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| Author | SHA1 | Date | |
|---|---|---|---|
| 943ae23e73 |
+39
-5
@@ -199,13 +199,47 @@ build_linux() {
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fi
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chmod +x "$love_appimage"
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# Same fusion trick as the Windows exe: love looks for a zip appended to
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# its own running binary, and an AppImage is just an ELF executable, so
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# concatenating game.love onto it works the same way `cat love.exe
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# game.love` does on Windows.
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# The Windows-style `cat love.exe game.love` fusion does NOT work here:
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# an AppImage is a small runtime ELF with a squashfs appended, and at
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# launch the runtime mounts the squashfs and executes bin/love from
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# *inside* it -- bytes appended to the outer file are never read, so
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# users would just get vanilla LÖVE's no-game screen. Instead, unpack
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# the squashfs, drop game.love in, point AppRun's FUSE_PATH hook at it
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# (the hook ships commented-out in LÖVE's official AppImage), and glue
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# runtime + repacked squashfs back together.
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command -v unsquashfs >/dev/null && command -v mksquashfs >/dev/null \
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|| fail "squashfs tools not found; install with: brew install squashfs"
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# The squashfs starts right where the ELF ends:
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# e_shoff + e_shnum * e_shentsize (all little-endian in the ELF64 header).
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local e_shoff e_shentsize e_shnum sfs_offset
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e_shoff=$(od -An -j40 -N8 -tu8 "$love_appimage" | tr -d ' ')
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e_shentsize=$(od -An -j58 -N2 -tu2 "$love_appimage" | tr -d ' ')
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e_shnum=$(od -An -j60 -N2 -tu2 "$love_appimage" | tr -d ' ')
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sfs_offset=$((e_shoff + e_shentsize * e_shnum))
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[ "$(dd if="$love_appimage" bs=1 skip="$sfs_offset" count=4 2>/dev/null)" = "hsqs" ] \
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|| fail "no squashfs superblock at computed offset $sfs_offset (unexpected AppImage layout)"
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local appdir="$WORK/linux-appdir"
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rm -rf "$appdir"
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unsquashfs -q -no-xattrs -o "$sfs_offset" -d "$appdir" "$love_appimage" >/dev/null
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cp "$LOVE_FILE" "$appdir/game.love"
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sed -i '' 's|^#FUSE_PATH="$APPDIR/my_game.love"$|FUSE_PATH="$APPDIR/game.love"|' "$appdir/AppRun"
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grep -q '^FUSE_PATH="\$APPDIR/game.love"$' "$appdir/AppRun" \
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|| fail "failed to enable FUSE_PATH in AppRun (upstream AppRun changed?)"
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# Match the upstream image's compression (gzip, 128K blocks) so the
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# bundled runtime can read it.
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local sfs_out="$WORK/game.squashfs"
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rm -f "$sfs_out"
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mksquashfs "$appdir" "$sfs_out" \
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-comp gzip -b 131072 -noappend -all-root -no-xattrs -quiet >/dev/null
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local out_bin="$WORK/$APP_NAME-x86_64.AppImage"
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rm -f "$out_bin"
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cat "$love_appimage" "$LOVE_FILE" > "$out_bin"
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head -c "$sfs_offset" "$love_appimage" > "$out_bin"
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cat "$sfs_out" >> "$out_bin"
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chmod +x "$out_bin"
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local zip_out="$DIST/linux/$APP_NAME-linux.zip"
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