winH)
|
||||
local scale = Chrome.fitScale(winW, winH)
|
||||
G.push()
|
||||
G.translate(math.floor((winW - 160 * scale) / 2),
|
||||
math.floor((winH - 144 * scale) / 2))
|
||||
G.translate(Chrome.fitOrigin(winW, winH, scale))
|
||||
G.scale(scale, scale)
|
||||
self:drawPanel()
|
||||
G.pop()
|
||||
|
||||
@@ -43,8 +43,6 @@ local EggHatchAnim = {}
|
||||
EggHatchAnim.__index = EggHatchAnim
|
||||
EggHatchAnim.isOpaque = true
|
||||
|
||||
local SCREEN_W, SCREEN_H = 160, 144
|
||||
|
||||
-- Hatch_UpdateFrontpicBGMapCenter is called twice with different hlcoords:
|
||||
-- the egg sits at (7,4) and the hatchling at (6,3). Both are `lb bc, 7, 7`
|
||||
-- PlaceGraphic boxes, and the pic inside that box has already been padded to
|
||||
@@ -446,8 +444,7 @@ function EggHatchAnim:drawWidescreen(winW, winH)
|
||||
G.rectangle("fill", 0, 0, winW, winH)
|
||||
local scale = Chrome.fitScale(winW, winH)
|
||||
G.push()
|
||||
G.translate(math.floor((winW - SCREEN_W * scale) / 2),
|
||||
math.floor((winH - SCREEN_H * scale) / 2))
|
||||
G.translate(Chrome.fitOrigin(winW, winH, scale))
|
||||
G.scale(scale, scale)
|
||||
self:drawPanel()
|
||||
G.pop()
|
||||
|
||||
@@ -40,8 +40,6 @@ local EvolutionAnim = {}
|
||||
EvolutionAnim.__index = EvolutionAnim
|
||||
EvolutionAnim.isOpaque = true
|
||||
|
||||
local SCREEN_W, SCREEN_H = 160, 144
|
||||
|
||||
-- PrepMonFrontpic's box: hlcoord 7, 2, `lb bc, 7, 7`.
|
||||
local PIC_TILE_X, PIC_TILE_Y, PIC_TILES = 7, 2, 7
|
||||
|
||||
@@ -252,6 +250,8 @@ function EvolutionAnim:setPhase(phase)
|
||||
full = self.full,
|
||||
})
|
||||
end
|
||||
local stack = self.game and self.game.stack
|
||||
if stack and stack.top and stack:top() == self then stack:pop() end
|
||||
return
|
||||
end
|
||||
end
|
||||
@@ -321,8 +321,18 @@ end
|
||||
function EvolutionAnim:update(_dt)
|
||||
local input = self.game and self.game.input
|
||||
local phase = self.phase
|
||||
-- onDone has already fired; the caller pops this state on its own beat.
|
||||
if phase == "done" then return end
|
||||
-- onDone has already fired.
|
||||
if phase == "done" then
|
||||
local stack = self.game and self.game.stack
|
||||
if stack and stack.top and stack:top() == self then stack:pop() end
|
||||
return
|
||||
end
|
||||
|
||||
if phase == "waitingLearn" then
|
||||
local stack = self.game and self.game.stack
|
||||
if stack and stack.top and stack:top() == self then self:nextLearn() end
|
||||
return
|
||||
end
|
||||
|
||||
if phase == "flash" then
|
||||
return self:updateFlash(input)
|
||||
@@ -561,8 +571,7 @@ function EvolutionAnim:drawWidescreen(winW, winH)
|
||||
G.rectangle("fill", 0, 0, winW, winH)
|
||||
local scale = Chrome.fitScale(winW, winH)
|
||||
G.push()
|
||||
G.translate(math.floor((winW - SCREEN_W * scale) / 2),
|
||||
math.floor((winH - SCREEN_H * scale) / 2))
|
||||
G.translate(Chrome.fitOrigin(winW, winH, scale))
|
||||
G.scale(scale, scale)
|
||||
self:drawPanel()
|
||||
G.pop()
|
||||
|
||||
@@ -372,8 +372,7 @@ function GameFreakPresents:drawWidescreen(winW, winH)
|
||||
G.rectangle("fill", 0, 0, winW, winH)
|
||||
local scale = Chrome.fitScale(winW, winH)
|
||||
G.push()
|
||||
G.translate(math.floor((winW - SCREEN_W * scale) / 2),
|
||||
math.floor((winH - SCREEN_H * scale) / 2))
|
||||
G.translate(Chrome.fitOrigin(winW, winH, scale))
|
||||
G.scale(scale, scale)
|
||||
self:drawPanel()
|
||||
G.pop()
|
||||
|
||||
@@ -1033,8 +1033,7 @@ function GoldSilverIntro:drawWidescreen(winW, winH)
|
||||
G.rectangle("fill", 0, 0, winW, winH)
|
||||
local scale = Chrome.fitScale(winW, winH)
|
||||
G.push()
|
||||
G.translate(math.floor((winW - SCREEN_W * scale) / 2),
|
||||
math.floor((winH - SCREEN_H * scale) / 2))
|
||||
G.translate(Chrome.fitOrigin(winW, winH, scale))
|
||||
G.scale(scale, scale)
|
||||
self:drawPanel()
|
||||
G.pop()
|
||||
|
||||
@@ -657,8 +657,7 @@ function HallOfFame:drawWidescreen(winW, winH)
|
||||
G.rectangle("fill", 0, 0, winW, winH)
|
||||
local scale = Chrome.fitScale(winW, winH)
|
||||
G.push()
|
||||
G.translate(math.floor((winW - SCREEN_W * scale) / 2),
|
||||
math.floor((winH - SCREEN_H * scale) / 2))
|
||||
G.translate(Chrome.fitOrigin(winW, winH, scale))
|
||||
G.scale(scale, scale)
|
||||
self:drawPanel()
|
||||
G.pop()
|
||||
|
||||
@@ -592,8 +592,7 @@ function ItemPcMenu:drawWidescreen(winW, winH)
|
||||
G.rectangle("fill", 0, 0, winW, winH)
|
||||
local scale = Chrome.fitScale(winW, winH)
|
||||
G.push()
|
||||
G.translate(math.floor((winW - 160 * scale) / 2),
|
||||
math.floor((winH - 144 * scale) / 2))
|
||||
G.translate(Chrome.fitOrigin(winW, winH, scale))
|
||||
G.scale(scale, scale)
|
||||
self:drawPanel()
|
||||
G.pop()
|
||||
|
||||
@@ -341,8 +341,7 @@ function MailCompose:drawWidescreen(winW, winH)
|
||||
G.setColor(1, 1, 1, 1)
|
||||
local scale = Chrome.fitScale(winW, winH)
|
||||
G.push()
|
||||
G.translate(math.floor((winW - 160 * scale) / 2),
|
||||
math.floor((winH - 144 * scale) / 2))
|
||||
G.translate(Chrome.fitOrigin(winW, winH, scale))
|
||||
G.scale(scale, scale)
|
||||
self:drawPanel()
|
||||
G.pop()
|
||||
|
||||
@@ -94,8 +94,7 @@ function MailRead:drawWidescreen(winW, winH)
|
||||
G.rectangle("fill", 0, 0, winW, winH)
|
||||
local scale = Chrome.fitScale(winW, winH)
|
||||
G.push()
|
||||
G.translate(math.floor((winW - 160 * scale) / 2),
|
||||
math.floor((winH - 144 * scale) / 2))
|
||||
G.translate(Chrome.fitOrigin(winW, winH, scale))
|
||||
G.scale(scale, scale)
|
||||
self:drawPanel()
|
||||
G.pop()
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user